C++ :: SFML 2.0 - Change Cursor
Sep 4, 2013How to change what the cursor is in sfml 2.0?
View 1 RepliesHow to change what the cursor is in sfml 2.0?
View 1 Repliesso im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?
#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen.");
sf::Font
Font;
[Code].....
I'm new to c++ So I have a project to make. I need to make a cursor like an arrow that will move when inputs are given. e.g if input is given 500 spaces UP it will move up and so on. it should rotate as well like 45 degrees and so on. how to make this arrow WITHOUT USING GRAPHICS.
View 2 Replies View RelatedI have created a simple WIN32 application. I inserted the function "IsDialogMessage" in the while-loop to make the tabstop key change the textfield. But when I insert the IsDialogMessage-function, the cursor won't blink anymore (it stays static). Is there a way to combine the two (tabstop key = change text field AND blinking cursor)?
Here's my while-loop:
MSG Msg;
while(GetMessage(&Msg, NULL, 0, 0) > 0) {
IsDialogMessage(window,&Msg);
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
And here I am creating the textfields:
hwnd = CreateWindowExA(NULL, "EDIT", NULL, //no title
WS_CHILD|WS_VISIBLE|WS_BORDER|ES_AUTOHSCROLL|WS_TABSTOP ,
xPos,yPos,width,height,
cWindow->window,(HMENU)502,
(HINSTANCE) GetWindowLong(cWindow->window, GWL_HINSTANCE),NULL);
I am creating a table in MS word using the following code, but I am not able to move my cursor out of the table due to which my other components are getting created inside the table, what should I do to get cursor below the table.
private void Drawtable_Click(object sender, RibbonControlEventArgs e) {
object missing = System.Type.Missing;
Word.Range currentRange = Globals.ThisAddIn.Application.Selection.Range;
Word.Table newTable = Globals.ThisAddIn.Application.Activedocument.Tables.Add(
currentRange, 1, 1, ref missing, ref missing);
[Code] ....
I was going through tutorial in WPF on customs Cursor, While Running the application i am getting an exception XamlParseException was unhandled, here the code
public partial class MainWindow : Window
{
public MainWindow()
{
[Code].....
My coin/money change code works when there can be an exact change each time, i.e. when the 1 cent option is available. However, when the change options are only $10, $5, $1, 25 cents and 10 cents, it does not give me what I want for instance, I wanted to get change for $237.80, I was expecting to get:
23 10's, one 5, two 1's and 8 dimes. However, the code below is giving me 23 10's, one 5, two 1's and 3 quarters (there is no option left for the 5 remaining cents).how to fix it?
Code:
#include<iostream>
#include<algorithm>
#include<vector>
using namespace std;
void change(double cents, int a[]);
int main() {
double Dollars;
double cents;
[code]...
I have studied function,array,stuctures,flow of control(XI class cbse syllabus). Now I want to know how to find coordinates of cursor position in c++.
View 2 Replies View RelatedI recently wanted to create a (yet) simple program that simulates a mouse movement.So far I managed to make the program work. It does move the mouse, click when expected but the problem is the location it does click at.Here's my code:
#include <Windows.h>
#include <stdio.h>
int leftclick (DWORD x, DWORD y);
int main(){
[code]......
The problem now is: I want the program (for testing purposes) to click at (1920, 1080) and (100, 100) afterwards. Now it does click within a specific range. When I use GetCursorPos to retreive the cursors position it differs quite a bit from where I expected the click to be.
a second question I have is: When I declare the following flag (in the code above) the program does use relative coordinates even though it shouldn't.
input.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP;
Where as it works out well when I add a MOUSEEVENTF_MOVE to it.I couldn't find any solution to this in Microsoft MSDN or any other website.
Every time I compile this in codeblocks one error comes out. It said that "undefined reference to 'SetConsoleCursorPosition'".
Code:
#include<stdio.h>
#include<string.h>
#include<ctype.h>
#include<windows.h>
[Code] .....
is there a way to stop the cursor from blinking in the output window(or showing up at all)?
Example:
cout<<"Hello world";
Output:
Hello world_
//where last character keeps blinking
I use DevC++ in Windows 7.
I have to write tic-tac-toe game in Visual 2010. My only problem is that I don't know how I can move the cursor with arrows in the console in order to fill in chosen positions in 3x3 table:
Code:
_ _ _
_ _ _
_ _ _
I guess that the needed functions are in here: [URL] ....
but I don't know from what to start with...
I am currently starting to attempt to make a program that can move my cursor to certain colors on my monitor. The problem is this seems like it will be 10x harder than I first thought.
View 4 Replies View RelatedI was loaded a bitmap using this code. I'm using mousemove method to known the Dialog's mouse move position & get the RGB pixel.
I want to get the picture contol's mouse move position & using this point (x,y) i will get the particular color ref value R, G, & B.
My picture control size is 256 * 256 & I was loaded an image 512 * 512.
Using scroll bar, I was view the image but can't get the particular pixel in the picture control.
The below code get the Dialog's mouse move cursor position & RGB Values only.
Code:
void CMyDlg::OnMouseMove(UINT nFlags, CPoint point) {
int R,G,B;
COLORREF ref;
ref = m_dcMem.GetPixel(point.x,point.y);
R = GetRValue(ref);
G = GetGValue(ref);
B = GetBValue(ref);
CButton::OnMouseMove(nFlags, point);
}
How can i get the picture contol position even use the scroll bar.
How do I write a ROM BIOS routine which accepts a row number from the user and place the cursor to the beginning of the row number which the user gave?
View 2 Replies View Relatedhow to search a text in rich textbox & move the curser position to it while highlighting it...
View 1 Replies View RelatedI'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??
View 1 Replies View RelatedI use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?
View 6 Replies View RelatedSo I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <level.h>
int main(){
sf::RenderWindow window(sf::VideoMode(640, 480), "");
[Code] ....
using SFML in visual studio 2012 ... this code gives blinking window.
#include<iostream>
#include<SFMLGraphics.hpp>
using namespace std;
sf::RenderWindow window (sf::VideoMode(800,600),"GAME");
[Code]....
How to make a red and black tree using SFML ....because i really need...I really don't know how to use SFML i only know how to use win32 console.
View 3 Replies View RelatedI want to change the alpha of a sprite without changing any other colours
View 4 Replies View RelatedSo this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :
#include "headers.h"
#include "SwordSprite.h"
int top = 0;
int left = 88;
int right = 132;
int bottom = 35;
SwordSprite::SwordSprite() {
[Code] .....
I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.
When I link my include folder, lib folder and dll's it will not run a simple SFML program.
I wrote some Code with SFML c++ and OGL that should display a rotatable Cube ....... it doesnt .. WHY?
#include<SFML/OpenGL.hpp>
#include<SFML/Graphics.hpp>
#include<iostream>
void display();
void specialKeys();
[code]....
I have the code and it compiles fine but it doesn't work. (i am using the coding made easy sfml 2.0 tutorials)
Code:
#include <SFML/Graphics.hpp>
#include <iostream>
#include <algorithm>
#include <vector>
class Player {
public:
sf::Sprite player;
[Code] ....