I'm have a bitmap that's about 4000x2000. But I want to put it all into a picture control. I attempted to use stretchBlt() to shrink it. But it did not work.
Code:
HBITMAP originalImage = CreateDIBitmap(m_picture1.GetDC()->m_hDC, m_bmiHeader, CBM_INIT, (unsigned short *)m_OriginalBits,
I am working on a MFC application that I used for Image Analysis. I have a FrameWnd called MillChart that I use to generate an Image. This window is displayed at the run time in the application and not a part of the GUI dialog. It automatically resizes according to the different monitor resolutions and because of this there is a lot of empty space to the right of the MillChart. I was planning to add a picture control in the GUI dialog and redirect whatever is displayed in the MillChart to the Picture Control so that I can place my other elements (checkboxes, scrollbars etc) that I use in my app close to this MillChart and also set the size of the MillChart to a constant size.
Here is the code for positioning the elements (Note: I have only shown the MillChart position)
im trying to code a simple list box for my self made GUI but i seem to be stuck at the scroll bar. I already finished with the calculation for the scroll bar size but how I could calculate it's current vertical position depending on the current item on top of the list box.
My current code looks like this
ListBox struct: struct MenuListBox { int PosX; int PosY; int Width; int ItemsVisible; //Items visible at the same time int CurrentItem;
I recently wanted to create a (yet) simple program that simulates a mouse movement.So far I managed to make the program work. It does move the mouse, click when expected but the problem is the location it does click at.Here's my code:
#include <Windows.h> #include <stdio.h> int leftclick (DWORD x, DWORD y); int main(){
[code]......
The problem now is: I want the program (for testing purposes) to click at (1920, 1080) and (100, 100) afterwards. Now it does click within a specific range. When I use GetCursorPos to retreive the cursors position it differs quite a bit from where I expected the click to be.
a second question I have is: When I declare the following flag (in the code above) the program does use relative coordinates even though it shouldn't.
What I have to do is write a small program in C++ to parse the symbols that are used on 5 different lines of text in each position until position 30 is reached on each line. The goal of the parsing program is to interpret the symbols (characters), if there are any per each position, on the 5 lines of text in order to output the actual data that the group of symbols represents.
My question for is this: Is there anything special from a C++ environment that should go in to something like this outside of using standard stuff like the math associated with the search algorithm that has to happen here? The symbols are located in a file, so I know I have to include "iostream" and a few other headers. But outside of header inclusions and the code necessary to iterate and streamline the search and interpretation process, am I missing anything special that I couldn't otherwise find through simple google searches?
I have an emulation project I've been working for a long time (the Altair32 Altair/IMSAI emulator) and I'm trying to simulate a dot-matrix printer for list output in CP/M.
Here's what I have so far and where I'm stuck and need a push in the right direction. I'm using a dialog box with a green bar paper bitmap as the client area background. I used CreateFont to load a dot matrix printer TrueType font and have the base code to print on subsequent lines. So, based on the dialog size, font size, etc., I get about 10 lines of dot matrix printing, 80-characters wide. So far so good.
The problem arises in how do I scroll the text like on a printer? I thought about trying a static text control or an edit box, but the text to be printed is of an unknown size and ISTR that both of those controls have finite size limits (32k but maybe I'm wrong). They would also need to be transparent so that the green bar paper shows through.
For a ribbon bar with edit controls (CMFCRibbonEdit) I want to handle the mouse scroll events for the edit controls. That is, when the user clicks and then scrolls on the edit it will navigate a predefined list of strings. I want to capture the scroll event in order to update the edit text step by step.
This kind of behavior is implemented by the Spin Edit; I don't want to use the spin edit control since it only uses a list of integers and the spin buttons are too small.
Is there a way to catch the mouse scroll event for the CMFCRibbonEdit control? How to approach message handling for the ribbon (other messages than the COMMAND allowed by the ribbon designer). I'm using VS2010 on Windows 7 and the ribbon was designed with the ribbon designer?
I have to write tic-tac-toe game in Visual 2010. My only problem is that I don't know how I can move the cursor with arrows in the console in order to fill in chosen positions in 3x3 table:
Code: _ _ _ _ _ _ _ _ _
I guess that the needed functions are in here: [URL] ....
I am currently starting to attempt to make a program that can move my cursor to certain colors on my monitor. The problem is this seems like it will be 10x harder than I first thought.
My program takes the values from one array and searches for their index position in another array(linear search algorithm). This is an example of the issue I am having(its not part of the actual code below) :
a[]={1,2,3,4,5,6} Arr[]={1,2,2,3,4,5}
If it finds 1 in arr, it returns 0, which is fine but if it finds 2 in arr it return 1 and 1 instead of 1 and 2. any thoughts on how to fix this?
Code: for (int q=0; q=size2;q++) { int rs=secfunc(array1;size1;array2[q]) if(rs>=0) { cout<<rs << " ";
I have a problem to set sliderposition programmatically. This is my try:
//pointer to my slider control: // On the begining the range ist 1 to 10 // and the position is on 5 // change the range: pSliderCtrl->SetRange(1, 100); // ok no problems
Now, how to "move" btw. how to redraw the position of the slider thumb programmaticaliy with c++? Need to send some message, if yes what message i need to send to slider control to move (reposition) the slider thumb?
I try with // first: ::SendMessage(pSlider->m_hWnd, WM_NOTIFY, TRBN_THUMBPOSCHANGING, 0); // then with: ::SendMessage(pSlider->m_hWnd, WM_NOTIFY, NM_RELEASEDCAPTURE, 0);
I have a dialog control where I am using a slider control. I have handled the notification messages sent by the slider control. When user clicks on the slider, the slider moves in steps. I want to bring the slider directly to the position where user has clicked the mouse. The slider thumb should directly move to the clicked position instead of in steps.
I get a task: to color the control scrollbar (a gridctrl scrollbar, whatever). In the first attempting I didn't succeded ... So, I started to trying coloring a CListBox scrollbar ... I developed a derived CListBox where I override OnCtlColor: