Visual C++ :: Moving Cursor With Arrows In Console?
Nov 22, 2012
I have to write tic-tac-toe game in Visual 2010. My only problem is that I don't know how I can move the cursor with arrows in the console in order to fill in chosen positions in 3x3 table:
Code:
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I guess that the needed functions are in here: [URL] ....
I am currently starting to attempt to make a program that can move my cursor to certain colors on my monitor. The problem is this seems like it will be 10x harder than I first thought.
i want to make moving button or moving box clickable as i am making a game in which i move picture boxes and user clicks on it and his scores increases. but i was unable to do so , so i tried the same concept with buttons but no results.
I have a question about to run an MFC dialog based C++ application from console: if I run my application from console, I see the application start and the console immediately back to prompt. I need that console wait the application exit before show me the prompt again. I tried on Visual Studio 6, 2005 and 2010 but the behavior is the same.
I have this function and it works, the problem is that it couts a bunch of stuff that I don't need. What this functions does asks the user to input a job (show) and if the show is found to list all the talents (actors/actresses). If the show is not found, to print "show not found". I have the function working just need to present it better. What I want the function to do is just print "show not found" and nothing else. How I have it currently will print:
Notice how its outputting all the unnecessary information. If the job is found should look like this:
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Code: void TalentsByJob(Agency Talents[], int limit) { system("CLS"); string show; cout << "Enter the Job: "; cin >> show; bool found = false;
I used to use OutputDebugString, and not using it now because it only allows to strings to be outputted, are there any methods that I can dump virtually anything to the console?
cout << thing << endl;
But what if I am not start running the program from the command prompt?
I'm trying to write a program that passes Windows messages back and forth from another program that controls a laboratory instrument. I was able to write a program that successfully passes instructions, as evidenced by the instrument doing what I tell it. However, I am having trouble getting a return status from the instrument. The manual instructs the following:
// demo code, etc. // send message to the instrument operating software here... SendMessage(hwnd, WM_COPYDATA, tag, (LPARAM) &cd)
Either a completion message or return data is returned. Remote commands ReturnStatus, ReturnTiming, and ReturnData return data. In either case, data is received through an asynchronous windows message inside Win32 COPYDATASTRUCT type data packet.For example, a typical OnCopyData window callback is shown below, where the string data retrieved is finally stored into a Microsoft CString object. Note the use of variable replyTag, discussed above, which is used to isolate the correct windows message returned.
BOOL CUserDlg::OnCopyData(CWnd* pWnd, COPYDATASTRUCT* cd) { …. if (cd->dwData == replyTag) { /* String pointing to status */ CString retStatus = (char*) cd->lpData; } …. }
I can't tell if my problem is in generating the replyTag, getting the HWND to my own console window, or the actual receiving part of the code.
When setting the replyTag, the manual instructs: UINT replyTag = RegisterWindowMessage(“SOFTMaxProReplyMsg”);. However, I have to put an "L" in front of the string or I get a data type error (can't convert const char* to LPCWSTR).
When setting a HWND for myself, the manual instructs: HWND MyWnd = GetSafeHwnd().
That produces an error because GetSafeHwnd is a function of the Cwnd class, and I don't have a Cwnd. I have replaced it with HWND MyWnd = GetConsoleWindow();
When listening for the reply message, the manual instructs what I quoted above. However, I again don't have a Cwnd. I therefore simply used
The above if statement always evaluates false, and the cd.lpdata contains the message that I had sent out instead of a reply message. How to get a reply using my console application. Here is the full code of my function:
Code: #include "stdafx.h" #include<iostream> #include<vector> #include<string> #include<afxwin.h> using namespace std; void SendCommand(string command) { // Get tags to identify the receiving and sending messages
I see there's something called a manifest file but VS C++ EXPRESS seems different than non-express. The solutions I've seen show applets/tabs that I don't have in Express.
In one of my physical DEBUG folders are some .manifest. files and some a .res and .rc file.
I know you need to edit the XML and change asInvoker to requiredAdministrator (or something like that).
The confusing part is if I go into Project Properties, MANIFEST TOOL caret/tree, under INPUT AND OUTPUT, it shows this .manifest file is OUTPUT. It's as if it rewrites it every time with some defaults? I have edited it, but I see it's back to asInvoker. There is a spot to put in a ADDITIONAL manifest file (or .res file).
Does a manifest somehow affect the physical .exe file (something is imbedded in it??)?
How do I change my project to make sure that the .exe always runs as Admin? Will doing this ALSO allow me to DEBUG it in VS C++ EXPRESS without having to do anything different (play with manifest or run VS outright with Admin level)?
I have had experience in programming from python (slightly related, html/css) and the computercraft from minecraff (basic i think it is).
My question is mainly about the C and past experience with the computercraft.
1. Is it possible to split the command console into 2 parts (a visual area and a text area) 2. Is it possible to use any form of pixel art or custom characters within any command console using C.
I'm new to programming and i'm trying to do a certain task. I want to use a for loop to read certain data from a txt file and print them to a console. I'm trying to read student names and their grades.
Something like 3 // 3 represents the number of students. George 97 Sarah 70 Maya 88
I'm new to c++ So I have a project to make. I need to make a cursor like an arrow that will move when inputs are given. e.g if input is given 500 spaces UP it will move up and so on. it should rotate as well like 45 degrees and so on. how to make this arrow WITHOUT USING GRAPHICS.
I have created a simple WIN32 application. I inserted the function "IsDialogMessage" in the while-loop to make the tabstop key change the textfield. But when I insert the IsDialogMessage-function, the cursor won't blink anymore (it stays static). Is there a way to combine the two (tabstop key = change text field AND blinking cursor)?
so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?
#include <SFML/Graphics.hpp> int main() { sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen."); sf::Font Font;
I am creating a table in MS word using the following code, but I am not able to move my cursor out of the table due to which my other components are getting created inside the table, what should I do to get cursor below the table.
I was going through tutorial in WPF on customs Cursor, While Running the application i am getting an exception XamlParseException was unhandled, here the code
public partial class MainWindow : Window { public MainWindow() {
I recently wanted to create a (yet) simple program that simulates a mouse movement.So far I managed to make the program work. It does move the mouse, click when expected but the problem is the location it does click at.Here's my code:
#include <Windows.h> #include <stdio.h> int leftclick (DWORD x, DWORD y); int main(){
[code]......
The problem now is: I want the program (for testing purposes) to click at (1920, 1080) and (100, 100) afterwards. Now it does click within a specific range. When I use GetCursorPos to retreive the cursors position it differs quite a bit from where I expected the click to be.
a second question I have is: When I declare the following flag (in the code above) the program does use relative coordinates even though it shouldn't.
How do I write a ROM BIOS routine which accepts a row number from the user and place the cursor to the beginning of the row number which the user gave?