Visual C++ :: Running / Debugging Console App That Needs Admin Privileges

Nov 4, 2012

I see there's something called a manifest file but VS C++ EXPRESS seems different than non-express. The solutions I've seen show applets/tabs that I don't have in Express.

In one of my physical DEBUG folders are some .manifest. files and some a .res and .rc file.

I know you need to edit the XML and change asInvoker to requiredAdministrator (or something like that).

The confusing part is if I go into Project Properties, MANIFEST TOOL caret/tree, under INPUT AND OUTPUT, it shows this .manifest file is OUTPUT. It's as if it rewrites it every time with some defaults? I have edited it, but I see it's back to asInvoker. There is a spot to put in a ADDITIONAL manifest file (or .res file).

Does a manifest somehow affect the physical .exe file (something is imbedded in it??)?

How do I change my project to make sure that the .exe always runs as Admin? Will doing this ALSO allow me to DEBUG it in VS C++ EXPRESS without having to do anything different (play with manifest or run VS outright with Admin level)?

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Code:
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Unprotected,
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};
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This is the code:

Service (session0) SERVER

Code:
DWORD WINAPI PipeThreadRSVS(void* pParameter){
LPTSTR _PIPE_NAME = "\.pipeRSVHPipeIn";
bool Break=false;
char Received_Buffer[BlockSize+16];
DWORD BytesRead = 0;

[Code] ....

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here's my code:

Code:
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[code]....

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Code :

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[Code] ....

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here is the code

Code: #include <iostream>
#include <string>
using namespace std;

class Employee {
public:
Employee(string name, short type, int salary)

[Code] .....

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Feb 2, 2014

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char password_admin[10];

[Code] ....

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[Code] ....

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Code:
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[Code]....

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I'm attaching the C++/MFC source code for my test project .....

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Uploaded with ImageShack.us

Code:
void TalentsByJob(Agency Talents[], int limit) {
system("CLS");
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[code].....

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Code:
_ _ _
_ _ _
_ _ _

I guess that the needed functions are in here: [URL] ....

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Code:
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#include <iostream>
#include <math.h>
#include <string.h>
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[Code] ....

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….
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….
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Code:
#include "stdafx.h"
#include<iostream>
#include<vector>
#include<string>
#include<afxwin.h>
using namespace std;
void SendCommand(string command) {
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[code]....

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