Visual C++ :: How To Detect If Window Media Player Is Running In Full Screen Mode
Jan 21, 2013
How can I check if window media player is running in full screen mode & topmost in c++ MFC?
What I used is this logic:
I compared media player full screen coordinates to that of monitor coordinates.If they are same implies media player is in fullscreen.But it has one flaw.Whenever there are control(for play,pause) displayed in full screen in media player, coordinates are not coming same as that of monitor.
Is C# or any other programming language out there that can run like a program that has been installed on you PC? For example say i want my program to run Media player with a saved play list, run spotify, or run a search on the internet?
I try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.
Im just wondering how would i get a formula to calculate the total size and proportion of how far the media player has been played, in proportion with the size of the sizeable form, i need an int for the:
Width of formLength of movieHow long has been played by user
I have this code so far:
//The current position played! - Within the timer.tick event arg! string splayed = axWindowsMediaPlayer1.Ctlcontrols.currentPosition.ToString().Split('.')[0]; int iplayed = Convert.ToInt32(splayed + 1); //The total time of the movie/audio. string stotal = axWindowsMediaPlayer1.Ctlcontrols.currentItem.duration.ToString().Split('.')[0]; int itotal = Convert.ToInt32(splayed);
[Code] ....
I have the "AxWindowsMediaPlayer" reference installed, but i need to know how it would work...
And then the Calculator is shown in domainuser1 desktop, but the process is running in domainuser2 account.
When running Spy++ (either wither domainuser1 or domainuser2) to view the calculator window, the Windoe Proc field is shown 'Unavailable' I also try to call GetWindowLong against this window, it will always returns NULL.
I am just wondering if it is possible to retrieve the Window Proc of the window running in a process of another account, is is possible?
The program is not showing my full menu just the 0 Exit and the last line of text. This is the full main source file (not implementation file or header file).
So, I'm making a program in C++ that emulates a full screen console... I used SetCurrentConsoleFontEx to set the font to 12x16 but it sucks...
Anyway, I read here: [URL] .... that also the console font can be changed, but I can't make it work! How can i set the font to Lucida Console? This is the function I use to change font size:
I have created an scientific calculator application and I have a VBS script that runs some of the files. I want to create a C program that runs that VBS script. however, a command window flashes before the application opens. So basically I need a short C (or C++) program that runs a VBS script without a command window popping up. I am on Windows 8 and my compiler is GCC/G++ under cygwin. Here is what I have now that DOES NOT work.
Basically i have a 'HomeWindow' with a button 'OptionWindow'. My idea is that the 'OptionWindow' button will open up the 'OptionWindow'. Which will give the user three options 'Option1', 'Option2' and 'Option3'. If they pick 'Option1' then in the 'HomeWindow' in a stackpanel i want it to display 'UserControl1'. Where as if they pick 'Option2' then in the 'HomeWindow' in a stackpanel i want it to display 'UserControl2'.
If you need some of my code that i have already then let me know what you need as i have a lot of it so can't paste it all in one go. But the new thing i need is the way of making the user-controls in the 'HomeWindow' change depending on what is selected in the 'OptionWindow'.
I am trying to make a basic Snake game using the command window and screen refreshes. So far I have a board, snake, food, and no walls. Basically I have it so the snake moves like the traditional snake in the game, when it eats the food once it grows. However when it eats the food a second time the game crashes. I think I have narrowed the issue down to the grow array that I have (below) but I am not sure if the issue could be a result of something else.
Grow Array
cord growArray (cord *p_values, int *size) { *size = *size + 1; cord *p_new_values = new cord[ *size ];
I am developing an app that shows a pixelated picture in a window. I am trying to capture the image, which is composed of a number of tiles processed from a mother image, but I am having difficulty since I can't reference the image on the screen. I have placed a rectangle around the image and my understanding is that I have get the window handle for the rectangle in order to save the Image as a jpg file. In the literature there is something about a Device Context and a window handle but my compiler throws out HWND and I don't really understand the device context. I am using Windows Forms, not native code.
I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?
I am writing a game that is 2 to 4 players. i am wondering how to ask how many players, and make the score stay with each player. it is a rip off of zombie dice, this is what i have so far the playerScore array is to hold the score for each player and the turn array is hold hold the values that they rolled that turn, i also dont know how to clear out the turn array when it goes to the next player.
#include <iostream> #include <cstdlib> #include <cmath> #include <ctime> using namespace std; int main() { int playerScore[4];
I have a problem with UDP Multicast. I managed to send UDP Multicast telegrams and receive them. But when I receive the telegram I need to find out to which multicast group address it was sent. So far I have:
When I read from.sin_addr.S_un.S_addr; then I get the original IP Adresse from the sender PC but I also would like to know to which group address it was sent. Is there a way to get this infoamtion?
If let's say I key in 2, it will search for the id=2 and delete the whole line and the id of banana which is orignially 3, will become 2 and orange which is orignally 4 will become 3 etc.
I researched on how it can be done and most suggested to put inside a vector and fout the line.
I know how to put the values in the vector but how should I go about searching for the id and if the id is found it will delete that line inside the file.
Code: ofstream fout; ifstream readFile("fruit.txt"); while (getline(readFile, line)) {
i created a windows service that will run another program. but the program i want to run has a gui and i don't want the gui to be visible, i just want the program to run in the background.
But i have to do it without editing the gui program
i tested this code with notepad and it runs notepad in the background without displaying the window but when i try run my program it doesn't work. i don't know why its works for one program and not the other..
I would like to programmatically monitor a directory for new files, and if the file happens to be an executable, I want to prevent it from running. Something like a AV program.
However, I don't know where to start. Simple is best.
I want program to make bitmap from my Window. I also want to do add some additional steps which I will try to add later. But now I want to ask you how to fix the code. For some reason when I debug the code (break on line 73 of capture.cpp) there the pointer pBitmap is 0x00000000 . So how to correct the code to successfully capture Window? Here I give the complete codes:
stdafx.h
Code: #pragma once #include "targetver.h" #include <stdio.h>
[Code].....
Feel free to set correct name of Window on line 17 for FindWindow() function.
PS: The code is remake of script to capture screen, which saved the bitmap to file. This is not what I want because I would be content if I could send (or maybe share!) the bitmap to ahk script which will ask my C++ program for the bitmap.
I have a CFormView derived window which I would like to position at run time. In particular when the user clicks a button I would like to shfit the CFormView window and open up a new Dialog window so that the two do not overlap.
I have created the CFormView window and the dialog window - how to shfit the CFormView window?
I shift the Dialog window as follows in OnInitDialog: SetWindowPos(NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOZORDER);