Visual C++ :: Playing Video Using Windows Media Player From A Buffer?
Oct 25, 2013I am developing a VC++ application with windows media player component. play video from a video buffer data which i have?
View 2 RepliesI am developing a VC++ application with windows media player component. play video from a video buffer data which i have?
View 2 RepliesI try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.
View 2 Replies View RelatedHow can I check if window media player is running in full screen mode & topmost in c++ MFC?
What I used is this logic:
I compared media player full screen coordinates to that of monitor coordinates.If they are same implies media player is in fullscreen.But it has one flaw.Whenever there are control(for play,pause) displayed in full screen in media player, coordinates are not coming same as that of monitor.
I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?
View 11 Replies View RelatedIs C# or any other programming language out there that can run like a program that has been installed on you PC? For example say i want my program to run Media player with a saved play list, run spotify, or run a search on the internet?
View 4 Replies View RelatedIm just wondering how would i get a formula to calculate the total size and proportion of how far the media player has been played, in proportion with the size of the sizeable form, i need an int for the:
Width of formLength of movieHow long has been played by user
I have this code so far:
//The current position played! - Within the timer.tick event arg!
string splayed = axWindowsMediaPlayer1.Ctlcontrols.currentPosition.ToString().Split('.')[0];
int iplayed = Convert.ToInt32(splayed + 1);
//The total time of the movie/audio.
string stotal = axWindowsMediaPlayer1.Ctlcontrols.currentItem.duration.ToString().Split('.')[0];
int itotal = Convert.ToInt32(splayed);
[Code] ....
I have the "AxWindowsMediaPlayer" reference installed, but i need to know how it would work...
Attached image(s)
How does one go about Playing a music file that they picked and playing it in the default player?
I already have this:
#include <iostream>
#include <windows.h>
using namespace std;
int main(){
string wavfile = "C:Documents and SettingsJasonMy DocumentsJasonMy MusicDummy.wav";
[Code] ....
I am making a game of quiz and i want to play a small clip in one of the rounds, but i dont know how to do it in c++ ....
View 3 Replies View RelatedI want to send data from a laptop (windows 7, processor 2.60GHz) to a desktop (windows xp, processor 3.10GHz) using serial communication (using a USB to RS232 convertor). The WriteFile function is able to send the data from the laptop (NumberOfBytesWritten is correct). But on the desktop side, ClearCommError detects no data in the read buffer.
This is the relevant code in my desktop:
while(1) {
ClearCommError(hPort,&dwErrors,&commStatus);
if (commStatus.cbInQue != 0) ReadFile(hPort,&data,1,&dwBytesRead,NULL);
Sleep(10);
}
The if condition is never satisfied. The baudrate and other parameters in the DCB struct are the same on both sides.
The same code works when I write and read in the same system by shorting the RX and TX pins in the RS232 connector.
I have a CDHtmlDialog app in which am trying to add a CSS media query in the HTML file as shown below, but it doesn't work.
@media (max-width:20em) {
table, thead, tbody, tfoot, th, td, tr { display:block; }
tr + tr { margin-top:1em; }
}
The same CSS works fine if i open in a browser like IE, FireFox, Chrome. But inside the CDHtmlDialog app this doesn't work.
I am using Visual Studio 2012 for development and have IE 11 installed in my machine.
I can not get the sound to stop playing a cda file with MCI_CLOSE. This code works with wav and mpg and avi files.
LONG WindowProc() {
switch (msg) {
case WM_COMMAND:
if (wParam == IDC_PLAY) {
//A CDA File
SendMessage(m_hwMCI,MCIWNDM_OPENA,0,(LPARAM)&chFile);
[Code] .....
I am writing a game that is 2 to 4 players. i am wondering how to ask how many players, and make the score stay with each player. it is a rip off of zombie dice, this is what i have so far the playerScore array is to hold the score for each player and the turn array is hold hold the values that they rolled that turn, i also dont know how to clear out the turn array when it goes to the next player.
#include <iostream>
#include <cstdlib>
#include <cmath>
#include <ctime>
using namespace std;
int main() {
int playerScore[4];
[Code] ....
I am using DirectShow to play/pause/stop a video file. I am having a slider control which increments with the playing video. I have done some calculation to find the exact step to forward or backward the video.
On dragging the slider to any position, video forwards/backwards to the new position, but slider doesn't get increment. Say I drag the slider from 10 to 50, video goes to the new position, but on releasing the capture slider again jumps back to the previous position from where it was dragged.
I would like to know in which way is the best to make ActiveX control for video. ActiveX control will need at least show picture and be able to go back in past, change resulation of picture and similar. How complex it is to do something like that? Is MFC best way to make it? Is there somewhere similar code?
View 2 Replies View RelatedI have code (found long time ago, ~2001) to make videos from OpenGL rendering in my view class. In my OnDraw() function I call the function SaveAsAvi(). This works as intended until I have 255 frames in the movie I am trying to make. After that, Windows Media Player claims it cannot play the file. VirtualDub claims the avi contains Palette Changes and shows the correct number of frames (>255) but all frames past 255 are the same and equal to the last frame.
Memory overflow? Need to free m_pixels sometime somewhere?
Code:
void C***View::SaveAsAvi() {
C***Doc* pDoc = GetDocument();
if (pDoc->m_avi_status == -1)// initialize AVI stuff {
KillTimer(1);
// allocate space for the pixel info
[Code] ....
I am using DirectShow to Play / Pause / Stop and Capture Video files. But Capturing and playing of video files is simple. I want to Implement HD Video recording in my project.
how to Implement HD Video Capturing using DirectShow.?
Or Apart from DirectShow, is there any other method to Implement HD Video recording in MFC.
I am working on a project in which we capture a video using DirectShow samples. I want to know whether it is possible to capture a video with No noise, No interference etc. in other words, we want to capture High Quality (HD) video using DirectShow.
Is there any sample defined in DirectShow using which we can capture HD video.
I am working on a project in which I use DirectShow to Play / Pause / Stop the video. I am using slider bar to show the progress of the video. As the video starts playing, the slider bar moves in proportion to the video duration. Now when user moves/drags the slider bar to a new position, I want to forward the video in equivalent proportion.
Say if video duration is 50 seconds and max range of the slider bar is set to 100. slider will 2 steps for 1 second of video progress. Now if user drags the slider to 60 while video is playing, I want to increment/forward the video. if user moves the slider backward, video should move backward.
I have done with the slider moving along with the video and when user drags the slider. How to set the new position of the video, so that the video starts playing from that point.
Got buffer with raw data. How to display it in MFC dialog and refresh it?
View 3 Replies View Relatedhow to create, initialize, and maintain a memory device context that works as a local buffer for images? The idea is to maintain some large images in local DCs and bitmaps, and only bitblt them to screen in OnDraw().
What I did so far was was to define CDC and CBitmap objects as members of my View class, and then tried to initialize them with the sequence that begins at "// Initialize buffer". I placed that sequence in either OnInitialUpdate, or PreCreateWindow, or OnPrepareDC, or the view constructor, to no avail. The code always crashes in OnDraw, and I've noticed that the m_hDC member of myDevice is zero at that point.
Obviously, the initialization is wrong and MFC does (too many) things in the background which I'm not aware of.... My question was where can I read about that?
Code:
class CMyView : public CScrollView {
// ...
CDC myDevice;
CBitmap bmp;
CBitmap *oldbmp;
[Code] .....
I use new to allocate a buffer, as follows:
BYTE *p;
p = new BYTE[20];
...
delete p;
After p is deleted, if I do NOT assign NULL to p, is there a way to determine whether it has already been freed?
I use new to allocate a buffer, as follows:
BYTE *p;
p = new BYTE[20];
If I do NOT store the size of the allocated buffer, how to determine the buffer size via p only?
I want to display my image on window without saving it.
When data is received window size changes but there is no display on window.
My Code is:
Code:
int iBufferLength;
int iEnd;
int iSpaceRemaining;
int i;
iBufferLength = iSpaceRemaining = sizeof(chIncomingDataBuffer);
iEnd = 0;
iSpaceRemaining -= iEnd;
[code].....
where I'm doing wrong?
Opening large files in c++. In my application, i am trying to save video as long as users have space in harddisk. What I am trying to do is when user is recording video i am trying to append the video data in to the file. The problem is that every time file size reach over 2GB my software crashes.
View 5 Replies View RelatedI am using C++ new/delete operators to allocate/deallocate the buffers. I think for each allocated buffer, there should be an additional info block stores the size and other info about the buffer. How to know more details about this info block? I need to override these two operators and find such an info block is useful to my implementation.
View 3 Replies View RelatedI'm having some issues with my code. For the produce function i am getting an error saying 'no instance of overload function produce() matches the argument list' and also for the lines buffer[head].data = message; buffer[head].time = current_time i get an error saying 'expression must have pointer to object type.
In the code i'm not sure if i passed the variables to the function correctly. I have attached the code .....
code produce.txt