Visual C++ :: How To Move Video Forward / Backward When User Drags Slider Bar

Jun 11, 2013

I am working on a project in which I use DirectShow to Play / Pause / Stop the video. I am using slider bar to show the progress of the video. As the video starts playing, the slider bar moves in proportion to the video duration. Now when user moves/drags the slider bar to a new position, I want to forward the video in equivalent proportion.

Say if video duration is 50 seconds and max range of the slider bar is set to 100. slider will 2 steps for 1 second of video progress. Now if user drags the slider to 60 while video is playing, I want to increment/forward the video. if user moves the slider backward, video should move backward.

I have done with the slider moving along with the video and when user drags the slider. How to set the new position of the video, so that the video starts playing from that point.

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Visual C++ :: Slider Not Incrementing With Video?

Jun 15, 2013

I am using DirectShow to play/pause/stop a video file. I am having a slider control which increments with the playing video. I have done some calculation to find the exact step to forward or backward the video.

On dragging the slider to any position, video forwards/backwards to the new position, but slider doesn't get increment. Say I drag the slider from 10 to 50, video goes to the new position, but on releasing the capture slider again jumps back to the previous position from where it was dragged.

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C++ :: Fill Array Of Size 16 A-P Forward And Backward

Apr 28, 2014

I am trying to fill an array of size 16 A-P forward and backward but im having a hard time filling the array with A-P. Here's what i have so far.

#include<iostream>
#include<iomanip>
using namespace std;
int main() {
int arr[16];
char mych='A';

[Code] ....

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Visual C++ :: Getting Slider With Number Displayed Inside Slider?

Oct 23, 2012

I need a slider with number displayed inside the slider. Slider thumb or number should be moved and finally i need to fetch the value where the slider thumb is placed. I had attached the image of slider which i required.

[URL]

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Visual C++ :: How To Bring Slider To The Position User Clicked The Mouse

Jun 11, 2013

I have a dialog control where I am using a slider control. I have handled the notification messages sent by the slider control. When user clicks on the slider, the slider moves in steps. I want to bring the slider directly to the position where user has clicked the mouse. The slider thumb should directly move to the clicked position instead of in steps.

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C++ :: Can't Get Program To Move Forward

Feb 24, 2014

After I enter in the 8 digit account number the program just stops and I can't find where the logical error is

Code: #include <iostream>
#include <iomanip>
#include <string>
using namespace std;
bool validateLength(string);
bool validateDigit(string);
void calculateA(string);
void calculateB(string);
void calculateC(string);
bool validateService(string);

[code]......

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Visual C++ :: Backward Function - Reversing Words Entered?

Apr 21, 2013

My program , it says there is no problem with the build but when exe. it displays a bunch of backward 'k' instead of reversing the words entered.

Problem: Enter in a C-string and use function to display the word backward. (it might work with a pointer but I am not sure how to go about it)

lab10_p2.cpp

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Visual C++ :: Setting Slider Position Programmatically?

Jan 31, 2014

I have a problem to set sliderposition programmatically. This is my try:

//pointer to my slider control:
// On the begining the range ist 1 to 10
// and the position is on 5
// change the range:
pSliderCtrl->SetRange(1, 100); // ok no problems

Now, how to "move" btw. how to redraw the position of the slider thumb programmaticaliy with c++? Need to send some message, if yes what message i need to send to slider control to move (reposition) the slider thumb?

I try with
// first:
::SendMessage(pSlider->m_hWnd, WM_NOTIFY, TRBN_THUMBPOSCHANGING, 0);
// then with:
::SendMessage(pSlider->m_hWnd, WM_NOTIFY, NM_RELEASEDCAPTURE, 0);

but nothing happens?

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Visual C++ :: Slider Not Working Properly In A Dialog MFC?

Jul 3, 2013

I have a slider control on a dialog box. I am playing a video file and slider moves according to the video elapsed. Suppose I have set the slider range to 100. Now till some point say 90, the slider moves to the point wherever I click the mouse. but at the last point in between some range say 90 - 100 (to the end of the slider), if I click the mouse button anywhere, slider jumps to the end.

I am using a TimeLine control where user can add more than 1 video (1, 2, 4, 8, 10 , 50 etc......), If I use only one video, slider moves as per the video progression.....Issue arises when I add more than 1 video and click on the start button, slider starts moving....Now when I drag the slider to any position or I click the mouse button anywhere on the slider control, slider thumb moves to that position and immediately jumps back to some other position. This is the Issue, I am facing.

share some sample code where slider is moving with the video showing the progress of the video.

I want to implement a functionality similar to VLC player. Wherever user clicks the mouse, slider moves to that point.

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Visual C++ :: OnLButtonDown Not Getting Called On Slider Control In MFC?

Jun 20, 2013

I am using a slider control on a dialog box. I have handled OnLButtonDown for Slider control. But I wonder its not getting called whenever I click on the slider thumb, instead it gets called when I click anywhere on the dialog.

I want to handle OnLButtonDown when I click on the slider thumb.

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Visual C++ :: ActiveX For Video Server

Jan 13, 2015

I would like to know in which way is the best to make ActiveX control for video. ActiveX control will need at least show picture and be able to go back in past, change resulation of picture and similar. How complex it is to do something like that? Is MFC best way to make it? Is there somewhere similar code?

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Visual C++ :: Can Only Make Video With 255 Frames

May 4, 2015

I have code (found long time ago, ~2001) to make videos from OpenGL rendering in my view class. In my OnDraw() function I call the function SaveAsAvi(). This works as intended until I have 255 frames in the movie I am trying to make. After that, Windows Media Player claims it cannot play the file. VirtualDub claims the avi contains Palette Changes and shows the correct number of frames (>255) but all frames past 255 are the same and equal to the last frame.

Memory overflow? Need to free m_pixels sometime somewhere?

Code:
void C***View::SaveAsAvi() {
C***Doc* pDoc = GetDocument();
if (pDoc->m_avi_status == -1)// initialize AVI stuff {
KillTimer(1);
// allocate space for the pixel info

[Code] ....

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Visual C++ :: How To Implement HD Video Recording Using DirectShow

Jun 19, 2013

I am using DirectShow to Play / Pause / Stop and Capture Video files. But Capturing and playing of video files is simple. I want to Implement HD Video recording in my project.

how to Implement HD Video Capturing using DirectShow.?

Or Apart from DirectShow, is there any other method to Implement HD Video recording in MFC.

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Visual C++ :: Video Player - Set Of RGB Frames To Be Displayed At 25 FPS

Nov 19, 2013

I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?

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Visual C++ :: Playing Video Using Windows Media Player From A Buffer?

Oct 25, 2013

I am developing a VC++ application with windows media player component. play video from a video buffer data which i have?

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Visual C++ :: How To Capture HD Video (no Noise / Interference) Using DirectX / DirectShow

Nov 21, 2012

I am working on a project in which we capture a video using DirectShow samples. I want to know whether it is possible to capture a video with No noise, No interference etc. in other words, we want to capture High Quality (HD) video using DirectShow.

Is there any sample defined in DirectShow using which we can capture HD video.

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Visual C++ :: Draw Multiple Lines And Move Them On Screen

Jul 28, 2013

I am writing a pure C based win32 applications. I have drawn line. Now i want to translate that line, move the line whereved user wants to move on screen. Then again I drawn another line, I am drawing multiple lines.

I have created rectangle region for each line and trying to move the line.

When I move the 2nd line over the 1st line on screen the 1st line is getting wiped out. Because I am InvalidateRect() of the rect for the line being moved, so when that rectangle is crossing the other line then the other line is getting removed from the screen.

How can I rectify it. How can I have all the lined being on the screen and moved according to the user's wish. The code should be pure C and win32 no MFC.

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Visual C++ :: Open Large Files - Save Video As Long As Users Have Space In Hard Disk

Jan 15, 2013

Opening large files in c++. In my application, i am trying to save video as long as users have space in harddisk. What I am trying to do is when user is recording video i am trying to append the video data in to the file. The problem is that every time file size reach over 2GB my software crashes.

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C++ :: Count Backward From 100 To 1 In Increments Of 10

Nov 5, 2014

The question is Create a counting program that counts backward from 100 to 1 in increments of 10.

#include <iostream>
using namespace std;
int main() {
int num = 1;
while (num<100) {

[Code] ....

It seems there are some errors.

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Visual C++ :: SDI App - Constraint Mouse To Move Only Horizontal Direction If Shift Key Pressed

Apr 23, 2015

In a SDI app, I constraint the mouse to move only an horizontal direction, if "Shift" key is pressed ... here is the code:

Code:
void CTestMouseView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) {
// TODO: Add your message handler code here and/or call default
if(GetKeyState(VK_SHIFT) < 0) {
CRect rect;
GetWindowRect(&rect);
GetCursorPos(&m_point);

[Code] ....

Nothing complicated, and it works well ... except one thing: when I press the shift key and the mouse is moving by SetCursorPos, is moving pretty slow ... why ? I can not figure out why ! For testing, I attached the test project ...

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C++ :: Viewing Slider Value WINDOWS?

Apr 21, 2014

I have my dialog set upand I am trying to view a slider controls value. This is not to do with .NET framework it is the old controls.

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C/C++ :: Print Single Linked List Backward With Functions / Classes - Error Message Regarding Header Files

Oct 11, 2014

I'm trying to print a single linked list backward with functions/classes. I have created the main file and 3 header files. But I'm getting an error on one of the header files, linkedListIterator after adding #include "linkedListType.h". It says that "linkedLlistType.h" is calling itself. And when I try to run it, I get an error of "too many header files." I have tried changing the headers many times, but nothing seems to work.

.cpp file:

/*(Printing a single linked list backward) Include the functions reversePrint and recursiveReversePrint, as discussed in this chapter, in the class linkedListType. Also, write a program function to print a (single) linked list backward. (Use either the class unorderedLinkedList or the class orderedLinkedList to test your function.)*/

#include "linkedListType.h"
#include "orderedLinkedList.h"
#include "linkedListIterator.h"
#include <iostream>
using namespace std;
struct nodeType

[Code] ....

header files:
[URL] .... (error in this header file)
[URL] ....

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C++ :: Forward Declaring Typedefs

Jun 13, 2014

I'm using some rather large external libraries, and I want to load them in my .cpp file only. so, my header looks like this:

namespace {
// hidden declarations
namespace geometry {
class Point;
class Polygon;
class Box;
//etc
}
}

In the declaration of the main class in that header, I merely use these as pointers or references. The .cpp file looks as follows:

// Boost
#include <boost/geometry/geometry.hpp>
#include <boost/geometry/geometries/polygon.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/multi/geometries/multi_polygon.hpp>

[Code] .....

This doesn't work however:

error C2371: '`anonymous-namespace'::geometry::Point' : redefinition; different basic types
1> e:..........NavigationMesh.h(10) : see declaration of '`anonymous-namespace'::geometry::Point'

What can I do to forward declare external classes like this?

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C++ :: Class Forward Declaration Ignored?

Nov 14, 2013

I have a class "SelectionGroup" which derives from a class "RMFObjectContainer". RMFObjectContainer has member variables of type SelectionGroup, so I need to include SelectionGroup.h in the header of RMFObjectContainer.h.

However, since SelectionGroup needs RMFObjectContainer to derive from it, I get a typical case of mutual inclusion.

I then proceeded to put the forward declaration
class RMFObjectContainer;
instead of
#include "RMFObjectContainer.h"
into the header of SelectionGroup.h.

However, I receive the following compile error (MSVC2010), as if the forward declaration was unseen:

#pragma once
#include "Solid.h"
#include "Entity.h"
#include "SelectionGroup.h"

[Code]....

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C++ :: Forward Declaration Location

Jun 6, 2012

Any difference between

Code:
class SomeOtherClass;
void foo(SomeOtherClass* p);

And

Code:
void foo(class SomeOtherClass* p);

I was told that "2" would limit the scope of the forward declaration to the declaration of foo... However, after testing it, it appears that both behave the same...

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C++ :: How To Forward Declare Inner Class?

Dec 30, 2013

How can I forward declare an inner class?

I currently have this:

Code:

class Enigma
{
public:
Enigma()=delete;
Enigma(char r1,char r2,char r3,char r4, char r5, char r6, char r7, char r8, char r9, char r10);
~Enigma(){delete[] R;}
Enigma(const Enigma& rhs)=delete;
Enigma& operator=(const Enigma& rhs)=delete;

[Code]...

I'd like to be able to define Rotor outside of Enigma, but the compiler complains about incomplete types.

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