i hit the point where i have two class templates that are dependent on each other (in detail, class a stores a pointer of class b), creating a cyclic include issue.
Usually i resolve this with a forward declaration, but i cant seem to figure out how to do it with a template class.In fact, ( i think) i got it to work for this :
Code: template<typename T> class a { public: T x; }
but not for this:
Code: template<int b> class b { public: int getb(){return b;} }
I have a class "SelectionGroup" which derives from a class "RMFObjectContainer". RMFObjectContainer has member variables of type SelectionGroup, so I need to include SelectionGroup.h in the header of RMFObjectContainer.h.
However, since SelectionGroup needs RMFObjectContainer to derive from it, I get a typical case of mutual inclusion.
I then proceeded to put the forward declaration class RMFObjectContainer; instead of #include "RMFObjectContainer.h" into the header of SelectionGroup.h.
However, I receive the following compile error (MSVC2010), as if the forward declaration was unseen:
#pragma once #include "Solid.h" #include "Entity.h" #include "SelectionGroup.h"
I wanted to add that the template argument is needed because its a "special case" but if that doesn't work what would be the next best way to solve this problem. I want to be able to declare the const size of the array outside the class far removed from it actually. I'm actually going off this page
Is it possible to declare a struct/class, in a cpp file, designed for local use, but with internal linkage?
The usecase is that every once in a while, I want to wrap "startXXX+endXXX" function pairs in a simple RAII struct. I just declare the struct in my cpp and use it once.
However, if I do this, (AFAIK), the compiler will generate an entry in the link table, which means I could potentially have link conflicts if I declare the same struct twice in two different cpp files.
Unless I'm mistaken, since the struct is declared in the same cpp that it is used, I wouldn't need external linkage. Is there a way to avoid it?
I'm trying to implement a simple template array class, but when i came into the operator< i actually have to use a template :
my code is something like :
template<typename _Type, std::size_t _Size> class array { public :
[Code] ......
but i am having an error of shadows template param 'class _Type' is it w/ the name conflict between the array template parameter and the function template parameter ?
/** This class build the singleton design pattern. Here you have full control over construction and deconstruction of the object. */ template<class T> class Singleton
[Code]....
I am getting error at the assertion points when i call to the class as follows:
error C2371: '`anonymous-namespace'::geometry::Point' : redefinition; different basic types 1> e:..........NavigationMesh.h(10) : see declaration of '`anonymous-namespace'::geometry::Point'
What can I do to forward declare external classes like this?
Code: class SomeOtherClass; void foo(SomeOtherClass* p);
And
Code: void foo(class SomeOtherClass* p);
I was told that "2" would limit the scope of the forward declaration to the declaration of foo... However, after testing it, it appears that both behave the same...
I am making a calendar to look similar to Outlook, but it is in c++ and I am starting from scratch. I have broken it into parts, and the part I am struggling with is making the next/previous month button to add to the calendar. I have a basic code, but I don't know exactly what I need to change or add to it. The code is,
#include "std_facilities_lib_3.h" #include <iostream> #include <sstream> #include "Graph.h" // get access to our graphics library facilities #include "GUI.h" #include "Window.h"
I have a header file in which we include vector at the top. But we want to remove that include. On doing so I get compilation errors as the header file uses std::vector<> at several instances in header file so I have to forward declare the vector to solve this issue.how i can do it.
I am trying to compile the files below. The PosLin.cpp contains the SurTriAuto and SurTriPosRotAndQ functions below. Before adding SurTriPosRotAndQ, it compiled fine, but when I added SurTriPosRotAndQ, I am getting "invalid use of incomplete type ‘struct PosRotAndQ" error messages
I was thinking I could try moving SurTriAuto and SurTriPosRotAndQ to PosLin.h, but since they return "T*", I'm not sure what to do
I have a "t.h" file
namespace TNS { class T {
[Code]....
when I add "include Pos/PL.h" to geopar.h, I get an error saying v.hpp is missing, where v.hpp is part of a 3rd-party software and it is already in my directory
I am using OpenCASCADE environment to read STL file! I face a problem, with forward declaration error with the following
void StlReadIn::STL_Import() { std::string FileName; std::cout<<" Enter the file name "; std::cin>>FileName;
[Code] .....
Error message:
stlreadin.cpp:26:47: error: invalid use of incomplete type ‘struct StlMesh_Mesh’ /usr/local/oce-0.9.1/include/oce/Handle_StlMesh_Mesh.hxx:23:7: error: forward declaration of ‘struct StlMesh_Mesh’
output.displayHeader() must execute before the inherited from ostream (cout) executes streaming data, or bad things happen. It's of course not as simple as in the example below, and I need to make sure displayHeader() is never missed.
I'm thinking I need to override the "<<" operator, having my own function call displayHeader(), then call the base (cout) "<<" operator. What's the proper syntax for doing this?
I can't call displayHeader() in the constructor, and I can't call it right after the object is defined. There are exception case scenarios where displayHeader() must not be called, and other things must happen instead.
I'm aware this will result in many redundant bool comparisons versus the way I'm doing it now, and I'm perfectly OK with that.
Code: #include <iostream> using namespace std; class myOutput : public ostream { public: myOutput() : ostream(cout.rdbuf()) {
I have to write a c program that will allow the user to enter names with ages. The name will be no longer than 40 characters. The name and age should be stored in a node of a doubly linked list. I cant use global data. I need to use 3 subroutines. the first one needs to enter the data and pass the head and tail pointers to the subroutine. the next subroutine needs to print the names and ages to the screen and file output.txt from first to last. the last subroutine needs to print out names and ages to the screen and file output.txt from the last to first.
Im getting several errors when i try to run this program. The first subroutine to get the data from the user and build the double linked list. but i seem to be having issues.
#include <stdio.h> #include <stdio.h> #include <ctype.h> #include <string.h> int entry(char [][41], int []); // subroutine used for data entry // void printit(char [][41], int [], int); // subroutine used for data printing // void reverseprintit(char [][41], int [], int); // subroutine used for reverse data printing //
I know how to make offsets/addressing formula of a straight forward N Dimensional array but how to make an offset and a storage allocation space for something tricky like:
1. A lower and upper triangular matrix? 2. A band matrix? 3. Making an offset for ragged arrays which have different row lengths? 4.A upper/lower triangular matrix using ragged arrays?
This is not for an assignment but preparation for an exam. I don't know how to go about on finding these out.
I am working on a project in which I use DirectShow to Play / Pause / Stop the video. I am using slider bar to show the progress of the video. As the video starts playing, the slider bar moves in proportion to the video duration. Now when user moves/drags the slider bar to a new position, I want to forward the video in equivalent proportion.
Say if video duration is 50 seconds and max range of the slider bar is set to 100. slider will 2 steps for 1 second of video progress. Now if user drags the slider to 60 while video is playing, I want to increment/forward the video. if user moves the slider backward, video should move backward.
I have done with the slider moving along with the video and when user drags the slider. How to set the new position of the video, so that the video starts playing from that point.
I remember that the syntax exists I just don't remember what it is.I want to write a conditional function () prior to main (). in that function I'm using a variable that isn't introduced until main (). How do I let C know that I will be int'ng this function prior to the point where it is going to be accessed so that it doesn't freak out? alternatively is it possible to int the variable in both main() and my conditional function so that it exists? I imagine this would cause an issue because I would essentially be int'ng it twice.
I've done the cursory google searches however I don't think I'm using the correct keywords to get the results I'm looking for. If necessary I would be more than happy to post the code it's just a simple 40 line homework assignment.