C++ :: Forward Declaration Incomplete Type Struct?
Feb 13, 2015
I am trying to compile the files below. The PosLin.cpp contains the SurTriAuto and SurTriPosRotAndQ functions below. Before adding SurTriPosRotAndQ, it compiled fine, but when I added SurTriPosRotAndQ, I am getting "invalid use of incomplete type ‘struct PosRotAndQ" error messages
I was thinking I could try moving SurTriAuto and SurTriPosRotAndQ to PosLin.h, but since they return "T*", I'm not sure what to do
I have a "t.h" file
namespace TNS
{
class T
{
[Code]....
when I add "include Pos/PL.h" to geopar.h, I get an error saying v.hpp is missing, where v.hpp is part of a 3rd-party software and it is already in my directory
I have a class "SelectionGroup" which derives from a class "RMFObjectContainer". RMFObjectContainer has member variables of type SelectionGroup, so I need to include SelectionGroup.h in the header of RMFObjectContainer.h.
However, since SelectionGroup needs RMFObjectContainer to derive from it, I get a typical case of mutual inclusion.
I then proceeded to put the forward declaration class RMFObjectContainer; instead of #include "RMFObjectContainer.h" into the header of SelectionGroup.h.
However, I receive the following compile error (MSVC2010), as if the forward declaration was unseen:
#pragma once #include "Solid.h" #include "Entity.h" #include "SelectionGroup.h"
Code: class SomeOtherClass; void foo(SomeOtherClass* p);
And
Code: void foo(class SomeOtherClass* p);
I was told that "2" would limit the scope of the forward declaration to the declaration of foo... However, after testing it, it appears that both behave the same...
I have a header file in which we include vector at the top. But we want to remove that include. On doing so I get compilation errors as the header file uses std::vector<> at several instances in header file so I have to forward declare the vector to solve this issue.how i can do it.
I am using OpenCASCADE environment to read STL file! I face a problem, with forward declaration error with the following
void StlReadIn::STL_Import() { std::string FileName; std::cout<<" Enter the file name "; std::cin>>FileName;
[Code] .....
Error message:
stlreadin.cpp:26:47: error: invalid use of incomplete type ‘struct StlMesh_Mesh’ /usr/local/oce-0.9.1/include/oce/Handle_StlMesh_Mesh.hxx:23:7: error: forward declaration of ‘struct StlMesh_Mesh’
I am trying to get a program to take two files and place them into a third file. I have searched all over this website looking for a solution and i can seem to find one.
My issue is that i keep getting an error 'incomplete type is not allowed' as well as 'no operator matches these ">>" these operands.'
#include<iostream> #include<string> #include <sstream> using namespace std; int main() { string filename1;
So, I ran into the above error. I can't post the actual code, but here is the setup... I have four classes: A, B, C, and D.
A.hpp
Code: class A { public: virtual void foo( D& bar );
[Code] .....
In A.cpp I implement foo and use bar in a similar manner as shown in class C. The difference here is that in A.cpp I also include the header for the D class. I am a bit confused why I can pass bar to B::foo() and that works fine, but if I try to access bar in C::foo, I have issues. Currently I am just including D.hpp in C.cpp.
When declare and assign an instance of a user-defined struct in a function. And the struct (theStruct) is not declared in the same header file as the function (theFunction). Like this:
files: "A.h": declares the struct in a class (theClass) "A.cpp": implements the struct "B.h": declares the function "B.cpp": implements the function, error here
I think making the instance (inst) a reference might solve this. But the instance is assigned to a return value from a function (returnFunc). Like:
void theFunction() { ... theClass::theStruct inst = returnFunc(...); //returnFunc() returns an instance of theStruct //the error is at 'inst' ... }
The code below is supposed to be a program that allows the user to enter in 2 matrices and add them together, and gives an error when they're not the same dimensions.
The error I'm getting is on line 11 of MAIN.CPP and is saying "The Variable has incomplete type 'Matrix'".
MAIN.CPP
#include <iostream> #include <vector> #include <string> #include "Matrix Class Input.h" using namespace std; int main() { Matrix A,B,C; int r,c=0;
keep getting "deferencing pointer to incomplete type" on the bold lines:
main: int main(int argc, char *argv[]) { printf("Please think of an animal. I will try to find out what it is by asking you some yes/no questions."); struct treenode *root = mkTreeNode("Is it a reptile? ", NULL, NULL); struct treenode *selectedNode = root; root->left = mkTreeNode("Does it have legs?
I've been writing the math functions for a 3d game and tried compiling it at about 30 functions in. I get this error related to my pointers to my structures. it affects almost everything in all my functions (as youll see by looking at how i do the math in the function below). The compiler gives me the error
"error: dereferencing pointer to incomplete type"
on all my struct Type4D pointers but referencing the values in my struct TypeMatrix4X4 using pointers seems to work fine i think (it doesn't seem to complian explicitly about it. so here is the important code...
I am having trouble with this program I get the error dereferencing pointer to incomplete type in the populate function I am using BloodShed's Dev C++ compiler v4.9.9.2 I copied this program out of a book because I was having a problem with a linked list in a similar program. I think there is a problem with the compiler not supporting these types of pointer's in a function.
I'm writing a class "Property" for a program that manages different types of properties. This is my .h for y base class. I was trying to write a virtual void function to convert different children classes to strings that can be displayed, but Xcode is freaking out.
I had it as:
virtual void toString()= 0;
and it gave me an error message: "Virtual can only exist in non-static member functions" and "field has incomplete type 'void'"
I changed it to:
virtual string toString() = 0;
and the error message didn't change.
Is this an issue with Xcode or did I do something wrong? Even after changing it to string it told me that it "has incomplete type 'void'"....
Okay so I'm writing a simple program - so far with just 1 header and 1 .cpp file to go with it. I'm getting strange errors saying that my struct hasn't been recognised even though I declare it in the header. The code involved is --
Code: #include<stdio.h> #include<iostream> #include<sstream> #include"bots.h" //#include"prisonersDilemna.h" //write program to battle multiple bots with a random choice generator //and after all iterations post who comes out on top.
[Code] ....
||=== Build finished: 6 errors, 0 warnings ===|
How should the syntax be? Why does my program not recognise bot as an object type? Why can I not have a void method?
I am getting a compilation error from the code below. It is when i am naming a variable with my user defined type.
#include<iostream> #include<cstring> #include<cstdlib> using namespace std; class person {
[Code] .....
C:Dev-CppTRIAL.PASS.!!!.cpp In function `int main()': 66 C:Dev-CppTRIAL.PASS.!!!.cpp expected primary-expression before "p" 66 C:Dev-CppTRIAL.PASS.!!!.cpp expected `;' before "p" 74 C:Dev-CppTRIAL.PASS.!!!.cpp `p' undeclared (first use this function) (Each undeclared identifier is reported only once for each function it appears in.) 83 C:Dev-CppTRIAL.PASS.!!!.cpp `X' undeclared (first use this function)
I'm working on a program where I have a vector full of <myClassType> structs.
I'm trying to insert items into a vector, searching first through the vector to make sure the value isn't already in the vector before inserting it. The "find" function isn't working properly.
I keep getting C2678 "binary '==': no operator found which takes a left-hand operand of type "myClassType" or there is no conversion errors in Visual Studio 2010.
I know it's something having to do with the find function and my iterators, but I can't, for the life of me, figure out what it is.
I've tried switching to const_iterators, but I get the same error message.
I am trying to make a automated menu. It shows there are no syntax errors but when compiled it says cannot convert choice from type into to menuItemType. I am not sure what I did wrong. Here is the code
class T { enum E { } struct S { } interface I { } delegate void D(); class C { } }
[code]....
All of the above are possible except the constant field of a type that is a struct. I can see why the non-string reference types would default to the only literal expression they can represent - null - and if I'm not mistaken the default value of a struct is an instance of the struct with all its fields set to their default value, but why is it that a const struct field is not possible? is there a reason why or is it just the way c# was written? oh and by the way, what's the idea of allowing enum types to have a default constructor?