C/C++ :: Variable Has Incomplete Type Matrix
Apr 18, 2015
The code below is supposed to be a program that allows the user to enter in 2 matrices and add them together, and gives an error when they're not the same dimensions.
The error I'm getting is on line 11 of MAIN.CPP and is saying "The Variable has incomplete type 'Matrix'".
MAIN.CPP
#include <iostream>
#include <vector>
#include <string>
#include "Matrix Class Input.h"
using namespace std;
int main() {
Matrix A,B,C;
int r,c=0;
[Code] .....
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May 8, 2013
I am trying to get a program to take two files and place them into a third file. I have searched all over this website looking for a solution and i can seem to find one.
My issue is that i keep getting an error 'incomplete type is not allowed' as well as 'no operator matches these ">>" these operands.'
#include<iostream>
#include<string>
#include <sstream>
using namespace std;
int main() {
string filename1;
[Code] .....
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Jul 19, 2012
So, I ran into the above error. I can't post the actual code, but here is the setup... I have four classes: A, B, C, and D.
A.hpp
Code:
class A {
public:
virtual void foo( D& bar );
[Code] .....
In A.cpp I implement foo and use bar in a similar manner as shown in class C. The difference here is that in A.cpp I also include the header for the D class. I am a bit confused why I can pass bar to B::foo() and that works fine, but if I try to access bar in C::foo, I have issues. Currently I am just including D.hpp in C.cpp.
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Sep 30, 2014
I have an enum like:
Code:
typedef enum mac_type_e{
STATIC_MAC,
BLACKLIST_MAC
} mac_type_t; and I want to use this type in a structure that's declared like:
Code:
typedef struct lan_mac_s {
UINT16 lanmacid;
enum mac_type_t lan_mac_type_pp;// user mac type per port, 20 mac_type_t array, 0 = static, 1 = blacklisted now,
The compiler tells me:
Code:
incomplete type is not allowed
enum mac_type_t lan_mac_type_pp;// user mac type per port, 20 mac_type_t array, 0 = static, 1 = blacklisted
But if I remove the preceeding "enum" keyword, it compiles fine.
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May 26, 2014
When declare and assign an instance of a user-defined struct in a function. And the struct (theStruct) is not declared in the same header file as the function (theFunction). Like this:
files:
"A.h": declares the struct in a class (theClass)
"A.cpp": implements the struct
"B.h": declares the function
"B.cpp": implements the function, error here
I think making the instance (inst) a reference might solve this. But the instance is assigned to a return value from a function (returnFunc). Like:
void theFunction() {
...
theClass::theStruct inst = returnFunc(...);
//returnFunc() returns an instance of theStruct
//the error is at 'inst'
...
}
What do you think?
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Feb 27, 2014
keep getting "deferencing pointer to incomplete type" on the bold lines:
main:
int main(int argc, char *argv[]) {
printf("Please think of an animal. I will try to find out what it is by asking you some yes/no questions.");
struct treenode *root = mkTreeNode("Is it a reptile?
", NULL, NULL);
struct treenode *selectedNode = root;
root->left = mkTreeNode("Does it have legs?
[code]....
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May 21, 2013
Code:
#include "..ObjectsObjects.h"
class Idle;
class Objects;
class Goods;
[Code].....
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Feb 21, 2015
I've been writing the math functions for a 3d game and tried compiling it at about 30 functions in. I get this error related to my pointers to my structures. it affects almost everything in all my functions (as youll see by looking at how i do the math in the function below). The compiler gives me the error
"error: dereferencing pointer to incomplete type"
on all my struct Type4D pointers but referencing the values in my struct TypeMatrix4X4 using pointers seems to work fine i think (it doesn't seem to complian explicitly about it. so here is the important code...
one example function
Code:
struct Type4D *MatVecMult4X4RtoL(struct TypeMatrix4X4 *mat, struct Type4D *vec) {
struct Type4D *dest = (struct Type4D *) malloc(sizeof(struct Type4D));
[Code]....
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Feb 13, 2015
I am trying to compile the files below. The PosLin.cpp contains the SurTriAuto and SurTriPosRotAndQ functions below. Before adding SurTriPosRotAndQ, it compiled fine, but when I added SurTriPosRotAndQ, I am getting "invalid use of incomplete type ‘struct PosRotAndQ" error messages
I was thinking I could try moving SurTriAuto and SurTriPosRotAndQ to PosLin.h, but since they return "T*", I'm not sure what to do
I have a "t.h" file
namespace TNS
{
class T
{
[Code]....
when I add "include Pos/PL.h" to geopar.h, I get an error saying v.hpp is missing, where v.hpp is part of a 3rd-party software and it is already in my directory
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Jul 10, 2013
I am having trouble with this program I get the error dereferencing pointer to incomplete type in the populate function I am using BloodShed's Dev C++ compiler v4.9.9.2 I copied this program out of a book because I was having a problem with a linked list in a similar program. I think there is a problem with the compiler not supporting these types of pointer's in a function.
#include <stdio.h>
struct tel_typ {
char name[25];
char phone_no[15];
struct tel_typ *nextaddr;
[code].....
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Sep 13, 2014
I am getting this error:
drivers/media/video/mxc/capture/gt2005.c:2256:62: error: dereferencing pointer to incomplete type
I am at a loss trying to figure this out. Here it is:
case Sensor_Flash:
{
struct i2c_client *client = to_i2c_client(to_soc_camera_control(icd));
struct sensor *sensor = to_sensor(client);
if (sensor->sensor_io_request && sensor->sensor_io_request->sensor_ioctrl) {
sensor->sensor_io_request->sensor_ioctrl(icd->pdev,Cam_Flash, on);
if(on){
Lines 6 and 7 are giving me the same error. What am I doing wrong?
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Dec 5, 2014
I'm writing a class "Property" for a program that manages different types of properties. This is my .h for y base class. I was trying to write a virtual void function to convert different children classes to strings that can be displayed, but Xcode is freaking out.
I had it as:
virtual void toString()= 0;
and it gave me an error message: "Virtual can only exist in non-static member functions" and "field has incomplete type 'void'"
I changed it to:
virtual string toString() = 0;
and the error message didn't change.
Is this an issue with Xcode or did I do something wrong? Even after changing it to string it told me that it "has incomplete type 'void'"....
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Aug 10, 2014
How to change an enum type variable to a string type variable?
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May 10, 2013
I would like to convert a float or double variable into unsigned char variable and back.
float number_float = 23.453f;
unsigned char* number_char = (unsigned char*)malloc(sizeof(float));
number_char = reinterpret_cast<unsigned char*> (&number_float);
float* number_float_0 = reinterpret_cast<float*>(&number_char);
I am not getting the same value back.. why?
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Feb 8, 2015
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Main.cpp
#include <iostream>
#include "item.h"
using namespace std;
using namespace items;
int main(){
int n;
[Code] .....
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Jul 24, 2014
I have code already and am looking to incorporate something new into it. I am trying to specify a bit size. A snippet of something similar I have is,
Code:
//header.h
int x; Code: //main.cpp
int func1(int a) {
x = a;
}
Is there anyway I can recast the variable x into another type? For example, if func2 had a char parameter instead, can I somehow make x become char type?
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Sep 17, 2013
I just compiled some code I've been working on at a different OS/compiler and realised that Code: sizeof(unsigned long) returns 4 in one pc and 8 in another.
I've heard that bytesize conventions for basic variables were not particularly "universal" before but this is the 1st time I've had a problem with it.
how do I make a typedef that clearly indicates to whatever compiler compiler I want u32 to be an 32bits unsigned and u64 to be 64bits?
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Jun 12, 2013
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Apr 23, 2013
I'm a basic C++ programmer, and I am stuck on this problem. You work for a company that collects a set of numbers. The numbers are located in a data file named "./Data_File". The data file contains two columns. how do you count a certain number on the left column.
#include <iostream>
#include <fstream>
#include <cstdlib>
#include <iomanip>
using namespace std;
#define DATA_FILE1 "./Data_File"
#define SUCEESS 0
#define FAIL 1
[code].....
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Jul 25, 2012
for ex: say i'm declaring two variables under int type and some 3 under char,my output should be lyk this: 2 variables in int and 3 var of type char...(input to the main program is actually another program where these 2 int and 3 char are defined).
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Jun 4, 2012
What is wrong with assigning a reference variable to another reference variable of the same type? I guess I have not understood references very well.
1- In below code, the initialization list gets error because agent "object reference variable" cannot be initialized with a reference variable of the same type.
Code:
class Intention {
public:
Intention(Agent& agent,int Id, string name);
[Code] ....
In other places I have the same problem. In below code the assignment gets error (no overloaded function for assigning a reference to another reference?)
Code:
void Agent::setWorld(World& world) {
this->world = world;
}
//Note: this->world has a type of World&
2- In this other one, I want to assign reference of a vector member to a reference variable of the same type.
Code:
vector<Intention> intentions;
...
Intention& currentIntention = intentions[intentionsIterator]
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May 2, 2013
Okay, I've been working on this Texture class that's going to be compatible with both SDL and OpenGL with the capability to create an array of textures within one class as opposed to multiple classes and such.
Now I've run into a slight issue if I want to return the value of a texture. There's two different types of textures: SDL_Texture, and a standard GLuint Texture. The problem I have is that one or the other is used, not both which is depending on whether or not the person is using OpenGL.
So when the user wants to get the texture, I need the ability to return either an SDL_Texture, or GLuint depending on whether or not OpenGL is being used.
I tried this with a template class, but it didn't work, but I'll post the code so you can see what I'm trying to do.
template <class Tex> Tex Texture::GetTexture(int TextureNumber)
{
if (TextureNumber > NumTextures || TextureNumber < 0)
return;
[Code]....
It basically just comes down to the last four lines of code. If the person is Using OpenGL return a GLuint, if the person is using SDL, return an SDL_Texture.
I would prefer to have the GetTexture function to be one function instead of two separate ones so I don't have to call a different function every time to check if I'm using SDL or OpenGL.
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Aug 24, 2013
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Nov 17, 2013
is there any variable type(or with another keyword) that we can change it's value in global scope?
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Dec 3, 2014
A have two classes, one inheriting the other, and the parent class being abstract (I plan on adding more child classes in the future). For reasons I won't bother mentioning, I'm making use of an STL container as a way for me to access all of the child objects in the heap. I've done so by making use of a map, with key type int and value type being a pointer to the parent class:
//PARENT.H
class Parent {
protected:
static int n;
static std::map<int, Parent*> map;
public:
virtual void pureVirtual() = 0;
[code]....
The Problem:In line 5 of Parent.cpp, initializing the value of the element to new Child won't work, as according to the compiler, the Child class hasn't been declared yet, and including Child.h into the Parent.h only opens an even bigger can of worms.I also can't initialize it as new Parent, seeing as the parent class is an abstract one.
The Question:Is there a way I can initialize the static map properly. Making the Parent class abstract is not an option.
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Nov 22, 2012
I'm fairly new to C++ and have begun working with pointers. I wish to create am array called sigmaf_point that reads data from a text file. I have managed to get that working, but when it comes to using this pointer I come across some problems. The array is created as such:
Code:
double sigma [5];
double *sigmaf_point = sigma;
void read(double *&sigmaf_point)
string s;
ifstream Dfile;
std::stringstream out;
[Code] .....
I then create a coordinate system inside the main file, as the program I am writing is about modelling the movement of atoms, which requires you to know the coordinates:
Code:
int main();
double **coords_fluid = new double*[5000];
for (int i = 0; i < n_atoms_methane; i++) {
coords_fluid[i] = new double[4];
}
Now, the problem arises when I want to calculate a new variable as so:
Code:
for (int i = 0; i <= n_atoms-1; i++) {
sf1=sigmaf_point(coords_fluid[i][3]);
}
I get the error C2064: term does not evaluate to a function taking 1 arguments, and a red line under sigmaf_point that says it must be pointer to function type. I am a bit confused about this.
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