C++ :: Assigning Reference Variable To Another Of Same Type

Jun 4, 2012

What is wrong with assigning a reference variable to another reference variable of the same type? I guess I have not understood references very well.

1- In below code, the initialization list gets error because agent "object reference variable" cannot be initialized with a reference variable of the same type.

Code:
class Intention {
public:
Intention(Agent& agent,int Id, string name);

[Code] ....

In other places I have the same problem. In below code the assignment gets error (no overloaded function for assigning a reference to another reference?)

Code:
void Agent::setWorld(World& world) {
this->world = world;
}

//Note: this->world has a type of World&

2- In this other one, I want to assign reference of a vector member to a reference variable of the same type.

Code:
vector<Intention> intentions;
...
Intention& currentIntention = intentions[intentionsIterator]

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C++ :: Write A Loop Assigning Variable X To All Positions Of String Variable

Sep 8, 2013

I have to write a loop assigning a variable x to all positions of a string variable and I'm stuck. I don't have extensive experience with arrays and I'm also a bit confused about C-String. The problem is below.

"Given the following declaration and initialization of the string variable, write a loop to assign 'X' to all positions of this string variable, keeping the length the same.

char our_string[15] = "Hi there!";

(Please note this is a 'C-string', not C++ standard string.)"

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C/C++ :: Change Enum Type Variable To String Type Variable?

Aug 10, 2014

How to change an enum type variable to a string type variable?

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C++ :: Store A Reference Variable As Member Variable Of Interface Object

May 1, 2013

I am having trouble compiling my interface. I am trying to store a reference variable as a member variable of the interface object. Compiler says that the variable has not be initiated correctly.

LCD inherits from VisualInterface which is expecting a DisplayDriver object to be passed in (DisplayDriver is another interface, but thats not important).

I pass the displayDriver object in when LCD is instantiated in maininterfaces.zip

I was pasing it before as a pointer but was told that this could cause me problems with memory leaks and a reference was better, but now I cant seem to get it to compile.

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C :: Scanning CSV File And Assigning Variable To It

Dec 26, 2013

How to scan a CSV file and assigned variable to each of the integer scanned in a csv file

an example of the csv file:
0001,40,,10

How do I scan the CSV file and assign 0001 to variable student id, the 40 to variable module 01,the 1 without input entered to module02 and 10 to module03

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C :: Assigning Array With A Variable Number Of Elements

Jul 18, 2014

I have a simple problem about memory allocation.In the function Nr_elements() i assign a value which represent the elements of array. The pointer p is initialised with the address of variable n, but when i compile i dont know why but dont work. This function return a pointer.

Code:
#include<stdio.h>
#include<stdlib.h>
int *Nr_elements();
int *allocate(int);
void deallocate(int *);
[code]....

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C/C++ :: Assigning Variable From Multiple Choice Answer

Oct 29, 2014

I tried to create a multiple choice list and I want to assign the value of the answer option chosen by the user so I can use it later on in the code. Later on in the code i've asked how many people (p) want a drink and multiplied it by the chosen size to calculate the price c = p * n where c is cost, n is price and p is number o of people At the bottom i tried to assign parameters where depending on what option the user has chosen n will be assigned to the chosen value...

{
printf("SELECT TYPE OF PAINT:"); /*multiple choice of paint */
printf("1. Large ");

[Code]....

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C++ :: Type Conversion - Float Or Double Variable Into Unsigned Char Variable And Back

May 10, 2013

I would like to convert a float or double variable into unsigned char variable and back.

float number_float = 23.453f;
unsigned char* number_char = (unsigned char*)malloc(sizeof(float));
number_char = reinterpret_cast<unsigned char*> (&number_float);
float* number_float_0 = reinterpret_cast<float*>(&number_char);

I am not getting the same value back.. why?

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C++ :: Invalid Initialization Of Reference Of Type

Oct 12, 2013

The error is : invalid initialization of reference of type 'ArrayT<float>&' from expression of type 'const Arrat<float>'...The above errors occur when I tried to do the following code , with operator* overloading :

const ArrayT<float>& b1 = A*A;
ArrayT<float>& c2 = b1*A;// <---- this line makes the error
//b1 is a const ref of ArrayT<float>
//A is just a normal object of ArrayT<float> created by ArrayT<float> A(blah,blah,blah);

The following are the list of operator* overloading :

template <class T>
ArrayT<T>& ArrayT<T>::operator*(ArrayT<T>& b) {blah,blah,blah}
template <class T>
const ArrayT<T>& ArrayT<T>::operator*(ArrayT<T>& b) const

[code]....

I want to use for error multiplication above, but not success.

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C# :: Reference Type When Passing Struct To Parameter?

Jan 24, 2015

Does putting a ref when passing a struct to a parameter work? Say i have this code

struct struct1 {
public int i;
public void show() {
Console.WriteLine(i);

[Code] ....

The output doesn't change. The result is

0
100
500
0

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C++ :: Error - Invalid Initialization Of Non-const Reference Of Type

Feb 11, 2013

I am trying to use the Singleton design patterno on Linux, but it is not working:

in the .h I have:

Code:
public:
static ErrorH& Instance();
private:
ErrorH() {};

In the .cpp I have:

Code:
ErrorH& ErrorH::Instance() {
static ErrorH& self = ErrorH();
return self;
}

The errors I get are:

Code:
g++ --g -c ErrorH.cpp -o ErrorH.o
ErrorH.cpp: In static member function "static ErrorH& ErrorH::Instance()":
ErrorH.cpp:9: error: invalid initialization of non-const reference of type "ErrorH&" from a temporary of type "ErrorH"
make: *** [ErrorH.o] Error 1

This code works on Windows, how can I get it to work on Linux?

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C++ :: How To Reference Static Variable In Another File

Apr 15, 2014

I've got a static variable in the master file called :

static dtNavMesh *g_navMesh;

I just need one copy of this object.

In another module, I need to reference this global variable.

extern dtNavMesh *g_navMesh;

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C++ :: Pointer - Pass Reference Variable Into Function

Oct 4, 2013

I don't understand how my code not run.

#include "stdafx.h"
#include<iostream>
using namespace std;
struct student{
char name[30];
char birthday[20];
char homeness[50];
float math;

[Code] ....

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C++ :: Why Return Reference Doesn't Alter The Other Variable

Jun 1, 2014

Suppose i have a function:

int & f1(int & p) {
return p;
}
void main() {
int a,b;
b = 10;
a = f1(b);
a = 11;
cout<<b<<endl;
}

why when i change a, b doesnt change? a is supposed to be an alias of b right?

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C++ :: Store Reference To Const Object In Class As A Member Variable?

May 27, 2014

i want to store reference to a const object in my class as a member variable, as follow:

I basically want a readonly reference to |Data| in Device object.

Code:

class Device {
Device(const QList<QSharedPointer<Data>> & dataList) : _listRef(dataList) {
} protected:
const QList<QSharedPointer<Data>> & _listRef;
}

This does not allow me to initialize _listRef as something like NULL when it is not applicable.Also, i must change all my constructors and its child class to include an initialization of _listRef!!

What is the alternative? Is pointer the nearest? which of the following should be used?

Code:
const QList<QSharedPointer<Data>> * _listRef;
or
const QList<QSharedPointer<Data>> *const _listRef;
or
const QSharedPointer<QList<QSharedPointer<Data>>> _listRef; ????

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C++ :: Undefined Reference Error When Accessing Static Variable Inside Member Function

Feb 10, 2013

I am modifying a set of static variables inside of the class's member function. The static variables are private. An example of what I'm doing is as below,

utilities.h
-----------
class utilities {
private:
static int num_nodes;

public:
void parse_details(char* );

[Code] ....

I get a compilation error in the function void utilities::parse_details(char* filename)

which says: undefined reference to `utilities::num_nodes'

compiler: g++

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C++ :: Variable Xxx Is Not A Type Name

Feb 8, 2015

I'm attempting to pass a couple of variables over to my Item.cpp class, that is description and item_price. However under item.set(description,item_price), i get three errors. One under the . (period) saying : expected an identifier and two more under description and item_price stating that variable " xxx " is not a type name.

Main.cpp

#include <iostream>
#include "item.h"
using namespace std;
using namespace items;
int main(){
int n;

[Code] .....

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C :: Recast Variable X Into Another Type

Jul 24, 2014

I have code already and am looking to incorporate something new into it. I am trying to specify a bit size. A snippet of something similar I have is,

Code:
//header.h
int x; Code: //main.cpp
int func1(int a) {
x = a;
}

Is there anyway I can recast the variable x into another type? For example, if func2 had a char parameter instead, can I somehow make x become char type?

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C++ :: Proper Way To Define A Variable Type

Sep 17, 2013

I just compiled some code I've been working on at a different OS/compiler and realised that Code: sizeof(unsigned long) returns 4 in one pc and 8 in another.

I've heard that bytesize conventions for basic variables were not particularly "universal" before but this is the 1st time I've had a problem with it.

how do I make a typedef that clearly indicates to whatever compiler compiler I want u32 to be an 32bits unsigned and u64 to be 64bits?

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C++ :: Char Data Type Variable

Jun 12, 2013

I have two char variables, m_GPSOffset[13] and m_FileName[100]. When m_GPSOffset has a value assigned to it, say for instance +11:25:30. The first entry of the value, in this case +, is always stored in m_FileName. I am clueless on why this is occurring.

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C++ :: Counting Number Of Each Type Of Variable

Apr 23, 2013

I'm a basic C++ programmer, and I am stuck on this problem. You work for a company that collects a set of numbers. The numbers are located in a data file named "./Data_File". The data file contains two columns. how do you count a certain number on the left column.

#include <iostream>
#include <fstream>
#include <cstdlib>
#include <iomanip>
using namespace std;
#define DATA_FILE1 "./Data_File"
#define SUCEESS 0
#define FAIL 1

[code].....

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C/C++ :: Variable Has Incomplete Type Matrix

Apr 18, 2015

The code below is supposed to be a program that allows the user to enter in 2 matrices and add them together, and gives an error when they're not the same dimensions.

The error I'm getting is on line 11 of MAIN.CPP and is saying "The Variable has incomplete type 'Matrix'".

MAIN.CPP

#include <iostream>
#include <vector>
#include <string>
#include "Matrix Class Input.h"
using namespace std;
int main() {
Matrix A,B,C;
int r,c=0;

[Code] .....

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C/C++ :: Finding Type Of Variable Given In Program?

Jul 25, 2012

for ex: say i'm declaring two variables under int type and some 3 under char,my output should be lyk this: 2 variables in int and 3 var of type char...(input to the main program is actually another program where these 2 int and 3 char are defined).

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C++ :: Returning A Different Data Type Depending On A Variable?

May 2, 2013

Okay, I've been working on this Texture class that's going to be compatible with both SDL and OpenGL with the capability to create an array of textures within one class as opposed to multiple classes and such.

Now I've run into a slight issue if I want to return the value of a texture. There's two different types of textures: SDL_Texture, and a standard GLuint Texture. The problem I have is that one or the other is used, not both which is depending on whether or not the person is using OpenGL.

So when the user wants to get the texture, I need the ability to return either an SDL_Texture, or GLuint depending on whether or not OpenGL is being used.

I tried this with a template class, but it didn't work, but I'll post the code so you can see what I'm trying to do.

template <class Tex> Tex Texture::GetTexture(int TextureNumber)
{
if (TextureNumber > NumTextures || TextureNumber < 0)
return;

[Code]....

It basically just comes down to the last four lines of code. If the person is Using OpenGL return a GLuint, if the person is using SDL, return an SDL_Texture.

I would prefer to have the GetTexture function to be one function instead of two separate ones so I don't have to call a different function every time to check if I'm using SDL or OpenGL.

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C++ :: Create 1 Variable That Accept Any Type Of Values?

Aug 24, 2013

Can I create 1 variable that accept any type? And can I give it the NULL value too?

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C++ :: Any Variable Type That Can Change Its Value In Global Scope

Nov 17, 2013

is there any variable type(or with another keyword) that we can change it's value in global scope?

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