C++ :: Pointer - Pass Reference Variable Into Function
Oct 4, 2013
I don't understand how my code not run.
#include "stdafx.h"
#include<iostream>
using namespace std;
struct student{
char name[30];
char birthday[20];
char homeness[50];
float math;
[Code] ....
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Apr 21, 2014
I am trying use a print function to print out data in a struct. My questions are:
1. I have to use pass by reference. For the print function, I am passing the struct pointer as a reference, however, I don't want the print function to accidentally change anything. How can I make it use const to ensure that?
2. The deleteprt function doesn't look right to me. I feel like it should just be delete ptr not delete [] ptr.
#include <iostream>
#include <fstream>
#include <iomanip>
#include <cstdlib>
#include <string>
using namespace std;
struct Inventory {
[Code] .....
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Jun 20, 2014
i really don't know why has a error in my code, that pass a pointer of pointer (name of a matrix with 2 dimensions). Here is the source code of a simple example where appears segmentation fault when execute (but compiles normal):
#include <stdio.h>
#define LINHAS 3
#define COLUNAS 5
float a[LINHAS][COLUNAS];
void zeros(float **p,float m, float n){
int i,j;
for(i=0;i<m;i++)
[Code]...
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Feb 9, 2015
//program to form a header file
/* using pass by reference in pointer */
#include <iostream>
#include<math.h>
[Code].....
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Jan 24, 2013
What is the difference in pass by pointer and pass by reference? As per my understanding, there is no difference much.If a function accepts pointer, then NULL check can be performed.other than this i'm not able to see any big difference..
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Mar 14, 2013
I have a struct which has an array inside of it:
struct someStruct{
int structArray[999];}
Now when I want to access that array, I have the following:
ptrSomeStruct->structArray[someIndex];
But now I want to pass structArray to this function by reference so that it can adjust the array as needed and I can continue to use the array back in my caller function:
void adjustArray(void *& someArray){}
How do I accomplish this?
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Jul 30, 2014
I just want to know if there is any real difference between the two below, if yes, when would i use one over the other? I would thought the "&" is pointless in below function, as far as the data is concerned.., the only things is with "&", if the pointer address value is changed in Test function, it will affect the caller's copy of data. Both function should behave the same if data is changed.
Code:
Between
void Test(QSharedPointer<Data> data)
{
}
and
void Test(QSharedPointer<Data> & data)
{
}
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Sep 19, 2014
Due to the nature of this requirement, I've made a very minimal example, which would adequately solve my issue, without resorting to use of pointers or copy constructors.
Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.
You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.
#include <iostream>
#include <string>
using namespace std;
class Obj {
public:
string name;
[Code] ....
In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.
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Nov 27, 2014
i have a project where i create a dice game, the user rolls 2 dice and the computer roles 2 dice. the player that wins 3 out of 5 rolls wins the game. I have completed the requirements, but i wanted to create a pass by value function for "void Dice()", I'm not too sure how that works?
Code:
#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
//creating my variables and their values
int compinput;
[Code] .....
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Jan 23, 2013
I've been given an assignment with the below questions.
1. What is the difference between pass by reference & pass by pointers?
2. What is the use of the initialization list in the constructor?
3. What is meant by a reference & its advantage?
4. Class has a reference, pointer and a const. Is it possible to write the copy constructor & assignment operator overloading funciton? how? ( Since reference is there, I'm not sure on how to write for it)
5. Example for a variable decleration and definition? (I know for function but for variable don kw how)
6. static and const static what is the difference??
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Jun 11, 2014
In a project I am working on, I have to initialize a window and pass it as a parameter to another constructor, but before the window is initialized, it is passed as a parameter thus causing an error. Here is some code :
Game::Game()
: mWindow(sf::VideoMode(640, 480), "SFML Application", sf::Style::Close)
, mWorld(mWindow) //<---- right here is where the mWindow variable needs to be passed
{
//...
}
Is there a way to make this work???
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Apr 12, 2013
i need to pass myboard.board (board is in the class Cboard and it is an array of int) to a function in a class called piece however this is troubling . i need to pass it as pointer os that i could change its value here under is my code.
main.cpp Code: #include<iostream>
#include"board.h"
#include "pieces.h"
[Code].....
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Jan 2, 2014
I'm having a problem understanding something with pointers. I was trying to pass a pointer into a function in MSVC-2013, like
char* charptr;
and then calling
myfunct(charptr);
and then inside the function i would set charptr equal to another char ptr, simply like
charptr = anothercharptr;
But this actually caused a compile failure in MSVC, saying charptr is being used without being initialized. in Code::Blocks it just gives buggy output.
I solved this issue by calling the function like
myfunct(&charptr);
and declaring the function like
myfunct(char**);
and then I had to dereference the charptr in the function when assigning it to another ptr, so
*charptr = anothercharptr;
It seems like you should be able to just pass a ptr into a function and change its address to that of another pointer? My main question is really, what is the value of a pointer? I thought the value of a pointer was just the memory address it contains. But then I had to reference it to pass it into the function.
What is the difference between the value of the char* charptr written as either charptr and &charptr?
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Sep 25, 2014
#include <iostream>
using namespace std;
void myfunc(int* ); // what do i put in these parameters to accept a mem loc of a pointer
int main () {
int x = 5;
[Code] .....
SOLUTION:
#include <iostream>
using namespace std;
//Purpose to create a function that returns a pointer to a pointer
int** myfunc(int**);
int main () {
int x = 5;
[Code] ....
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Jun 13, 2013
void extf(int a) { }
template<typename P>
struct A {
// 1
template< void (*F)(P) >
static void call(P arg) {
[Code]...
Why it is not working? What would be a proper way to pass function pointer as a template parameter?
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Jan 3, 2015
I am trying to create a callback system for input events in my game engine.
Here is a cut down version of the EventManager.h file
#include "Controls.h"
#include "Object.h"
enum MouseEventType{PRESSED, POINTER_AT_POSITION, PRESSED_AT_POSITION };
[Code].....
This works if the function pointer being passed to the event manager is not a member function.
I have two other classes Scene and Object that could potentially use this EventManager to create callback events. Scene and Object are both pure virtual objects. How can I pass a pointer to a member function of the child classes of both Scene and Object? I am fine with just having two separate watchEvent functions for Scene and Object but how do I pass the type of the Object or the type of the Scene? The child classes are unknown as they are being created by someone using this game engine.
For example, if I want to make a player object it would be something like
class PlayerObject : public Object{...};
Now that PlayerObject type has to find its way to PlayerObject::functionToCall(). I think I need templates to do this but, since I never used them before
This is how I intend to use this
class OtherScene : public Scene{
void p_pressed(void){
//pause
}
[Code].....
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Jul 2, 2014
// explain difference between pass by value and pass by reference
void addOne(int i)
{
i++;
}
void addOne(int& i)
{
i++;
}
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Dec 8, 2014
I have to write an example in which you use a function having as argument a pointer passed by reference in C++. Can you provide an example like this:
funz.h : void funz( int *&a );
funz.cpp : ? (1)
main.cpp:
#include "funz.h"
#include <iostream>
[Code]...
as I write in (1) and (2) ?
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Sep 19, 2014
Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.
You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.
#include <iostream>
#include <string>
using namespace std;
class Obj {
public:
string name;
Obj(string name): name(name) {cout << "create " << this << endl;}
[code]....
In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.
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Feb 10, 2013
I am modifying a set of static variables inside of the class's member function. The static variables are private. An example of what I'm doing is as below,
utilities.h
-----------
class utilities {
private:
static int num_nodes;
public:
void parse_details(char* );
[Code] ....
I get a compilation error in the function void utilities::parse_details(char* filename)
which says: undefined reference to `utilities::num_nodes'
compiler: g++
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Apr 17, 2013
i think i understand both concept. i know that pass by value is that the function receiving those values makes actually a copy of those parameters. Passing by reference makes the variable in the main function to actually see those changes in the other function, instead of a copy, and apply them to the variable in the main function. my question is, why would i pass it by reference if i just can make a return type function.
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Nov 27, 2014
I need to put my Dice() function as pass by reference and something as a pass by value, it can be in the same function.
#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
[Code].....
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Nov 25, 2013
(Pass-by-Value vs. Pass-by-Reference)
Write a complete C++ program with the two alternate functions specified below, each of which simply triples the variable count defined in main. Then compare and contrast the two approaches. These two functions are
a) function tripleByValue that passes a copy of count by value, triples the copy and returns the new value and
b) function tripleByReference that passes count by reference via a reference parameter and triples the original value of count through its alias (i.e., the reference parameter).
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Apr 10, 2014
I need to pass an array of 10 instances of a custom class to a function. The snippets of code are posted below. How would I do this right?
The prototype:
Code:
int Search(Vertex vertex[], ofstream &outfile);
The implementation in the main function.
Code:
Search(vertex[10], outfile);
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Mar 15, 2013
How do you pass 2D arrays by reference??
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Nov 7, 2014
I built a program that finds the average amount of days missed per employee. I am now attempting to modify my program to pass values by reference rather than passing by value. I created 3 functions: int numOfEmployees(); int numOfDays(int); double avgDays(int, int);
in the prototype I use the ampersand sign int numOfDays(int&);
in the actual function I use numOfDays(int& employees)
I am just not able to get the call to the function to work the program will crash when I modify it with the ampersand signs.This is the original code I am trying to modify:
#include <iostream>
using namespace std;
int numOfEmployees(); //Prototype for numOfEmployees
int numOfDays(int); //Prototype for numOfDays
double avgDays(int, int); //Prototype for avgDays
[code]....
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