C++ :: Pass Address Of Pointer To Function

Sep 25, 2014

#include <iostream>
using namespace std;
void myfunc(int* ); // what do i put in these parameters to accept a mem loc of a pointer
int main () {
int x = 5;

[Code] .....

SOLUTION:

#include <iostream>
using namespace std;
//Purpose to create a function that returns a pointer to a pointer
int** myfunc(int**);
int main () {
int x = 5;

[Code] ....

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Is there such thing as passing a winforms label by reference? For example, can I create a pointer label and pass the address to a function? I've looked online but couldn't find anything. Perhaps that's a sign?

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Sem is a pointer to semantic which is a struct type variable. I pass the sem into function yylex so i can fill the semantic.i and semantic.s(s points to an array). The problem is that when sem->i = a; is used inside yylex function, sem->s stops showing to the array.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <iostream>
using namespace std;
union SEMANTIC_INFO

[Code] ...

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Apr 12, 2013

i need to pass myboard.board (board is in the class Cboard and it is an array of int) to a function in a class called piece however this is troubling . i need to pass it as pointer os that i could change its value here under is my code.

main.cpp Code: #include<iostream>
#include"board.h"
#include "pieces.h"

[Code].....

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Jan 2, 2014

I'm having a problem understanding something with pointers. I was trying to pass a pointer into a function in MSVC-2013, like

char* charptr;
and then calling
myfunct(charptr);

and then inside the function i would set charptr equal to another char ptr, simply like

charptr = anothercharptr;

But this actually caused a compile failure in MSVC, saying charptr is being used without being initialized. in Code::Blocks it just gives buggy output.

I solved this issue by calling the function like

myfunct(&charptr);

and declaring the function like
myfunct(char**);

and then I had to dereference the charptr in the function when assigning it to another ptr, so
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It seems like you should be able to just pass a ptr into a function and change its address to that of another pointer? My main question is really, what is the value of a pointer? I thought the value of a pointer was just the memory address it contains. But then I had to reference it to pass it into the function.

What is the difference between the value of the char* charptr written as either charptr and &charptr?

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I don't understand how my code not run.

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#include<iostream>
using namespace std;
struct student{
char name[30];
char birthday[20];
char homeness[50];
float math;

[Code] ....

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void extf(int a) { }
template<typename P>
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// 1
template< void (*F)(P) >
static void call(P arg) {

[Code]...

Why it is not working? What would be a proper way to pass function pointer as a template parameter?

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Jan 3, 2015

I am trying to create a callback system for input events in my game engine.

Here is a cut down version of the EventManager.h file

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[Code].....

This works if the function pointer being passed to the event manager is not a member function.

I have two other classes Scene and Object that could potentially use this EventManager to create callback events. Scene and Object are both pure virtual objects. How can I pass a pointer to a member function of the child classes of both Scene and Object? I am fine with just having two separate watchEvent functions for Scene and Object but how do I pass the type of the Object or the type of the Scene? The child classes are unknown as they are being created by someone using this game engine.

For example, if I want to make a player object it would be something like

class PlayerObject : public Object{...};

Now that PlayerObject type has to find its way to PlayerObject::functionToCall(). I think I need templates to do this but, since I never used them before

This is how I intend to use this

class OtherScene : public Scene{
void p_pressed(void){
//pause
}

[Code].....

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I am trying use a print function to print out data in a struct. My questions are:

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2. The deleteprt function doesn't look right to me. I feel like it should just be delete ptr not delete [] ptr.

#include <iostream>
#include <fstream>
#include <iomanip>
#include <cstdlib>
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[Code] .....

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May 14, 2012

I am doing a piece of gui code on some embedded system.

I'm trying to find a way of eliminating the local variable kEvent:

Code:
EVENT kEvent;
....

Code:
kEvent = EVENT_UPSTREAM;
xStatus = xQueueSendToBack(getEventProcessorQueue(),&kEvent, 0 );
....

I tried this, it doesn't work:

Code:
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Shouldn't this work?

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i really don't know why has a error in my code, that pass a pointer of pointer (name of a matrix with 2 dimensions). Here is the source code of a simple example where appears segmentation fault when execute (but compiles normal):

#include <stdio.h>
#define LINHAS 3
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float a[LINHAS][COLUNAS];
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[Code]...

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I've got a problem with a piece of code that it doesn't seem to work anymore.

Code:
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#include <conio.h>
main () {

[Code] ..... i

I chose a to be 5 and it displays the following:

"Type a value for a:
5
5 in octal is: 5
5 in hexadecimal is: 5

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I have the following code.

StackElement *StackElementArray;
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What I'm trying to do is:

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I was just messing around with some code, and was curious to if this was possible.

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I'll post whatever relevant code here:

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Code:

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I have an integer pointer and i want its address without allocating memory,

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#include<iostream>
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[Code]....

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[Code].....

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template<typename b>
variant & operator = (b *adress)

[Code] ....

if possible i want avoid the '&' when i assign the variable address.(variant2 f=varname;//like you see i don't use the '&')
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I'm having an issue coming up with an if() statement to check if a word match the one in the value of a pointer's address. So far the best I've come up with only matches the first letter of the words, you'll find it in the code below.

#include"Header.h"
int Colour(struct MyStruct *ArrayPointer, int ArraySize) //ArraySize = 3 for this run. {
int ColourCount = 0;
for (int i = 0; i < ArraySize; i++) {

[Code] ....

An example run you can see in attached pic.

I want to have an if statement that only accepts "Red" and not the occasional "Ravaged_Anus".

I'm using MVS Express 2013, .c source files, and the C++ compiler.

Attached image(s)

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What is the difference in pass by pointer and pass by reference? As per my understanding, there is no difference much.If a function accepts pointer, then NULL check can be performed.other than this i'm not able to see any big difference..

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