C++ :: Integer Pointer - Get Address Without Allocating Memory
Jun 3, 2013
I have an integer pointer and i want its address without allocating memory,
main() {
int *a;
cout<<a;
}
This is giving 00000000 and its but obvious. Now if i use address of a (&a) along with *a,
main() {
int *a;
cout<<a;
cout<<&a;
}
'cout<<a' gives me a constant address but 'cout<<&a' gives me different address.
what is the reason behind & and why behaviour of 'cout<<a' changes when using with &.
View 8 Replies
ADVERTISEMENT
Jan 24, 2014
I wrote the following C++ constructor, and I get an error - BUFFER too small on strcpy_s
Trace::Trace(const char *str) {
if (str) {
int len = strlen(str);
this->m_name = new char[len+1]; // asking for 'len+1' memory elements of char
strcpy_s(m_name, len, str); // **** I get here an error "BUFFER TOO SMALL" ****
[Code] .....
m_name is a private data member of type char* .
View 3 Replies
View Related
Apr 29, 2013
What I'm trying to do is:
int *p;
someType memoryLocation;
cout<<"Enter your memory location: ";
cin >> memoryLocation;
p = memoryLocation;
cout << *p;
I was just messing around with some code, and was curious to if this was possible.
View 6 Replies
View Related
Sep 18, 2013
I have created a database for music cds:
Code:
#include<stdio.h>
#include<stdlib.h>
#define array
typedef struct cd_database
[Code]....
When I am using malloc instead of arrays the code is not working properly after exit. I have tried alot but can't came up with a way
View 5 Replies
View Related
Jun 1, 2014
Code:
# include <stdio.h>
# include <math.h>
# include <stdlib.h>
# include <malloc.h>
}
[code]...
I am compiling it on a 64 BIT ubuntu machine having 64GB ram using gcc 4.6 compiler. I am getting the following output Error allocating memory. But (914*866*2724) is approximately 8 GB, Whats wrong with the code?
View 7 Replies
View Related
Mar 6, 2015
What i'm interested in is the behavour of a struct/union constructed like this:
Code:
typedef struct {
uint64_t num1;
uint64_t num2;
} st_a;
typedef struct {
uint64_t num1;
uint32_t num2;
[Code] .....
What kind of behavour could I expect from object, in the following cases:
1. newsomestruct(0)->u.a.num1 = 2;
2. newsomestruct(1)->u.b.num1 = 2;
3. newsomestruct(0)->u.a.num2 = 2;
4. newsomestruct(1)->u.b.num2 = 2;
5. newsomestruct(0)->u.b.num1 = 2;
6. newsomestruct(1)->u.a.num1 = 2;
7. newsomestruct(0)->u.b.num2 = 2;
8. newsomestruct(1)->u.a.num2 = 2;
9. Code:
somestruct* ss1 = newsomestruct(0);
somestruct* ss2 = newsomestruct(1);
* ss1 = * ss2; 10. Code: somestruct* ss1 = newsomestruct(0);
somestruct* ss2 = newsomestruct(1);
* ss2 = * ss1;
This is what I'd expect, but I can't find any evidence online in C standards or elsewhere:
1. Works as expected, sets the value of a.num1 to 2.
2. Works as expected, sets the value of b.num1 to 2.
3. Works as expected, sets the value of a.num2 to 2.
4. Works as expected, sets the value of b.num2 to 2.
5. Works as expected, sets the value of b.num1 to 2.
6. Works as expected, sets the value of a.num1 to 2.
7. Works as expected, sets the value of b.num1 to 2.
8. Crashes/Memory Corruption, attempted to alter memory outside struct.
9. Works as expected, * ss1 == * ss2
10. Crashes/Memory Corruption, attempted to alter memory outside struct.
I've tested simular code on my machine (Xubuntu 14.04LTS compiled with gcc on -O3) and it appears to be reliable, given that you stick with acessing the type tagged in the struct or the common initial union struct members (in this case num1).
View 6 Replies
View Related
Sep 9, 2013
Do you have to allocate memory(malloc) for an array of structs? Example:
Code:
typedef struct{
char * name;
}First;
struct name{
First fname;
};
struct name Names[10];
View 7 Replies
View Related
Jun 10, 2014
I'm making some multi-threaded program, but thats not my problem as i've done that already. I have a class with user-functions containing a structure which then contains a two dimensional array for each user with 25 elements. So I dont want to limit the user and make the array for example with just 10 rows, but allocate the needed memory to match the amount of 'users' a potential user of my program would want. The problem is, that i know how i should allocate it using 'new int' but it just doesnt work ! It gives an error:
Error: no operator "=" matches these operands
UserStuff.h:
struct userDataStruct {
bool* isAdmin;
[Code]...
Then, in some completely other class function inside the file mentioned above: (I know i could do a function in CUsers class which could allocate the memory, but I have this function which is used for some other things and it already has the amount of max users
void OtherClass::somefunction(maxusers)
{
// This gives an error: Error: no operator "=" matches these operands
curUsers->uData.userNumbers = new int*[maxusers]; //maxusers is the int variable of max users specified by the client
// However this doesn't
for( int i = 0 ; i < maxusers ; i++ )
curUsers->uData.userNumbers[i] = new int[25]; // 25 columns, this doesnt give any error
}
I'm not really sure what I'm doing wrong. Doing this in some function from CUsers class works (without curUsers-> or with, doesn't give any error) but doing it from some other class's function doesnt.
View 11 Replies
View Related
Mar 2, 2015
I want to be able to dynamically allocate and index an array like the following: vv2d[1][2].x and vv2d[1][2].y. In order to accomplish that I have chosen to use a std::vector of a std::vector of a 2D point class.
Code:
/// Here is my templated version of a 2d point class which I have adopted from
/// one by Alexander Chernosvitov, Function Graphics, 2001 (see ogview.h)
/// http://www.codeguru.com/cpp/g-m/opengl/article.php/c5581/Function-graphics-in-3D.htm
template <typename T>
[Code]....
Boundary violation occurs as soon as vv2d[1][0].x is encountered. I believe the problem is my inability to dynamically allocate the size of the (primary) typedef vector. However, eliminating the typedef for the following does not change the result. Further examination shows the vv2d[1][0] size and capacity to be 0.
Code:
vector<vector<CPoint2D<double>>> vv2d;
vv2d.resize(3);
vv2d[0].resize(3);
View 14 Replies
View Related
Jul 27, 2014
I have to allocate memory for an array of structures, and my structure looks as following:
Code:
typedef struct {
char *name;
Uint *start_pos;
Uint len;
}
example_struct;
And now I want to allocate memory, for a variable number (so an array) of example_struct, so I first do:
Code:
example struct *all_struct;
int total_num = 3;
//will be set somehow, but for the example I set it on 3 all_struct = malloc (sizeof(example_struct) * total_num);
And now, as far as I now, I will have to allocate for each field of the structure memory, in order to be able to use it later. But I have problem at this point, a problem of understanding:
- I just allocated memory for 3 structures, but don't I have to allocate then memory for each structure separately, or can I just now allocate the fields like this:
Code: all_struct[0].name = malloc.....
But if yes, why the hell this works...
View 10 Replies
View Related
Apr 15, 2014
so I have this code that dynamically allocates a pointer array increasing and removing elements of the array as its operated on.then it sorts and prints out the array when the user is finished operation on the array. i get this error message when running the program though.
"Unhandled exception at 0x0F474F98 (msvcr110d.dll) in Lab10_VarArray.exe: 0xC0000005: Access violation reading location 0xCCCCCCC0."
this is my code
#include <iostream>
#include <cstdlib>
#include "Header.h"
using std::cout; using std::endl; using std::cin;
int main(void) {
char op='x';
[Code]...
View 3 Replies
View Related
Nov 20, 2012
I have written a C program without variable. And I want to print the value at that memory location.How to print that value?
code is like:-
int main()
{
printf("Enter value:");
scanf("%d",1245024);
/* how to print the value here */
return 0;
}
View 8 Replies
View Related
Jan 14, 2014
I am working on something that requires the memory address of my computers workload.. collect the trace files? and what trace file as well..
View 2 Replies
View Related
Sep 30, 2013
Pointers point to an address in memory. What if I used 3 pointers: 2 to mark the first/last nodes, and the third to mark the current node being referenced? I would wrap it in a class (to make the memory management automatic, of course), but is this practical?? maybe some pseudo code will get the juices flowing:
template<class type>
class supercondensed_list{
public:
supercondensed_list();
~supercondensed_list();
[code].....
Any things I should take into consideration? I'm not exactly the most experienced with pointers, and manually managing memory, but I think it's worth trying. If this works, then my programs should, in theory, be 100% memory efficient.
View 7 Replies
View Related
Sep 9, 2013
I've recently been reading tutorials on arrays and their aquaintance with memory addresses. So, I completely understand how an array's name, when defined, is a constant pointer to its first element's address.
My problem, however, lies with characters, and how they are basically arrays except with a null terminator for the last index. What I've come to undestand, is that, when defining a character variable, each 'character' has a memory address it is associated with.
For example:
char name[] = {"Hello"}; // | 'H' | 'e' | 'l' | 'l' | 'o' | '/0' |
An address holds the value of 'H'.
An address holds the value of 'e'.
An address holds the value of 'l' and so on.
I have come to believe this is false, however. Mainly from a simple std::cout command.
std::cout << &name << std::endl; // attempt 1
std::cout << &name[0] << std::endl; // attempt 2
The first attempt, as I assumed, should print the address of the first element.
The second attempt, as I assumed, did not. I figured, &names[0] would print the address of the first element, which should have been the same as &names.
So, this brings me to my question, are characters formed of constant addresses, or are the address of individual characters not reachable?
View 9 Replies
View Related
Jun 30, 2014
The results of my code is supposed to be very simple: return the 2 integers and then their sum. However, it's doing returning the first value, then an address in memory(rather than the 2nd value), and then the 2nd value(rather than the sum). Here is the code:
#include <stdio.h>
#include <stdlib.h>
struct calculator{
double num1;
double num2;
double result;
[Code] .....
View 4 Replies
View Related
Nov 25, 2014
Consider the below initialization of x.
int x = 0x01234567;
If x is stored in RAM as given below, what would be the address x in both case?
(if image is invisible please follow this link)
Assume that size of integer is 4 byte.
View 4 Replies
View Related
Sep 12, 2013
I made a text file. I can do all File I/O functions in c. no problem! except that "I want to get the memory address of the beginning of that File", so that I can access each character of the file by incrementing memory address.
View 1 Replies
View Related
Jan 2, 2013
A special hardware unit with some storage in it is connected to your computer and is memory-mapped so that its storage is accessible in the address range 0x55500000 – 0x555fffff. You want to interface this hardware unit to your C++ program so that dynamic memory is allocated in this hardware unit, not in your computer’s memory. Implement a class MyHardwareMemAllocator which has the following function.
void * allocMemoryInMyHardware(int numberOfBytesToAllocate);
which returns a pointer to the allocated memory chunk, or null if unable to allocate.
C library calls like malloc are not allowed.
1) How to allocate memory from given address range.
2) How to check whether this required memory space is available or not for allocating
View 4 Replies
View Related
Jun 22, 2013
Suppose I have two classes, MyClassX and MyClassY, each with two member variables, as defined below. I create an object instance of each class, and then create a pointer to each member variable for each object:
Code:
class MyClassX
{
public:
int a;
double b;
MyClassX(int _a, double _b)
[code]....
After converting the hexadecimal to decimal, it appears that with MyClassX, pxb is 8 bytes from pxa, whereas for MyClassY, pya is only 4 bytes from pyb. This makes sense for MyClassY, because the first member variable to be stored is an int, and so will occupy 4 bytes. However, why should this be any different for MyClassX, which also has an int as the first member variable, so shouldn't this also occupy 4bytes?
The reason I have come across this problem is that I am looking into streaming objects to memory and then loading them again. (I know boost can do this, but I am trying it out myself from scratch.) Therefore, this is causing an issue, because I cannot just assume that the size of memory occupied by an object is just the sum of the sizes of its member variables. MyClassX is 8 bytes larger than MyClassY, even though the intuition is that it should only occupy 4 bytes more due to a double being replaced by an int.
View 4 Replies
View Related
Jul 8, 2014
When declaring char array[10], memory is allocated for 10 1-bit memory locations. Is extra memory allocated for storing the address of array[0]? In expressions, is array equivalent to a pointer constant or is it an identifier for a memory cell containing the address of array[0]? In other words, is array a variable or an alias for &array[0]?
View 6 Replies
View Related
Jul 26, 2012
Try to implement overloading << operator. If I done it void then everything work fine (see comment out) if I make it class of ostream& then the operator return to me some memory address.
Code:
#ifndef Point_HPP // anti multiply including gates
#define Point_HPP
#include <sstream>
class Point {
private:// declaration of private data members
double x;// X coordinate
double y;// Y coordinate
[Code] .....
View 7 Replies
View Related
Jan 31, 2014
I've got a problem with a piece of code that it doesn't seem to work anymore.
Code:
#include <stdio.h>
#include <conio.h>
main () {
[Code] ..... i
I chose a to be 5 and it displays the following:
"Type a value for a:
5
5 in octal is: 5
5 in hexadecimal is: 5
Process returned 23 <0x17> execution time : 1.031 s".I first saw this when trying to display the address of a pointer. Am i missing something? I used to run this code on dev-c++ successfully but after a day or so of practice, it's not working anymore. I switched from dev-c++ to code blocks.
View 5 Replies
View Related
Dec 9, 2013
I have a pointer to an Address is there a way to save that address value (not the content but the actual address) into a char ?
View 5 Replies
View Related
Aug 16, 2013
I have the following code.
StackElement *StackElementArray;
StackElementArray = new StackElement[iMaximumDepth];
I want to assign one element of this array StackElementArray the address of another object. For example,
voidStackMem::push(StackElement &iStackElement) {
CurrentDepth++;
StackElementArray[0] = iStackElement;
}
The StackElement class contains pointers to some dynamic arrays. When I use the assignment, StackElementArray[0] = iStackElement;, it doesn't copy the complete contents and I have to define an 'assignment operator' function to copy all the contents. I am wondering if there is a way I can assign StackElementArray[0] the pointer to the StackElement object. In that case, I will not need to copy the contents of iStackElement into StackElementArray[0] and will just copy the address.
View 3 Replies
View Related
Sep 25, 2014
#include <iostream>
using namespace std;
void myfunc(int* ); // what do i put in these parameters to accept a mem loc of a pointer
int main () {
int x = 5;
[Code] .....
SOLUTION:
#include <iostream>
using namespace std;
//Purpose to create a function that returns a pointer to a pointer
int** myfunc(int**);
int main () {
int x = 5;
[Code] ....
View 3 Replies
View Related