C :: How To Get Memory Address Of A File In Hard Disk

Sep 12, 2013

I made a text file. I can do all File I/O functions in c. no problem! except that "I want to get the memory address of the beginning of that File", so that I can access each character of the file by incrementing memory address.

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Visual C++ :: Open Large Files - Save Video As Long As Users Have Space In Hard Disk

Jan 15, 2013

Opening large files in c++. In my application, i am trying to save video as long as users have space in harddisk. What I am trying to do is when user is recording video i am trying to append the video data in to the file. The problem is that every time file size reach over 2GB my software crashes.

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C/C++ :: How To Print The Value At Memory Address

Nov 20, 2012

I have written a C program without variable. And I want to print the value at that memory location.How to print that value?

code is like:-

int main()
 {
     printf("Enter value:");
     scanf("%d",1245024);
     /* how to print the value here */   
 return 0;
 }

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C :: How To Collect Memory Address Of Day To Day Workload

Jan 14, 2014

I am working on something that requires the memory address of my computers workload.. collect the trace files? and what trace file as well..

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C++ :: Pointers Point To Address In Memory

Sep 30, 2013

Pointers point to an address in memory. What if I used 3 pointers: 2 to mark the first/last nodes, and the third to mark the current node being referenced? I would wrap it in a class (to make the memory management automatic, of course), but is this practical?? maybe some pseudo code will get the juices flowing:

template<class type>
class supercondensed_list{
public:
supercondensed_list();
~supercondensed_list();

[code].....

Any things I should take into consideration? I'm not exactly the most experienced with pointers, and manually managing memory, but I think it's worth trying. If this works, then my programs should, in theory, be 100% memory efficient.

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C++ :: Finding Memory Address For Characters

Sep 9, 2013

I've recently been reading tutorials on arrays and their aquaintance with memory addresses. So, I completely understand how an array's name, when defined, is a constant pointer to its first element's address.

My problem, however, lies with characters, and how they are basically arrays except with a null terminator for the last index. What I've come to undestand, is that, when defining a character variable, each 'character' has a memory address it is associated with.

For example:

char name[] = {"Hello"}; // | 'H' | 'e' | 'l' | 'l' | 'o' | '/0' |

An address holds the value of 'H'.
An address holds the value of 'e'.
An address holds the value of 'l' and so on.

I have come to believe this is false, however. Mainly from a simple std::cout command.

std::cout << &name << std::endl; // attempt 1
std::cout << &name[0] << std::endl; // attempt 2

The first attempt, as I assumed, should print the address of the first element.
The second attempt, as I assumed, did not. I figured, &names[0] would print the address of the first element, which should have been the same as &names.

So, this brings me to my question, are characters formed of constant addresses, or are the address of individual characters not reachable?

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C++ ::  How To Store Memory Address In A Pointer

Apr 29, 2013

What I'm trying to do is:

int *p;
someType memoryLocation;
cout<<"Enter your memory location: ";
cin >> memoryLocation;
p = memoryLocation;
cout << *p;

I was just messing around with some code, and was curious to if this was possible.

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C/C++ :: Result Is Returning Address In Memory

Jun 30, 2014

The results of my code is supposed to be very simple: return the 2 integers and then their sum. However, it's doing returning the first value, then an address in memory(rather than the 2nd value), and then the 2nd value(rather than the sum). Here is the code:

#include <stdio.h>
#include <stdlib.h>
struct calculator{
double num1;
double num2;
double result;

[Code] .....

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C++ :: User Can Read Or Write Into A File That Is Not Hard Coded

Jan 16, 2014

int main (){
string filename;
cout << "Enter the file name: ";
cin >> filename;
ofstream myfile( filename.c_str(), ios::app);
}

Here is the code and my original question was how do I make it so that the user can read or write into a file that is not hard coded.

hard code example:

string filename;
cout << "Enter the file name: ";
cin >> filename;
ofstream myfile( "file.txt", ios::app);

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C++ :: Integer Pointer - Get Address Without Allocating Memory

Jun 3, 2013

I have an integer pointer and i want its address without allocating memory,

main() {
int *a;
cout<<a;
}

This is giving 00000000 and its but obvious. Now if i use address of a (&a) along with *a,

main() {
int *a;
cout<<a;
cout<<&a;
}

'cout<<a' gives me a constant address but 'cout<<&a' gives me different address.

what is the reason behind & and why behaviour of 'cout<<a' changes when using with &.

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C++ :: How To Check And Allocate Memory From Given Address Range

Jan 2, 2013

A special hardware unit with some storage in it is connected to your computer and is memory-mapped so that its storage is accessible in the address range 0x55500000 – 0x555fffff. You want to interface this hardware unit to your C++ program so that dynamic memory is allocated in this hardware unit, not in your computer’s memory. Implement a class MyHardwareMemAllocator which has the following function.

void * allocMemoryInMyHardware(int numberOfBytesToAllocate);

which returns a pointer to the allocated memory chunk, or null if unable to allocate.

C library calls like malloc are not allowed.

1) How to allocate memory from given address range.
2) How to check whether this required memory space is available or not for allocating

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C++ :: Memory Address Of Class Member Variables?

Jun 22, 2013

Suppose I have two classes, MyClassX and MyClassY, each with two member variables, as defined below. I create an object instance of each class, and then create a pointer to each member variable for each object:

Code:
class MyClassX
{
public:
int a;
double b;
MyClassX(int _a, double _b)

[code]....

After converting the hexadecimal to decimal, it appears that with MyClassX, pxb is 8 bytes from pxa, whereas for MyClassY, pya is only 4 bytes from pyb. This makes sense for MyClassY, because the first member variable to be stored is an int, and so will occupy 4 bytes. However, why should this be any different for MyClassX, which also has an int as the first member variable, so shouldn't this also occupy 4bytes?

The reason I have come across this problem is that I am looking into streaming objects to memory and then loading them again. (I know boost can do this, but I am trying it out myself from scratch.) Therefore, this is causing an issue, because I cannot just assume that the size of memory occupied by an object is just the sum of the sizes of its member variables. MyClassX is 8 bytes larger than MyClassY, even though the intuition is that it should only occupy 4 bytes more due to a double being replaced by an int.

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C++ :: RAM Disk And Pointer To Content In File

Mar 3, 2014

When we are using RAM DISK - the files are stored on the RAM. From what I understand (and saw many examples) in order to read data from file (the file which locate on the RAM) - I need to use the read function.

Is there a chance to get char* (or any pointer) to the content of the file without using the read function ?

If the file locate on the RAM, it seem that it is like I have a buffer on the RAM (like an array which was dynamic allocated) and in the case of a buffer on the ram -> we can use pointers to the data without reading all the data.

example:

class CDATA {
int nValue1;
int nValue2;
double dValue3;
double dValue4;
char achBuf[10];

[Code] .....

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C :: Is Extra Memory Allocated For Storing Address Of Array

Jul 8, 2014

When declaring char array[10], memory is allocated for 10 1-bit memory locations. Is extra memory allocated for storing the address of array[0]? In expressions, is array equivalent to a pointer constant or is it an identifier for a memory cell containing the address of array[0]? In other words, is array a variable or an alias for &array[0]?

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C++ :: Create A Program That Is Able To Save Database Of Items To File On Hard Drive

Mar 18, 2013

Write a program that is able to save a list of items such as books, CDs, or DVDs and the items that are saved must have attributes associated with them. For example a book has a title, author, publisher, and ISBN.I would like to create a program that is able to save the database of items to a file on the hard drive and also retrieve it from the hard drive.I have this for a start of how to set up a storing program.

#include <iostream>
#include <iomanip>
using namespace std;
int main () {
const int arraySize = 10;
int a[arraySize] = { 2, 6, 4, 10, 12, 89, 68, 45, 37 };
int i, hold;

[code]....

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C++ :: Overloading Stream Operator - Return Memory Address Instead Object

Jul 26, 2012

Try to implement overloading << operator. If I done it void then everything work fine (see comment out) if I make it class of ostream& then the operator return to me some memory address.

Code:
#ifndef Point_HPP // anti multiply including gates
#define Point_HPP
#include <sstream>
class Point {
private:// declaration of private data members
double x;// X coordinate
double y;// Y coordinate

[Code] .....

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C++ :: Call Only Those Functions Whose Names Are Written In Disk File

May 26, 2013

Here is a working C++ program and its output that reads the names of a certain number of functions whose names are written in a disk file that provides the control parameters in a near-real time fashion. Based on this information, the program calls those functions whose names were given in this text file as parameters. The method I have used is to build a map of functions that connects the names of the functions to the actual functions. Once this map is created, then it is very easy to iterate in such a way that only those selected functions are called.

So far this is working well, and it makes the logic of the code easier because ultimately there will be a large inventory of functions (probably hundreds of functions), and this way of pre-building a map of functions avoids writing hundreds of if statements in the code. Of course, pre-building this reusable map in the background is still equivalent to writing that many if statements, but at least it makes the code very compact and much more automatic, since it is done only once.

But I now have a related question: In this case (when the selected subset of functions to call is given as incoming data as in this example), does C++ make it possible to avoid using maps of functions, by directly applying the string variable that holds the name of the function in order to call the original function immediately For instance, if a string variable s = "MyFunction", then is there a more direct way of using this string as if it were the actual function whose name is spelled exactly in that way? This would make the code even more compact.

Here is the sample test code for the map of functions, and its output:

First of all here is the text file "FileForNamesOfFunctions.TXT" that contains the part of the "data", which is the set of functions select from from the inventory and only call these:

Code:
function2
function3
function5 And here is the C++ code that uses this "data":

Code:
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>

[Code] ....

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C/C++ :: Two Hard-coded Arrays Into One 2-Dimensional Vector

Mar 20, 2012

Two Hard-coded Arrays into One 2-Dimensional Vector I have 2 arrays, each of them are hard-coded with integer values. I also have one 2-Dimensional vector and I want to put 1 array into the first column of the vector and the other array into the 2nd column of the vector. The reason is that I want to do math on the 2nd column of the vector only.

I am able to accomplish this with 3 arrays. Two of them are 1-Dimensional and the third array is 2-Dimensional.

I know how to pass ONE Array into ONE vector:

Code:
vector<int> myVector(typeArray, typeArray + 4);

however, when I declare a 2-Dimensional vector:

Code:
vector< vector <int> > myVector(3, vector<int> (2,0))

I am not seeing how to add TWO arrays or how to OUTPUT it to the screen.

Here is my code using DevCPP:

#include <iostream>    
#include <vector>
#include <Windows.h>

[Code]...

I don't get any errors, however, I don't know how to output it to the screen to see what it looks like.

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C :: How To Access Sata Hard Drive At Sector Level

Mar 7, 2013

I want to access sata hard drive(eg. D drive) at sector level using C programming.I want to read the values stored in the memory locations.

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C :: Compare Integers With Hard Coded Values Goes Wrong In DLL

Mar 6, 2015

I am about to transfer a project I have written in Applescript and Objective C to Excel/VBA/dll. I have started with the Objective C functions that I want to place in a dll and call via VBA.

The Objective C is C with a thin dusting of special Obejctive C code to have it talk with Applescript and the rest of the project so in theory it should be easy to make dlls written in C from it.

But I have already problems with the tiniest of all functions. I am sure it can be done more effectively but right now I need to know WHY it doesn't work if I am ever going to be able to transfer the much larger functions from Objective C to C.

Here is my original Objective C code:

Code: -

(NSNumber *)game:(NSNumber *)games gamechange:(NSNumber *)gameskifte
{
int gamesab = [games intValue];
int gameskifteab = [gameskifte intValue];

[Code].....

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Visual C++ :: Capturing Both Soft / Hard Keyboard Inputs?

Oct 4, 2013

I have a C++ WIN32 DLL that acts as a server for a UI. Now i want to capture all keyboard inputs in the PC on the WIN32 dll, whenever the UI has active focus. If the user is typing something into another app, i don't care.

The trick is that, the keyboard can be both a software keyboard or a hardware keyboard. I want to be able to capture every keyboard input from the user on the PC in which the UI and DLL is running.

Is this possible to do? How can i implement this?

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C++ :: Rotating A Circular Disk?

Aug 30, 2013

Any algorithm or function to rotate a displayed circle. To turn it 360 degrees like a car-tire. (It's needed to turn a turn-table in a model-railrod control program) .....

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C++ :: How To Write Bits To A Disk

Mar 30, 2014

I'm trying to write a program that writes data to a disk in C++ without caring about it's file system. Here is what I can do so far:

#include <iostream>
#include <unistd.h>
#include <fcntl.h>
using namespace std;
char buffer[] = "Wow! I'm writing this data to a disk without puttting it into a file!";
int main(){
int Disk=open("/dev/sdb",O_RDWR);
write(Disk,buffer,sizeof(buffer));
close(Disk);
return 0;}

But this program can only write ASCII characters to the disk. But what if I want to mainipulate bits on the disk, how would I do that?

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C :: How To Save Char Arrays To Disk

Dec 29, 2013

lets say I have a char array with four elements but only one char is used, does it write four elements or just one?

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C++ :: Implementing Class To Simulate A Disk

Oct 1, 2013

So this code compiles without any problem but it is not producing the correct output. I know there's a problem in either my getBlock or putBlock functions but I can't see it.

Currently the output is "Should be 32 1s: "
"Should be 32 2s: "

There should be 32 1s and 32 2s and nothing is coming out.

#include <iostream>
#include <fstream>
using namespace std;
class Sdisk {
public :
Sdisk(string diskname);

[Code] .....

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Visual C++ :: Storing Some Variables In Disk?

Feb 9, 2014

I am using Visual C++ to write an app. One problem is that the application will allocate a lot of object instances of a specific class CMyObject, maybe 400, 000. This will cause "Out of memory" error when total allocated CMyObject reaches 400,000.

To solve this problem, I just wonder when a new CMyObject instance is created, is it possible to specify so that the instance will allocate on a disk cache, or file mapping instead of the memory space?

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