C++ :: Pass Matrix By Reference Using Pointer Of Pointer

Jun 20, 2014

i really don't know why has a error in my code, that pass a pointer of pointer (name of a matrix with 2 dimensions). Here is the source code of a simple example where appears segmentation fault when execute (but compiles normal):

#include <stdio.h>
#define LINHAS 3
#define COLUNAS 5
float a[LINHAS][COLUNAS];
void zeros(float **p,float m, float n){
int i,j;
for(i=0;i<m;i++)

[Code]...

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C++ :: Pass By Reference Using Pointer?

Feb 9, 2015

//program to form a header file
/* using pass by reference in pointer */
#include <iostream>
#include<math.h>

[Code].....

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C++ :: Difference In Pass By Pointer / Reference

Jan 24, 2013

What is the difference in pass by pointer and pass by reference? As per my understanding, there is no difference much.If a function accepts pointer, then NULL check can be performed.other than this i'm not able to see any big difference..

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C++ :: How To Pass A Pointer To Array By Reference

Mar 14, 2013

I have a struct which has an array inside of it:

struct someStruct{
int structArray[999];}

Now when I want to access that array, I have the following:

ptrSomeStruct->structArray[someIndex];

But now I want to pass structArray to this function by reference so that it can adjust the array as needed and I can continue to use the array back in my caller function:

void adjustArray(void *& someArray){}

How do I accomplish this?

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C++ :: Pass By Reference To Smart Pointer?

Jul 30, 2014

I just want to know if there is any real difference between the two below, if yes, when would i use one over the other? I would thought the "&" is pointless in below function, as far as the data is concerned.., the only things is with "&", if the pointer address value is changed in Test function, it will affect the caller's copy of data. Both function should behave the same if data is changed.

Code:

Between

void Test(QSharedPointer<Data> data)
{
}

and

void Test(QSharedPointer<Data> & data)
{
}

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C++ :: Pointer - Pass Reference Variable Into Function

Oct 4, 2013

I don't understand how my code not run.

#include "stdafx.h"
#include<iostream>
using namespace std;
struct student{
char name[30];
char birthday[20];
char homeness[50];
float math;

[Code] ....

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C/C++ :: Const Pointer Pass By Reference In Print Function

Apr 21, 2014

I am trying use a print function to print out data in a struct. My questions are:

1. I have to use pass by reference. For the print function, I am passing the struct pointer as a reference, however, I don't want the print function to accidentally change anything. How can I make it use const to ensure that?

2. The deleteprt function doesn't look right to me. I feel like it should just be delete ptr not delete [] ptr.

#include <iostream>
#include <fstream>
#include <iomanip>
#include <cstdlib>
#include <string>
using namespace std;
struct Inventory {

[Code] .....

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C++ :: Can't Pass To Functions With Pointer

May 25, 2013

I get a run time error saying something about memory locations when I run this program.How can I make this program work using pointers?

//this program converst miles to km
#include<iostream>
#include "std_lib_facilities.h"

[Code]....

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C++ :: Pass Object As A Pointer In Function

Apr 12, 2013

i need to pass myboard.board (board is in the class Cboard and it is an array of int) to a function in a class called piece however this is troubling . i need to pass it as pointer os that i could change its value here under is my code.

main.cpp Code: #include<iostream>
#include"board.h"
#include "pieces.h"

[Code].....

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C++ :: Pass A Pointer Into Function - Value Of Char?

Jan 2, 2014

I'm having a problem understanding something with pointers. I was trying to pass a pointer into a function in MSVC-2013, like

char* charptr;
and then calling
myfunct(charptr);

and then inside the function i would set charptr equal to another char ptr, simply like

charptr = anothercharptr;

But this actually caused a compile failure in MSVC, saying charptr is being used without being initialized. in Code::Blocks it just gives buggy output.

I solved this issue by calling the function like

myfunct(&charptr);

and declaring the function like
myfunct(char**);

and then I had to dereference the charptr in the function when assigning it to another ptr, so
*charptr = anothercharptr;

It seems like you should be able to just pass a ptr into a function and change its address to that of another pointer? My main question is really, what is the value of a pointer? I thought the value of a pointer was just the memory address it contains. But then I had to reference it to pass it into the function.

What is the difference between the value of the char* charptr written as either charptr and &charptr?

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C++ :: Pass Address Of Pointer To Function

Sep 25, 2014

#include <iostream>
using namespace std;
void myfunc(int* ); // what do i put in these parameters to accept a mem loc of a pointer
int main () {
int x = 5;

[Code] .....

SOLUTION:

#include <iostream>
using namespace std;
//Purpose to create a function that returns a pointer to a pointer
int** myfunc(int**);
int main () {
int x = 5;

[Code] ....

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C++ ::  Matrix Navigation Via Pointer

Oct 29, 2014

I want to navigate a 2D Matrix (for example: int iMatrix[10][10]), with a pointer.

I'm not sure how to traverse this matrix in both demensions with a single pointer.

I want to know because I'm going to pass a pointer of this matrix into a function and do work with it.

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C++ :: How To Set Pointer And Iterate Through A Matrix

Aug 8, 2012

How can a set a pointer , to a matrix example matrix[20][20] and iterate ( loop ) in each row first sort of X first and then Y through it using the pointer , how to setup dynamic allocation

through pointer = new matrix[20][20]

and finally call delete on pointer when done with the matrix.

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C++ :: How To Pass Function Pointer As A Template Parameter

Jun 13, 2013

void extf(int a) { }
template<typename P>
struct A {
// 1
template< void (*F)(P) >
static void call(P arg) {

[Code]...

Why it is not working? What would be a proper way to pass function pointer as a template parameter?

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C :: Multiple Reference In One Pointer

Aug 20, 2014

Can I a have one pointer with two reference in it. Here's what I've got.

Code:
char* c;
char x='x' , y='y';
c = &x;
c = &y; -- or --
Code: char* c[2];
char x='x' , y='y';
c[0] = &x;
c[1] = &y;

If it's possible I want to apply it to make AST.

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C++ :: Call By Reference With This Pointer

Jan 7, 2015

I would like to get the this pointer by call by reference. Is this possible? I hoped to get it with this code, but it doesn't work:

Code:

"cpp"]class DemoClass {
public:
DemoClass();
int x;
void setParam(const DemoClass ¶m){
param=this;

[Code] ....

I get always the error code "C2678". But I don't understand how I should change my code to avoid this.

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C++ :: Pointer Aliasing And Reference?

Jul 7, 2014

I am used to the restrict keyword to hint the compiler that no overlap is going to happen in the values passed to the function.

void foo( int * restrict a, char * restrict b)

I understand that I can pass by reference in c++.

void foo( int &a, char &b)

Using it, will it automatically restrict it or not ? It is very important for performance reasons (no checks at each iterations/steps)...

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C++ :: Unable To Get Reference To A Pointer

May 12, 2012

I am unable to get "reference to a pointer".

Here:
char*p = "hello";
char*&k = p;

while creating reference to a pointer why we have to write *&k , why not &*k?

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C++ :: Pass Pointer To Member Function (polymorphic Structure)?

Jan 3, 2015

I am trying to create a callback system for input events in my game engine.

Here is a cut down version of the EventManager.h file

#include "Controls.h"
#include "Object.h"
enum MouseEventType{PRESSED, POINTER_AT_POSITION, PRESSED_AT_POSITION };

[Code].....

This works if the function pointer being passed to the event manager is not a member function.

I have two other classes Scene and Object that could potentially use this EventManager to create callback events. Scene and Object are both pure virtual objects. How can I pass a pointer to a member function of the child classes of both Scene and Object? I am fine with just having two separate watchEvent functions for Scene and Object but how do I pass the type of the Object or the type of the Scene? The child classes are unknown as they are being created by someone using this game engine.

For example, if I want to make a player object it would be something like

class PlayerObject : public Object{...};

Now that PlayerObject type has to find its way to PlayerObject::functionToCall(). I think I need templates to do this but, since I never used them before

This is how I intend to use this

class OtherScene : public Scene{
void p_pressed(void){
//pause
}

[Code].....

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C++ :: Underlying Difference Between Reference And Pointer

Jul 12, 2014

I've read about the difference between the two, what one can do that the other can't syntactially, but I'm still very confused by the concept of references in C++. I'm trying to understand what is the difference in terms of undelying implementation.

Take, for example, the following code:

void foo(int *bar) {
++*bar;
}
int main(void) {
int n = 0;
foo(&n);
return 0;
} Translated into: Code: __Z3fooPi:

[Code] ....

Considering the above assembly code, and the memory that was used in both cases, I'm tempted to say that references was added to C++ to make the synax looks prettier... Where would I be wrong?

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C++ :: Reference Pointer - Void Exchange

Mar 15, 2012

#include "vehicle.h"
...
void exchange(vehicle *&v1, vehicle *&v2) {
vehicle *tmp = v2;
v2=v1;
v1=tmp;
}

Is it right?

How about: void exchange(vehicle *v1, vehicle *v2){...}

What is the difference between *&v1 and *v1 ?

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C++ :: What Is The Advantage Of Using Reference Over Constant Pointer

Jun 10, 2013

what is the advantage of using reference over constant pointer?

Can they be used interchangeably?

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C :: Why Most Examples Pass Double Pointer When Manipulating Linked Lists

Mar 1, 2014

Why do most C examples pass a double pointer when manipulating linkedlists? Why can not we just pass a single pointer to the struct?I think using an external reference accessor for a linked list would be a more appropriate solution, yes or no?

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C++ :: Pass Object To Class Which Stores It In Container As Unique Pointer

Jul 24, 2013

class A (abstract)
class B : A
class C {
void add ( A(&*?) a )
std::vector<std::unique_ptr<A>> data; //unique_ptr<A> because A is abstract and therefore vector<A> isn't possible
}

upper situation. What is the best way to pass add an object of class B to C?

with C::add(A* a){ vector.push_back( unique_ptr<A>(a) ); }
and
int main() {
C c;
c.add( new B() );
}

This works, but i don't think it's very nice, because you could delete the pointer in main. What happens then with the unique_ptr? I could probably make C::add( std::unique_ptr<A> u_p ); but maybe it can be avoided that the "user" (in main() ) has to create the unique_ptr itself.

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C++ :: Pass Double Pointer Of Object Into A Node Of Self Similar Type?

Nov 30, 2014

The following code compiles and runs fine till it reaches line 16 and gets a sigsev violation which I'm not sure about as to why. I have no problem passing the object of type node** into the constructor of base and storing it into the double pointer node** copy;; but when I call the function void pass(node** temp) it crashes.

#include <iostream>
class base;
class node {
private:
node** data;
public:

[Code] .....

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C++ :: Main Difference Between Pointer And Reference And How To Use Pointers

Mar 9, 2013

i'm still unclear between the difference between using pointer and a reference

I understood the concept of pointers in c in the class i took last year

and that was to change the actual value stored in the memory address Code:

void change_a(int a*){
a=6;
}
int main(){
int a=5;
change_a(&a);
}

but in c++ I've been using references in all my assignments because I don't know how to correctly use pointers in c++ I may have missed a class but I'm on spring break and would like to clear things up

so in c++

in my assignments I would call it like this Code:

void change_a(int &a){
a=6;
}
int main(){
int a=5;
change_a(a);
}

so does this change the value in the address or does it make another copy of a in my c++ code and stores 6 in that copy

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