Visual C++ :: Dice Game - Creating Pass By Value Function Reference

Nov 27, 2014

i have a project where i create a dice game, the user rolls 2 dice and the computer roles 2 dice. the player that wins 3 out of 5 rolls wins the game. I have completed the requirements, but i wanted to create a pass by value function for "void Dice()", I'm not too sure how that works?

Code:

#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
//creating my variables and their values
int compinput;

[Code] .....

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C# :: Creating A Class And Methods For Dice Game?

Mar 21, 2015

The only difficulty im having is creating a class and methods & being able to access them from my win form app. Can i get a few tips on the do's and donts of creating classes / methods and accessing them from form app.

This is what i have put together so far.

public partial class Form1 : Form {
private Image[] dicePics;
private int[] diceNum;
private Random randomize;
public Form1() {
InitializeComponent();

[code]....

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C++ :: Dice Game - Receive Same Values When Roll Function Get Call Twice For Same Object

Nov 7, 2013

#include <iostream>
#include <cstdlib>
#include <time.h>
#include <conio.h>
using namespace std;
class Dice {

[Code] ....

Every time the roll_dice function get call twice for the same object, i receive the same dice values.

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C++ :: Pass By Reference To A Template Function Through Parameter Only

Sep 19, 2014

Due to the nature of this requirement, I've made a very minimal example, which would adequately solve my issue, without resorting to use of pointers or copy constructors.

Basically I'm trying to pass an object as a reference to the template function, rather than a copy as it's seeing. I'm needing to do this without editing Obj::Call to accommodate a reference as its first parameter, as it'd break other calls.

You'll notice in the following code the object will be destroyed upon passing, while the object defined is still in-scope due to the infinite end loop.

#include <iostream>
#include <string>
using namespace std;
class Obj {
public:
string name;

[Code] ....

In the past I tried ref(), which appeared to stop this happening, however it created a blank copy of the object instead.

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C++ :: Pointer - Pass Reference Variable Into Function

Oct 4, 2013

I don't understand how my code not run.

#include "stdafx.h"
#include<iostream>
using namespace std;
struct student{
char name[30];
char birthday[20];
char homeness[50];
float math;

[Code] ....

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C/C++ :: Const Pointer Pass By Reference In Print Function

Apr 21, 2014

I am trying use a print function to print out data in a struct. My questions are:

1. I have to use pass by reference. For the print function, I am passing the struct pointer as a reference, however, I don't want the print function to accidentally change anything. How can I make it use const to ensure that?

2. The deleteprt function doesn't look right to me. I feel like it should just be delete ptr not delete [] ptr.

#include <iostream>
#include <fstream>
#include <iomanip>
#include <cstdlib>
#include <string>
using namespace std;
struct Inventory {

[Code] .....

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C++ :: What Is The Difference Between Pass By Reference And Pass By Pointers

Jan 23, 2013

I've been given an assignment with the below questions.

1. What is the difference between pass by reference & pass by pointers?

2. What is the use of the initialization list in the constructor?

3. What is meant by a reference & its advantage?

4. Class has a reference, pointer and a const. Is it possible to write the copy constructor & assignment operator overloading funciton? how? ( Since reference is there, I'm not sure on how to write for it)

5. Example for a variable decleration and definition? (I know for function but for variable don kw how)

6. static and const static what is the difference??

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C :: Simulating Random Dice Roll As A Basis For Chutes And Ladders Game

Jan 24, 2014

I am trying to simulate a random dice roll as a basis for a chutes and ladders game

Code:
int main {
int i = 0, diceroll;
while (i>5) {
diceroll = 1+rand()%6;
i++;
}
return 0;
}

However the numbers get don't seem to be random, it always starts off with 6,6,5.. then its random.

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C++ :: Difference Between Pass By Value And Pass By Reference?

Jul 2, 2014

// explain difference between pass by value and pass by reference

void addOne(int i)
{
i++;
}
void addOne(int& i)
{
i++;
}

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Visual C++ :: Pass A Handle To A Function

May 5, 2013

Visual C++ 2010

I'm using SFML with Visual C++ and need to pass a handle to a function. I've tried to find this on the web with no luck.

The handle happens to be a sprite defined as: sf::Sprite Numbers(MyNumbers);

Now I want to pass "Numbers" to a function.

-
-
getFrame(Numbers);
-
-
???? getFrame(??????) {
Numbers.SetSubRect(sf::IntRect(0,0,63,63));
return ????
}

How do I do this?

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C++ :: Pass By Value And Pass By Reference?

Apr 17, 2013

i think i understand both concept. i know that pass by value is that the function receiving those values makes actually a copy of those parameters. Passing by reference makes the variable in the main function to actually see those changes in the other function, instead of a copy, and apply them to the variable in the main function. my question is, why would i pass it by reference if i just can make a return type function.

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C/C++ :: Pass By Reference And Pass By Value?

Nov 27, 2014

I need to put my Dice() function as pass by reference and something as a pass by value, it can be in the same function.

#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;

[Code].....

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Visual C++ :: Unable To Pass Arguments To DLL Function

Nov 17, 2014

I have some trouble with DLL. I created a dll with function

double square(const double * args)

and then in my application defines

typedef double (*MyFunct)(const double *args);

I use LoadLibrary and GetProcAddress to get the function address and cast it to MyFunct. Everything works fine except that when I pass a double *, for example 0x08800350, to the DLL function, the argument becomes totally something else, for example, 0x0aa00460.

I have no clue what happens to the argument value.

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C++ :: Pass By Value And Reference

Nov 25, 2013

(Pass-by-Value vs. Pass-by-Reference)

Write a complete C++ program with the two alternate functions specified below, each of which simply triples the variable count defined in main. Then compare and contrast the two approaches. These two functions are

a) function tripleByValue that passes a copy of count by value, triples the copy and returns the new value and

b) function tripleByReference that passes count by reference via a reference parameter and triples the original value of count through its alias (i.e., the reference parameter).

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Visual C++ :: How To Directly Pass Wstring (literal) To Function

Feb 5, 2013

I am wondering if I have the following parameter to pass in to a function

Code : void Load(std::wstring filename);

This statement is wrong.

Code : Load("DataMesh.x");

I don't want to pre-declare a variable. How do I directly pass a wstring (literal) to this function.

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C++ :: Pass Array By Reference

Apr 10, 2014

I need to pass an array of 10 instances of a custom class to a function. The snippets of code are posted below. How would I do this right?

The prototype:

Code:
int Search(Vertex vertex[], ofstream &outfile);

The implementation in the main function.

Code:
Search(vertex[10], outfile);

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C++ :: How To Pass 2D Arrays By Reference

Mar 15, 2013

How do you pass 2D arrays by reference??

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C++ :: Pass Values By Reference

Nov 7, 2014

I built a program that finds the average amount of days missed per employee. I am now attempting to modify my program to pass values by reference rather than passing by value. I created 3 functions: int numOfEmployees(); int numOfDays(int); double avgDays(int, int);

in the prototype I use the ampersand sign int numOfDays(int&);
in the actual function I use numOfDays(int& employees)

I am just not able to get the call to the function to work the program will crash when I modify it with the ampersand signs.This is the original code I am trying to modify:

#include <iostream>
using namespace std;
int numOfEmployees(); //Prototype for numOfEmployees
int numOfDays(int); //Prototype for numOfDays
double avgDays(int, int); //Prototype for avgDays

[code]....

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C++ :: Pass By Reference Using Pointer?

Feb 9, 2015

//program to form a header file
/* using pass by reference in pointer */
#include <iostream>
#include<math.h>

[Code].....

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C/C++ :: Threading - How To Pass By Reference

May 13, 2014

I've written some code that I am currently threading but I am unsure how to pass by reference, or rather why my pass by reference is failing.

I am passing an array of floats by reference, this works fine when not threaded but I am given the error that float*&field does not match std::reference_wrapper<float*>.

Anyways. Here's the code.

The method:

diffuse(int b, float*& field, float*& pField, float diffFactor, float dt, int iteration)

The thread:

std::thread diffuseThread(diffuse, 1, std::ref(u), std::ref(prevU), visc, dt, iteration);

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C/C++ :: Pass Values By Reference?

Nov 7, 2014

I built a program that finds the average amount of days missed per employee. I am now attempting to modify my program to pass values by reference rather than passing by value. I created 3 functions:

int numOfEmployees(); int numOfDays(int); double avgDays(int, int);

in the prototype I use the ampersand sign int numOfDays(int&);
in the actual function I use numOfDays(int& employees)

I am just not able to get the call to the function to work the program will crash when I modify it with the ampersand signs. I know I have to re-work my program, but I am having a hard time understanding how.

This is the original code I am trying to modify:

#include <iostream>
using namespace std;
int numOfEmployees(); //Prototype for numOfEmployees
int numOfDays(int); //Prototype for numOfDays
double avgDays(int, int); //Prototype for avgDays

[Code]......

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C++ :: Pass Class Object By Reference

Jun 25, 2013

I am having trouble working with third party dll's, libs and header files. I am trying to call a function.here is the function that is suppose to be called.

bool COAuthSDK::GetRequestToken(CClientDetails &objClientDetails)

it has this info of what it needs :

Name IN/OUT Description
m_environment IN Optional. Possible values are SANDBOX (default) and LIVE.
m_strConsumerKey IN OAuth consumer key provided by E*TRADE
m_strConsumerSecret IN OAuth consumer secret provided by E*TRADE
m_strToken OUT Returned by the function if successful
m_strTokenSecret OUT Returned by the function if successful
m_strCallback IN Optional; default value is "oob"

here is the COAuthSDK header

#ifndef _OAUTHSDK_H_INCLUDED_
#define _OAUTHSDK_H_INCLUDED_
#include "ETCOMMONCommonDefs.h"
#include "ETCOMMONOAuthHelper.h"
using namespace std;

[code].....

when I try to build the function it says that its in the dll's so I know I have to call it.here is the link to the build site if needed URL....

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C++ :: Difference In Pass By Pointer / Reference

Jan 24, 2013

What is the difference in pass by pointer and pass by reference? As per my understanding, there is no difference much.If a function accepts pointer, then NULL check can be performed.other than this i'm not able to see any big difference..

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C++ :: Pass By Reference For Linked List

Feb 3, 2014

I cant get my insert function to insert to the head of the list I dont think I'm passing the pointers correctly.

#include <iostream>
using namespace std ;
struct list1 {
int data ;
list1 * next = NULL;

[Code] .....

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C++ :: Pass Class Object By Reference?

Mar 17, 2014

I'm trying to pass a class object by reference.

total = mathfunction(i);
}
double mathfunction(retirement& j)
{
double R = 0.00, m = 0.00, r = 0.00, t = 0.00, totaled = 0.00,
numerator = 0.00, denom = 0.00, temp = 0.00;

[Code]....

I only tried to pass by reference because I figured passing by value would be a larger pain in the neck.

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C++ :: How To Pass A Pointer To Array By Reference

Mar 14, 2013

I have a struct which has an array inside of it:

struct someStruct{
int structArray[999];}

Now when I want to access that array, I have the following:

ptrSomeStruct->structArray[someIndex];

But now I want to pass structArray to this function by reference so that it can adjust the array as needed and I can continue to use the array back in my caller function:

void adjustArray(void *& someArray){}

How do I accomplish this?

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