Visual C++ :: Unable To Pass Arguments To DLL Function
Nov 17, 2014
I have some trouble with DLL. I created a dll with function
double square(const double * args)
and then in my application defines
typedef double (*MyFunct)(const double *args);
I use LoadLibrary and GetProcAddress to get the function address and cast it to MyFunct. Everything works fine except that when I pass a double *, for example 0x08800350, to the DLL function, the argument becomes totally something else, for example, 0x0aa00460.
I have no clue what happens to the argument value.
//This program calls unionLL function which takes list1 and list2 objects of //LinkedList type as arguments also nowhere in the function I had changed List1
//and List2 contents although the list1 and list2 head's and also their next //pointer remain same but the elem or data field is automatically updated to //some garbage value.
#include <iostream> using namespace std; typedef int E; class LinkedList; class Node {
How to pass arguments from other functions to main. i want to write a program like nano well not exactly like nano editor. I have a function f_read(char* filename[]), and fopen() get filename[1] as file name and *filename[2] as "r" read mode and rest of the code will read from a file.
I want is this char filename[] to main(int argc , char argv[])
I'm just getting back into the swing of things after a long time of not programming. I'm trying to create a program which takes in command line arguments and prints the last one. My code is as follows:
#include <iostream> #include <vector> #include <string> using namespace std; int main() { string x; vector<string> arguments;
[Code]...
And the error message I receive, a simple but frustrating one, is as follows:
Enter arguments, enter STOP to stop: Segmentation fault...
i have a project where i create a dice game, the user rolls 2 dice and the computer roles 2 dice. the player that wins 3 out of 5 rolls wins the game. I have completed the requirements, but i wanted to create a pass by value function for "void Dice()", I'm not too sure how that works?
Code:
#include <iostream> #include <ctime> #include <cstdlib> using namespace std; //creating my variables and their values int compinput;
I'm trying to pass 2 arrays into a void funtion, and return values to one function.
this is the the program I'm working with, after I'm done I have to split it into 3 files, a header, a main, and a separate cpp file for the functions to live in.
#include <iostream> using namespace std; void processArrary(int numberCount[], int Numbers[], int intnumberSize, int numberCountSize); int main() { int Scores[26] = {76, 89, 150, 135, 200, 76, 12, 100, 150, 28, 178, 189, 167, 200, 175, 150, 87, 99, 129, 149, 176, 200, 87, 35, 157, 189}; int numberCount[8] = { 0 };
[code]...
The goal of this program is to separate and count the groups of numbers then output the amount of numbers in each group. Near as I can tell, everthing should work, but I'm getting all zeros to be displayed in each group.
I would like to have 2 functions. (FYI, I haven't even tested these because I don't have a compiler on this PC, so don't know what they'll do. I'm also new to C++, self-teaching.)
My question is, I'm sure that oFile should be type object (of some sort), not int, but I'm not sure how to reference it correctly so that it passes from FileOpen to main to FileClose.
Code: #include <iostream> //I/O using namespace std; #include <fstream> //files using namespace ios; int FileOpen(string fileName) { ifstream oFile (fileName); //attempt to open file
I am trying to make an add-on to IE. This add-on doesn't have any tool bar or any UI.
I am just taking the details of currently loaded HTML page. Basically it is for manipulating one dialog box. I want to get access to the DOM COM interfaces of the dialog box.
Since it doesn't have any button I didn't impliment IOleCommandTarget. I implemented only IObjectWithSIte.
My RGS file contain following in addition to my COM related entries
HKLM { NoRemove SOFTWARE { NoRemove Microsoft {
[Code]...
But I couldn't see my add-on working or even not loading to IE.
I am writing a program in which a Fucntion has to be wriiten to parse the Command Line . When I include Code for parsing in main fuction iteslf ,its run ok . But I want to make a fucntion of that code and call it from main ,than it show Segmentation error .
By using Debugging I found Some thing is mess with " -m" Parameter of Command line , But Cant Rectify it ..
Code: int main (int argc, char *argv[]){ //get_parameter_value(argc,argv); // buffer[packet_size+1]= char ("'"); while (argc > 1) { if (argv[h][0] == '-')
Find the attachment. change the file extension *.lct instead of *.txt. I like to read ASCII Data into Hex, Example : Data "A" as "41" (Refer the jpeg image). How is possible?
I am having a strange problem trying to display a dialog from a UI thread. The dialog simply fails to display. I have a function DisplayFlashBox(), which creates the UI thread:
CUIThread* CIMUIHelper:: DisplayFlashBox(const CString &sMessage, const int nInstrumentUID) { CUIThread *pThread = new CUIThread(); pThread->SetString(sMessage); pThread->SetInstrumentUID(nInstrumentUID); pThread->CreateThread();
[Code] .....
The dialog doesn't display. When I tried debugging, I found the OnInitDialog() method of CIMFlashBox class doesn't actually return. Very strange. I tried calling the DoModal() method instead of Create, but doesn't display the dialog either.
i am trying to create a form app with multiple forms. there is a form i'm using as "search". i want to take the value of the textbox in search-form and pass it to another form which shows the result of the search. i've tried to include search-form.h in the form of the result but it returns an error.
I am doing a problem where I need to use arrays of string objects that hold 5 student names, an array of one character to hold the five students' letter grades and five arrays of doubles to hold each student's set of test scores and average score.
When I try to run it, I get these five errors.
error C2660: 'getTestScore' : function does not take 3 arguments : line 39 error C2660: 'getTestScore' : function does not take 3 arguments : line 45 error C2660: 'getTestScore' : function does not take 3 arguments : line 51 error C2660: 'getTestScore' : function does not take 3 arguments : line 57 error C2660: 'getTestScore' : function does not take 3 arguments : line 63
My MDI Project(VC++2010 Professional) is unable to catch errors ,though I return ,try catch block. So I developed simple dialog based application .Placed one button on Dialog and on its click written following code
Collapse | Copy Code void CMFCExecDlg::OnBnClickedButton1() { try { int j = 0; int i = 10/j; } catch(CException * e) { MessageBox(_T("Hello"),_T(""),MB_OK); } }
But still program control does not come in catch block it simply gives error. I tried all child classes of CException but no use.I think there will be some setting in Visual Studio. How to handle exceptions
I have main thread that creates an WebBrowser2 COM object. and i want to invoke JScript functions on it from another thread. i try to use GIT but still doesn't work for me.. there is a problem with marshal WebBrowser2 for JScript?
I'm trying to append data to a CFile using FILE* But when execute the application, it always give error saying "No such file or directory". I can actually see the file created but it just keep giving error "No such file or directory".
Is the file being lock or the file just created so it can not be find by fstream(FILE*)? or the file mode is wrong?
Attached is the printscreen of the FILE* pointer. the pointer is evaluated as bad pointer. Why the FILE* pointer not able point to the file being created?
What happens is, after having called the collisionDestroy-function and the program tries to execute the nest loop in the outer for-loop, it all crashes with the text "Expression: vector iterator not decrementable", which I understand is because the iterator will have already become useless. The question is: know this, how do I fix it? I can't seem to get a hang of it.
Here's the collisionDestroy-function (the collisionReaction does nothing but sets a few local variables):
void Enemy::collisionDestroy(std::vector<Sprite*>& sprites) { for (std::vector<Sprite*>::iterator iter = sprites.begin(); iter != sprites.end(); iter++) { Enemy* tmp = dynamic_cast<Enemy*>(*iter); if (this == tmp && collisionType == 3 || collisionType == 1) { sprites.erase(iter); break; } } }
/** Add a feature to a (mutable) LV2 feature array. */ static inline void suil_add_feature(LV2_Feature*** features, unsigned* n, const char* uri, void* data) { for (unsigned i = 0; i < *n && (*features)[i]; ++i) { if (!strcmp((*features)[i]->URI, uri)) {
[Code] ....
suil_add_feature is used to add features to an existing array of pointers to type LV2_Feature. Initially, the array gets searched to see if the feature already exists. If it doesn't, the existing array gets increased by one element which then gets initialized to the new LV2_Feature value. Resizing is done using realloc()
I'm having a problem when I build a Debug version. The first 5 times I call suil_add_feature() realloc() ends up calling _realloc_dbg() (in dbgheap.c) and everything works fine. But on the sixth call, realloc() calls _realloc_base() (in realloc.c) which brings everything crashing down. I assume that _realloc_base() is intended for the normal (non-debug heap). So this particular app is somehow linking to both the debug and non-debug runtime modules.
If I was building using the VS IDE I could probably figure this out - but although my compiler is MSVC, my build environment is waf, which I'm a bit unfamiliar with. I'm guessing I need to add some lines to my waf script to let it know that it shuld ignore the non-debug runtime libraries when building a Debug version.
Can I achieve this by adding /NODEFAULTLIB to the linker options or is it more complicated than that?