I have two char variables, m_GPSOffset[13] and m_FileName[100]. When m_GPSOffset has a value assigned to it, say for instance +11:25:30. The first entry of the value, in this case +, is always stored in m_FileName. I am clueless on why this is occurring.
I am trying to set a variable of type char equal to an element in an array of characters. For example:
char data[4] = "x+1"; char element; element = data[2];
This seems like a logical progression from number arrays, but when I print both element and data[2], I get data[2] as expected, but element gives a different character every time (I assume a garbage value).
Okay, I've been working on this Texture class that's going to be compatible with both SDL and OpenGL with the capability to create an array of textures within one class as opposed to multiple classes and such.
Now I've run into a slight issue if I want to return the value of a texture. There's two different types of textures: SDL_Texture, and a standard GLuint Texture. The problem I have is that one or the other is used, not both which is depending on whether or not the person is using OpenGL.
So when the user wants to get the texture, I need the ability to return either an SDL_Texture, or GLuint depending on whether or not OpenGL is being used.
I tried this with a template class, but it didn't work, but I'll post the code so you can see what I'm trying to do.
It basically just comes down to the last four lines of code. If the person is Using OpenGL return a GLuint, if the person is using SDL, return an SDL_Texture.
I would prefer to have the GetTexture function to be one function instead of two separate ones so I don't have to call a different function every time to check if I'm using SDL or OpenGL.
My intent was to convert the string variable for the year to an integer data type. The code compiles but now cannot run on my system. I'm not sure what's going as to what the program is displaying.
Objective: Prompt the user for two years. Print all Comedy movies that were released between those two years.
#include <iostream> #include <cstdlib> #include <string> #include <fstream> #include <cctype> using namespace std; struct Movie { string name;
I'm having some problems with changing an array of numbers of type char to type int. Every time i try to sum 2 array indexed values it returns some letter or symbol. Also, if i change the type of the array in the functions the compiler gives me an error message. I would also like to add that the problem requires that the first two arrays be char so each individual number gets assigned to a different value.
My current code is:
Code: #include <iostream> void input(char a[], char b[], int& size_a, int& size_b); void convert(char a[], int size); void reverse(char a[], int size); void add(char a[], char b[], int c[], int size); int main()
I am writing a program where I need to read a byte of char data and convert it into a text string of binary data that represents the hex value...
i.e. The char byte is 0x42 so I need a string that has 01000010 in it. I've written the following subroutine....
------------- My Subroutine ---------------------------------------------------------------------- void charbytetostring(char input, char *output){ int i, remainder; char BASE=0x2; int DIGITS=8; char digitsArray[3] = "01";
[Code] ....
When I submitted the byte 0x42 to the subroutine, the subroutine returned to the output variable 01000010... Life is good.
The next byte that came in was 0x91. When I submit this to the subroutine I get garbage out.
I am using a debugger and stepped through the subroutine a line at a time. When I feed it 0x42 I get what I expect for all variables at all points in the execution.
When I submit 0x91 When the line remainder = input % BASE; gets executed the remainder variable gets set to 0xFFFF (I expected 1). Also, when the next line gets executed..
input = input / BASE; I get C9 where I expected to get 48.
My question is, are there data limits on what can be used with the mod (%) operator? Or am I doing something more fundamentally incorrect?
I'm attempting to pass a couple of variables over to my Item.cpp class, that is description and item_price. However under item.set(description,item_price), i get three errors. One under the . (period) saying : expected an identifier and two more under description and item_price stating that variable " xxx " is not a type name.
Main.cpp
#include <iostream> #include "item.h" using namespace std; using namespace items; int main(){ int n;
I came across some code and it's not clear why it is casting an unsigned char * to another pointer type only to free it right after. Here are the relevant structures:
As you can see, _Edge_Message has a *msg field, but in the function below, they cast it to the other two structure types inside the case blocks of the switch statement only to free it. What is the point or advantage of doing this?
Code: void _edje_message_free(Edje_Message *em) { if (em->msg) { int i; switch (em->type) {
Ive been getting an odd error with this code when I try to compile it, as well as Im not quite sure as how to return my variable "compType" as a char type.
Main #include <iostream> #include "Shape.h" #include <iomanip> #include <cmath>
I have always written like a>='0'&&a<='9'&&a>='a'&&a<='z' in loops etc, but no more. Basically add whatever you want to condition, and if you want point a to point b just separate them with a '-' sign. Simply
If we are using strcpy() for copying the string. As we are passing pointers to it It will copy the string & no need to return the string .This function will finely work with return type as void then why Ritchie has used it as char* strcpy()?
I have code already and am looking to incorporate something new into it. I am trying to specify a bit size. A snippet of something similar I have is,
Code: //header.h int x; Code: //main.cpp int func1(int a) { x = a; }
Is there anyway I can recast the variable x into another type? For example, if func2 had a char parameter instead, can I somehow make x become char type?
I just compiled some code I've been working on at a different OS/compiler and realised that Code: sizeof(unsigned long) returns 4 in one pc and 8 in another.
I've heard that bytesize conventions for basic variables were not particularly "universal" before but this is the 1st time I've had a problem with it.
how do I make a typedef that clearly indicates to whatever compiler compiler I want u32 to be an 32bits unsigned and u64 to be 64bits?