C++ :: Changing Array Of Numbers Of Type Char To Type Int?
Apr 27, 2013
I'm having some problems with changing an array of numbers of type char to type int. Every time i try to sum 2 array indexed values it returns some letter or symbol. Also, if i change the type of the array in the functions the compiler gives me an error message. I would also like to add that the problem requires that the first two arrays be char so each individual number gets assigned to a different value.
My current code is:
Code:
#include <iostream>
void input(char a[], char b[], int& size_a, int& size_b);
void convert(char a[], int size);
void reverse(char a[], int size);
void add(char a[], char b[], int c[], int size);
int main()
I am writing a class Player which has several char arrays as private fields. I am trying to write a method which returns an array as a pointer, but doesn't alter the array in any way, thus the const.
Here is a snippet:
Code: class Player { private: char state[MAX_STATE_CHAR + ONE_VALUE]; int rating; char last[MAX_NAME_CHAR + ONE_VALUE]; char first[MAX_NAME_CHAR + ONE_VALUE]; int groupNumber = NEG_ONE; public: char * GetFirst() const { return first; }
Visual studio is saying that the return type doesn't match.
I am trying to set a variable of type char equal to an element in an array of characters. For example:
char data[4] = "x+1"; char element; element = data[2];
This seems like a logical progression from number arrays, but when I print both element and data[2], I get data[2] as expected, but element gives a different character every time (I assume a garbage value).
I am programming a 2-D platformer video game. The stages are composed of an array (really a vector) of 16x16 px^2 tiles. I have defined a base class "Tile" and several derived classes, e.g., "Ramp", "Door", etc., which have their own attributes. The idea is that upon entering a room, the program will load all of the necessary tile data for that room into a vector. So, I have a vector that looks like: vector <Tile*> room_tiles, and resize it based on the total number of tiles in the room: room_tiles.resize(Tile_Count). I then want to read in certain info from the data file containing all of the tile information for that room. For example, if the data file says Tile 5 should be a ramp, I want to change the 5th element of the room_tiles vector to the derived ramp class. This is really where I'm having trouble. I've worked with vectors of base and derived classes before, but those were always of indeterminate size and I always used something like: (Vector).push_back(new DerivedClass()) to specify the derived class of that element. The problem is that that method only seems to work if you are appending elements to the end of a vector.
I am an IT student currently learning linked list. I have a problem with my code here. After I call addFront() my list doesn't change when I display it. How do I somewhat change/fill my list without changing the function type? I know it works on pointers still messed up with linked list.
I have two char variables, m_GPSOffset[13] and m_FileName[100]. When m_GPSOffset has a value assigned to it, say for instance +11:25:30. The first entry of the value, in this case +, is always stored in m_FileName. I am clueless on why this is occurring.
I came across some code and it's not clear why it is casting an unsigned char * to another pointer type only to free it right after. Here are the relevant structures:
As you can see, _Edge_Message has a *msg field, but in the function below, they cast it to the other two structure types inside the case blocks of the switch statement only to free it. What is the point or advantage of doing this?
Code: void _edje_message_free(Edje_Message *em) { if (em->msg) { int i; switch (em->type) {
Ive been getting an odd error with this code when I try to compile it, as well as Im not quite sure as how to return my variable "compType" as a char type.
Main #include <iostream> #include "Shape.h" #include <iomanip> #include <cmath>
I have always written like a>='0'&&a<='9'&&a>='a'&&a<='z' in loops etc, but no more. Basically add whatever you want to condition, and if you want point a to point b just separate them with a '-' sign. Simply
If we are using strcpy() for copying the string. As we are passing pointers to it It will copy the string & no need to return the string .This function will finely work with return type as void then why Ritchie has used it as char* strcpy()?
list contains, in order: A, B and C in any order, D, E
I am thinking it is possible with some clever template and polymorphism combos, but maybe not. As a last resort I know how to make it work by storing static type information in each class, but I'd like to avoid that if possible.
I've seen some threads that include the information about what data types one has to use usually to put a number of 12digit. But honestly speaking none of them works for me & it takes me a lot suffering about the data type. Even I've googled but I didn't get any specific result.
So, which data type I'd have to use to enter 12digit number.
I'm writing a code to find the largest prime factor of the number 600851475143
Enter as many numbers as you want as long as the user doesn't type 'e' to exit.
Problem: When I enter a number, it works fine, but if I enter e then it'll go in an infinite loop since the letter is being stored in an int variable. How can I (when I press 'e') make it convert to a char to make it end the program?
#include <iostream> using namespace std; int main() { int num; cout << "Enter a number or press e to exit:";
[Code] ....
Our class has just started c++ and we have not learned arrays and classes yet, so I'm guessing there is a way to do this without it? Or no?
if there is a spinwheel that has 20 or so numbers. can spin the wheel until stops and that is the number to use.
how to make a program that picks a number like spinning a wheel. could make the wheel pick numerous random numbers each revolution or one number per revolution
say until 9 or so are chosen
be good if program could work however many numbers are to be chosen from
/** This class build the singleton design pattern. Here you have full control over construction and deconstruction of the object. */ template<class T> class Singleton
[Code]....
I am getting error at the assertion points when i call to the class as follows: