C++ :: Iterator To A Vector Of Struct Type?

Nov 18, 2013

I'm working on a program where I have a vector full of <myClassType> structs.

I'm trying to insert items into a vector, searching first through the vector to make sure the value isn't already in the vector before inserting it. The "find" function isn't working properly.

I keep getting C2678 "binary '==': no operator found which takes a left-hand operand of type "myClassType" or there is no conversion errors in Visual Studio 2010.

I know it's something having to do with the find function and my iterators, but I can't, for the life of me, figure out what it is.

I've tried switching to const_iterators, but I get the same error message.

void foo::insert(const myClassType& en) {
vector<myClassType>::iterator it;
vector<myClassType>::iterator it1;
it = find(Table.begin(), Table.end(), en.memberOne);

[Code] .....

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C++ :: Vector Iterator Not Incrementable

May 25, 2013

I am receiving the error: Vector Iterator not incrementable. However, when erasing I'm already re-setting 'it' and pre-incrementing at the end of the while-clause.what's wrong?

vector<st>::iterator it = map[0][0].begin();
while(it != map[0][0].end()) {
if((*it).val == 5) {

[Code] .....

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C/C++ :: Storing Map Iterator In Vector?

Jan 10, 2013

I'm trying out the code below; it runs and produces the output I'd expect, but could it lead to undefined behavior?

To test with, I show the key and wait for user input; if the input doesn't match the value, the iterator is stored in the vector.

map<string, string> test;
map<string, string>::iterator it;  
vector<map<string, string>::iterator> bad_input;  
string input;  
test["key 1"] = "value 1";

[Code] ....

I am also interested in knowing if I can use an iterator to walk through the vector? I tried

vector<map<string, string>::iterator>::iterator v_it;  
for(v_it = bad_input.begin(); v_it != bad_input.end(); ++v_it)
    cout << v_it-> ??  

However, I couldn't figure out how to access "first" and "second" using this method. Is it possible to do so?

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C++ :: Function To Find Out Iterator Of Certain Value In Vector

Sep 4, 2013

I defined the following function to find out the iterator of a certain value in the vector. I defined it as such so if the value exist in the vector then return a iterator of it, if not then return a pointer pointing to nonsense.:

vector<tIndex_t>::iterator unlabelTit(const tIndex_t index) {
for(vector<tIndex_t>::iterator it=unlabelT.begin(); it<unlabelT.end(); it++) {
if(index==*it) return it;
} return NULL;
}

But looks this one is not accepted by compiler, saying I cannot do this kind of comparison like:

unlabelTit(i)!=NULL;

so I just delete the return NULL; and then the compiler giving me warning about no return statement before }.

a pointer pointing to nonsense? how to do that?

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C++ :: Specific Iterator Type - Find Distance By Simple Subtraction

Sep 24, 2014

I have a templated container that defines a forward iterator.

Calling std::distance on these iterators will generate code that will count the number of iterations it takes to get from the first parameter to the second, by repetitively incrementing.

Internally, the iterators can easily find the distance by a simple subtraction.

What I want to do is overload std::distance for these iterators so that it will take advantage of the simple calculation rather than repetitive increments.

The simple solution of course would be to make the iterators random access, but this would require that they support functionality that is not 'logical' for the container. Access to the container only makes logical sense when iterating one item at a time in the forward direction.

Code:
#include <iterator>
template <typename T>
class Container {
public:
class iterator : public std::iterator<std::forward_iterator_tag, T> {

[Code] .....

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C++ :: Unable To Convert Parameter To Struct Type

Nov 3, 2013

I am trying to make a automated menu. It shows there are no syntax errors but when compiled it says cannot convert choice from type into to menuItemType. I am not sure what I did wrong. Here is the code

Code: #include <iostream>
#include <string>
#include <fstream>
using namespace std;
struct menuItemType
{
string menuItem;

[Code]...

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C# :: Why Can't A Constant Field Be Of Non-built-in Struct Type

Dec 9, 2011

Code:

class T
{
enum E { }
struct S { }
interface I { }
delegate void D();
class C { }
}

[code]....

All of the above are possible except the constant field of a type that is a struct. I can see why the non-string reference types would default to the only literal expression they can represent - null - and if I'm not mistaken the default value of a struct is an instance of the struct with all its fields set to their default value, but why is it that a const struct field is not possible? is there a reason why or is it just the way c# was written? oh and by the way, what's the idea of allowing enum types to have a default constructor?

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C++ :: How To READ Pointer Of A Struct Type In File

Nov 23, 2013

This is a c++ Code. I want to read a address to a pointer. When I try to do so it generates an error. I did is >> obj1[0].contentAdress; in main.

struct node3{
node3(){
nextContent = NULL;
for (int i = 0; i<1020; i++)
content[i] = '';

[code]...

no operator found which takes a right-hand operand of type 'node3 *' (or there is no acceptable conversion)

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C++ :: Forward Declaration Incomplete Type Struct?

Feb 13, 2015

I am trying to compile the files below. The PosLin.cpp contains the SurTriAuto and SurTriPosRotAndQ functions below. Before adding SurTriPosRotAndQ, it compiled fine, but when I added SurTriPosRotAndQ, I am getting "invalid use of incomplete type ‘struct PosRotAndQ" error messages

I was thinking I could try moving SurTriAuto and SurTriPosRotAndQ to PosLin.h, but since they return "T*", I'm not sure what to do

I have a "t.h" file

namespace TNS
{
class T
{

[Code]....

when I add "include Pos/PL.h" to geopar.h, I get an error saying v.hpp is missing, where v.hpp is part of a 3rd-party software and it is already in my directory

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C# :: Reference Type When Passing Struct To Parameter?

Jan 24, 2015

Does putting a ref when passing a struct to a parameter work? Say i have this code

struct struct1 {
public int i;
public void show() {
Console.WriteLine(i);

[Code] ....

The output doesn't change. The result is

0
100
500
0

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C++ :: Accessing Private Members Of Same Struct Type

Mar 26, 2013

I've been reading the tutorials on Friendship and Inheritance [URL] ..... but I still don't understand why I can't access members of the same struct type.

bool wordBeginsAt (int pos) {
if (pos == 0)
return true;

///use the 'message' string
Message go;
return isAlphanumeric(go.messageText[pos]) && (!isAlphanumeric(go.messageText[pos-1]));
}

The code above is located in a source file, where the function isAlphanumeric passes a char value, and Message is the struct containing the string I want to access. Below is the declaration of the struct and string located in the corresponding header file.

struct Message{
.
.
.
private:
std::string messageText;
};

My frustration comes when I try to call and assign messageText like the tutorial does to its private members, but I keep getting an error saying I can't access the string because it is a private member. Is there a way to access the string without having to pass it through the function wordBeginsAt?

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C++ :: Create A Class Type Structure Using Struct Instead Of Classes

Apr 16, 2013

I am trying to create a class type structure using struct instead of classes.

Code:
#include <iostream>
#include <stdlib.h>
using namespace std;
struct myclass {
int * array;
int nelements;

[Code] ....

Guess what I am asking is using the pointer in the first code section better or is there another way'. I don't know about making the second code work.

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C++ :: Searching String Within Vector Struct

Nov 3, 2013

New to C++ lambda, got two question in regards of searching for strings within a vector struct.

Minimalistic example:
Code:
struct singleFile {
std::string filename;
};

std::vector<singleFile>myStorage;
myStorage.push_back(singleFile());

[Code] ....

1) why does found always return 0 eventhough the filename exists?

2) I don't know how to pass an actual search string instead of the hardcoded approach as above with filename =="

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C++ :: Syntax To Use vector Within Struct?

Apr 9, 2014

What is the proper syntax to use a vector within a struct? Here's an example of what I want to do:

#include<iostream>
#include<string>
#include<vector>
using namespace std;
struct myStructure {
float number;
vector<string> nameList();

[Code] ....

There must be some way to clear that vector. Why this doesn't work?

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C++ :: Print Values From A Vector Of A Struct?

Apr 5, 2013

I'm trying to print values from a vector of a struct and I don't really know how to do that. Here is a simple code that I have for now to test how to add data to the vector then attempt to print it out.

#include <iostream>
#include <vector>
#include <string>
#include <deque>
#include <fstream>
using namespace std;
struct Employee//employee data

[Code]...

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C++ :: Accessing Pointed-to Value In A Struct Vector Of Pointers?

Apr 30, 2013

I have a vector (structures) in a struct (instances). I make a declaration of this struct called instance. The vector is a 3-layer vector of pointers, like so:

vector < vector < vector<scene::IAnimatedMeshSceneNode*> > > structures; (The type is from Irrlicht 3D). I have 3 nested "for" loops which looks similar to the following:

for (int a = 0; a < instance.structures.size(); a++) { /*note:vector size previously set*/
for (int b = 0; b < instance.structures[a].size(); b++){
for (int c = 0; c < instance.structures[a][b].size(); c++) {

if (1) { //checking value of variable not included in snippet

(instance.structures)[a][b][c] = smgr->addAnimatedMeshSceneNode(fl);
(instance.structures)[a][b][c]->setPosition(renderPos);
}
}
}
}

The problem is in these two lines, I think:

(instance.structures)[a][b][c] = smgr->addAnimatedMeshSceneNode(fl);
(instance.structures)[a][b][c]->setPosition(renderPos);

These are currently referencing the pointers, it seems. The program compiles but crashes at this point. I need them to reference the values of the pointers. Problem is, I don't know where to put the dereference operator (*). Where should it go?

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Visual C++ :: Operator Overload Not Defined Error When Type Accessed Through Const Struct

Oct 17, 2012

I have a basic vector/point class where I've overloaded a bunch of arithmetical operators:

Code:
#pragma once
class point {
public:
point() {
}
point(float p_x, float p_y, float p_z) : x(p_x), y(p_y), z(p_z)

[Code] ...

I can use it fine like

Code:
point p(50,50,50);
point q(50,50,50);
point t = p * q + q;

However when I put this point type into a struct and try to access the members after passing it through by const reference:

Code:
struct sextic {
point a,b,c,d,e,f,g;
};
inline static sextic sexticDifference(const sextic &p_sextic1, c

[Code] ....

This gives me an "operator not defined" error for compilation.

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C++ :: Adding Int Type Into Vector - Runtime Error

Feb 1, 2013

I am adding int type into vector called "vi" several times like this.

std::vector<int> vi;
void addFunc(int *a, int cnt) {
vi.erase(vi.begin(), vi.end());
vi.clear();
for(int i=0; i<cnt; i++)
vi.push_back(a[i]);
}

and I call the addfunc N times every sec.

And sometimes it has runtime error on vi.push_back line.

(called stack says "_CrtIsValidHeapPointer")

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C++ :: Compare String Vector Against Enumerated Type?

Jun 26, 2014

How do I compare a string vector against an enumerated type? My code so far is:

void convertToLastFirst(vector<string>&names){
enum NameFormat{FIRST, LAST};
for (size_t i = 0; i < names.size(); i ++){
if (names[i] FIRST){
names[i] = LAST;
}
}
}

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C++ :: Changing Class Type Of A Vector Element?

Aug 16, 2014

I am programming a 2-D platformer video game. The stages are composed of an array (really a vector) of 16x16 px^2 tiles. I have defined a base class "Tile" and several derived classes, e.g., "Ramp", "Door", etc., which have their own attributes. The idea is that upon entering a room, the program will load all of the necessary tile data for that room into a vector. So, I have a vector that looks like: vector <Tile*> room_tiles, and resize it based on the total number of tiles in the room: room_tiles.resize(Tile_Count). I then want to read in certain info from the data file containing all of the tile information for that room. For example, if the data file says Tile 5 should be a ramp, I want to change the 5th element of the room_tiles vector to the derived ramp class. This is really where I'm having trouble. I've worked with vectors of base and derived classes before, but those were always of indeterminate size and I always used something like: (Vector).push_back(new DerivedClass()) to specify the derived class of that element. The problem is that that method only seems to work if you are appending elements to the end of a vector.

how I can do this?

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C++ ::  How To Print Out Elements Of Vector Of Type Pair

Oct 7, 2014

here is a piece of my code:

while(T--)
{
std::vector<std::pair<int, int> > *dragon;
std::vector<std::pair<int, int> > *villager;

[Code]....

I now wish to print the elements of the vector. How do I do it?

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C++ :: Vector Whose Elements Have Function Pointer Type

Mar 30, 2013

"Write a declaration for a function that takes two int parameters and returns an int, and declare a vector whose elements have this function pointer type."

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C/C++ :: Comparing Input String To Type String Vector

May 29, 2014

I wrote a program that reads a list from a file and stores it in a string type vector. Now, I want the user to input a word so that the program can search the vector to see if that word already exists. I have used every possible way of reading input from the console and storing it in order to compare with the vector but it never results in a match. When I print the input string and the vector string they are exactly the same thing (or at least print to the console as if they were). I've tried using getline; using cin direct to a string var; using cin to a char array and then casting to string using string str(arr); I even added a newline at the end just in case and STILL I cannot get a match.

vector <string> currentSet; //read a list in from a file and has 9 items in it
cin.ignore();
string line;
getline(cin, line);
if(line == vector[0]){//if printed to console line is HEAT and vector[0] is HEAT
cout<<"match"<<endl;
}

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C/C++ :: Sizeof (struct) Returns 6 More Bytes Than Actual Struct Size?

Sep 14, 2014

#include <stdio.h>
#define MAX_USERS 20
struct {
char ID[10];
char Name[40];
int Pos;

[Code] .....

I was attempting something weired with address to move data around when I discovered that the size of the array is not what I expected. I am passing this structure as &Users to a function that declares it as a void *, then I can deal with chunks of data (memmove) and not have to worry about index or things like that. However...sizeof is returning something I do not understand.

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C++ :: How To Get Iterator To The I'th Element

Jun 17, 2013

I'm making my first steps in STL, and I have a few question:

Is there a way to get an iterator to the i'th element in the collection (set or list), instead of just to the end or the begin?

And another question: Let's say I have an iterator, pointing to some element in my collection, and I use erase() (which takes as parameter an iterator that points to the soon-to-be erased element), what happens to that iterator? will it now point to NULL?

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C/C++ :: How To Declare Iterator

Aug 20, 2014

I have this class with template:

template<template<class, class> class ContainerType>
class Movie {
public:
typedef ContainerType<Actor*, std::allocator<Actor*> > Container;

and i have a member func to find actor in movie according to actor id:

const Actor* findActor(int id) const {
typename Container::iterator it;
Actor* p(NULL);
it=actors.begin();
std::for_each(it,actors.end(),(*it)->getId()==id?p=*it:0);
if (p==*actors.end()) return NULL;
return p;
}

I receive error that no match for operator= in it.

How to declare correct iterator ?the type of actors is Container..

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