Visual C++ :: Slider Not Incrementing With Video?

Jun 15, 2013

I am using DirectShow to play/pause/stop a video file. I am having a slider control which increments with the playing video. I have done some calculation to find the exact step to forward or backward the video.

On dragging the slider to any position, video forwards/backwards to the new position, but slider doesn't get increment. Say I drag the slider from 10 to 50, video goes to the new position, but on releasing the capture slider again jumps back to the previous position from where it was dragged.

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Visual C++ :: How To Move Video Forward / Backward When User Drags Slider Bar

Jun 11, 2013

I am working on a project in which I use DirectShow to Play / Pause / Stop the video. I am using slider bar to show the progress of the video. As the video starts playing, the slider bar moves in proportion to the video duration. Now when user moves/drags the slider bar to a new position, I want to forward the video in equivalent proportion.

Say if video duration is 50 seconds and max range of the slider bar is set to 100. slider will 2 steps for 1 second of video progress. Now if user drags the slider to 60 while video is playing, I want to increment/forward the video. if user moves the slider backward, video should move backward.

I have done with the slider moving along with the video and when user drags the slider. How to set the new position of the video, so that the video starts playing from that point.

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Visual C++ :: Getting Slider With Number Displayed Inside Slider?

Oct 23, 2012

I need a slider with number displayed inside the slider. Slider thumb or number should be moved and finally i need to fetch the value where the slider thumb is placed. I had attached the image of slider which i required.

[URL]

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Visual C++ :: Setting Slider Position Programmatically?

Jan 31, 2014

I have a problem to set sliderposition programmatically. This is my try:

//pointer to my slider control:
// On the begining the range ist 1 to 10
// and the position is on 5
// change the range:
pSliderCtrl->SetRange(1, 100); // ok no problems

Now, how to "move" btw. how to redraw the position of the slider thumb programmaticaliy with c++? Need to send some message, if yes what message i need to send to slider control to move (reposition) the slider thumb?

I try with
// first:
::SendMessage(pSlider->m_hWnd, WM_NOTIFY, TRBN_THUMBPOSCHANGING, 0);
// then with:
::SendMessage(pSlider->m_hWnd, WM_NOTIFY, NM_RELEASEDCAPTURE, 0);

but nothing happens?

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Visual C++ :: Slider Not Working Properly In A Dialog MFC?

Jul 3, 2013

I have a slider control on a dialog box. I am playing a video file and slider moves according to the video elapsed. Suppose I have set the slider range to 100. Now till some point say 90, the slider moves to the point wherever I click the mouse. but at the last point in between some range say 90 - 100 (to the end of the slider), if I click the mouse button anywhere, slider jumps to the end.

I am using a TimeLine control where user can add more than 1 video (1, 2, 4, 8, 10 , 50 etc......), If I use only one video, slider moves as per the video progression.....Issue arises when I add more than 1 video and click on the start button, slider starts moving....Now when I drag the slider to any position or I click the mouse button anywhere on the slider control, slider thumb moves to that position and immediately jumps back to some other position. This is the Issue, I am facing.

share some sample code where slider is moving with the video showing the progress of the video.

I want to implement a functionality similar to VLC player. Wherever user clicks the mouse, slider moves to that point.

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Visual C++ :: OnLButtonDown Not Getting Called On Slider Control In MFC?

Jun 20, 2013

I am using a slider control on a dialog box. I have handled OnLButtonDown for Slider control. But I wonder its not getting called whenever I click on the slider thumb, instead it gets called when I click anywhere on the dialog.

I want to handle OnLButtonDown when I click on the slider thumb.

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Visual C++ :: How To Bring Slider To The Position User Clicked The Mouse

Jun 11, 2013

I have a dialog control where I am using a slider control. I have handled the notification messages sent by the slider control. When user clicks on the slider, the slider moves in steps. I want to bring the slider directly to the position where user has clicked the mouse. The slider thumb should directly move to the clicked position instead of in steps.

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Visual C++ :: ActiveX For Video Server

Jan 13, 2015

I would like to know in which way is the best to make ActiveX control for video. ActiveX control will need at least show picture and be able to go back in past, change resulation of picture and similar. How complex it is to do something like that? Is MFC best way to make it? Is there somewhere similar code?

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Visual C++ :: Can Only Make Video With 255 Frames

May 4, 2015

I have code (found long time ago, ~2001) to make videos from OpenGL rendering in my view class. In my OnDraw() function I call the function SaveAsAvi(). This works as intended until I have 255 frames in the movie I am trying to make. After that, Windows Media Player claims it cannot play the file. VirtualDub claims the avi contains Palette Changes and shows the correct number of frames (>255) but all frames past 255 are the same and equal to the last frame.

Memory overflow? Need to free m_pixels sometime somewhere?

Code:
void C***View::SaveAsAvi() {
C***Doc* pDoc = GetDocument();
if (pDoc->m_avi_status == -1)// initialize AVI stuff {
KillTimer(1);
// allocate space for the pixel info

[Code] ....

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Visual C++ :: How To Implement HD Video Recording Using DirectShow

Jun 19, 2013

I am using DirectShow to Play / Pause / Stop and Capture Video files. But Capturing and playing of video files is simple. I want to Implement HD Video recording in my project.

how to Implement HD Video Capturing using DirectShow.?

Or Apart from DirectShow, is there any other method to Implement HD Video recording in MFC.

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Visual C++ :: Video Player - Set Of RGB Frames To Be Displayed At 25 FPS

Nov 19, 2013

I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?

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Visual C++ :: Playing Video Using Windows Media Player From A Buffer?

Oct 25, 2013

I am developing a VC++ application with windows media player component. play video from a video buffer data which i have?

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Visual C++ :: How To Capture HD Video (no Noise / Interference) Using DirectX / DirectShow

Nov 21, 2012

I am working on a project in which we capture a video using DirectShow samples. I want to know whether it is possible to capture a video with No noise, No interference etc. in other words, we want to capture High Quality (HD) video using DirectShow.

Is there any sample defined in DirectShow using which we can capture HD video.

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Visual C++ :: Open Large Files - Save Video As Long As Users Have Space In Hard Disk

Jan 15, 2013

Opening large files in c++. In my application, i am trying to save video as long as users have space in harddisk. What I am trying to do is when user is recording video i am trying to append the video data in to the file. The problem is that every time file size reach over 2GB my software crashes.

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C++ :: Viewing Slider Value WINDOWS?

Apr 21, 2014

I have my dialog set upand I am trying to view a slider controls value. This is not to do with .NET framework it is the old controls.

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C++ :: Structs And Incrementing Output

Apr 3, 2013

How would I be able to have this display the rest of the households without having to have 13 separate cout lines(one for each household)? In other words, how can I set it up to increment the output?

#include <iostream>
#include <iomanip>
#include <string>
using namespace std;

struct Household {
int idNumber;
int income;

[Code] ....

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C/C++ :: Incrementing Float Numbers

Sep 25, 2014

I need to make a program in which the output must be like:

I=0 J=1
I=0 J=2
I=0 J=3
I=0.2 J=1.2
I=0.2 J=2.2
I=0.2 J=3.2
.....
I=2 J=?
I=2 J=?
I=2 J=?

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C/C++ :: Incrementing Hex Key Unsigned Char Array

Nov 16, 2014

i wish to generate all possible key combinations ranging:

HEX: "0F FF FF FF FF FF FF FF" TO HEX: FF FF FF FF FF FF FF FF

i also test each key after incrementing by 1, for test i want the key to be a an unsigned char[8]

key start rang and end range can be initialize/declare in any format.

Problem is if :

unsigned char key[] = {0x0F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF};

then i can not increment this key by +1 , though if i initialize this key in decimal as:

unsigned long long key = 1152921504606846975;

then i can increment the key in for loop by key++ but then i cant convert it back into unsigned char array

i want to achieve something like this :

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
unsigned char key[] = {0x0F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF};
int main()
{

[code]...

In my programer i also have function that test each key but key has to be unsigned char...

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C :: Incrementing Number - Variable Count Stays On 1

Mar 3, 2013

I am forking 3 times in a loop like this but the variable "count" does not increment, it stays on '1' and therefore this is an infinite loop, and this simple thing dont make sense to me.

I have checked so that the pointer address is the correct one every loop.

Code:
void increase(int* x) {
*x += 1;
}
main() {
int pid, i, number = 0;

[Code] .....

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C++ :: Incrementing / Counting Objects In Linked List Of Same Name

May 18, 2014

Main
#include <iostream>
#include "item.h"
#include "inventory.h"
#include <stdlib.h>
#include <string.h>
#pragma GCC diagnostic ignored "-Wwrite-strings"

[code]....

what I would want to happen is is have my item increment in size/count instead of a new object. How would you handle this algorithmically.

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C++ :: Pointer Incrementing Using Dynamic Memory Allocation?

Feb 13, 2013

I am using a pair of pthreads that call a pair of functions for ping-pong dma data transfer that are used in a loop for data transfer from an acquisition board. For a large # of waveforms, I ultimately run out of PC memory and the program stops. At the end of each function I use the delete[] command to clear memory for reuse, but the pointer appears to advance by the array size used for the transfer until the location exceeds the 2 GB I have for memory. I can see this happening using the Task Manager performance button time plot and window of total memory used continuing to increase to the limit. The culprit for one of the functions (2nd) is:

unsigned char* dataBuffer2 = (unsigned char *) (pci_buffer2.UserAddr);

where pci_buffer1 and 2 have been set up and allocated in main. I also had the following line in each function process:

double* Rin = new double[length];

and it used up memory twice as fast. When I transferred the last line to an area just prior to main and used a constant 1024 for length, the program ran twice as far before exceeding system memory, so it appears that both lines were forcing new memory assignments and moving the pointers accordingly. In addition to using the delete[] command to free memory unsucessfuly at the end of each function procedure, I ended up closing the memory at the end of each procedure, then reallocating it again with the idea that the pointer would be set back to the original value, but it still seems to icrement along. So, neither approach appears to allow reuse of the memory because the pointer continues to march along. Using Visual C++ 6.0 to compile.

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C++ :: Incrementing Values In Vector Based On Variable Input

Mar 24, 2014

I'm trying to increment the values in a vector, not the vector size, based on variable input. Basically I have a vector of size 10, and all of its values are initialized at zero. The program counts the frequency of numbers 0-9 in a four digit user input. This is what I have (I want it to work so badly but the compiler says that I'm using a pointer to a function used in arithmetic):

for (int i=0; i < num_slots; ++i) {
++guess_frequency[guess[i]];
}

I just want to know if you can increment values within a vector:

E.g.
change
0 0 0 0 0 0 0 0 0 0
to
1 0 0 0 2 0 0 1 0 0

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C/C++ :: Incrementing Letters Per Line And Restarting Code Every 10 Lines

Jul 16, 2014

This is a command line lotto program. My first problem is trying to increment letters per line of the array. So for example, if the user types: ./mega_million 10

The output would be something like:

Mega Million
________________Mega
A 17 30 32 33 38 30
B 14 21 23 45 52 16
C 03 08 17 42 44 30
D 01 11 27 35 45 29
E 07 12 16 32 46 06
F 17 39 50 52 53 44
G 13 32 49 52 53 39
H 16 41 53 54 55 11
I 14 45 46 53 54 28
J 36 37 42 53 55 39

Here's the code I have written so far:

int main(int argc, char *argv[]) {
void rowLetters(char);
void generator(int[]);
void bubble_sort(int[],int);
string to_s(int);
string pad_zero(int);

[Code] ....

The second problem is splitting the output.. displaying 10 lines each ticket. So for example, if the user types: ./mega_million 12

The output would be something like:
Mega Million
________________Mega
A 17 30 32 33 38 30
B 14 21 23 45 52 16
C 03 08 17 42 44 30
D 01 11 27 35 45 29
E 07 12 16 32 46 06
F 17 39 50 52 53 44
G 13 32 49 52 53 39
H 16 41 53 54 55 11
I 14 45 46 53 54 28
J 36 37 42 53 55 39

Mega Million
________________Mega
A 12 13 25 31 39 30
B 03 13 20 45 55 36

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C++ :: Possible To Put Video In Game Using Allegro 5

Apr 5, 2014

is is possible to put a video in your c++ game using allegro 5?before starting the game................

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C++ :: Reading MPEG Video File

Oct 28, 2013

I have been working with video files and my task is open a video file, get it copied into another file and then changing into binary format. after getting few bits inverted, changing back it into ascii formats. Original video contains normal and extended ascii codes. Unfortunately, i got stuck at first step, whole video file is not being copied. i have written a piece of code that copies the whole word/ any text file but the video file is not fully copied as just 5KB out of 119,659 KB are copied.

Code: #include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[]) {
FILE *fp1,*fp2;
char c;
fp1 = fopen( "sample.mpg", "r") ;
fp2 = fopen("result.txt","w");

[Code] ....

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C++ :: Video Game - How To Set Up Save System

May 20, 2013

I would like to create a video game. It would be text based. How could I set up a save system? Also, how would I load it?

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