C++ :: Possible To Put Video In Game Using Allegro 5

Apr 5, 2014

is is possible to put a video in your c++ game using allegro 5?before starting the game................

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C++ :: Allegro Shooter Game Error

Jan 19, 2014

I started making a shooter game where enemies appear randomly and you have to shoot them. Everything works fine except sometimes whenever a bullet hits an enemy an error comes up that says "Expression: vector subscript out of range". It doesn't happen every time there is a collision, which confuses me. Here is the collision of the bullets with enemies.

for (unsigned int i = 0; i < bullets.size(); i++) {
if (bullets[i].type == 1) {
for (unsigned int j = 0; j < enemies.size(); j++) {
float distance = sqrt(pow(bullets[i].x - enemies[j].x, 2) + pow(bullets[i].y - enemies[j].y, 2));
if (distance < bullets[i].radius + enemies[j].radius) {
bullets.erase(bullets.begin() + i);
enemies.erase(enemies.begin() + j);
} } }

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C++ :: Video Game - How To Set Up Save System

May 20, 2013

I would like to create a video game. It would be text based. How could I set up a save system? Also, how would I load it?

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C++ :: Quiz Game - Playing Video In One Round?

Apr 9, 2014

I am making a game of quiz and i want to play a small clip in one of the rounds, but i dont know how to do it in c++ ....

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C++ :: Video Game - Accessing Objects In Another Class?

Dec 3, 2014

I am working on a video game that is based on a tutorial I found online and I ran into an issue associated with accessing an object's method inside another class object's function without making the object global which seems bad.

Here is basically how the tutorial set things up in the game: The game has a base class called GameObject then there are other child classes that inherit from this class. The GameObject class has all the basic information an object would have that needs rendered on the screen (x/y position, size of bitmap, bitmap, whether or not it is collidable, etc).

One of the child classes SpaceShip, which is the player so it has attributes and methods associated with managing # of lives and points scored.

There are other child classes of GameObjects in the game that need to take life and add points from the SpaceShip object if they collide with the spaceship or other objects.

In the collision handling routine I basically call a function "void Collided(int objectID)" when a game object collides with another. Within the Collided() routine, there is logic that executes code or other functions based on the objectID it collided with. Some of the collisions require taking life from the spaceship or adding points. The way this was accomplished in the tutorial was with function pointers (see Bullet class constructor and collided method for example). Is this really the best way to handle this sort of thing? It seems like there has to be a simpler way than to keep referencing function pointers in any new class I want to add to the game. I realized this when I went to add a method for the spaceship to fire bullets rather than inside my game class.

My Project Source found here: [URL] .....

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C++ :: Video Game Programming - How To Display Graphics And Set Properties

Jun 10, 2013

How would you create a video game in c++? I'm not sure really how to display the graphics and set properties and do all that stuff. I don't have money to buy a book about so how do you?

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C++ :: Video Game - Compare 3 Players Score And Output Highest

Oct 21, 2013

I was tasked with creating a program that asks for the scores of three gamers then takes these scores and outputs the highest. I THINK I have the other parts down but I don't know how to get the program to compare the scores and output the highest without having to write a long list of commands comparing playerone to playertwo, then player one to playerthree, then player two to playerone, etc.

#include <iostream>
using namespace std;
int main () {
int playerOne, playerTwo, playerThree;
cout << "Please enter score for Player One: ";
cin >> playerOne;

[Code] .....

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C++ :: Allegro Sprite Is Not Showing Up In Right Spot

Jun 8, 2013

So I have a small game I'm making using OOP principles, I know it's a little bit of overkill but it's just for educational purposes. I have a sprite character that can be moved around with no problems, but I made a sword for him as a separate sprite that doesn't follow him. The sword sprite is supposed to cover his arm and his body as it swings, but it just stays in the upper left corner.

I messed around with the initialization of the sword in the main.cpp and I changed in sword.cpp and sword.h and it still is showing up in the same place. I even looked at the GetX() and GetY() statements I made and they seemed to work fine and when I debugged it, the variable values showed up correctly, but the sword doesn't move.

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C++ :: How To Define New Color That Is Randomly Generated In Allegro

Feb 5, 2014

How do i define a new color that is randomly generated in allegro.

I have this code here in the header file.

Code:

//FILE : circledefs.h
//PURP : Define some constants for circle & background
#ifndef CIRCLEDEFS_H
#define CIRCLEDEFS_H
#define NUMCIRCLES 3
//The frames per second for the timer
#define FPS 60

[Code]...

And what i want to do here is learn how to create a random number gen. Now a few questions if you don't mind telling me is.

1 - can I create 3 random generators in this header file? Or do I have to do this in main.

2 - If I do have to do this in main can I still create this defined RANDOM as a color.

3 - I am sooooo new to this all i know is cin and cout code for C++, so will i need to know more about pointers to do this.

4 - for fun how hard would it be to make a game in allegro that uses music to define how the enemy moves and attacks. (yes that would be the final project.

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C++ :: Game Design Practice For Accessing Container Of Game Objects

Dec 21, 2014

I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.

The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.

How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?

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C++ :: Program For Calculating Total Price Of Game Station And Game

Sep 13, 2014

I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.

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C++ :: Reading MPEG Video File

Oct 28, 2013

I have been working with video files and my task is open a video file, get it copied into another file and then changing into binary format. after getting few bits inverted, changing back it into ascii formats. Original video contains normal and extended ascii codes. Unfortunately, i got stuck at first step, whole video file is not being copied. i have written a piece of code that copies the whole word/ any text file but the video file is not fully copied as just 5KB out of 119,659 KB are copied.

Code: #include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[]) {
FILE *fp1,*fp2;
char c;
fp1 = fopen( "sample.mpg", "r") ;
fp2 = fopen("result.txt","w");

[Code] ....

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C++ :: How To Get The Current Video Mode In Console

Apr 2, 2014

I've been wondering if there's a function or procedure used to know the current video mode. An example of how this was done in Pascal:

function VideoMode : integer;
begin
if (lastmode = BW40) or (lastmode = BW80)
VideoMode := 40
else
VideoMode := 80;
end;

I've been told "conio.h" has a lastmode function, but it doesn't seem to be supported in Dev-C++ and Visual Studio C++. Is there a Windows function to know the number of columns in the current video mode?

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C# :: Stream Video From LAN Server Onto Client PC?

Oct 9, 2014

I have loads of movies on DVD and they are all on my media server, but the media server doesn't actually allow streaming to be done, the movies are just stored in a folder on the desktop.

My goal would be able to host all my movies on my LAN server, then build an application to run on a windows based PC at home, not over the Internet just over LAN. For example, say the server I have at home had all the movies in a folder on the desktop, then when I start the client on another PC or laptop in my house, I could view all the movies, choose which one and then stream it to that client PC. I am using C#.NET WPF visual studio.

Maybe I could use something like VLC player to play the movies but I would want to build an client application to view the movies and search for them on the server where the movies are stored. Also I know there are other media streaming programs out there but I want to develop my own one for my uses.

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C/C++ :: Access Video Memory Of Console?

May 1, 2014

I'm currently stuck whit a problem. I would like to access video memory of the console(Yes, only the black box) in C. I know how to do it in turbo pascal :

Var
video:array[0..4000] of char absolute $B800:0000;

But i don't know the numbers in C. I've searched for the numbers of the memory in C but i can't find it.

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C/C++ :: Convert Video To Audio File?

Jan 23, 2014

I making a application which convert video to audio in MFC. i want make it without using FFMPEG . How can it possible.

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Visual C++ :: Slider Not Incrementing With Video?

Jun 15, 2013

I am using DirectShow to play/pause/stop a video file. I am having a slider control which increments with the playing video. I have done some calculation to find the exact step to forward or backward the video.

On dragging the slider to any position, video forwards/backwards to the new position, but slider doesn't get increment. Say I drag the slider from 10 to 50, video goes to the new position, but on releasing the capture slider again jumps back to the previous position from where it was dragged.

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Visual C++ :: ActiveX For Video Server

Jan 13, 2015

I would like to know in which way is the best to make ActiveX control for video. ActiveX control will need at least show picture and be able to go back in past, change resulation of picture and similar. How complex it is to do something like that? Is MFC best way to make it? Is there somewhere similar code?

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Visual C++ :: Can Only Make Video With 255 Frames

May 4, 2015

I have code (found long time ago, ~2001) to make videos from OpenGL rendering in my view class. In my OnDraw() function I call the function SaveAsAvi(). This works as intended until I have 255 frames in the movie I am trying to make. After that, Windows Media Player claims it cannot play the file. VirtualDub claims the avi contains Palette Changes and shows the correct number of frames (>255) but all frames past 255 are the same and equal to the last frame.

Memory overflow? Need to free m_pixels sometime somewhere?

Code:
void C***View::SaveAsAvi() {
C***Doc* pDoc = GetDocument();
if (pDoc->m_avi_status == -1)// initialize AVI stuff {
KillTimer(1);
// allocate space for the pixel info

[Code] ....

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C# :: How To Share Video File Between Multiple PC Over Internet

Jul 2, 2014

Basically i'm willing to create an application which could share Video,Mp3 Over the internet to my friends.

For suppose I'm hosting file on my PC, and i want to share "D" Drive to my friends but they aren't connected to my network locally. i want to share movies over the internet using a host and client application in c#.net.

the purpose of this application is very clear that that i want to share movies over the internet and they have to be able to watch movies on their PCs Except running my PC remotely.

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C# :: Playing Video Without Windows Media Player?

Mar 26, 2014

I try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.

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C/C++ :: Code To Open Binary / Raw Video File

Oct 9, 2013

I am working on H.264 encoder. How to open a binary file using c, i have tried and have got zero errors but end result its not opening....

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C++ :: FFMPEG - Dynamic Change Of Bit Rate For Video

Apr 11, 2012

I use ffmpeg codes in my C++ app and would like to control the bit_rate parameter for VIDEO there. I tried to change its value in work (via ost->st->codec->bit_rate = 150000), but ffmpeg did not wish to change it.

I tried to make re-init of the codec:

Code:
....
ost->st->codec->bit_rate = 150000;
AVCodecContext* newContext = avcodec_alloc_context3(ost->enc);
avcodec_copy_context(newContext, ost->st->codec);
avcodec_close(ost->st->codec);
av_free(ost->st->codec);
ost->st->codec = newContext;
avcodec_open2(ost->st->codec, ost->enc, &ost->opts);

the program hanged after that codes.

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Visual C++ :: How To Implement HD Video Recording Using DirectShow

Jun 19, 2013

I am using DirectShow to Play / Pause / Stop and Capture Video files. But Capturing and playing of video files is simple. I want to Implement HD Video recording in my project.

how to Implement HD Video Capturing using DirectShow.?

Or Apart from DirectShow, is there any other method to Implement HD Video recording in MFC.

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Visual C++ :: Video Player - Set Of RGB Frames To Be Displayed At 25 FPS

Nov 19, 2013

I have a code which is a set of rgb frames to be displayed at 25 fps to make it look like a video. While I createWindow invalidate and update it based on a timer, the video plays fine, but the buttons of Play, Pause etc hangs during the time video is playing.?

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C++ :: How To Get A Video Recording As Input From Webcam To One Of Program Functions

Mar 25, 2014

I want to write a program that is going to turn on my webcam and then display whatever the webcam is pointing at on the app. But I am more interested in knowing how I can get a video recording as input from the webcam to one of the program functions, because I suppose that is what should happen.

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