C++ :: Video Game Programming - How To Display Graphics And Set Properties

Jun 10, 2013

How would you create a video game in c++? I'm not sure really how to display the graphics and set properties and do all that stuff. I don't have money to buy a book about so how do you?

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C++ :: 3D Graphics Programming Using SDL - Draw A Cube?

Apr 24, 2014

Ive been experimenting with 3d graphics by using SDL only and lines to draw 3d shapes (no OpenGL or extension libraries, just pure math),

Ive used this page mainly to guide me on perspective projection but i have no luck [URL] ....

Ive been trying to draw a cube, but instead it gives me a mirrored dual triangular pyramids

This code here rotates the object as seen from the equations in this link: [URL] ....

double aX, aY, aZ;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
aX = model->quadArr[i].pointArr[j].x;
aY = model->quadArr[i].pointArr[j].y;
aZ = model->quadArr[i].pointArr[j].z;

[Code] .....

generally, i project it onto a 2d plane using: [URL] .....

double dx, dy, dz, dX, dY, dZ;
int bx, by, bX, bY;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {

[Code] .....

I understand that my code is very messy and unoptimized, but im just concentrating on getting the core concepts to work with my code

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C++ :: Make Animations / Graphics For Game

May 27, 2014

Lets say that I try and make a BASIC game with c++, how do I make the animations/graphics for the game (i.e the characters ) Do I need a specific complier/ide (I am using visual studio)

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C++ :: Possible To Put Video In Game Using Allegro 5

Apr 5, 2014

is is possible to put a video in your c++ game using allegro 5?before starting the game................

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C/C++ :: Racing Game With Graphics - Adding Color To Enemy Car

Oct 11, 2013

I am trying to make a racing game in c/c++ using graphics. My problem as of now is that i cant get color in the enemy car when i add color it flickers

How do i remove the flickering

Here is the game which i have made till now.

#include<iostream.h>
#include<conio.h>
#include<graphics.h>
#include<dos.h>
#include<process.h>
#include<stdlib.h>
void enemycar(int x, int y) {
setcolor(15);

[Code] ....

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C++ :: Video Game - How To Set Up Save System

May 20, 2013

I would like to create a video game. It would be text based. How could I set up a save system? Also, how would I load it?

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C++ :: Quiz Game - Playing Video In One Round?

Apr 9, 2014

I am making a game of quiz and i want to play a small clip in one of the rounds, but i dont know how to do it in c++ ....

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C++ :: Video Game - Accessing Objects In Another Class?

Dec 3, 2014

I am working on a video game that is based on a tutorial I found online and I ran into an issue associated with accessing an object's method inside another class object's function without making the object global which seems bad.

Here is basically how the tutorial set things up in the game: The game has a base class called GameObject then there are other child classes that inherit from this class. The GameObject class has all the basic information an object would have that needs rendered on the screen (x/y position, size of bitmap, bitmap, whether or not it is collidable, etc).

One of the child classes SpaceShip, which is the player so it has attributes and methods associated with managing # of lives and points scored.

There are other child classes of GameObjects in the game that need to take life and add points from the SpaceShip object if they collide with the spaceship or other objects.

In the collision handling routine I basically call a function "void Collided(int objectID)" when a game object collides with another. Within the Collided() routine, there is logic that executes code or other functions based on the objectID it collided with. Some of the collisions require taking life from the spaceship or adding points. The way this was accomplished in the tutorial was with function pointers (see Bullet class constructor and collided method for example). Is this really the best way to handle this sort of thing? It seems like there has to be a simpler way than to keep referencing function pointers in any new class I want to add to the game. I realized this when I went to add a method for the spaceship to fire bullets rather than inside my game class.

My Project Source found here: [URL] .....

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C++ ::  Programming A Random Number Game

Nov 21, 2013

This is the code i have so far

#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;

/* function main begins program execution */
int main() {

[Code] .....

I have gotten the conditions to execute properly but will end the program after doing a case instead of asking to play again and loop. Also how would i output the number of wins and losses?

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C++ :: Video Game - Compare 3 Players Score And Output Highest

Oct 21, 2013

I was tasked with creating a program that asks for the scores of three gamers then takes these scores and outputs the highest. I THINK I have the other parts down but I don't know how to get the program to compare the scores and output the highest without having to write a long list of commands comparing playerone to playertwo, then player one to playerthree, then player two to playerone, etc.

#include <iostream>
using namespace std;
int main () {
int playerOne, playerTwo, playerThree;
cout << "Please enter score for Player One: ";
cin >> playerOne;

[Code] .....

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C++ :: Network Programming - Multiplayer Online Game

Oct 1, 2014

How to use c++ to program network for a multiplayer online game or how would i go about this?

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C/C++ :: Object Oriented Programming - How To Display Student With Given Attributes

Oct 27, 2013

Here is my code ... How to display student with given attributes ...

class student {
      private:
              int roll_no ;
              char name[30];
              char phone_no[15];
     
[Code] ....

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Visual C++ :: Make Transition From Console Programming To GUI Programming?

Nov 30, 2013

my a book or website where I can make a transition from console programming to GUI programming. I'm totally confused about this. I know how to program in console and can make a whole program based on console. I also know the OPP programming, but it's clear that nobody uses console programming anymore.

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C++ :: Tile Based Game Display

Apr 10, 2013

I have been writing a fairly simple turn based rpg game in c++ and at the moment it has a 2d integer array for the map, which I can display using periods for the blank areas and letters for the various people in the game, and I am trying to figure out how to upgrade to a tile based display.

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C++ :: 2-dim Array Display Output For Matching Game

Apr 10, 2014

I am creating a matching game, using US States and a 2-dim array.

As you can see, when the below code runs, some of the grid tiles appear offset, and when selected by pressing spacebar, do not appear.

Here is the .h file:

#include "stdafx.h"
#include <iostream>
#include <cstdlib>

[Code]....

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C++ :: How To Access File Properties

Jun 29, 2014

Is it possible to access file properties from c++ program? For example, user could drag file to program and then it displays a detailed information about file like date modified, size, type and etc..

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C# :: Getting Properties From Different Classes / Objects

Feb 26, 2015

I have startes making a game where there is 3 ships that cross the screen verticaly, and the point is to shoot them down. So far I have actually managed to do this. I have also managed to add gamescore to the ships. But here is my problem, I cant find a way to combine the score from all three ships in to one score. I have all three ships in different classes, is that wrong? When I try to combine the scores, ship score1 cant see the other scores.

Do I need to somehow have all the ships in one class. Or are there a way to read the scores from three classes, and adding them up in to one in a new class?

One of the errors I get is "the name 'score1' does not exist in the current context.

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C# :: Passing Properties Between Forms

Nov 2, 2014

I've been attempting to design a multiform WFA in Visual Studio 2010, but I'm so rusty with the language it's hard to remember how to do a lot of things, especially when it comes to visual programming, which my class only partially covered. I've never made a multiform application before, and my problem essentially boils down to how to pass data between forms.

My application is a simple item list and order form, sort of mimicking what you might see on a site like Amazon or eBay. My first form contains a drop down list and 'checkout' button. The dropdown list has been populated with an object collection, each object holding the product's name and price.

public partial class Form1 : Form
{
//Item class for dropdown menu
public class Item {
public string Name;
public decimal Price;
public string itemName

[Code] ....

When the 'checkout' button on form 1 is clicked, I want the Price and Name properties of the selected droplist item to appear in a pair of text boxes on form 2 for the purpose of lowering the user's cognitive load (if they can see what they've selected, it's one less thing to remember).

I've seen plenty of tutorials on how to send a textbox Text property between forms, but none for how to do this. As I said, I'm rusty with the language, and I'm pretty sure there's a better way to set up my combobox items, but I can't remember how to set it up.

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C# :: Use Of Auto-implemented Properties?

Jan 28, 2014

Code using auto-implemented property:

public class MyClass {
public int age { get; set; }
}
static void Main(string[] args) {
MyClass testing = new MyClass();
testing.age = 44;
Console.WriteLine(testing.age);
}

output: 44

Code using regular variable declaration:

public class MyClass {
public int age;
}
static void Main(string[] args) {
MyClass testing = new MyClass();
testing.age = 44;
Console.WriteLine(testing.age);
}

output: 44

Why use the auto-implemented property when you can just as equally use the second code block to achieve the same thing?

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C/C++ :: Adding Properties To A Class?

Jun 29, 2014

I had written a "DLL" in VB.NET a year or two ago to read and set MP3 tags. I want to write this exact same library in C++ so I can convert it in my droid project, and to get a hands on introduction to C++. So far this attempt has been a total mind melt!

I am finally wrapping my head around .cpp and .h files so there is light at the end of this tunnel. Here is my problem now:

I wrote the VB project with properties for each tag in the MP3 file, then I could get and set them - easy stuff.

When I try this in C++ I get compile error: a property can only appear within the definition of a managed type. I can usually stumble through Google searches and figure out this type of stuff on my own, but this one is stumping me -- I think I am missing some fundamental stuff here.

My code:

// MP3Tags.h
#pragma once;
#include <string>
using namespace std;
using namespace System::IO;

[Code]....

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C# :: Custom Control Properties?

Sep 23, 2014

I have been trying to make a custom control(list box with more features). I know how to setup custom properties, but how do I make it so that the property can be edited in a separate window ?

I think I figured out how to show the form itself, and I don't know how to make the [...] button like :

There's not much Custom Control tutorials out there, and that's really the problem here.

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C# :: Pass Values Between Forms Using Get And Set Properties?

Jan 15, 2015

Well I know how to pass values between forms using get and set properties. But the problem with it is everytime I want to pass values from form2 to form1 it doesn't appear. To make it appear I have to type form1.Show(); which open form1 a second time and then show the value. Is there any way I could make it appear without using form1.Show();?

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C/C++ :: How To Change CMD Window Size (No Properties)

Oct 23, 2014

Is there any way to resize the cmd window?

Kinda like in properties, where you choose the height and width of the window, but in actual code. So everybody who open my program see the same window.

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C# :: Accessing GUI Properties From Application Object

Aug 20, 2014

I'm trying to get my head around threading and gui applications for fun, and I've ran into a problem I'm not too sure how to google it correctly or I don't understand the answers given. Basically I'm trying to access GUI item properties (add to a listview). I've been on stackoverflow alot, and I've noticed that accessing these properties is quite difficult. At least, I'm not really understanding how it is supposed to be done.

The following line gives me a null value.

frm.lstChat.Items.Add(newList);

From what I understand I need to access my form object instead of creating a new object window... but I'm not sure how to reference the initial form application.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Net.Sockets;
using System.IO;
using System.Threading;
namespace ModBot {

[Code] ....

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C++ :: Quicker Way To Configure Project Properties For Library?

Mar 4, 2013

I have to edit 4-5 lines in the debug, and then 5 lines in release for each of my little project's properties.

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C++ :: Design Own Container With Properties Of Both Vector And List

Dec 14, 2014

How can I write my own container which has properties of both vector and list.

E.g. I can access elements directly using [] operator like vector and behave like list in terms of memory (means we don't have to shift elements if we want to insert in between like list)....

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