C/C++ :: Racing Game With Graphics - Adding Color To Enemy Car

Oct 11, 2013

I am trying to make a racing game in c/c++ using graphics. My problem as of now is that i cant get color in the enemy car when i add color it flickers

How do i remove the flickering

Here is the game which i have made till now.

#include<iostream.h>
#include<conio.h>
#include<graphics.h>
#include<dos.h>
#include<process.h>
#include<stdlib.h>
void enemycar(int x, int y) {
setcolor(15);

[Code] ....

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C/C++ :: Change Background Color After Pressing A Key (Graphics)

Aug 5, 2013

Here is my code:

#include <graphics.h> 
#include <stdio.h>
#include <conio.h>  
int main()  {
    int gdriver = DETECT, gmode, errorcode,i;
initgraph(&gdriver, &gmode, "c:cgi");
errorcode = graphresult();

[Code] ....

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Sep 2, 2014

I am making a text based rpg for school and im having troubles with it. Ineed to add an inventory into my game and im not to sure as to where or how.. this is what i got for player

#ifndef PLAYER_H
#define PLAYER_H
//console Util.h includes <iostream> , <string> and <window.h> and defines
//the NOMINMAX macro. As a result of including ConsoleUtil.h, PLayer will
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[Code] ...

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Mar 28, 2015

I am trying to make a very simple text based game and I want the players to be able to name their characters. Thus, I am trying to have the game ask "how many players will be playing:" and then taking that number (X) and create a place to store that information. I'm trying to get the game to ask, "What is the name of Player1?" Then once the user enters the name it would ask "What is the name of Player2" and that cycle would continue until PlayerX has entered their name. Is what I am doing close?

Here are the errors:

error C2143: syntax error : missing ';' before 'string'(ln 29 col 1)
Error2error C2678: binary '<<' : no operator found which takes a left-hand operand of type 'std::basic_istream<char,std::char_traits<char>>' (or there is no acceptable conversion) (ln 30 col 1)

int NumberOfPlayers;
if (Response1 == "Yes") {
cout << "
How many players will be joining us on our adventure: ";

[Code].....

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But this color doesn't display in the list when I start to type {StaticResource ...}

This is the code where I'm trying to reference the color, see Stroke="{StaticResource GlobalTextColor}". GlobalTextColor doesn't actually come up in the list so won't work.

<Style x:Key="InputButton" TargetType="Button">
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[Code].....

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Dec 21, 2014

I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.

The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.

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Mar 20, 2013

I am trying to produce a image using GD graphics library. I can succesfully display my image, however I cant display this image along with a printf function too?

Code:
#include <stdio.h>
#include <gd.h>
int display_picture()
{
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[Code] ....

The picture displays but not hello.

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Apr 24, 2014

Ive been experimenting with 3d graphics by using SDL only and lines to draw 3d shapes (no OpenGL or extension libraries, just pure math),

Ive used this page mainly to guide me on perspective projection but i have no luck [URL] ....

Ive been trying to draw a cube, but instead it gives me a mirrored dual triangular pyramids

This code here rotates the object as seen from the equations in this link: [URL] ....

double aX, aY, aZ;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
aX = model->quadArr[i].pointArr[j].x;
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[Code] .....

generally, i project it onto a 2d plane using: [URL] .....

double dx, dy, dz, dX, dY, dZ;
int bx, by, bX, bY;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {

[Code] .....

I understand that my code is very messy and unoptimized, but im just concentrating on getting the core concepts to work with my code

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Aug 26, 2013

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1. Screen: Press any key to continue
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Jan 20, 2013

I'm trying to find the errors in my emulation of VGA VRAM concerning graphics modes.

(I'm testing it by doing plotting of all colors from x=0 to x=xsize-1 (where the color is relative, so 0=0 and xsize-1=maxcolor (in the case of 16 colors it's 15, etc.)))

VRAM Graphics management:

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[Code] .....

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I have a college project which is a car racing game using C++ and the old-school graphics library BGI. After I draw the map and placed the objects(Car,obstacles,road's borders etc..)I added Sleep(); function to the function named Obstacles(); but the problem is, I can't move the car with the right&left arrows.a

Another problem,If I added a cleardevice(); command all objects disappears only the obstacles function keeps working. the Code is here:

char c;
do{
c = (char)getch();
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x = x - 10, x1 = x1 - 10;
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[code].....

note: this is not the whole code, it's only a small portion of it, not a debugging question only need a hint how to fix it.

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What i'm trying to do is load an image from my database create some graphics to it. probably just some lines and marks and save it back to my database. here's so far what I got.
 
for creating graphics:  
 } private void pictureBox3_MouseDown(object sender, MouseEventArgs e) {
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[Code] ....

but the saving part doesnt work :( I think it only saves the image loaded to the picturebox but not the graphics created to it. how to merge it? i've tried to google it and found some sort of same cases but fails to make it work, something like converting it to bitmap.

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In this project I need to develop few functions to work with graphics card. I work in minix and this is pretty rubbish.

I'm having an hard time to read a pixel map, or atleast to print it on my main function.

I have a read_xpm function, which is given, therefore, working.

Code:
char *read_xpm(char *map[], int *wd, int *ht)

Then I have a pixmap.h file which gives some examples of pixmap images that I can use as example:

Code:
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"32 13 4",
". 0",
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"o 14",
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[Code] ....

The doubt is. I have a test_xpm function and I need to call this char array but this is so many pointers that I can't even figure out where I'm pointed to (?)

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