C++ :: Create A GUI With Open Graphics Libraries

Aug 26, 2013

I'm trying to create a GUI with Open graphics Libraries.I have made a basic GUI that exits the program or shows the instructions if a option/Polygon is marked (A bigger one is behind them)But what I'm trying to do now is the following:

0. Start the direct access on the desktop
1. Screen: Press any key to continue
2. Select one option
2.1 Option one: Go to the circuit selection menu
2.1 Option two: View the instructions (Cleared)
2.1 Option three: Exit the game (Cleared)
3. Select a circuit
4. Go to the car selection menu
5. Select a car and start the race
6. Pause menu if Spacebar has been pressed

From the pause menu:

6.1. Go to the main menu
6.2. Restart the race
6.3. Exit

I know that it is OpenGL, but what i'm looking for is C++.How I could do that? What I have cleared is with IF but I'm looking for better alternatives.

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C Sharp :: Open Image In Paint Mode After That How To Apply Graphics

Aug 21, 2012

How to open a image in paint mode after that how to apply graphics to that opened image in paint mode.I am attached a image i want to draw a center line in that image..

Attached Images point1.jpg (12.9 KB)

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C++ :: How To Create Pros And Cons Of Shared Libraries

Aug 18, 2014

I want to know:

1. Pros and cons of shared libraries
2. How to create them(any tutorial link or book will be good)
3. Compare static libraries to dynamic ones

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C++ :: Create A Small Radio That Allows To Retrieve Audio From URL - External Libraries?

Apr 10, 2014

I've finished my series of tutorials and built a investment calculator with QT, now that's finished and I wanted to create a small radio that allows to retrieve audio from an URL. I wanted to use Juce but I'm clueless about it, I know how to program but I've never touched external libraries?

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C++ :: Fail To Open / Create A File?

Dec 5, 2014

When I write the Ctor as follows, I get an Error: Invalid Sharing Flag 0 (That happens when file exists or does not exist)

File::File(const string& file)
{
m_file.open(file, std::ios::out, std::ios::app);
}

When I write the Ctor as foolows, I manage to open / create a file.

File::File(const string& file)
{
m_file.open(file);
}

What is wrong with option #1?

note that m_file is a data member of type ofstream

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C# :: How To Create A Window Where User Can Open A File

Dec 15, 2014

I am using

string text = System.IO.File.ReadAllText(@"C:datainput.txt");

to open a file and save it content to "text"

How can I instead create new window where user will select the .txt file he wants to read like many applications do

This is a WPF application

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C/C++ :: Open Directory And For Each File In It Create A Thread

Dec 20, 2014

I'm trying to write a program that opens a directory and for each file in directory,it creates a thread. Inside of the thread,it reads the numbers in file.(one number in one line)And then calculates the average of these numbers. I write something like this;

void *calculate(FILE *piece){
int a,k=0,s=0,ort;
while(!feof(ayri)) {
a=fgetc(ayri);
s=s+a;

[Code] ....

When I run the programme,i get lots of errors like 'segmentation error' and some stuff about pthread_create. And I don't think the 'calculate' function is right.I don't know the right way to read numbers line by line.

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C/C++ :: How To Create A Txt File - Read / Write And Open For More Information

Jan 25, 2015

How do i create a text file read and write in it but every time i reopen the program i must not override the data in the text file .

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C/C++ :: Pass Path In File Handling To Create Or Open A File?

Jul 14, 2012

I have a folder "pics" in g: drive. There I want to create some text.txt file. Thus, the final path is "g:pics ext.txt".

How can I do that?

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C++ :: Adding External Libraries?

Feb 5, 2013

I'd like to use the Big Integer Library [URL], but I have issues to use it. I'm using Xcode as compiler and I don't know how to include the library in my project files. When I drag all the files in the project directory and write the statement #include <BigInteger.hh> on the top of the declaration of the main function, even whiteout any other code, I get lots of build error on the .hh and .cc file.

how to include the library on my project.

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C++ :: How To Get Boost Libraries To Work With QT IDE

Mar 5, 2013

I have an issue getting boost libraries to work with QT IDE. Here are relevant lines from my .pro file...

INCLUDEPATH += c:/users/bob/desktop/boost_1_53_0/
LIBS += -LC:c:/users/bob/desktop/boost_1_53_0/stage/lib64

After adding #include <boost/filesystem.hpp> I get error...

C:UsersobDesktopqtpuntitled5mainwindow.cpp:3: error: C1083: Cannot open include file: 'boost/filesystem.hpp': No such file or directory

The IDE does not highlight the line. The error only appears on compilation.

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Visual C++ :: How To Add Boost Libraries

Oct 1, 2013

i have written an algorithm in VC++ 2010 express edition. i have used the following header files

#include<iostream>
#include<string>
#include<sstream>
#include<ctime>
#include<cassert>
#include<fstream>
#include<vector>

[Code]...

the algorithm worked fine in vc 2010 express edition....

the following header files are not working in vc5

#include<regex>
#include<tuple>
#include<numeric>
#include<unordered_set>
#include "clip.h"

Looks like some of hte boost libraries have to added with vc5.. If any one knows how to add boost libraries with vc5.

showing lot of errors in vc5... not able to run the algorithm in vc5. Our company has only vc5.... the algorithm has to be implemented in vc 2010....

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C++ :: How To Exchange Big Structures Across Libraries

Nov 6, 2014

I have written library in c++ for c++ application. Here, data exchange between library and client through structure. This structure has 20 members ( strings, integers, reals, pointers).

In some flows, library needs few members should get filled in the structure. for ex, application filled 3 integers information and passed to structure. But, in memory, whole structure is occupied.

I think, If library provides functions for every combination, then it would end up with lot of functions. I want to avoid that.

How to optimize data exchange between client and library? ( number of members may be filled sometimes 1, 2, 3, .. 20)

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C :: Date Math Using Standard Libraries?

Dec 22, 2013

Is there any way to do date math using standard C libraries? I looked around in the time.h but didn't see what I needed.

What I need to do is be able to add a certain number of minutes to a date and have it give the current date/time. For example, add 15918765 minutes to 01/01/1980 00:00 and have it tell me 04/07/2010 4:45PM. I really don't want to write this myself or go platform-specific.

Does this exist somewhere or am I SOL?

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C++ :: GCC - How To Fully Ignore Warnings From Libraries

Dec 30, 2013

I know I can use -isystem path to mark a path as containing system headers which shouldn't be included when generating warnings, and this works, but it doesn't work when the warnings are generated by instantiating templates from the library in my source code. Is there any way to ignore these template-instantiation-generated warnings too?

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C++ :: How To Make Special Purpose Libraries

Apr 30, 2014

There are many libraries in C++, but how are they made?

For example: SDL, SFML, Open CV, STK

There are no special functions in C++ from which we can create such libraries, If I wanted to create a library that processes sound signals, how would I do that? How can I access the mic, speakers and process the signals.

Open CV processes videos but which functions does it use?

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C/C++ :: How To Write A Own Library And Hide Other Used Libraries

Aug 1, 2014

I want to write a small game library that uses GLFW.

So I have for example a window class that uses GLFW functions.

To do that my window class must include the GLFW header files.But I don't want, that if I use my library later and I include my window class, that all GLFW functions are included, too.

How I can prevent this and hide GLFW from users of this library completely, so they theoretical don't notice that this library use GLFW ?

And a second question, is it possible, if I export my game library statically that the GLFW lib files are hidden in my own lib files, so that I have finally only one lib file that is needed to use my library ?

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C++ :: Installing And Using Libraries (And Including Dependencies With Binaries)

Mar 4, 2013

I've worked a lot in Java and Perl and now I'm learning C++ and working on a simple e-reader (let's not get into why I'm not just using Kindle or other existing ones). This is for me and a number of friends.

At first my project will be on OS X, then Windows and Linux, and I hope to eventually use it on Android and iOS. I know that the last two will require separate GUIs, but I'm hoping the rest of the code will port easily.

Here's the problem:

I'm using Poppler to read and display PDF files. I started installing it on my iMac and it needs FontConfig, which is turning out to be a difficult install. I would not want to walk others through this or make them have to install Poppler and FontConfig (and any other libraries I find both need).

I thought I could just compile my final binaries using "-static" but I've been reading about how some libraries can't be statically linked or compiled.

Also, since I want to eventually port this to 4 other OSes (and apparently Poppler can work on those target OSes), I don't want to do something now or depend on something that will make it hard or impossible to port to other OSes later.

With that in mind, here are my questions:

1) Why is it some libraries cannot be compiled statically? How do I know if I'm dealing with one of those libraries?

2) Am I right that I could compile this program statically, and the resulting binary would include code from Poppler and FontConfig and other libraries would be included in the resulting executable binary?

3) What do I need to watch for so I can tell if using a particular library will be a problem when I need to port my program to a new OS? (Assuming, of course, that searching shows that library will compile or has been ported to that OS.)

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C++ :: Compiling Static Version Of Boost Libraries?

Mar 6, 2013

I have been trying to compile a static version of the boost libraries, however when I try to launch the program it says fatal error LNK1104: cannot open file 'libboost_serialization-vc100-mt-s-1_53.lib'

I have checked in the boost/stage/lib folder and that file is not there. I compiled boost with b2 link=static yet the file still isn't there.

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C/C++ :: Adding File To The List Of Link Libraries

Jul 28, 2014

I tried to add a .a file to the list of link libraries, but when I build, I'm confronted with the following;

ld.exe||<the path>: Permission denied

I'm an admin on this machine - What?

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C :: Program That Implements Audio Effect / Process Without Using External Libraries

Aug 1, 2013

The brief is to write a program that implements a musically-interesting or musically-useful audio effect/process in C without external libraries other than those prescribed (PortMedia/PortMIDI/PortSMF/PortAudio, Libsndfile).

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C/C++ :: Node Insertion Into Boost Libraries - PTree Not Working In MSVC

Dec 24, 2014

I'm currently working on a Microsoft (unmanaged) C++ project which utilizes Boost C++ libraries. It's been quite a while since I've done C++ and I have no previous experience using the Boost libraries.

We are using Boost 1.55 and MSVC 2013. We used CMake to generate the Visual Studio solutions and projects based on the original project layout.

We've successfully built and tested on other environments. In the MSVC - Windows environment, we've run into issues using Boost's Property Tree support. Specifically, the issue seem to center around trying to put properties into PTNodes.

Consider the following code snippet:

void XXX:: SomeFunction() {
PTnode ptNode;
ptNode(Mapper::KEY_INPUT, Tracer::SOME_VALUE);
ptNode(Mapper::KEY_OUTPUT)(Tracer::SOME_OTHER_VALUE, Tracer::ADDITIONAL_VALUE);
SetResults(ptNode);

[Code] ....

This work around seems insert the nodes successfully into the tree.

We are able to verify by finding the inserted items in ::SetResult().

Why this might be failing in VisualStudio C++?

Is this an issue of compiler flags?

precompiler definitions?

Linker options??

Memory mode/model??

Are there some basic behaviour differences in MSVC C++ and other C++ environments which we are unaware of?

I've tried to identify all instances of the node insert pattern and use the work around. But, we really need to find out what the issue is (as there could be other manifestations).

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C++ :: 3D Graphics With Quaternion Data

Jul 7, 2014

So I've got a sensor (contains a gyroscope, accelerometer, and magnetometer) that outputs quaternion data. I'm looking to take that data and use it to display the rotation of my sensor in the form of some object on the screen. I've seen instances where programs use a cube, but I'm hoping to figure out a way to have a little more control over what the object I'm rendering is.

how to get started? Are there any software packages that might be able to accomplish this?

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C++ ::  SFML - How To Put Graphics Into Program

Oct 18, 2013

I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?

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C++ :: How To Make A Cursor Without Using Graphics

Nov 27, 2014

I'm new to c++ So I have a project to make. I need to make a cursor like an arrow that will move when inputs are given. e.g if input is given 500 spaces UP it will move up and so on. it should rotate as well like 45 degrees and so on. how to make this arrow WITHOUT USING GRAPHICS.

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C++ :: How To Write Graphics Pipeline

Nov 25, 2014

I have been learning Direct3D for a while now (DX11), and I ran into a bit of a dead end. I have Frank Luna's book on D3D programming, but I feel like I could find a better tutorial out there. I am at the point of writing the vertex shader (the first one he goes over)

Currently, I am using .fx files to write the shaders. Is that right?

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