C++ :: Installing And Using Libraries (And Including Dependencies With Binaries)

Mar 4, 2013

I've worked a lot in Java and Perl and now I'm learning C++ and working on a simple e-reader (let's not get into why I'm not just using Kindle or other existing ones). This is for me and a number of friends.

At first my project will be on OS X, then Windows and Linux, and I hope to eventually use it on Android and iOS. I know that the last two will require separate GUIs, but I'm hoping the rest of the code will port easily.

Here's the problem:

I'm using Poppler to read and display PDF files. I started installing it on my iMac and it needs FontConfig, which is turning out to be a difficult install. I would not want to walk others through this or make them have to install Poppler and FontConfig (and any other libraries I find both need).

I thought I could just compile my final binaries using "-static" but I've been reading about how some libraries can't be statically linked or compiled.

Also, since I want to eventually port this to 4 other OSes (and apparently Poppler can work on those target OSes), I don't want to do something now or depend on something that will make it hard or impossible to port to other OSes later.

With that in mind, here are my questions:

1) Why is it some libraries cannot be compiled statically? How do I know if I'm dealing with one of those libraries?

2) Am I right that I could compile this program statically, and the resulting binary would include code from Poppler and FontConfig and other libraries would be included in the resulting executable binary?

3) What do I need to watch for so I can tell if using a particular library will be a problem when I need to port my program to a new OS? (Assuming, of course, that searching shows that library will compile or has been ported to that OS.)

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C/C++ :: Including Main Header File Which Includes The Including Head

Mar 28, 2015

I have a main.h file where I include all the needed things to make my program compile properly, string, vector etc.

And I also have another header file which comntains a class that is used later in the code (globally), I decided to keep it in another file to make it more clear and easier.

I need to include that file in main.h, but I also include main.h from that class header file because it contains some other includes that are required to compile.

Is this a good thing? Or should I keep main.h out of that class header file and include just things required for the class?

I may have complicated it too much, so I'll show an example, what I do now:

// ---- main.h ----
#include <string>
#include <vector>
#include <ctime>
// other includes, these are just examples
#include "MyClass.h" // the separated class header file

[Code] ......

So, from what you can see MyClass.h requires just including the vector, but to avoid repeating myself I include main.h which does that already, but also includes MyClass.h

So, I have two questions:
1. Is it ok to include in that way (including a file that includes the including file)
2. Is it good to include a main header file with all the includes even if I just need one of them, or should I skip including main.h and include just the things my class requires (vector is just an example)

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C++ :: Installing SDL Extensions To CodeBlocks

Aug 30, 2013

how to use SDL just today, installed the standard SDL library on the compiler. But when i got to the point where I needed to install the SDL image extension library I thought I had everything correct but when I tried running a program using it I got errors. The non-extension SDL apps work just fine but when I try using SDL_image functions in my code I get problems, although when I begin typing the function the name shows up and i do not get issues with the .h, I feel its a link issue because I get errors such as:

ld.exe||cannot find -lSDL_image|
ld.exe||cannot find -lSDL_image|
||=== Build finished: 2 errors, 0 warnings (0 minutes, 0 seconds) ===|

I'm confident I have my /includes installed correctly. Also I was unable to find the 1.2 version for the Img extension so i reluctantly went ahead with 2.0 if that is perhaps causing issues.

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C++ :: Fixing Circular Dependencies With Pointers

Dec 18, 2012

I've been making a project that requires different files to have access to objects declared in other files such that circular dependencies are created. I've done some research and discovered that pointers and forward declarations should be able to fix this.

Example:

File 1 declares variable x, must edit x and y

File 2 must edit x and y, declares variable y

I know this isn't the best example, as you could probably declare x and y in the same file, but please suffice it to say that I'm unable to do that in my project.

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C# :: Installing A Windows Service From Application?

Mar 28, 2014

I have a Windows desktop application with 2 projects. The main project, and a simple windows service project. I have written the service and the service installer. I have added code to my main window to start the service, but I can't figure out how to install the service when the application runs for the first time, or is installed. Ideally I would like the service to be installed when the application is installed, I'm just not sure how to do that.

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C# :: Reorder List Depending On Dependencies?

Feb 23, 2015

I have a list of calculated fields, these fields reference other fields in their calculations. I need to create these fields beforehand as they will not exist.

I was wondering what would be the best approach for this Example List

Field1 has Field2 in the calculation
Field2 has Field4 in the calculation
Field3 has Field1 in the calculation
Field4

I'm not sure on how to approach this.

Create list in this order

Field4
Field2
Field1
Field3

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C++ :: Including Outside Functions Into Classes?

Mar 6, 2015

I have a hpp file with a list of inline finctions like this:

Code:
inline int check() {
return 1;
}
inline int check_1() {
return 1;
}

... What I would like to do is to include them into several unrelated classes. How can I do this. Can I just add the hpp inline functions in headers of my class containing files or not. I mean if they are not defined as class functions how can they be called. I don't understan the logic.

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C++ :: Including Cocoa In A Program

May 13, 2013

I am running OS X Lion 10.7.5 and trying to include cocoa.

#include <iostream>
#include <Cocoa/Cocoa.h>
int main(int argc, char** argv) {
std::cout << "Hello, world!" << std::endl;
return 0;
}

When I attempt to compile the above code, I get several thousand errors, mostly "stray ‘@’ in program", coming from the cocoa framework. It compiles and runs correctly if I omit the cocoa include or if I name the file main.mm instead of main.cpp.

I'm pretty sure it's failing because cocoa is written in objective c and I'm reading it as c++ code..how to include an objective c file in a c++ program?

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C/C++ :: Including All Repetitions For One Turn

Feb 22, 2015

I am trying to include all repetitions for just one turn but I keep getting

00.0 but I want (the one in red)
170.3 0 0.3
180.0 17 0.0
190.3 18 0.0
200.3 19 0.3
210.0 20 0.3
220.0 21 0.0
22 0.0

so basically I call a function that represents just one turn of getting a random number, and then when the player decides he wants to get a random number that is at least 17 and wants to repeat this 3x I have to print out this chart that shows the chances of the player rolling the numbers between 17-22 [how many times does he get 0,17,18,19,20,21,22] this is what I have

cout << "your score: " << (' ') << "chances for that score:" << endl;
/* score is the player's total score for the one turn */
int score = 0;
int score0 = 0; // 0

[Code]....

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C++ :: Adding External Libraries?

Feb 5, 2013

I'd like to use the Big Integer Library [URL], but I have issues to use it. I'm using Xcode as compiler and I don't know how to include the library in my project files. When I drag all the files in the project directory and write the statement #include <BigInteger.hh> on the top of the declaration of the main function, even whiteout any other code, I get lots of build error on the .hh and .cc file.

how to include the library on my project.

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C++ :: How To Get Boost Libraries To Work With QT IDE

Mar 5, 2013

I have an issue getting boost libraries to work with QT IDE. Here are relevant lines from my .pro file...

INCLUDEPATH += c:/users/bob/desktop/boost_1_53_0/
LIBS += -LC:c:/users/bob/desktop/boost_1_53_0/stage/lib64

After adding #include <boost/filesystem.hpp> I get error...

C:UsersobDesktopqtpuntitled5mainwindow.cpp:3: error: C1083: Cannot open include file: 'boost/filesystem.hpp': No such file or directory

The IDE does not highlight the line. The error only appears on compilation.

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Visual C++ :: How To Add Boost Libraries

Oct 1, 2013

i have written an algorithm in VC++ 2010 express edition. i have used the following header files

#include<iostream>
#include<string>
#include<sstream>
#include<ctime>
#include<cassert>
#include<fstream>
#include<vector>

[Code]...

the algorithm worked fine in vc 2010 express edition....

the following header files are not working in vc5

#include<regex>
#include<tuple>
#include<numeric>
#include<unordered_set>
#include "clip.h"

Looks like some of hte boost libraries have to added with vc5.. If any one knows how to add boost libraries with vc5.

showing lot of errors in vc5... not able to run the algorithm in vc5. Our company has only vc5.... the algorithm has to be implemented in vc 2010....

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C++ :: How To Exchange Big Structures Across Libraries

Nov 6, 2014

I have written library in c++ for c++ application. Here, data exchange between library and client through structure. This structure has 20 members ( strings, integers, reals, pointers).

In some flows, library needs few members should get filled in the structure. for ex, application filled 3 integers information and passed to structure. But, in memory, whole structure is occupied.

I think, If library provides functions for every combination, then it would end up with lot of functions. I want to avoid that.

How to optimize data exchange between client and library? ( number of members may be filled sometimes 1, 2, 3, .. 20)

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C :: Error Including Undeclared Structure

Aug 11, 2013

I get this error :

stra.c:54:29: error: "PS_index" undeclared (first use in this function)

and the function is

PS_Index = function(PS_index, indexData);

so what i am trying to do is :

first file:

Code:
#include <stdio.h>
#include <stdlib.h>
#include "stra.h"
int main (){
char name[] = "index.pif";
uint32_t i = 0;

[Code] .....

And header file:

Code:
typedef struct StraIndex{
uint32_t s;
uint32_t *i;
uint32_t *t;
}StraIndex; s

So first I would like to create my stra.o so i compile it as :

gcc -c stra.c -o stra.o

and then i get the above error. What would be the proper way to get a global structure inside my object.

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Visual C++ :: Including New Header File

Apr 22, 2013

I have the header (and accompanying lib file) in my project folder, I have it in my solution explorer. And I've tried to add it via C++ Directories.. but that doesn't seem to exist anymore, instead it points to a user property sheet, but where to find or access it ...

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C :: Date Math Using Standard Libraries?

Dec 22, 2013

Is there any way to do date math using standard C libraries? I looked around in the time.h but didn't see what I needed.

What I need to do is be able to add a certain number of minutes to a date and have it give the current date/time. For example, add 15918765 minutes to 01/01/1980 00:00 and have it tell me 04/07/2010 4:45PM. I really don't want to write this myself or go platform-specific.

Does this exist somewhere or am I SOL?

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C++ :: GCC - How To Fully Ignore Warnings From Libraries

Dec 30, 2013

I know I can use -isystem path to mark a path as containing system headers which shouldn't be included when generating warnings, and this works, but it doesn't work when the warnings are generated by instantiating templates from the library in my source code. Is there any way to ignore these template-instantiation-generated warnings too?

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C++ :: Create A GUI With Open Graphics Libraries

Aug 26, 2013

I'm trying to create a GUI with Open graphics Libraries.I have made a basic GUI that exits the program or shows the instructions if a option/Polygon is marked (A bigger one is behind them)But what I'm trying to do now is the following:

0. Start the direct access on the desktop
1. Screen: Press any key to continue
2. Select one option
2.1 Option one: Go to the circuit selection menu
2.1 Option two: View the instructions (Cleared)
2.1 Option three: Exit the game (Cleared)
3. Select a circuit
4. Go to the car selection menu
5. Select a car and start the race
6. Pause menu if Spacebar has been pressed

From the pause menu:

6.1. Go to the main menu
6.2. Restart the race
6.3. Exit

I know that it is OpenGL, but what i'm looking for is C++.How I could do that? What I have cleared is with IF but I'm looking for better alternatives.

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C++ :: How To Make Special Purpose Libraries

Apr 30, 2014

There are many libraries in C++, but how are they made?

For example: SDL, SFML, Open CV, STK

There are no special functions in C++ from which we can create such libraries, If I wanted to create a library that processes sound signals, how would I do that? How can I access the mic, speakers and process the signals.

Open CV processes videos but which functions does it use?

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C/C++ :: How To Write A Own Library And Hide Other Used Libraries

Aug 1, 2014

I want to write a small game library that uses GLFW.

So I have for example a window class that uses GLFW functions.

To do that my window class must include the GLFW header files.But I don't want, that if I use my library later and I include my window class, that all GLFW functions are included, too.

How I can prevent this and hide GLFW from users of this library completely, so they theoretical don't notice that this library use GLFW ?

And a second question, is it possible, if I export my game library statically that the GLFW lib files are hidden in my own lib files, so that I have finally only one lib file that is needed to use my library ?

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C :: Including Source File Twice But With Include Guard

Jun 14, 2014

I have four source files. The main source file includes two other source files. The two other source files both include the fourth source file. In the fourth source file I have an include guard. Will the code from the fourth source file exist in two locations in the compiled code? Is this something that is compiler dependent? An example of this is shown in the code below.

Code:

// filename: main.c
#include "source1.c"
#include "source2.c"

[Code]....

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C++ :: Including Header Files Located In Two Different Directories

Oct 23, 2013

I have these two files:

/project/protocol/guarddog/report.h

/project/protocol/sky/report.h

I have two report.h files located in two different directories. However the contents of them are different. How can I include the report.h file located in guarddog into the report.h file located in sky?

I assume just doing this would be ambiguous:

#include "report.h"

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C# :: Including A String In SQL Query For Excel Spreadsheet

Jan 15, 2015

I am displaying data from an Excel Spreadsheet through an ASP.net web form using C#. I would like to run an SQL query on the data, but am having trouble figuring out how to use a string in my query.

Here is the code I am running in my .aspx.cs file. I am also using a .aspx to display the data in a GridView.

public partial class ExcelAdapter : System.Web.UI.Page {
protected void Page_Load(object sender, EventArgs e) {
String sConnectionString = "Provider=Microsoft.Jet.OLEDB.4.0;" + "Data Source=" + Server.MapPath("ExcelCSTest.xls") + ";" + "Extended Properties="Excel 8.0;HDR=Yes;IMEX=1"";

[Code] ....

Ideally, I would like to add a WHERE clause to my string (string sSQL = "SELECT * FROM [Sheet1$A1:D14]"/> in order to query the current month and display the row of said month from the Excel Spreadsheet.

I have attempted to use a DataAdapter to insert the string into the query, but could not figure out how to conform my code to work with it.

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C++ :: Including Header Files To Source File?

Jul 10, 2013

For example, I have the below files in a project called Calculate :

Source files : Calculate.cpp , Average.cpp (with out main)
Header files : Calculate.h , Average.h

I knew in general, we have to include Average.h to project header file Calculate.h to make it as part of project.

technical difference between adding header file (Average.h) to either project header file (Calculate.h) or project source file (Calculate.cpp) ?

I found no difference in an output. But, there must be technical difference.

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Visual C++ :: Linker Error When Including OpenGL

Aug 23, 2014

I have this code in my project

Code:
// OpenGL1.cpp : main project file.
// #include "stdafx.h"
#include "windows.h"
#include <GL/gl.h>

[Code] ....

and I got this error:
Configuration: Debug Win32 ------
1> OpenGL1.cpp
1>LINK : fatal error LNK1104: cannot open file 'C:Program FilesMicrosoft SDKsWindowsv7.0AIncludegl.obj'

Why it wants the gl.obj and how to make this code working without error?

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C++ :: SIP Parser And Header File Including (using Sofia-sip)

Nov 6, 2012

I am currently developing a small quick'n dirty SIP (Session Initiation Protocol) parser. Its task is to read a file (or command-line argument) with a SIP requst and parse it using the sofia-sip library. It should exit either with "1" on parsing failure or "0" on parsing success.

I have taken the code snipplet from here: [URL] .... resulting in this source code:

Code:
#include <iostream>
#include <stdio.h>
#include <sofia-sip/msg.h>
#include <sofia-sip/msg_parser.h>
#include <sofia-sip/msg_mclass.h>
int main() {
char *msg_data = "...";

[Code] ....

When I try to compile the code using

Code:
g++ -o parser -I/usr/include/sofia-sip-1.12 parser.cpp

I get the following failure:

Code:
parser.cpp:10:45: error: "sip_default_mclass" was not declared in this scope ....

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