I dynamically allocate a new list in the recMergeSort function which should run a constructor but when it get to the functions that use it, I get error C2065: 'otherHead' : undeclared identifier. I have tried setting it to NULL and it didn't work. I even copied the default constructor to a set function and I still get the errors.
Code: template<class Type> void unorderedLinkedList<Type>::recMergeSort(nodeType<Type>* &head) { otherHead = new nodeType<Type>; if (head !=NULL) if (head->link != NULL)
[Code] ....
wonder if I'm sending the correct data type. Here is the heading of the functions that I'm using from the book.
I have a main.h file where I include all the needed things to make my program compile properly, string, vector etc.
And I also have another header file which comntains a class that is used later in the code (globally), I decided to keep it in another file to make it more clear and easier.
I need to include that file in main.h, but I also include main.h from that class header file because it contains some other includes that are required to compile.
Is this a good thing? Or should I keep main.h out of that class header file and include just things required for the class?
I may have complicated it too much, so I'll show an example, what I do now:
// ---- main.h ---- #include <string> #include <vector> #include <ctime> // other includes, these are just examples #include "MyClass.h" // the separated class header file
[Code] ......
So, from what you can see MyClass.h requires just including the vector, but to avoid repeating myself I include main.h which does that already, but also includes MyClass.h
So, I have two questions: 1. Is it ok to include in that way (including a file that includes the including file) 2. Is it good to include a main header file with all the includes even if I just need one of them, or should I skip including main.h and include just the things my class requires (vector is just an example)
I am working on building a set of templated data structures for my own learning and have run in to an error when instantiating my templated linked list. I receive the following error:
error LNK2019: unresolved external symbol "public: __thiscall LinkedList<int>::~LinkedList<int>(void)" (??1?$LinkedList@H@@QAE@XZ) referenced in function _main
--LinkedList.h-- #ifndef LINKEDLIST_H #define LINKEDLIST_H template<class T> class LinkedList {
Program is not finished as I can't get passed read_data
Error: "error C2065: 'fin' : undeclared identifier error C2228: left of '.open' must have class/struct/union type is ''unknown-type''
#include "stdafx.h" #include <iostream> // for streams #include <iomanip> // for setw() #include <fstream> // for files #include <cstdlib> // for exit using namespace std; void read_data(int A[], int size)
I'm trying to create a template binary search tree and I'm getting all these vague errors that I have no clue how to solve. I've narrowed it down to my findMax and findMin functions but i can't figure it out any further than that.
template<class T> class BinarySearchTree{ private: struct BinaryNode{ T data; BinaryNode *left; BinaryNode *right;
[Code] .....
and here is are the errors I'm getting from this header file.
1>------ Build started: Project: Programming Assignment 2, Configuration: Debug Win32 ------ 1> main.cpp : error C2143: syntax error : missing ';' before '*' : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int : error C2065: 'T' : undeclared identifier
Each of my header includes is protected by directives. I think I don't have to include Boolean in my work space because it is already included in the external dependencies section. and the Boolean.h is in the include path.
I am developing a double linked list in C ( development environment ) is QT with mingw32 4.7 gcc / g++ compiler , in the header file I have defined struct as follows :
When compiling I am getting the following error : 'NODE' undeclared (first use in this function)
and
each undeclared identifier is reported only once for each function it appears in
I have also attached the screen shot from the QT IDE
look's like the compiler is not able to pick up the definition of NODE structure , same happens in Netbeans IDE , interesting thing is if change the source file from c to cpp the error goes away .
I have a hpp file with a list of inline finctions like this:
Code: inline int check() { return 1; } inline int check_1() { return 1; }
... What I would like to do is to include them into several unrelated classes. How can I do this. Can I just add the hpp inline functions in headers of my class containing files or not. I mean if they are not defined as class functions how can they be called. I don't understan the logic.
When I attempt to compile the above code, I get several thousand errors, mostly "stray ‘@’ in program", coming from the cocoa framework. It compiles and runs correctly if I omit the cocoa include or if I name the file main.mm instead of main.cpp.
I'm pretty sure it's failing because cocoa is written in objective c and I'm reading it as c++ code..how to include an objective c file in a c++ program?
I am trying to include all repetitions for just one turn but I keep getting
00.0 but I want (the one in red) 170.3 0 0.3 180.0 17 0.0 190.3 18 0.0 200.3 19 0.3 210.0 20 0.3 220.0 21 0.0 22 0.0
so basically I call a function that represents just one turn of getting a random number, and then when the player decides he wants to get a random number that is at least 17 and wants to repeat this 3x I have to print out this chart that shows the chances of the player rolling the numbers between 17-22 [how many times does he get 0,17,18,19,20,21,22] this is what I have
cout << "your score: " << (' ') << "chances for that score:" << endl; /* score is the player's total score for the one turn */ int score = 0; int score0 = 0; // 0
I have the header (and accompanying lib file) in my project folder, I have it in my solution explorer. And I've tried to add it via C++ Directories.. but that doesn't seem to exist anymore, instead it points to a user property sheet, but where to find or access it ...
I've worked a lot in Java and Perl and now I'm learning C++ and working on a simple e-reader (let's not get into why I'm not just using Kindle or other existing ones). This is for me and a number of friends.
At first my project will be on OS X, then Windows and Linux, and I hope to eventually use it on Android and iOS. I know that the last two will require separate GUIs, but I'm hoping the rest of the code will port easily.
Here's the problem:
I'm using Poppler to read and display PDF files. I started installing it on my iMac and it needs FontConfig, which is turning out to be a difficult install. I would not want to walk others through this or make them have to install Poppler and FontConfig (and any other libraries I find both need).
I thought I could just compile my final binaries using "-static" but I've been reading about how some libraries can't be statically linked or compiled.
Also, since I want to eventually port this to 4 other OSes (and apparently Poppler can work on those target OSes), I don't want to do something now or depend on something that will make it hard or impossible to port to other OSes later.
With that in mind, here are my questions:
1) Why is it some libraries cannot be compiled statically? How do I know if I'm dealing with one of those libraries?
2) Am I right that I could compile this program statically, and the resulting binary would include code from Poppler and FontConfig and other libraries would be included in the resulting executable binary?
3) What do I need to watch for so I can tell if using a particular library will be a problem when I need to port my program to a new OS? (Assuming, of course, that searching shows that library will compile or has been ported to that OS.)
I have four source files. The main source file includes two other source files. The two other source files both include the fourth source file. In the fourth source file I have an include guard. Will the code from the fourth source file exist in two locations in the compiled code? Is this something that is compiler dependent? An example of this is shown in the code below.
I have two report.h files located in two different directories. However the contents of them are different. How can I include the report.h file located in guarddog into the report.h file located in sky?
I am displaying data from an Excel Spreadsheet through an ASP.net web form using C#. I would like to run an SQL query on the data, but am having trouble figuring out how to use a string in my query.
Here is the code I am running in my .aspx.cs file. I am also using a .aspx to display the data in a GridView.
Ideally, I would like to add a WHERE clause to my string (string sSQL = "SELECT * FROM [Sheet1$A1:D14]"/> in order to query the current month and display the row of said month from the Excel Spreadsheet.
I have attempted to use a DataAdapter to insert the string into the query, but could not figure out how to conform my code to work with it.