C++ :: Including Header Files Located In Two Different Directories
Oct 23, 2013
I have these two files:
/project/protocol/guarddog/report.h
/project/protocol/sky/report.h
I have two report.h files located in two different directories. However the contents of them are different. How can I include the report.h file located in guarddog into the report.h file located in sky?
I have a main.h file where I include all the needed things to make my program compile properly, string, vector etc.
And I also have another header file which comntains a class that is used later in the code (globally), I decided to keep it in another file to make it more clear and easier.
I need to include that file in main.h, but I also include main.h from that class header file because it contains some other includes that are required to compile.
Is this a good thing? Or should I keep main.h out of that class header file and include just things required for the class?
I may have complicated it too much, so I'll show an example, what I do now:
// ---- main.h ---- #include <string> #include <vector> #include <ctime> // other includes, these are just examples #include "MyClass.h" // the separated class header file
[Code] ......
So, from what you can see MyClass.h requires just including the vector, but to avoid repeating myself I include main.h which does that already, but also includes MyClass.h
So, I have two questions: 1. Is it ok to include in that way (including a file that includes the including file) 2. Is it good to include a main header file with all the includes even if I just need one of them, or should I skip including main.h and include just the things my class requires (vector is just an example)
I have the header (and accompanying lib file) in my project folder, I have it in my solution explorer. And I've tried to add it via C++ Directories.. but that doesn't seem to exist anymore, instead it points to a user property sheet, but where to find or access it ...
I am currently developing a small quick'n dirty SIP (Session Initiation Protocol) parser. Its task is to read a file (or command-line argument) with a SIP requst and parse it using the sofia-sip library. It should exit either with "1" on parsing failure or "0" on parsing success.
I have taken the code snipplet from here: [URL] .... resulting in this source code:
I have defined to classes : Parent and Child. I have some global variables in a header file named as "var.h". These variables are used in both Parent and child Classes. The source code of these classes are written below:
Parent.h ============================================== #ifndef PARENT_H #define PARENT_H #pragma once #include <stdio.h> class Parent {
[Code] ....
After compiling, the compiler returns a fatal error as follows:
1>Parent.obj : error LNK2005: "int counter" (?counter@@3HA) already defined in Child.obj 1>C:Documents and SettingspishiDesktop estDebug est.exe : fatal error LNK1169: one or more multiply defined symbols found
It says the "counter" is defined multiple times....
// Make sure there are no errors hIConnect = InternetConnect(hInternet,"192.168.1.4", 211, "******", "*****", INTERNET_SERVICE_FTP, INTERNET_FLAG_PASSIVE, 0);
I have a piece of code in C with header files included. I run it on Mac OS X Maverick with XCode 4.6.2 installed. GCC is also installed. Note that Command Line Tools in XCode are already installed.
When I compile it, the error I receive says something like this:
add.c:1:19: error: stdio.h: No such file or directory add.c:2:20: error: stdlib.h: No such file or directory add.c:3:20: error: unistd.h: No such file or directory
However when I run it on Ubuntu, it compiles without a problem.What to do?
So I've been making a header file and put variables in their own namespace to avoid conflicts. My question is, do functions in the header file normally go in a namespace too, or should they just be named in a way which makes them unlikely to be accidentally copied?
My teacher talks about header files just having definitions and not declerations. I am writing a program that has a .h file and a related .cpp file along with a main.cpp it would be nice to have the .cpp file associated with the .h file compiled into an object file that would than just be referenced when the .h file is included. Am I making any sense?
I want to use two header files in my program. Here is exactly what I want to do.
-In the first header I have a binary tree and a structure. -In the second file I have another functions that need to use the structure in the first header. -I also want to use a function from the second header in the first. -And finally I want to do actions with both headers in a "main.cpp" file that contains only int main() function.
How to include the headers in each other and in the main.cpp to be able to do the actions above?
I try to include the first header in the second one and the second one in the first header. Then I include both headers in the main.cpp file. But the compiler shows me many errors.
I'm working with CGAL - Computational Geometry Algorithms Library, which is a library of geometry functions declared as several thousand header-only files. When I run a basic program (source code [URL] ) I get this output: [URL]
I have tried switching angle brackets to quotes. I have also started reading up on CMake.
Do I need to walk the dependency tree and add all of those files to my CMakeLists.txt? Or is there a way to tell the compiler to look in subdirectories?
I have some header files with generic functions. And in one of them, I define TRUE and FALSE. Recently I started using another header file and it defined TRUE and FALSE as well. That caused GCC to throw an error, and not compile. In my case I can put #IFNDEF around the values so that if it is already defined they don't get defined again, but is there a better way to handle duplicate names? I assume the case would be the same for duplicated functions, how does that get handled?
I have a problem with making header files in c, i get the code written only in main.c and then i have to create a files with extension .h and extension .c but how to do it.
So say I create a header file which contains a list of structs, and I want to use these structs through out my source and some of my classes... how would I accomplish this?
When I try to do it via #include, I get re-definition errors, due to the nature of #pragma once. If I switch to #ifndef then I lack defenitions in files other than the source.
Is there a way to define things such as structs across multiple files, which doesn't lead to re-definition errors, and doesn't involve manually re-created all the structs for each file?
I'm having with header files, specifically to do with the string data type. The objects work perfectly when I put them inside the .cpp but when I set it to include the exact same code in a .h, I get a string of error messages.
class Topic { private: string NInfo, SInfo, EInfo, WInfo, Name ; bool Quest ;
I'm working on trying to figure out constructors and header files. Can ya'll help me out with this? I'm sure my code looks like a mess as I tried to piece together different solutions I've found. There's also an attempted copy constructor and operator function. Basically my problem is my source file says there is no default constructor for my class type. Here's my header code:
I currently have a running program "game.cpp" that runs a game of tic tack toe. I want to split the working functions into header files so that game.cpp isn't so cluttered. I have created two header files "displayBoard.h" and "gamePlay.h" but they wont compile because the functions are looking for variables that haven't been declared. First, here's the working code.
#include "displayBoard.h" #include <iostream> #include <limits> //This is required to catch invalid user input class ticTacToe //A class to contain all our functions {