C/C++ :: How To Solve Illegal Structure Operation Error In Binary Operator Overloading
Aug 1, 2013#include<iostream.h>
#include<conio.h>
class sum {
int a,b,ans;
public:
void geta() {
cin>>a;
[Code] ....
#include<iostream.h>
#include<conio.h>
class sum {
int a,b,ans;
public:
void geta() {
cin>>a;
[Code] ....
#include<iostream.h>
#include<conio.h>
#include<string.h>
#include<stdio.h>
class complex {
int real,imag;
[Code] .....
#include<iostream.h>
#include<conio.h>
class date {
int dd,yy,day,*incr;
char *mon; //first latter
public:
void setptr(date *m);
[Code] ....
In 83rd line message says: "Illegal Structure operation". But I didn't use any structures! How to correct it?
#include<iostream.h>
#include<conio.h>
#include<math.h>
int prime(int);
int reverse(int) ;
int power(int,int);
int rectangle(int,int);
int square(int);
int circle(int);
void tables(int);
[Code] ....
CODE:
class Secure {
private:
int seconds;
bool isRUNNING;
public:
Secure(int seconds) {
[Code] .....
ERROR:
error C2276: '&' : illegal operation on bound member function expression
I read that due to explicit casting, threads cannot be created within a class. I'm trying to thread a scanning system to relieve stress on my main program/module, rather than having the scanner stunt their performance.
I want to create a program that shows the total of 2 subjects & percentage of student using binary operator overloading with member function in C++.
View 10 Replies View RelatedI have tried to understand the concept of linked lists and I have read the assigned chapter 2 times. My teacher is a little laid back when it comes to teaching! This is only a portion of my program. This function is supposed to add 2 binary numbers 11101+1101 and store the result in the temp list. The answer I get is 10000.I don't think that it is adding the carry.
binary operator+( binary num1, binary num2) {
binary temp;
int carry, sum;
[Code]..
Recently, i successfully overloaded postfix operator to class counter by using Object and Class. Now, i want to overload same postfix operator to Inheritance. I created my code and generated in compiler. But, my compiler signaled me uncommon error(saw first time) and i couldn't generate any idea where my actually mistake is.
Here is my Code which objective is to count the number increasingly or decreasingly as per object created of CountDn class.
Code:
#include <iostream>
using namespace std;
class Counter // base class
{
protected : // NOTE : Not Private
unsigned int count;
[Code] ....
Error :|41|error: no 'operator++(int)' declared for postfix '++', trying prefix operator instead|
|42|error: no 'operator++(int)' declared for postfix '++', trying prefix operator instead|
|42|error: no match for 'operator=' in 'c2 = c1.CountDn::<anonymous>.Counter:perator++()'|
|44|error: no 'operator--(int)' declared for postfix '--', trying prefix operator instead|
I'm trying to implement a vector class in C + +. However when I go to actually run the main, it generates an interrupt operating system.
MAIN.cpp
#include "header.h"
int main() {
// Definisco le istanze delle classi
vettore <int> vet;
vettore <int> vet2;
vettore <int> vet3;
[code].....
I am having a bit of difficulty with implementing an object oriented program that uses both linked lists and operator overloading. The program calls for adding and multiplying polynomials together, with each single polynomial being represented as a node of a linked list (which is further a data member of an object of a class I have defined to implement this program). For example:
polynomial A will be: 3x^4 // 1 node of a linked list
polynomial B will be: 5x^2 // 1 node of a linked list
polynomial C will be blank for the time being. // empty list
Now, I need to use operator overloading so that this following line of code can be implemented:
C = A + B;
C should now be: 3x^4 + 5x^2.
The checklist of which parts of my code that work:
constructor works;
copy constructor works;
destructor works;
operator= works;
print function needs work but i can worry about that later;
operator* work on later
Here is my code:
#include <iostream>
using namespace std;
struct termNode {
int exp; // exponent
int coef; // coefficient
termNode * next;
[Code] ....
For the time being I need to add multiple nodes together (with the result being in descending order). So for example:
polyType a(2,3), b(4,5), c(6,7), d;
d = a + b + c;
d.print(); // should print out 7x^6 + 5x^4 + 3x^2, but it will only print out: 3x^2 + 7x^6
I'm making a number guessing game program and I keep getting the error: C2181: illegal else without matching if.
View 5 Replies View RelatedCode:
#include <iostream.h>
void showMenu();
void showFees (double, int);
void main()
[Code] .....
In this below example:
class Point {
private:
double m_dX, m_dY, m_dZ;
[code].....
In that situation, << does not call the overloaded function, but rather calls the << method defined in the i/o library, which prints a message to the controlling terminal. So once it prints the message to the terminal, it then returns the out instance. Why return the out instance rather than a boolean like true? As you can see from the example, once the message is printed to terminal, out is not used anymore.
I am compiling and every time I get this error on this line ....
#include "r3dPCH.h"
#include "r3d.h"
#include "r3dBackgroundTaskDispatcher.h"
#include "d3dfont.h"
#include "GameCommon.h"
#include "Gameplay_Params.h"
#include "UIHUD_TPSGame.h"
#include "ObjectsCode/AI/AI_Player.h"
[Code] .....
I am working on this assignment...
Code:
#include <iostream>#include <iomanip>
using namespace std;
class Score
{
private:
// Value at which we'll shift digits from million_counter to billion_counter
static const int THRESHOLD = 1000000000;
[Code] ....
It gives the errors:
line 105 error: million_counter was not declared in this scope
line 106 error: normalizeScore was not declared in this scope
line 110 error: million_counter was not declared in this scope
and more of that until
line 170 error: no match for 'operator<<' in 'std:perator<< <std::char_traits<char> >((* & std::cout), ((const char*)"a+b is ")) <<operator+((*c(const Score*) (& a)), (*(const Score*)(& b)))'
I thought that because i declared friend functions, they would be able to access the private variables of the class.
Well... I observed, as a non-professional programmer that "overloading operators" has some strict rules and some conventions... so any operator can differ from another. In order to have a clearest idea, I'd like to ask you to specify, for every operator, the correct (or best) way to overload it.
There are cases where you define &operator and cases where you define operator (without "&"). There are cases where operator are defined as "friend" inside class, and other cases where operator is declared externally.
example: ostream &operator<<
(why it uses & ??)
So can we have a summary for all kind of operators?
I'm trying to overload operator<<, but I get an error saying 'ostream' does not name a type. Am I forgetting to declare something else? ostream& operator<< (ostream& out, Struct &b);I made sure to #include <iostream> too.
View 1 Replies View RelatedI am having a bit of an issue figuring out how to operator overload with chaining. I have this as my operator= function (Its for linked lists)
WORD & WORD::operator=(const WORD & Org){
cout << "
operator= has been called WITH CHAINING
";
character *p = front;
[Code] ....
I want to be able to do X = X = X where X is of class WORD, but it errors when that line is called. And by error, I dont mean a written error, it just compiles, then says 'MSVC has stopped working' on a new pop up.
I want to implement operator overloading for +=, so that the following arethmetic is possible for matrices: matrix += matrix
Here is how I have defined it in matrix.h
#ifndef MATRIX_H
#define MATRIX_H
#include <cassert>
#include <iostream>
#include <iomanip>
using namespace std;
template <class T> class Matrix;
template <class T> Matrix<T> operator+= (const Matrix<T>& m1, const Matrix<T>& m2);
[code].....
How do I implement this correctly?
How to finish these two remaining operator overloading functions
Also, "contents and NumItems are private"
Code:
Bag operator+ (const Bag& b1, const Bag& b2);
//Postcondition: the bag returned is the union of b1 and b2.
ostream& operator<<(ostream&, const Bag&);
//Overloading operator <<
[Code] .....
I have a date class and i overloaded operator >> to accept input in dd/mm/yyyy format. if i enter the wrong date format my program will crash. How do i do exception handling for this? How should i do the try part? and for catch, I'll just catch a date class variable?
Code:
void operator >> (istream &is, clsDate &date) {
string inputDate;
is >> inputDate;
int mm = stringToNumber(inputDate.substr(3,2)); // read 2 characters from character number 3 start
int dd = stringToNumber(inputDate.substr(0,2)); // read 2 characters from character number 0 start
int yy = stringToNumber(inputDate.substr(6,4)); // read 4 characters from character number 6 start
[Code] .....
i have 1 nice write() function:
void write() {
cout <<"";
}
template <typename A, typename ...B>
void write(A argHead, B... argTail) {
cout << argHead;
write(argTail...);
}
these function works. but if i concat literal strings with '+', i must use '(string)'. so i'm trying overload the operator + for concat literal strings, but without sucess:(
string operator + ( char *value1) {
string value2;
value2=(string) value2+value1;
return value2;
}
(these functions are inside of my Console class)
What is the role of friend function in this program? Is it even executed here?
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {} // needed to construct temporaries
[Code] ....
I have a class A, from which three classes Aa Ab and Ac are inherited. In class A I have defined some functions by virtual foo()=0, which I implemented in each subclass. Each class is written in a separated .h and .cpp file.
However, now I think it is possible to overload the operator+ INSIDE each class (including pure virtual in class A), such that something like
int main() {
A *value = new Aa();
A value2 = *value + 1.0f;
}
This should be realizable, because the operator+ is part of the Aa class. Now, I would like to do something like
int main() {
A *value = new Aa();
A value2 = 1.0f + *value;
}
This time, I expect I cannot overwrite the operator+, because it is not part of either class A or class Aa.
1st Question: I have three different classes A, B, and C; and correspondingly overloaded the insertion stream operator(<<) for all three classes. Classes A and B each have objects of class C as private data members. I am seeking a scheme whereby the << operator behaves differently for class C objects when an object of class A is to be printed from when an object of class B is to be printed. In other words, I want to have one << operator function invoked for class C when the object in question is of class A and another << operator function called for class C when the object in question is of class B. Is this realizable?
2nd Question: I have a derived class that uses a search function defined in an 'inaccessible' linked-list base class. By inaccessible, I mean I cannot change the contents of any of the member functions of this base class. The search function has three cout statements that print string literals showing results of the search operation if:
a. list is empty
b. search item is found in the list
c. search item is not found in the list upon searching
I am seeking a scheme whereby, instead of displaying the results of the search operation on the standard output (i.e. screen), a function I write can capture these string literals as input parameters, and process them for a Boolean value return. Is it possible to preclude the printing of the literals on the screen in this manner?
I have a class:
class Foo {
private:
MyType* things[10];
};
While I would like to overload the [] operator for the use as this:
Foo myFoo;
myFoo[0] = myFoo[1];
Right now I am getting ugly:
MyType** operator[](size_t idx) { return &(things[idx]);
//...
*(myFoo[0]) = *(myFoo[1]);
Anything to fix that up a little?