Visual C++ :: Linker Error When Including OpenGL

Aug 23, 2014

I have this code in my project

Code:
// OpenGL1.cpp : main project file.
// #include "stdafx.h"
#include "windows.h"
#include <GL/gl.h>

[Code] ....

and I got this error:
Configuration: Debug Win32 ------
1> OpenGL1.cpp
1>LINK : fatal error LNK1104: cannot open file 'C:Program FilesMicrosoft SDKsWindowsv7.0AIncludegl.obj'

Why it wants the gl.obj and how to make this code working without error?

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Visual C++ :: Reach Top Class Inherits From Goal Class - Linker Error

Dec 10, 2012

Linker error.

First off the error

Code:
Error1error LNK2019: unresolved external symbol "public: __thiscall ReachTop<class Character>::ReachTop<class Character>(class Character *)" (??0?$ReachTop@VCharacter@@@@QAE@PAVCharacter@@@Z) referenced in function "void __cdecl `dynamic initializer for 'gReachTop''(void)" (??__EgReachTop@@YAXXZ)Main.objDecisionTest

Reach Top class inherits from Goal Class

Goal Class

Code:
#ifndef _GOAL_H
#define _GOAL_H
#include "Action.h"
#include <list>
template <class T>
class Goal

[Code] ....

Code to create

Code:
Character* gCharacter = new Character(1, gWorld);
Goal<Character>* gReachTop = new ReachTop<Character>(gCharacter);

I can provide the character class and its inheritance aswell if you like.

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C++ :: Linker Error Netbeans IDE

Mar 14, 2012

I am getting undefined references when compiling a project, however, there in no reference to external library and I am including all source file and header in the project , beside the only reference is to standard C header files. The undefined references error I am getting is for a header file whose source file is already present in the project.

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C++ :: Linker Error In Template Code

Jan 27, 2015

I was working on template and found the linker error while compiling the code.

Below is the code:

Code: //Template1.h: Header file where template define
#ifndef __Template1_H__
#define __Template1__
template <typename T,typename T1> class A
{
T a;
T1 b;
public:
A(T ,T1 ) ;

[code].....

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C :: Error Including Undeclared Structure

Aug 11, 2013

I get this error :

stra.c:54:29: error: "PS_index" undeclared (first use in this function)

and the function is

PS_Index = function(PS_index, indexData);

so what i am trying to do is :

first file:

Code:
#include <stdio.h>
#include <stdlib.h>
#include "stra.h"
int main (){
char name[] = "index.pif";
uint32_t i = 0;

[Code] .....

And header file:

Code:
typedef struct StraIndex{
uint32_t s;
uint32_t *i;
uint32_t *t;
}StraIndex; s

So first I would like to create my stra.o so i compile it as :

gcc -c stra.c -o stra.o

and then i get the above error. What would be the proper way to get a global structure inside my object.

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C/C++ :: Including Main Header File Which Includes The Including Head

Mar 28, 2015

I have a main.h file where I include all the needed things to make my program compile properly, string, vector etc.

And I also have another header file which comntains a class that is used later in the code (globally), I decided to keep it in another file to make it more clear and easier.

I need to include that file in main.h, but I also include main.h from that class header file because it contains some other includes that are required to compile.

Is this a good thing? Or should I keep main.h out of that class header file and include just things required for the class?

I may have complicated it too much, so I'll show an example, what I do now:

// ---- main.h ----
#include <string>
#include <vector>
#include <ctime>
// other includes, these are just examples
#include "MyClass.h" // the separated class header file

[Code] ......

So, from what you can see MyClass.h requires just including the vector, but to avoid repeating myself I include main.h which does that already, but also includes MyClass.h

So, I have two questions:
1. Is it ok to include in that way (including a file that includes the including file)
2. Is it good to include a main header file with all the includes even if I just need one of them, or should I skip including main.h and include just the things my class requires (vector is just an example)

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C/C++ :: How To Remove Linker Error In CPP Programs With A Class

Jun 3, 2014

how to remove the linker error as mentioned above..

i have created a simple program in C++ as given below

#include<iostream.h>
#include<conio.h>
void add(int a,int b);

[Code]....

i saved it with name PIYUSHAN.cpp.after compiling above program, it shows no errors, that means it get compiled successfully. but when I try to run this program it shows Linker error :

Undefined symbol add(int,int) in module PIYUSHAN.CPP
Linker error : Undefined symbol sub(int,int) in module PIYUSHAN.CPP
Linker error : Undefined symbol mul(int,int) in module PIYUSHAN.CPP
Linker error : Undefined symbol div(int,int) in module PIYUSHAN.CPP

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C++ :: Defining Global Variable - Linker Error

Jun 18, 2012

If I DEFINE a global variable in two source files which belong to the same project, then there is a linker error "multiply defined symbols". But if I DEFINE a global variable in two source files which belong to the different projects, then it compiles fine. Why?

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C++ :: Linker Error / Inlining Methods Inside Header File

Aug 11, 2012

We have a midi.cpp which includes midi_synth.h.

this h file declares a class and this class inlines a open method.

Now the linker doesn't recognize this open method when called by another method inside midi.cpp.

What would I do?

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C/C++ :: Linker Error Unable To Open File Classes In TurboC 7 By Akki

Apr 5, 2014

#include <graphics.h>
#include <stdio.h>
#include <conio.h>
#include <math.h>  
void main() {  
    int gd = DETECT, gm = DETECT, s, dx, dy, m, x1, y1, x2, y2;
    float xi, yi, x, y;  

[Code] ....

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C++ :: Visual Studio Linker

Jan 4, 2013

I wrote a routine in one C++ file and I decided to break it up into some smaller more manageable C++ files. When I copied the variables out of the first one and into the new smaller file (same solution), everything compiles fine but I get a ton of linker errors saying the variables have already been defined in another (the previous) file. Using Visual Studio 2008.

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Visual C++ :: Including New Header File

Apr 22, 2013

I have the header (and accompanying lib file) in my project folder, I have it in my solution explorer. And I've tried to add it via C++ Directories.. but that doesn't seem to exist anymore, instead it points to a user property sheet, but where to find or access it ...

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Visual C++ :: Command Line Arguments To The Linker?

Sep 15, 2012

Code:

/** Add a feature to a (mutable) LV2 feature array. */
static inline void
suil_add_feature(LV2_Feature*** features,
unsigned* n,
const char* uri,
void* data) {
for (unsigned i = 0; i < *n && (*features)[i]; ++i) {
if (!strcmp((*features)[i]->URI, uri)) {

[Code] ....

suil_add_feature is used to add features to an existing array of pointers to type LV2_Feature. Initially, the array gets searched to see if the feature already exists. If it doesn't, the existing array gets increased by one element which then gets initialized to the new LV2_Feature value. Resizing is done using realloc()

I'm having a problem when I build a Debug version. The first 5 times I call suil_add_feature() realloc() ends up calling _realloc_dbg() (in dbgheap.c) and everything works fine. But on the sixth call, realloc() calls _realloc_base() (in realloc.c) which brings everything crashing down. I assume that _realloc_base() is intended for the normal (non-debug heap). So this particular app is somehow linking to both the debug and non-debug runtime modules.

If I was building using the VS IDE I could probably figure this out - but although my compiler is MSVC, my build environment is waf, which I'm a bit unfamiliar with. I'm guessing I need to add some lines to my waf script to let it know that it shuld ignore the non-debug runtime libraries when building a Debug version.

Can I achieve this by adding /NODEFAULTLIB to the linker options or is it more complicated than that?

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C++ :: Compiler / Linker Differences In Visual Studio Conversion?

Mar 18, 2014

I have a project that is essentially a hot pot of C/asm (naked functions etc). The code gets injected into another EXE. It works fine when compiled in Visual C++ 6 but when compiled in Visual Studio 2008 it compiles fine but falls over in use.

Are there certain settings I need to look out for? I have optimization disabled and as far as I can tell the command line options for compiler/linker are the same (given the differences).

I have opened both builds in IDA and the 2008 build has more import and offset jumps are in different places.

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C++ :: Function In One Src File Called From Code In Different Src File - Linker Error

Mar 27, 2015

I have a function in one src file called from code in a different src file.

In ig_cfunc.cpp

Code:
#include "ig_tools.h"
int x2_count = 0.0;
float rel_branch_degree_tmp = 0.0;
string type;
vector<int> is_disp_type;

[Code] ....

I am getting a linker error,

Code:
ig_cfunc.cpp:1609: error: `calc_rel_branch_degree' undeclared (first use this function)

I have deleted all of the objects and recompiled to make sure that everything is in sync. I can't see what the issue is here and I'm not sure what to do next. This code actually worked until I changed the name of the function, so the types are all correct and such. This is the format I use for all external functions ....

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Visual C++ :: OpenGL - 2D Movement With Respond To Keypress

Mar 4, 2014

I'm trying to implement keyboard controls to move a sphere(Player) with respond to keypress. Currently, when I press any key my character will move to the right by 0.1. How can I move my character with w(up),a(left),s(down),d(right) in their respective directions using respond to keypress?

Code:
class Player {
private:
double x, y;
public:
Player(double a, double b){x=a;y=b;}
void respondtokeypress(char a)

[Code] ....

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Visual C++ :: How To Send A Number To OPENGL Class From Main Dlg

May 14, 2014

I want to send a number to my OPENGL class from my main dlg. Im using a updated edit control.

here is my open gl code that will draw what I want

Code:

void COpenGLControl::oglDrawScene()
{char side[32];
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glBegin(GL_LINE_LOOP);
for(int i = 0; i < 256; i++) {
glColor3f(1.0f,0.0f,0.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);

[Code]...

I want to update the glVertex3f values when I enter numbers into edit controls on my main dialog

how can I send messages from my main dialog to the opengl class that I created?

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C++ :: Including Outside Functions Into Classes?

Mar 6, 2015

I have a hpp file with a list of inline finctions like this:

Code:
inline int check() {
return 1;
}
inline int check_1() {
return 1;
}

... What I would like to do is to include them into several unrelated classes. How can I do this. Can I just add the hpp inline functions in headers of my class containing files or not. I mean if they are not defined as class functions how can they be called. I don't understan the logic.

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C++ :: Including Cocoa In A Program

May 13, 2013

I am running OS X Lion 10.7.5 and trying to include cocoa.

#include <iostream>
#include <Cocoa/Cocoa.h>
int main(int argc, char** argv) {
std::cout << "Hello, world!" << std::endl;
return 0;
}

When I attempt to compile the above code, I get several thousand errors, mostly "stray ‘@’ in program", coming from the cocoa framework. It compiles and runs correctly if I omit the cocoa include or if I name the file main.mm instead of main.cpp.

I'm pretty sure it's failing because cocoa is written in objective c and I'm reading it as c++ code..how to include an objective c file in a c++ program?

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C/C++ :: Including All Repetitions For One Turn

Feb 22, 2015

I am trying to include all repetitions for just one turn but I keep getting

00.0 but I want (the one in red)
170.3 0 0.3
180.0 17 0.0
190.3 18 0.0
200.3 19 0.3
210.0 20 0.3
220.0 21 0.0
22 0.0

so basically I call a function that represents just one turn of getting a random number, and then when the player decides he wants to get a random number that is at least 17 and wants to repeat this 3x I have to print out this chart that shows the chances of the player rolling the numbers between 17-22 [how many times does he get 0,17,18,19,20,21,22] this is what I have

cout << "your score: " << (' ') << "chances for that score:" << endl;
/* score is the player's total score for the one turn */
int score = 0;
int score0 = 0; // 0

[Code]....

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C++ :: Mathematical Library - OOP Linker Errors?

Apr 21, 2014

I've just started coding a "Mathematics" library for my own, just to practice some OOP concepts, but sadly I didn't get too far with it before the first errors appeared. That is, I created a Matrix.H and Matrix.CPP file (separate class) in a "Linear Algebra" folder.

However, when I run the code I get the following (linker?) error:

#include <iostream>
#include "Matrix.h"
using namespace std;
int main() {
Matrix<int> A(7,5);
int row[] = {5, 10, 9, 11, -5};

[Code] ....

I am using Visual Studio 2012 (stating this in case it could be related to the reason for which I get the error).

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C++ :: Installing And Using Libraries (And Including Dependencies With Binaries)

Mar 4, 2013

I've worked a lot in Java and Perl and now I'm learning C++ and working on a simple e-reader (let's not get into why I'm not just using Kindle or other existing ones). This is for me and a number of friends.

At first my project will be on OS X, then Windows and Linux, and I hope to eventually use it on Android and iOS. I know that the last two will require separate GUIs, but I'm hoping the rest of the code will port easily.

Here's the problem:

I'm using Poppler to read and display PDF files. I started installing it on my iMac and it needs FontConfig, which is turning out to be a difficult install. I would not want to walk others through this or make them have to install Poppler and FontConfig (and any other libraries I find both need).

I thought I could just compile my final binaries using "-static" but I've been reading about how some libraries can't be statically linked or compiled.

Also, since I want to eventually port this to 4 other OSes (and apparently Poppler can work on those target OSes), I don't want to do something now or depend on something that will make it hard or impossible to port to other OSes later.

With that in mind, here are my questions:

1) Why is it some libraries cannot be compiled statically? How do I know if I'm dealing with one of those libraries?

2) Am I right that I could compile this program statically, and the resulting binary would include code from Poppler and FontConfig and other libraries would be included in the resulting executable binary?

3) What do I need to watch for so I can tell if using a particular library will be a problem when I need to port my program to a new OS? (Assuming, of course, that searching shows that library will compile or has been ported to that OS.)

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C :: Including Source File Twice But With Include Guard

Jun 14, 2014

I have four source files. The main source file includes two other source files. The two other source files both include the fourth source file. In the fourth source file I have an include guard. Will the code from the fourth source file exist in two locations in the compiled code? Is this something that is compiler dependent? An example of this is shown in the code below.

Code:

// filename: main.c
#include "source1.c"
#include "source2.c"

[Code]....

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C++ :: Including Header Files Located In Two Different Directories

Oct 23, 2013

I have these two files:

/project/protocol/guarddog/report.h

/project/protocol/sky/report.h

I have two report.h files located in two different directories. However the contents of them are different. How can I include the report.h file located in guarddog into the report.h file located in sky?

I assume just doing this would be ambiguous:

#include "report.h"

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C# :: Including A String In SQL Query For Excel Spreadsheet

Jan 15, 2015

I am displaying data from an Excel Spreadsheet through an ASP.net web form using C#. I would like to run an SQL query on the data, but am having trouble figuring out how to use a string in my query.

Here is the code I am running in my .aspx.cs file. I am also using a .aspx to display the data in a GridView.

public partial class ExcelAdapter : System.Web.UI.Page {
protected void Page_Load(object sender, EventArgs e) {
String sConnectionString = "Provider=Microsoft.Jet.OLEDB.4.0;" + "Data Source=" + Server.MapPath("ExcelCSTest.xls") + ";" + "Extended Properties="Excel 8.0;HDR=Yes;IMEX=1"";

[Code] ....

Ideally, I would like to add a WHERE clause to my string (string sSQL = "SELECT * FROM [Sheet1$A1:D14]"/> in order to query the current month and display the row of said month from the Excel Spreadsheet.

I have attempted to use a DataAdapter to insert the string into the query, but could not figure out how to conform my code to work with it.

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C++ :: Including Header Files To Source File?

Jul 10, 2013

For example, I have the below files in a project called Calculate :

Source files : Calculate.cpp , Average.cpp (with out main)
Header files : Calculate.h , Average.h

I knew in general, we have to include Average.h to project header file Calculate.h to make it as part of project.

technical difference between adding header file (Average.h) to either project header file (Calculate.h) or project source file (Calculate.cpp) ?

I found no difference in an output. But, there must be technical difference.

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