C++ :: SFML - How To Put Graphics Into Program
Oct 18, 2013
I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?
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Nov 22, 2013
Looking for the binary search program using c Graphics....
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Jul 7, 2014
So I've got a sensor (contains a gyroscope, accelerometer, and magnetometer) that outputs quaternion data. I'm looking to take that data and use it to display the rotation of my sensor in the form of some object on the screen. I've seen instances where programs use a cube, but I'm hoping to figure out a way to have a little more control over what the object I'm rendering is.
how to get started? Are there any software packages that might be able to accomplish this?
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Apr 26, 2014
I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??
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Nov 27, 2014
I'm new to c++ So I have a project to make. I need to make a cursor like an arrow that will move when inputs are given. e.g if input is given 500 spaces UP it will move up and so on. it should rotate as well like 45 degrees and so on. how to make this arrow WITHOUT USING GRAPHICS.
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Nov 25, 2014
I have been learning Direct3D for a while now (DX11), and I ran into a bit of a dead end. I have Frank Luna's book on D3D programming, but I feel like I could find a better tutorial out there. I am at the point of writing the vertex shader (the first one he goes over)
Currently, I am using .fx files to write the shaders. Is that right?
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Sep 4, 2013
How to change what the cursor is in sfml 2.0?
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Oct 22, 2013
so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?
#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen.");
sf::Font
Font;
[Code].....
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Jan 6, 2013
How do I use 3D graphics .obj files created with UDK in a C++ project?
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Jun 14, 2013
So I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <level.h>
int main(){
sf::RenderWindow window(sf::VideoMode(640, 480), "");
[Code] ....
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May 16, 2013
using SFML in visual studio 2012 ... this code gives blinking window.
#include<iostream>
#include<SFMLGraphics.hpp>
using namespace std;
sf::RenderWindow window (sf::VideoMode(800,600),"GAME");
[Code]....
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May 17, 2014
How to make a red and black tree using SFML ....because i really need...I really don't know how to use SFML i only know how to use win32 console.
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Sep 18, 2013
I want to change the alpha of a sprite without changing any other colours
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Dec 10, 2013
So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :
#include "headers.h"
#include "SwordSprite.h"
int top = 0;
int left = 88;
int right = 132;
int bottom = 35;
SwordSprite::SwordSprite() {
[Code] .....
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Aug 12, 2013
I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.
When I link my include folder, lib folder and dll's it will not run a simple SFML program.
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Feb 26, 2013
I am new to grpahics progamming in/under Borland C. I have included the "graphics.h" header file but i am unable to take input on the screen. If I try to move my cursor to a specified position using gotoxy() function the pointer doesnt moves to the specified location and starts taking input at (1,1) coordinate.
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Mar 20, 2013
I am trying to produce a image using GD graphics library. I can succesfully display my image, however I cant display this image along with a printf function too?
Code:
#include <stdio.h>
#include <gd.h>
int display_picture()
{
gdImagePtr gdImage = gdImageCreate( 50, 50 );
FILE *jpgFile = NULL;
[Code] ....
The picture displays but not hello.
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Nov 26, 2013
I wrote some Code with SFML c++ and OGL that should display a rotatable Cube ....... it doesnt .. WHY?
#include<SFML/OpenGL.hpp>
#include<SFML/Graphics.hpp>
#include<iostream>
void display();
void specialKeys();
[code]....
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Apr 24, 2014
Ive been experimenting with 3d graphics by using SDL only and lines to draw 3d shapes (no OpenGL or extension libraries, just pure math),
Ive used this page mainly to guide me on perspective projection but i have no luck [URL] ....
Ive been trying to draw a cube, but instead it gives me a mirrored dual triangular pyramids
This code here rotates the object as seen from the equations in this link: [URL] ....
double aX, aY, aZ;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
aX = model->quadArr[i].pointArr[j].x;
aY = model->quadArr[i].pointArr[j].y;
aZ = model->quadArr[i].pointArr[j].z;
[Code] .....
generally, i project it onto a 2d plane using: [URL] .....
double dx, dy, dz, dX, dY, dZ;
int bx, by, bX, bY;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
[Code] .....
I understand that my code is very messy and unoptimized, but im just concentrating on getting the core concepts to work with my code
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Oct 15, 2013
I have the code and it compiles fine but it doesn't work. (i am using the coding made easy sfml 2.0 tutorials)
Code:
#include <SFML/Graphics.hpp>
#include <iostream>
#include <algorithm>
#include <vector>
class Player {
public:
sf::Sprite player;
[Code] ....
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Aug 26, 2013
I'm trying to create a GUI with Open graphics Libraries.I have made a basic GUI that exits the program or shows the instructions if a option/Polygon is marked (A bigger one is behind them)But what I'm trying to do now is the following:
0. Start the direct access on the desktop
1. Screen: Press any key to continue
2. Select one option
2.1 Option one: Go to the circuit selection menu
2.1 Option two: View the instructions (Cleared)
2.1 Option three: Exit the game (Cleared)
3. Select a circuit
4. Go to the car selection menu
5. Select a car and start the race
6. Pause menu if Spacebar has been pressed
From the pause menu:
6.1. Go to the main menu
6.2. Restart the race
6.3. Exit
I know that it is OpenGL, but what i'm looking for is C++.How I could do that? What I have cleared is with IF but I'm looking for better alternatives.
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May 27, 2014
Lets say that I try and make a BASIC game with c++, how do I make the animations/graphics for the game (i.e the characters ) Do I need a specific complier/ide (I am using visual studio)
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Sep 19, 2013
I have screen scrolling working but i want to have text scroll with the screen. because at the moment my player moves and the screen scrolls but the text doesn't.
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May 7, 2013
Any way in sfml of changing the font style and/or size used in the window title for RenderWindow?
As a secondary point - can the colour and size of the title bar itself be changed?
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Feb 12, 2013
So I did read, however it said also that it was memory intensive and I had a question... I also came across this:
Window.pushGLStates();
Window.draw("Sfml Text");
Window.popGLStates();
The problem here is that none of these commands exist!
Window.draw should exist and even though I have all the proper includes I still get it telling me that 'Draw' is not a member of sf::Window
I have encountered that error many times everywhere across my sfml related code, it's not like they removed all those features in the update (Which they did not) but, why then would it not be a member?
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Sep 5, 2013
How can i made a Drop down list in SFML ? This drop down list contains names of different animals...
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