C++ :: Blinking Window In SFML

May 16, 2013

using SFML in visual studio 2012 ... this code gives blinking window.

#include<iostream>
#include<SFMLGraphics.hpp>
using namespace std;
sf::RenderWindow window (sf::VideoMode(800,600),"GAME");

[Code]....

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C++ :: Blinking Cursor In SFML?

Oct 22, 2013

so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?

#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen.");
sf::Font
Font;

[Code].....

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C++ :: Stop Cursor From Blinking In Output Window?

Oct 2, 2013

is there a way to stop the cursor from blinking in the output window(or showing up at all)?

Example:
cout<<"Hello world";

Output:
Hello world_

//where last character keeps blinking

I use DevC++ in Windows 7.

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C++ :: SFML Window Title Bar Font

May 7, 2013

Any way in sfml of changing the font style and/or size used in the window title for RenderWindow?

As a secondary point - can the colour and size of the title bar itself be changed?

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C++ :: Clear Screen Without Blinking

Nov 4, 2013

I have a one simple question :D. I want to output to the console some symbols. Let's say that i have a loop.

for(int i = 0; i < 10; i++) cou << "* ";

Then I want to output other symbols but I want to overwrite the previous symbols. I know I can use system("cls"); but it blinks if I try to output the same characters. For example if I have:

for(int i = 0; i < 10; i++) cou << "* ";
system("cls");
for(int i = 0; i < 10; i++) cou << "* ";

After I run this code the first loop outputs ten "*". Then there is a blink and there are again ten "*" shown. How can I avoid this blink?

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C++ :: IsDialogMessage - Cursor Not Blinking

Mar 7, 2014

I have created a simple WIN32 application. I inserted the function "IsDialogMessage" in the while-loop to make the tabstop key change the textfield. But when I insert the IsDialogMessage-function, the cursor won't blink anymore (it stays static). Is there a way to combine the two (tabstop key = change text field AND blinking cursor)?

Here's my while-loop:

MSG Msg;
while(GetMessage(&Msg, NULL, 0, 0) > 0) {
IsDialogMessage(window,&Msg);
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}

And here I am creating the textfields:

hwnd = CreateWindowExA(NULL, "EDIT", NULL, //no title
WS_CHILD|WS_VISIBLE|WS_BORDER|ES_AUTOHSCROLL|WS_TABSTOP ,
xPos,yPos,width,height,
cWindow->window,(HMENU)502,
(HINSTANCE) GetWindowLong(cWindow->window, GWL_HINSTANCE),NULL);

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C++ :: Creating Game Using SFML

Apr 26, 2014

I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??

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C++ ::  SFML - How To Put Graphics Into Program

Oct 18, 2013

I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?

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C++ :: SFML 2.0 - Change Cursor

Sep 4, 2013

How to change what the cursor is in sfml 2.0?

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C++ :: Tiled Map Loader For SFML

Jun 14, 2013

So I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?

#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <level.h>
int main(){
sf::RenderWindow window(sf::VideoMode(640, 480), "");

[Code] ....

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C++ :: Red Black Tree - SFML

May 17, 2014

How to make a red and black tree using SFML ....because i really need...I really don't know how to use SFML i only know how to use win32 console.

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C++ :: SFML 2.0 Changing Alpha?

Sep 18, 2013

I want to change the alpha of a sprite without changing any other colours

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C++ :: Getting Sprite To Animate With SFML

Dec 10, 2013

So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :

#include "headers.h"
#include "SwordSprite.h"
int top = 0;
int left = 88;
int right = 132;
int bottom = 35;
SwordSprite::SwordSprite() {

[Code] .....

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C++ :: Setting Up SFML With Eclipse CDT

Aug 12, 2013

I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.

When I link my include folder, lib folder and dll's it will not run a simple SFML program.

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C++ :: SFML And OGL That Should Display A Rotatable Cube

Nov 26, 2013

I wrote some Code with SFML c++ and OGL that should display a rotatable Cube ....... it doesnt .. WHY?

#include<SFML/OpenGL.hpp>
#include<SFML/Graphics.hpp>
#include<iostream>
void display();
void specialKeys();

[code]....

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C++ :: SFML 2.0 Pixel Perfect Collision

Oct 15, 2013

I have the code and it compiles fine but it doesn't work. (i am using the coding made easy sfml 2.0 tutorials)

Code:

#include <SFML/Graphics.hpp>
#include <iostream>
#include <algorithm>
#include <vector>
class Player {
public:
sf::Sprite player;

[Code] ....

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C++ :: SFML 2.0 - Text Scrolling On Screen

Sep 19, 2013

I have screen scrolling working but i want to have text scroll with the screen. because at the moment my player moves and the screen scrolls but the text doesn't.

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C++ :: OpenGL Preserve States (SFML)

Feb 12, 2013

So I did read, however it said also that it was memory intensive and I had a question... I also came across this:

Window.pushGLStates();
Window.draw("Sfml Text");
Window.popGLStates();

The problem here is that none of these commands exist!

Window.draw should exist and even though I have all the proper includes I still get it telling me that 'Draw' is not a member of sf::Window

I have encountered that error many times everywhere across my sfml related code, it's not like they removed all those features in the update (Which they did not) but, why then would it not be a member?

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C++ ::  how To Make A Drop Down List In SFML

Sep 5, 2013

How can i made a Drop down list in SFML ? This drop down list contains names of different animals...

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C++ :: Positioning SFML Text Specifically?

Sep 20, 2013

I am trying to position and sf::Text relatively to another sf::Text. Not over, or beneath or anything like that, but after- like so:

theTexts.push_back(UnitOfText(Text(outputstring,defaultFont, 15),theColor));
int i = (theTexts.size() - 1);
std::cout << i;
sf::FloatRect textRect ( theTexts[i].theText.getLocalBounds() );
theTexts[i].theText.setOrigin (textRect.width / 2, textRect.height / 2);
if(theTexts.size() > 1)
{
theTexts[i].theText.setPosition(theTexts[i - 1].theText.getLocalBounds().left,theTexts[i - 1].theText.getLocalBounds().top);
}

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C++ :: Errors When Trying To Debug The Code (SFML)

May 22, 2014

I'm currently just trying C++ with SFML. So I've installe SFML 2.0 for Visual C++ 2010 Express 64 bit, and I get an error while trying to run the debug of my code.

//Libraries
#include <SFML/Graphics.hpp>
#include <iostream>
int main() {
sf::RenderWindow window(sf::VideoMode(1280, 720),"SFML Game1");
return 0;
}

And this is the result I'm getting when trying to run it

1
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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C++ :: Making A Space Game Using SFML 2.0?

Sep 14, 2013

i am making a space game using sfml 2.0. i want it to move depending on its rotation. so if it is rotated 20 degrees it move in the direction it is facing. how do you do it?

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C++ :: SFML - Writing Text To Screen?

Oct 19, 2013

I'm trying to output text to a window using sfml, but I don't know where to start. Using version 1.6 of sfml.

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C++ :: Map Generation Algorithm - SFML Array Of Sprites

Jun 7, 2014

So I am writing a map generation algorithm (with SFML), and it seems the problem is in here:

Sprite sprites[32][32];
void genmap(){
Texture grasstiletex;
grasstiletex.loadFromFile("data/grasstile.png");

[Code] .....

But when I run it I get: Unhandled exception at 0x69791f34 in sfmlproject.exe: 0xC0000005: Access violation reading location 0x001b5000.

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C++ :: SFML - Relative Position In Different Sized Windows

Apr 27, 2013

Is there any way in sfml version 2 that I can get objects in a graphics window to retain there relative positions and sizes when the window is resized? I have tried looking in the documentation for version 2 but with no luck.

As an example suppose the window is 800x600 and there is a line running right across the window at 3/4 of the way down (i.e at y=450). If the window is then made larger say 1280x1024 how would I keep the line in the same relative position (i.e all the way across 1280 and 3/4 of the y setting down).

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C++ :: Making Menu Object In SFML - Access Violation Reading Location

May 15, 2014

I'm trying to make a menu object in SFML. So far all I've added is the ability to add buttons with text inside of them. I store the buttons in a vector and then loop through that vector to draw the buttons.

The error stems from line 24 of the 2nd piece of code.

Here's what I've got:

//MenuTest.h
#include <SFML/Graphics.hpp>
#include <string>
#include <vector>
class Menu1 {
class Button1 {
sf::RectangleShape body;

[Code] ....

This causes an error at the line window.draw(text); in Menu::Button::drawButton(). With the error "Access violation reading location (some memory address)".

Everything up to trying to draw the text works fine.

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