C++ :: Map Generation Algorithm - SFML Array Of Sprites

Jun 7, 2014

So I am writing a map generation algorithm (with SFML), and it seems the problem is in here:

Sprite sprites[32][32];
void genmap(){
Texture grasstiletex;
grasstiletex.loadFromFile("data/grasstile.png");

[Code] .....

But when I run it I get: Unhandled exception at 0x69791f34 in sfmlproject.exe: 0xC0000005: Access violation reading location 0x001b5000.

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C++ :: X And O Symbol Generation

Mar 5, 2013

I have program. I need programing one game.

char girl;
char computer;
cout << "Girl choose one of symbol x or o";
so girl choose x.

problem : i need random symbol genetation. so if random symbol are x, than girl start play. if random symbol ar o, than computer start game. who to do this?

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C++ :: Modulus And Random Number Generation?

Apr 13, 2014

I am making a random number generator. I have fixed all issues except for one. I am supposed to ask the user for how many digits the user wants the numbers to have. How many numbers does the user want. Then randomly generate numbers according to what the user entered. So if the user said 2 digits and wanted 4 numbers then it would output 4 random numbers in the range of 10 to 99.

My notes from class show this working correctly. And it does work correctly. But I don't understand the math here or how the modulus effects it. I was able to get 1 and 2 digits to work but once I get to 5 it doesn't generate numbers correctly. it will only generate number s

Code: int min =1;
int max = 9;int number1 = rand();
cout << number1 % max + min << " "; h

Here is the 3 digit code I have. I also need to figure out how to make it unique so no number generates more then once. I think the issue may be that the numbers are not unique and it is generating the same number and that is somehow effecting the numbers it is outputting. It is either that or my math is wrong.

Code:
if (intLength == 5) {
for (int i = 0; i<intQuantity; i++) {

[Code]....

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C++ :: Random Number Generation In A Loop

Jan 2, 2014

I've researched this quite a bit and the overwhelming answer I've been seeing for a loop generating the same pseudo-random number is that you're seeing the random number generator inside the loop, but that is not the case with me . . . At least not that I can see.

Basically, as I mentioned, I have a loop "birthing" new bunnies in a loop. And all the new bunnies are being created with the same name and other details.

Here is the code:

void BunnyGraduation::breed() {
for (unsigned int male = 0; male < colony.size(); male++) {
if (colony.at(male).getSex() == Bunny::Sex::MALE && colony.at(male).getRadioactiveMutantVampireBunny() != true && colony.at(male).getAge() >= AGEOFCONSENT) {
for (unsigned int female = 0; female < colony.size(); female++) {

[Code] ....

srand(time(0)); is seeded ONCE in the constructor of the bunny object itself. . . Now, come to think of it, the constructor is called every time an object is created . . . And the constructor contains the srand() . . . and the constructor is being called in a loop. . . So therefore, yes, the srand() is being called inside the loop.

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C# :: Materials Sold Bill Generation?

Feb 10, 2015

I've attached a pic of the program im trying to make, i'll explain in a few steps what it's supposed to do and what my problem is:

-User types in the amount of each material used.
-User click's the "Add" button, to add the materials to the bill.
-The bill is supposed to be shown like this:
material1 3x 1340
material2 2x 930
material3 7x 240
material4 1 840

Total 3350

-My problem is that i have like 100 different Materials, and how i should make the program only write the Materials used on the bill, instead of writing all the materials Down, even those which havent been used.

-every material has their own double variable, and a another double variable for the total Price of used material.

-right now it Works as shown on the Picture, i can add amount of each material, and calculate the total Price, and clear all the textboxes.

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C++ :: Generate Random Strings From A To Z With A Length Of 3 For Each Generation

Sep 16, 2014

#include <iostream>
#include <iomanip>
#include <cstdlib>
#include <string>
#include <ctime>
using namespace std;
string randstr(int);
int main()

[Code]...

I want to generate random strings from A to Z with a specific length of 3 for each generation. For example:

BRC
YUG
YFH

How do I fufill this with the code presented and the function at the bottom?

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C++ :: (array) Deletion From The End In Algorithm

Aug 3, 2014

Any simple example of deletion from the end here is the algorithm

1. If n=0 then array is underflow step
2. A (UB) <------- null
UB <---- UB1
3. Stop

Example:
Suppose array
Arr[0]=5 , Arr[1]=8 , Arr[2]=10 , Arr[3]=7

After Deletion
Arr[0]=5 , Arr[1]=8 , Arr[2]=10

How to delete the last element of array?

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C :: HTTP Packet Generation And Send / Receive Via Socket

Dec 26, 2014

I have Build code for sending/receiving TCP Traffic over c Socket . Now I want t add HTTP Protocol to it .

After searching out on google ,one method I found which is by GET method to send a query to a server like google.com and request a page .

But ,Suppose I saved a HTML page in my directory how can I send HTTP packet via client/server in socket using this HTML page .

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C/C++ :: HTTP Packet Generation And Send / Receive Via Socket

Dec 27, 2014

I have code for sending/receiving TCP traffic over C socket. Now I want to add HTTP protocol to it. After searching the web, one method I found which is by GET method to send a query to a server like google.com and request a page.

But, suppose I saved a HTML page in my directory how can I send HTTP packet via client/server in socket using this HTML page.

Server side code:

sockfd = socket(AF_INET, SOCK_STREAM, 0);
bind(sockfd, (struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)
listen(sockfd,5);
newsockfd = accept(sockfd, (struct sockaddr *)&cli_addr,&clilen);
while (1)

[Code] .....

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Visual C++ :: Release Build Hangs At Code Generation

Dec 1, 2014

Debug build links fine but release build linking hangs at "code generation"

If I turn off whole optimization, it actually works fine, but I do need whole optimization.

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C++ :: Propagation Algorithm - Image To 2D Array

Feb 17, 2015

A few months ago I wrote a simple neural network using back propagation algorithm. It's input is a 2D array of any given size and type. I tried to make it learn the logic functions like AND & OR it worked. So now I want to try image recognition and I need the image as a 2D array of RGB values.(I mean three arrays of course one 2D array for each color.)

How can I get an array of RGB from an image? Can I do it with streams?

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C++ :: Random Directed Acyclic Graph Generation - Error LNK2019

Apr 14, 2013

This is a code I've written for Random Directed Acyclic Graph Generation:

Code:
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <time.h>

using namespace std;

[Code] .....

However this gives two LNK2019 error codes. I'm new to coding... I'd like to learn what I'm doing wrong.

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C++ :: Array Of 20 Integers - Binary Search Algorithm To Locate Same Value

Nov 28, 2014

Write a program that has an array of at least 20 integers. It should call a function that uses the linear search algorithm to locate one of the values. The function should keep a count of the number of comparisons it makes until it finds the value. The program then should call a function that uses the binary search algorithm to locate the same value. It should also keep count of the number of comparisons it makes. Display these values on the screen.

/*
search benchmark.cpp
this program searchs through a array of 20 integers
*/

#include <iostream>
#include <string>
#include <iomanip>
using namespace std;
int array [20];
int count;

[Code] .....

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C++ :: Generate Array Of Random Numbers - Searching Algorithm

Jan 31, 2013

My program generates an array of random numbers. I want to then search a specific number within the array. If the number is in the array then a message apopears on the console saying that its there. I'm using the binary search algorithm to do this.

#include <iostream>
#include <ctime>
#include <cstdlib>
#include <iomanip>
#include <cstring>
using namespace std;
int size;
int getSize() { return size; }

[Code] ......

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C++ :: Sorting Randomized Array Of Integers Using Bubble Sort Algorithm?

Jun 26, 2013

This program is sorting a randomized array of integers using the bubblesort algorithm.

I am trying to modify n correct the source code,so that the swapping of two values will be done by a function called swap values() by using call-by-reference but function should have as arguments only the two array elements that must be exchanged. (Note: do not pass the whole array to the function!) .We consider an array with the first element containing the number of elements in the array, followed by 10 randomly initialized integers (elements).

The code must sort the 10 elements in ascending order.

Compile: g++ -Wall sorting.cpp -o sorting
*/
#include <iostream>
#include <stdlib.h>
using namespace std;
int main() {
const int SIZE=10;

[Code] .....

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C++ :: Creating Game Using SFML

Apr 26, 2014

I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??

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C++ ::  SFML - How To Put Graphics Into Program

Oct 18, 2013

I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?

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C++ :: SFML 2.0 - Change Cursor

Sep 4, 2013

How to change what the cursor is in sfml 2.0?

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C++ :: Blinking Cursor In SFML?

Oct 22, 2013

so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?

#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen.");
sf::Font
Font;

[Code].....

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C++ :: Tiled Map Loader For SFML

Jun 14, 2013

So I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?

#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <level.h>
int main(){
sf::RenderWindow window(sf::VideoMode(640, 480), "");

[Code] ....

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C++ :: Blinking Window In SFML

May 16, 2013

using SFML in visual studio 2012 ... this code gives blinking window.

#include<iostream>
#include<SFMLGraphics.hpp>
using namespace std;
sf::RenderWindow window (sf::VideoMode(800,600),"GAME");

[Code]....

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C++ :: Red Black Tree - SFML

May 17, 2014

How to make a red and black tree using SFML ....because i really need...I really don't know how to use SFML i only know how to use win32 console.

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C++ :: SFML 2.0 Changing Alpha?

Sep 18, 2013

I want to change the alpha of a sprite without changing any other colours

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C++ :: Getting Sprite To Animate With SFML

Dec 10, 2013

So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :

#include "headers.h"
#include "SwordSprite.h"
int top = 0;
int left = 88;
int right = 132;
int bottom = 35;
SwordSprite::SwordSprite() {

[Code] .....

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C++ :: Setting Up SFML With Eclipse CDT

Aug 12, 2013

I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.

When I link my include folder, lib folder and dll's it will not run a simple SFML program.

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C++ :: SFML And OGL That Should Display A Rotatable Cube

Nov 26, 2013

I wrote some Code with SFML c++ and OGL that should display a rotatable Cube ....... it doesnt .. WHY?

#include<SFML/OpenGL.hpp>
#include<SFML/Graphics.hpp>
#include<iostream>
void display();
void specialKeys();

[code]....

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