char girl; char computer; cout << "Girl choose one of symbol x or o"; so girl choose x.
problem : i need random symbol genetation. so if random symbol are x, than girl start play. if random symbol ar o, than computer start game. who to do this?
I am making a random number generator. I have fixed all issues except for one. I am supposed to ask the user for how many digits the user wants the numbers to have. How many numbers does the user want. Then randomly generate numbers according to what the user entered. So if the user said 2 digits and wanted 4 numbers then it would output 4 random numbers in the range of 10 to 99.
My notes from class show this working correctly. And it does work correctly. But I don't understand the math here or how the modulus effects it. I was able to get 1 and 2 digits to work but once I get to 5 it doesn't generate numbers correctly. it will only generate number s
Code: int min =1; int max = 9;int number1 = rand(); cout << number1 % max + min << " "; h
Here is the 3 digit code I have. I also need to figure out how to make it unique so no number generates more then once. I think the issue may be that the numbers are not unique and it is generating the same number and that is somehow effecting the numbers it is outputting. It is either that or my math is wrong.
Code: if (intLength == 5) { for (int i = 0; i<intQuantity; i++) {
I've researched this quite a bit and the overwhelming answer I've been seeing for a loop generating the same pseudo-random number is that you're seeing the random number generator inside the loop, but that is not the case with me . . . At least not that I can see.
Basically, as I mentioned, I have a loop "birthing" new bunnies in a loop. And all the new bunnies are being created with the same name and other details.
Here is the code:
void BunnyGraduation::breed() { for (unsigned int male = 0; male < colony.size(); male++) { if (colony.at(male).getSex() == Bunny::Sex::MALE && colony.at(male).getRadioactiveMutantVampireBunny() != true && colony.at(male).getAge() >= AGEOFCONSENT) { for (unsigned int female = 0; female < colony.size(); female++) {
[Code] ....
srand(time(0)); is seeded ONCE in the constructor of the bunny object itself. . . Now, come to think of it, the constructor is called every time an object is created . . . And the constructor contains the srand() . . . and the constructor is being called in a loop. . . So therefore, yes, the srand() is being called inside the loop.
I've attached a pic of the program im trying to make, i'll explain in a few steps what it's supposed to do and what my problem is:
-User types in the amount of each material used. -User click's the "Add" button, to add the materials to the bill. -The bill is supposed to be shown like this: material1 3x 1340 material2 2x 930 material3 7x 240 material4 1 840
Total 3350
-My problem is that i have like 100 different Materials, and how i should make the program only write the Materials used on the bill, instead of writing all the materials Down, even those which havent been used.
-every material has their own double variable, and a another double variable for the total Price of used material.
-right now it Works as shown on the Picture, i can add amount of each material, and calculate the total Price, and clear all the textboxes.
I have code for sending/receiving TCP traffic over C socket. Now I want to add HTTP protocol to it. After searching the web, one method I found which is by GET method to send a query to a server like google.com and request a page.
But, suppose I saved a HTML page in my directory how can I send HTTP packet via client/server in socket using this HTML page.
A few months ago I wrote a simple neural network using back propagation algorithm. It's input is a 2D array of any given size and type. I tried to make it learn the logic functions like AND & OR it worked. So now I want to try image recognition and I need the image as a 2D array of RGB values.(I mean three arrays of course one 2D array for each color.)
How can I get an array of RGB from an image? Can I do it with streams?
Write a program that has an array of at least 20 integers. It should call a function that uses the linear search algorithm to locate one of the values. The function should keep a count of the number of comparisons it makes until it finds the value. The program then should call a function that uses the binary search algorithm to locate the same value. It should also keep count of the number of comparisons it makes. Display these values on the screen.
/* search benchmark.cpp this program searchs through a array of 20 integers */
#include <iostream> #include <string> #include <iomanip> using namespace std; int array [20]; int count;
My program generates an array of random numbers. I want to then search a specific number within the array. If the number is in the array then a message apopears on the console saying that its there. I'm using the binary search algorithm to do this.
#include <iostream> #include <ctime> #include <cstdlib> #include <iomanip> #include <cstring> using namespace std; int size; int getSize() { return size; }
This program is sorting a randomized array of integers using the bubblesort algorithm.
I am trying to modify n correct the source code,so that the swapping of two values will be done by a function called swap values() by using call-by-reference but function should have as arguments only the two array elements that must be exchanged. (Note: do not pass the whole array to the function!) .We consider an array with the first element containing the number of elements in the array, followed by 10 randomly initialized integers (elements).
The code must sort the 10 elements in ascending order.
Compile: g++ -Wall sorting.cpp -o sorting */ #include <iostream> #include <stdlib.h> using namespace std; int main() { const int SIZE=10;
I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??
I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?
so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?
#include <SFML/Graphics.hpp> int main() { sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen."); sf::Font Font;
So I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?
So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :
#include "headers.h" #include "SwordSprite.h" int top = 0; int left = 88; int right = 132; int bottom = 35; SwordSprite::SwordSprite() {