I want to create GUI applications in eclipse CDT(minGW compiler). Are there tools/plugins integrated with eclipse cdt which can let you develop GUI by drag&drop for the following libraries: wxWidgets, GTK+, QT or even WinAPI ?
I just re-installed my OS some days ago,which contained Visual Studio.But I don't want to use the VS any more(at least in my computer) as the interminable installing process.Then I take Eclipse as my C/C++ IDE by MinGW and CDT. My Java program need to load an DLL file which wrote by C.But when I generating the DLL file,I got some errors.It seems that the compiler cannot find the header files. By the way,I just want to implement the hello-world program in C and invoke it in the Java program.This is my Java testing program:
Code:
public class HelloWorld{ public native void printHelloWorld(); static{ System.loadLibrary("hello"); } public static void main(String[] args){ new HelloWorld().printHelloWorld(); } }
And this is the header file generating by "javah HelloWorld":
Code:
/* DO NOT EDIT THIS FILE - it is machine generated */#include <jni.h>/* Header for class HelloWorld */ #ifndef _Included_HelloWorld #define _Included_HelloWorld #ifdef __cplusplus extern "C" { #endif
When I run it in Eclipse, it does not open an SDL window, and simply says <Terminated> Test.exe [C/C++ Application]. I can build the project successfully, but it simply won't run. There are no errors displayed.
HOWEVER, if I replace the above code with the code below, it runs fine, and creates an SDL window.
To make things weirder, if I run it in debug mode, even with the first piece of code, it will run and open an SDL window.
On an unrelated note, what does " Can't find a source file at "e:pgiawsrcpkgmingwrt-4.0.3-1-mingw32-srcld/../mingwrt-4.0.3-1-mingw32-src/src/libcrt/crt/main.c"
Locate the file or edit the source lookup path to include its location." mean? I am using Windows 8, MinGW, GDB 7.6.1-1, G++ 4.8.1-4, and MSYS 1.0.1 with Eclipse CDT.
This is my sample socket tcp ip program , problem here is when i give working ip address and port number, it is showing default ip address as 127.0.0.1 and it is Waiting on (1978=port number) i.e., "connection on %d...", SERVER_PORT.
void socket_server_demo(void){ int iserver_socket = -1; int iclient_socket = -1; unsigned char bTemp[1024]; unsigned int iTemp = 0;
I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??
I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?
so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?
#include <SFML/Graphics.hpp> int main() { sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen."); sf::Font Font;
So I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?
So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :
#include "headers.h" #include "SwordSprite.h" int top = 0; int left = 88; int right = 132; int bottom = 35; SwordSprite::SwordSprite() {
I have screen scrolling working but i want to have text scroll with the screen. because at the moment my player moves and the screen scrolls but the text doesn't.
The problem here is that none of these commands exist!
Window.draw should exist and even though I have all the proper includes I still get it telling me that 'Draw' is not a member of sf::Window
I have encountered that error many times everywhere across my sfml related code, it's not like they removed all those features in the update (Which they did not) but, why then would it not be a member?