C++ :: How To Create And Use DLL In Eclipse
Nov 21, 2013I'm trying to find out how to create and use DLL's in eclipse.
I know general C++, library but i cannot figure out DLL's.
I'm trying to find out how to create and use DLL's in eclipse.
I know general C++, library but i cannot figure out DLL's.
I have 2 c++ source files to put into my eclipse project and also a header file. How do I compile all of it to make an .exe file?
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View 2 Replies View RelatedI just installed eclipse cdt for linux but i dont know how to compile programs on this IDE
View 3 Replies View RelatedI just re-installed my OS some days ago,which contained Visual Studio.But I don't want to use the VS any more(at least in my computer) as the interminable installing process.Then I take Eclipse as my C/C++ IDE by MinGW and CDT. My Java program need to load an DLL file which wrote by C.But when I generating the DLL file,I got some errors.It seems that the compiler cannot find the header files. By the way,I just want to implement the hello-world program in C and invoke it in the Java program.This is my Java testing program:
Code:
public class HelloWorld{ public native void printHelloWorld();
static{
System.loadLibrary("hello");
}
public static void main(String[] args){
new HelloWorld().printHelloWorld();
}
}
And this is the header file generating by "javah HelloWorld":
Code:
/* DO NOT EDIT THIS FILE - it is machine generated */#include <jni.h>/* Header for class HelloWorld */
#ifndef _Included_HelloWorld
#define _Included_HelloWorld
#ifdef __cplusplus
extern "C" {
#endif
[code]....
I am using Eclipse to write C program. I download the CDT. However, I wrote the code but when I build it, I got an errors.
Make:*** No rule to make target all, Stop
I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.
When I link my include folder, lib folder and dll's it will not run a simple SFML program.
This is my problem. What should I do to be able to compile this program?
View 7 Replies View RelatedIm making a program on eclipse(linux), and getting a bunch of errors...
type string couldn't be resolved
symbol std couldn't be resolved
unresolved inclusion <iostream>
invalid preprocessing directive #include
etc...
know whats going on? I'm pretty sure it must be something with configuration..?
So this program I have to make keeps spitting out an error report when I try and run it. I am using eclipse C kepler.
The file it is supposed to read has the following text;
R1 N001 N003 20
R2 N002 N001 5
R3 N001 0 10
R4 N002 N003 10
R5 N003 N000 5
I1 0 N002 10
I have the following code
#include "../header/FileIO.hpp"
#include <fstream>
#include <stdexcept>
#include <iostream>
std::string FileIO::ReadTXT(std::string filePath){
std::ifstream input(filePath.c_str());
[Code] ....
When I run it in Eclipse, it does not open an SDL window, and simply says <Terminated> Test.exe [C/C++ Application]. I can build the project successfully, but it simply won't run. There are no errors displayed.
HOWEVER, if I replace the above code with the code below, it runs fine, and creates an SDL window.
#include "../header/FileIO.hpp"
#include <fstream>
#include <stdexcept>
#include <iostream>
std::string FileIO::ReadTXT(std::string filePath) {
std::string output;
return output;
}
To make things weirder, if I run it in debug mode, even with the first piece of code, it will run and open an SDL window.
On an unrelated note, what does " Can't find a source file at "e:pgiawsrcpkgmingwrt-4.0.3-1-mingw32-srcld/../mingwrt-4.0.3-1-mingw32-src/src/libcrt/crt/main.c"
Locate the file or edit the source lookup path to include its location." mean? I am using Windows 8, MinGW, GDB 7.6.1-1, G++ 4.8.1-4, and MSYS 1.0.1 with Eclipse CDT.
This is my sample socket tcp ip program , problem here is when i give working ip address and port number, it is showing default ip address as 127.0.0.1 and it is Waiting on (1978=port number) i.e., "connection on %d...", SERVER_PORT.
void socket_server_demo(void){
int iserver_socket = -1;
int iclient_socket = -1;
unsigned char bTemp[1024];
unsigned int iTemp = 0;
[Code] ....
I have written my program and it works when I keep everything in the header files, and then have my main. I am now splitting them up into implementation files, but Eclipse keeps giving me errors. It gives me error at every opening brace of the constructor and functions. It says on all of them "Redefinition of (name of constructor or method), Previously declared here." What am I doing wrong, because it works in the header file?
#include "KeyValuePair.h"
template<typename Key,typename Value>
KeyValuePair<Key,Value>::KeyValuePair()
[Code] .....
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}
[code]....
I need to create a project that create a automated backup of a file.
i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
For my data-structures class, I am attempting to create a binary search tree template to be used to create an AVL tree. I've written a Generic_Tree template for the BST to inherit from, and before I jump into implementing the AVL tree I'm testing the BST member functions. Everything was compiling fine until I added the BST insert() function. Now, I'm getting the following error message from my linker:
undefined reference to 'BST<void>::insert(int, void*)'
Stemming from the call in main line 16.
my makefile compiles with:
g++ -Wall -g Generic_Tree.cpp BST.cpp barfing.cpp main.cpp
Generic_Tree:
template < typename NODE_DATA, unsigned MAX_KIDS >
class Tree {
protected:
struct NODE {
NODE_DATA* contents;
Tree* child[MAX_KIDS];
Tree* parent;
[Code] ....
I'm use to c and havn't used classes or templates before (except for declaring instances of them). The whole syntax is mystifying to me,.
I've been programming for a while but. I've never made or used a DLL before.
Edit: In eclipse.
I have an assignment that asks me to implement a variant of the classic bouncing balls program.
'Each ball should start off at the top of the screen with a random speed in the x direction. Whenever a ball hits a screen boundary it should bounce off at an angle equal to the impact angle and lose some speed. Eventually each ball should come to a rest at the bottom of the screen. Five seconds after coming to a rest a ball should be removed from the screen.'
'Your code must keep track of objects (balls) by placing the object data structures in a linked list. You need to create your own linked list implementation. Below is a brief description of the object programming interface: CreateObject - Create a new object. The function accepts as input parameters a pointer to the SDL screen, a pointer to a model triangle array, and a variable telling the size of the model triangle array. The function returns a pointer to a new object data structure. The model triangle array specified as input parameter should not be shared across objects. (Not sharing the model triangle array allows e.g. objects to have different colors.)
Perform the necessary memory allocation and copying.DestroyObject - Free object. The function accepts as input parameters a pointer to an object data structure. The function should free all memory allocated to represent the object (memory allocated for the model triangle array and the object data structure itself).
Drawobject - Draw object on screen. The function accepts as input parameters a pointer to an object data structure. The function must draw the object on the screen by calling DrawTriangle on each of the model triangles. Remember to update scale, translation, etc., in each triangle data structure before invoking DrawTriangle.
Hint: Do not make the bouncing algorithm too complex. Bouncing a ball off a vertical or horizontal surface can be accomplished without resorting to calculating impact angles.'
The function I'm stuck at, is the first one - createobject.
My first aim is to get one ball on the screen.
Code:
// Create new object
object_t *CreateObject(SDL_Surface *screen, triangle_t *model, int numtriangles)
{
object_t *object = malloc(sizeof(object_t));
object->model = malloc(sizeof(sphere_model));
object->screen = SDL_Surface;
memcpy(*model, object->model, sizeof(object_t));
return object;
// Implement me
}
This is what I've done so far.
I am trying to create a box outside my 9x9 array. However, my box did not cover up everything.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#define row 19
#define col 19
[Code] ....
I need to create a UML class diagram for this code
private:
GradedActivity *grades[NUM_GRADES];
public:
void setLab(GradedActivity *activity)
{ grades[LAB] = activity; }
#include<iostream.h>
#include<time.h>
#include<conio.h>
[Code].....
I'm trying to make a database that stores the information without overwrite it. I want this program to store the client’s selection in somewhere that doesn't change and also that creates a new storage for the new value any time the client enters a new selection instead of overwriting it. I did something like that in my code but any time the program runs again and the client enters a new selection, the client’s selection is overwritten with the new value. I don’t know if it’s possible to do that (store the client’s selection in somewhere where doesn't change) with C++. I've been reading and I think I can create a database for my program.
THIS IS MY CODE:
#include <iostream>
#include <string>
using namespace std;
// FUNCTIONS
[Code]...
How to create a folder in mfc ..
View 1 Replies View RelatedI am trying to create a OCX from a C++ dll., Here's the scenario I have a C++ dll and this dll needs to be called in VB.net program my boss want's me to create an OCX out of this.
C++ dll and use it in a VB.net class library, apparently I have created an OCX but it requires a form but the VB.net program is a class library.
I think this code should create a test.txt file but I cannot find it ?
Code:
#include <iostream>
#include <fstream>
using namespace std;
int main() {
ofstream ofs;
ofs.open ("test.txt");
ofs.close();
return 0;
}
I've tried to program a Singleton class. But the problem is that I don't know how to access the g_pInstance() function. Because this is not working because the constructor and deconstructor is private:
Singleton::g_pInstance()
Code: #include <iostream>
using namespace std;
class Singleton
{
[Code]....
I'm not sure of how to access any object, function, variables in the class when you are using a Singleton. How do you access that?
I'm just asking because I want to know how to do that if I have to use a Singleton sometime when I'm programming.