C :: Create Function To Create A Dynamic Array That Fill With Randomly Generated Integers From 0 To 50
Oct 26, 2013
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}
I've been trying to create a roguelike, and I was trying to create randomly generated rooms like in Rogue. I'm seperating my map array into sections and giving it a 50% chance of spawning a room, but right now it doesn't do anything but spawn solid rock. What am I doing wrong?
int MapSizeX = 100; int MapSizeY = 100; char map[100][100] = {}; char wall = 178; int ViewDistance = 10;
#include <iostream> #include <fstream> #include <cstdlib> #include <ctime> using namespace std; int main () { ofstream fout("datain.txt",ios::out); int array[6][6];
I need to create a main function with a one dimension dynamic array with float data type. The total number of array elements must be controlled by a user input from the keyboard. Test data is three different lengths 3,6,9 of the array. The lengths have to be set up at run time from users input. I understand how to create dynamic array but not where the user inputs the length of the array. How would I implement this?
I am trying to create an array with 800 element that are randomly arranged within the array. Once this is complete i want to use the bubble sort algorithm to organize the number in ascending order. I have the following code but it doesn't seem to work,
#include <stdio.h> #include <stdlib.h> #include <time.h> #define BUBBLE 800 int main() { int array[BUBBLE];
I'm trying to create a function that uses dynamic allocated arrays instead of vectors because I want to see how they work. Basically, this function asks the user to input how many people they are going to enter followed by their name; then, they enter how many of these people want to register for an ID followed by their phone #.
For example:
"How many customers will you like to enter? " 3 //user inputs 3 Bob Allen //user input Ellen Michaels //user input Jane Andrews //user input
What is wrong with my function why does it spit out huge numbers? And how do i use malloc or calloc to create an array in dynamic memory, and return a pointer to this array
Code:
#include <stdio.h>#include <stdlib.h> int fibonacci(int n) { int i; long int fib[40]; fib[0]=0; fib[1]=1; for(i=2;i<n;i++){ fib[i] = fib[i-1] + fib[i-2];
I have a class called Book and I am trying to create a dynamic pointer based array of the class. When I try to run the program I keep getting the error: pointer being freed was not allocated at the line of code that says "delete [] A;". I am using Xcode to run the program.
Book *changeArraySize(Book *A, int &size, double factor) { int i; int newsize = size*factor; Book *A2 = new Book[newsize];
I'm writing a program in which I have to use a matrix to represent a file in code. because it's a file, the size of the matrix is undefined, and therefore the matrix has to be dynamic. I found out that my compiler doesn't like dynamic multidimensional arrays, so I was thinking of this matrix as a dynamic (monodimensional) array of other dynamic (monodimensional) arrays. My program (and thus this example) uses unsigned chars.
I'm completely new to pointers and have a homework assignment due where I'm supposed to create a user defined dynamic array for player scores. The only errors I'm experiencing is a C2109: subscript requires pointer type and only on the lines that use the int *score; variable (57, 62, 64, 69, 71, and 82). I've already tried adding = nullptr to the variable and that didn't work.
I can't get the sum of two randomly generated numbers - I don't believe the program is adding wrong what I think might be happening is upon hitting enter its adding two new randomly generated numbers -
Code: // Program functions as a math tutor #include <cstdlib> #include <iostream> #include <ctime> using namespace std; int main() { // Constants const int Min_Value = 1;
The program is supposed to be printing 21 different numbers that are randomly generated. Why am I getting the same number 21 times? Using dev C++ compiler.
Code:
/*prints random numbers between 1 - 99*/ #include <stdio.h> #include <stdlib.h> #include <time.h>
How do i define a new color that is randomly generated in allegro.
I have this code here in the header file.
Code:
//FILE : circledefs.h //PURP : Define some constants for circle & background #ifndef CIRCLEDEFS_H #define CIRCLEDEFS_H #define NUMCIRCLES 3 //The frames per second for the timer #define FPS 60
[Code]...
And what i want to do here is learn how to create a random number gen. Now a few questions if you don't mind telling me is.
1 - can I create 3 random generators in this header file? Or do I have to do this in main.
2 - If I do have to do this in main can I still create this defined RANDOM as a color.
3 - I am sooooo new to this all i know is cin and cout code for C++, so will i need to know more about pointers to do this.
4 - for fun how hard would it be to make a game in allegro that uses music to define how the enemy moves and attacks. (yes that would be the final project.
I have a error with one of my programs. I'm supposed to get rid of negative numbers when there are numbers that are randomly generated. Here is the middle part of the code.
{ int vectorLength = 10; vector<int> bothSigns(vectorLength); cout << " Input vector: "; for (int i = 0; i < vectorLength; i = i + 1) { bothSigns[i] = rand()%201 - 100;
[code] .....
The part where i'm supposed to start is after the /////'s. However, whenever I input a number for the random numbers(not put in part of code), i keep getting a segmentation error.
//This code gives randomly generated alphabets and if equal will cout the alphabet which is equal
1 #include <iostream> 2 #include <cstdlib> 3 #include <ctime> 4 using namespace std; 5 int main() 6 { 7 int a; 8 char array[10];
[Code] .....
My question is how to check that randomly generated alphabets are equal e.g in 22 number line it should give output of equal alphabets if they are equal but it does not give equal alphabets what wrong in this code mention the wrong statement, how will i get right answer?
1. Write a c++ program to create a vector of integers. copy the vector contents into list, sort the contents, then copy selected items into another vector(like elements less than 10 etc)
I know it would be easier to create an int array, but I want the program to create integers as the user requests. For example, if the user enters 4, the program creates 4 integers with the names input. Each integer is better as an individual integer, not an element in an array.I'm not sure if this is a possibility with C++.
Write a program that reads four integers from a file ‘input.txt’.
The program will then create a single integer number from the four integers. The output of the program will be the single number and single number + 600.
#include <iostream> using namespace std; int main () { int number , a; cout<<"enter en integer number"; cin>>number; cout<<"add 600 to the number" cin>>a=number+600; return 0; }
Is it possible to create a dynamic char array on the fly directly from stdin? I do not want to create a fixed length array before hand and then copy contents of it into a malloc created array.
Code: //[1] char line[MAX1]; gets(line);
[Code]....
I could do either [1](buffer overflow problem) or [2] and then goto [3]. But both will have a problem if the input is more than the size MAX1(use defined).
Is it possible to do something of the effect of readLine() method of BufferedReader class in Java or the Console.readLine in .NET? Is it possible to peek into stdin and see the size of the input and then creat an array of the same exact size?
I am interested in creating a file of a given size and then randomly accessing the file to populate it. Is there a way to quickly create, for instance, a 4 GByte file in C++, initially populated with garbage?
I'm writing code to create an array of integer and let user input choice to display, replace, add new element, etc.I created a header file in the header file there's a function:
Code:
int display_one_element(int* array, int num_of_elements, int position) { if(num_of_elements < position || position < 0) { printf("Position out of bound. "); return 1; } return array[position-1]; }
My code seems to work fine but there's an error message right next to my function call: 1.too many arguments provided to function like macro invocation 2.Expression result unused
I tried to move the function from header file to c source file. but other functions in the header file works fine and this doesn't work with the error message.