C++ :: Create File With Given Size And Then Randomly Access File To Populate It
Feb 17, 2015
I am interested in creating a file of a given size and then randomly accessing the file to populate it. Is there a way to quickly create, for instance, a 4 GByte file in C++, initially populated with garbage?
I am trying to create an array with the size of the first value of one file wich is the same of the first line because the first line only have one value. Here is how i am trying to do it ...
FILE * fich; int test; fich=fopen(nome_ficheiro,"r"); fscanf_s(fich,"%d",&test); int np=test; No*aux=primeiro;
I am a beginner with C++, taking a class right now. The lab this week is to create a user defined class and have it accesses in a separate .h header file from the main.
I think I'm finding my way through it, but I'm getting a complie error that makes no sense to me:
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */ typedef struct {int *pArray; //the dynamic array int length; //the size of the dynamic array}Array; /* Function to create a dynamic array */ Array *initializeArray (int length) {int i; }
i found somewhere online this code that populate my listbox with file names. Now is it anyhow possible to filter those names before it gets populated by regex ?
So far I have managed to sort songs by their string length in main. The void function is there because i learned how to create it, but it's not being used because I dont know how to use it.
Expanding on main, how would I go about selecting a random song from the array?
#include <fstream> #include <iomanip> #include <iostream> #include <string> using namespace std; struct Song { string song;
I've been trying to create a roguelike, and I was trying to create randomly generated rooms like in Rogue. I'm seperating my map array into sections and giving it a 50% chance of spawning a room, but right now it doesn't do anything but spawn solid rock. What am I doing wrong?
int MapSizeX = 100; int MapSizeY = 100; char map[100][100] = {}; char wall = 178; int ViewDistance = 10;
I am trying to create an array with 800 element that are randomly arranged within the array. Once this is complete i want to use the bubble sort algorithm to organize the number in ascending order. I have the following code but it doesn't seem to work,
#include <stdio.h> #include <stdlib.h> #include <time.h> #define BUBBLE 800 int main() { int array[BUBBLE];
Ok here I have a program that reads a word from a text file randomly and matches it with the definition. The user has to guess what the word is according to the definition.
I'm having trouble with my for loop, I'm not getting any errors. But I just know something is off.
using namespace std; int main(){ int number; int count = 0; int numOfGuess = 0;
[Code] ...
This is words.txt:
apple#the usually round, red or yellow, edible fruit of a small tree boat#a vessel for transport by water horse#a solid-hoofed plant-eating domesticated mammal with a flowing mane and tail, used for riding television#a system for transmitting visual images and sound that are reproduced on screens soup#a liquid dish, typically made by boiling meat, fish, or vegetables, etc. bottle#a container, typically made of glass or plastic and with a narrow neck barber#a person who cuts hair toast#sliced bread browned on both sides by exposure to radiant heat radar#a system for detecting the presence, direction, distance, and speed of aircraft, ships, and other objects red#of a color at the end of the spectrum next to orange and opposite violet
The Objective Of This Program Is To Create A File To Write Text And Read Back The File Content. To Do That I Have Made Two Function writeFile() To Write And readFile() To Read.The readFile() function works just fine but writeFile() doesn't.
How writeFile() function Works? when writeFile() function Execute It Takes Characters User Type And When Hit Enter(ASC|| 10) It Ask "More?(Y/N)" That Means What User Want? Want To Go Next Line Or End Input?
If "Y" Than Inputs Are Taken From Next Line Else Input Ends.
But The Problem Is When Program Encounters ch==10 It Shows "More?(Y/N)" And Takes Input In cmd variable.If cmd=='Y' I Mean More From Next Line Than It Should Execute Scanf Again To Take ch I Mean User Input.But Its Not!!! Its Always Showing "More?(Y/N)" Again And Again Like A Loop.
Code: #include <stdio.h> void writeFile(void); void readFile(void); int main(){
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
I need to create a project that create a automated backup of a file.
i will get the file from C:/Folder/file.exe and move for a other created folder, but.. in every time that user make this backup, a folder will be created with year, month and date, like: C/Folder2/2014/April/16:42/file.exe.
Basically I have a text file called words. I'm supposed to extract a word randomly form the file and have the user guess the word. If they guess the word correctly in x number of tries they will receive the definition.
I'm having trouble receiving that random word and I'm getting the definitions from the file.
This is what is in the words.txt file apple#the usually round, red or yellow, edible fruit of a small tree boat#a vessel for transport by water horse#a solid-hoofed plant-eating domesticated mammal with a flowing mane and tail, used for riding television#a system for transmitting visual images and sound that are reproduced on screens soup#a liquid dish, typically made by boiling meat, fish, or vegetables, etc. bottle#a container, typically made of glass or plastic and with a narrow neck barber#a person who cuts hair toast#sliced bread browned on both sides by exposure to radiant heat radar#a system for detecting the presence, direction, distance, and speed of aircraft, ships, and other objects red#of a color at the end of the spectrum next to orange and opposite violet
Is it possible to access file properties from c++ program? For example, user could drag file to program and then it displays a detailed information about file like date modified, size, type and etc..
I've been looking into the file structure of BMP images and everything I'm reading says that the 4 bytes following the signature are designated as the filesize of the bmp file... It's always zero for me regardless of the BMP file. The signature is always correct though.
My problem: I want to make an application that is going to block the action of some files (It is anticheat files actually).
how do I make code to block the application's action?
Maybe there is another way to do that? I need to use Cheat Engine in game, and anticheat blocks it, so I thought if I'll block the activity of the anticheat it couldn't detect the Cheat Engine...
I have two cpp files.I m updating a value of an integer in one cpp file and i want to perform a specific function in the second file as per to the value updated in the first file. ie I m initialing the variable in the constructor. I have two buttons in the first cpp file. On clicking the first button I m updating the variable as 1 and on pressing button two , I m updating the variable as 2. I m retrieving this variable in the second cpp file with respect to the object created for the class in the first cpp file.
The problem is that i m not able tot retrieve the updated value in the second file. only the initialized value is being retrieved. neither 1 nor 2 is updated.
I finally accomplished what I'd asked for earlier.
I'm able to input data from txt file to c++ array.
the Text file contains around 60,000 lines "numbers" to be loaded into a c++ array to calculate some stuff.
I'm able to load 60,000 lines "txt file size 1.1MB" no problem, but sometimes when I try to load more lines "from a file around 1.4MB", the process terminates and gives me an error message "n.exe has stopped working, Windows is checking a solution to this problem" and Code::Block shows error "Process terminated with status -1073741819 "
I have been searching through the forums and found a couple snippets of code and from that i came up with this. What i want to do is search for the specific movie code and then update the movie status from inactive to active (for argument sake).
Code: #include <stdio.h> #include <stdlib.h>
typedef struct SYSTEM_MOVIE{ int movie_code; int movie_dur; char movie_title[25];
I want to delete the folder from the file system, but I am getting error of access permission.
I want to change the permission of the folder so my program can delete it.
The problem I am facing on google search is I am getting results mostly for MFC code which is windows specific. However, I want to write a code in core C++ that works on all platforms like unix and windows.