C++ :: Access Variable Updated In One To Another CPP File?
Dec 18, 2012
I have two cpp files.I m updating a value of an integer in one cpp file and i want to perform a specific function in the second file as per to the value updated in the first file. ie I m initialing the variable in the constructor. I have two buttons in the first cpp file. On clicking the first button I m updating the variable as 1 and on pressing button two , I m updating the variable as 2. I m retrieving this variable in the second cpp file with respect to the object created for the class in the first cpp file.
The problem is that i m not able tot retrieve the updated value in the second file. only the initialized value is being retrieved. neither 1 nor 2 is updated.
I was trying out programs based on extern and as i understand, this is useful when accessing variables across multiple files having only one definition. But i tried a simple program as below without "extern" and thing seem to work when i expected it would fail during linking process
As i have included "var.h" in all header files without extern, "int a" would be included in both the .c file and during linking, compiler should have thrown a warning or error message but it compiles file without any issue. Shouldn't var.h have the following "extern int a"?
I've created a class called Voter with a private member variable ID, also I have a variable in my main function to be ID as well. I'm trying to compare the two ID's but when I do so:
if (ID == V.ID)
I get the error - 'std::string Voter::ID' is private within this context.
I know that because it's private I can't access it, but how do I?
I'm making a program to draw a trajectory, was using as a basis the tangent, but when I put 90 degrees, the tangent is very large, so I thought of putting an if (angle == 90) did not use the tangent.
the design is right, but after choosing it 90 degrees it stops to draw.
for example
1-30 degrees - draws 2-45 degrees ---- draws 3 draws -90 degrees --- 4-60 degrees --- not drawing 5 --- 80 degrees --- not drawing * *
//user list view da = new SqlDataAdapter("SELECT * FROM [user]", con); DataTable t = new DataTable(); ds = new DataSet(); da.Fill(ds); t = ds.Tables[0]; listView1.View = View.Details;
[Code] ....
I tried with datagridview.refresh, update but its not working can any body sugesst me what to do for refresing the data ....do timer we have to use..? if yes then how ...?
I have a CMFCToolbar containing a CMFCComboBoxButton which needs to be updated via a view. The view correctly updates the selection of the ComboBoxButton however the edit window is not updated until the control receives the focus or the entire window is redrawn.
How can I force the redrawing of the control to show the updated selection via the view
I am interested in creating a file of a given size and then randomly accessing the file to populate it. Is there a way to quickly create, for instance, a 4 GByte file in C++, initially populated with garbage?
if we don't provide the acces modifiers for base class and we need to manipulate the private data of base class in derived class. Is there anyway to acces the private data members? Here's a coding example
class A { private : int a; }; class B : public class A { public : void displayA() { cout<<a<<endl; } };
how i can acces the a of base class A in derived class B without acces modifiers.
Is it possible to access file properties from c++ program? For example, user could drag file to program and then it displays a detailed information about file like date modified, size, type and etc..
My problem: I want to make an application that is going to block the action of some files (It is anticheat files actually).
how do I make code to block the application's action?
Maybe there is another way to do that? I need to use Cheat Engine in game, and anticheat blocks it, so I thought if I'll block the activity of the anticheat it couldn't detect the Cheat Engine...
I have been searching through the forums and found a couple snippets of code and from that i came up with this. What i want to do is search for the specific movie code and then update the movie status from inactive to active (for argument sake).
Code: #include <stdio.h> #include <stdlib.h>
typedef struct SYSTEM_MOVIE{ int movie_code; int movie_dur; char movie_title[25];
I want to delete the folder from the file system, but I am getting error of access permission.
I want to change the permission of the folder so my program can delete it.
The problem I am facing on google search is I am getting results mostly for MFC code which is windows specific. However, I want to write a code in core C++ that works on all platforms like unix and windows.
I have a .png file that my console app reads and puts into a structure that is saved as a file. The png is always the same so I thought I could just add it as a resource image to a resource file so it would be included in my program and not as a separate file. When I did that, the png shows up as a "SystemDrawingBitmap". If I examine this resource in a watch I see "Base" and "Static" members. Expanding those properties does not give me anything useful such as a pointer to the raw png data and its length in bytes.
If worse comes to worse, I can always make a hex dump of the png contents and then put the hex code into a CS file using static initialization.
Surely there is some way I can access the raw data internally and read the bytes into a byte array using C#
i have to upload a ms access database file to the server from my client program. The server program should connect to this database and read the data. What's the easiest way to upload the file? Is it FTP? i tried sockets, but it only allows like 9kb of data transfer capacity.