C/C++ :: (OpenGL) Drawing Not Updated When There Is Conditional In Code

Aug 1, 2014

I'm making a program to draw a trajectory, was using as a basis the tangent, but when I put 90 degrees, the tangent is very large, so I thought of putting an if (angle == 90) did not use the tangent.

the design is right, but after choosing it 90 degrees it stops to draw.

for example

1-30 degrees - draws
2-45 degrees ---- draws
3 draws -90 degrees ---
4-60 degrees --- not drawing
5 --- 80 degrees --- not drawing
*
*

making routine design is presented below:

void Draw() {
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINES);
convert(graus);
if (ant){
x=xx;
y=yy;

[code]....

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C++ ::  Drawing Rectangular Prism OpenGL

Oct 10, 2013

I am supposed to create a class of rectangular prism in opengl. I am having touble in writing my "draw()" function.

I have searched the web, and lots of the sites have:

glBegin(GL_Quads);

glVertex3f(x,y,z);
glVertex3f(...);
glVertex3f(...);
glVertex3f(...);

3D coordinates for each face.

For my code, I am getting a value for lengths of x, y and z like "getXlength(x_length)" etc... I would like to know how I can use these values to draw the prism rather than giving values for each coordinates in each face.

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#include <iostream>
#include <string>
#include <Windows.h>

[Code].....

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Jul 7, 2013

I'm learning OpenGL 3.2+ with GLFW and GLEW.

I'm learning it through this series of tutorials [URL] but when I run the first code:

#include <iostream>
#include <cstdlib>
#include <GL/glfw.h>
#define GLEW_STATIC
#include <GL/glew.h>
int main() {
glfwInit();
glewExperimental = GL_TRUE;

[code]....

(Then i have the glew.h that is about 17000 lines of code)

I get this errors:

c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|84|error: #error gl.h included before glew.h|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1793|error: 'GLchar' does not name a type|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1804|error: 'GLchar' has not been declared|

[code]....

What I'm doing wrong?

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Mar 25, 2014

This is the code i have:

Spoiler

#include <iostream>
using namespace std;
class Node {
private:
int value;
Node* left;
Node* right;

[Code] .....

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Dec 18, 2012

I have two cpp files.I m updating a value of an integer in one cpp file and i want to perform a specific function in the second file as per to the value updated in the first file. ie I m initialing the variable in the constructor. I have two buttons in the first cpp file. On clicking the first button I m updating the variable as 1 and on pressing button two , I m updating the variable as 2. I m retrieving this variable in the second cpp file with respect to the object created for the class in the first cpp file.

The problem is that i m not able tot retrieve the updated value in the second file. only the initialized value is being retrieved. neither 1 nor 2 is updated.

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C Sharp :: Data Is Not Getting Updated In Dropdownlist Using Dataset

Nov 26, 2013

Data is not getting updated in dropdownlist using data set:

 protected void SpecificationNameDropDownList_SelectedIndexChanged(object sender, EventArgs e)  {
            if (SpecificationNameDropDownList.SelectedItem.Text != null) {
                SpecificationValueLabel.Visible = true;
                SpecificationValueDropDownList.Visible = true;

[code].....

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C Sharp :: Datagridview And Listview Refresh After Data Getting Updated

Jan 9, 2013

                //user list view
                da = new SqlDataAdapter("SELECT * FROM [user]", con);
                DataTable t = new DataTable();
                ds = new DataSet();
                da.Fill(ds);
                 t = ds.Tables[0];
                listView1.View = View.Details;

[Code] ....
 
I tried with datagridview.refresh, update but its not working can any body sugesst me what to do for refresing the data ....do timer we have to use..? if yes then how ...?

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I have one Tab called Tab4 and one main dialog box called CGrabDlg. The values of my variables are not updated when I change them.?

Here my constructor of my Tab :

Code:
CTab4::CTab4(CWnd* pParent /*=NULL*/)
: CDialogEx(CTab4::IDD, pParent )
, iFilter1(_T("F1_350"))

[Code]....

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C :: How To Use Conditional Operator

Jan 25, 2013

i know

Code: (condition) ? true-clause : false-clause

but how do you use an array as the condition, how will the code look?For example i want to write

Code:

string numbers[5] = {"one","two","three","four","five"};
numbers == "one" ? thumb : again; thumb and again will replace something else. Don't worry about them.

how do i say that if the numbers array is representing "one" then it replaces as "thumb", otherwise "again".

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Feb 4, 2014

So I think I am having syntactical problem with my code.

Code:
int main() {
vector<int> ivec;
int score;
[Code] ....

I get an error from my compiler on the ?10th? line (Nested condition line) that says |19|error: invalid operands of types 'int' and '<unresolved overloaded function type>' to binary 'operator<<'|

The purpose of the program is to take input and store it in a vector and then change the value to be between 1-6. I made this for the purpose of learning about nested conditional operations.

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C++ :: Getline As Conditional Of While Loop

Aug 1, 2014

I am trying to use getline as the conditional for a while loop as seen below.

string filename, guard_name;
int call_number;
vector <Seniority> SeniorityList;
ifstream SeniorityFile;

[Code] ....

However, when I compile the code, I get the following error message on the line with the while loop.

error C2780: 'std::basic_istream<_Elem,_Traits>
&std::getline(std::basic_istream<_Elem,_Traits>
&,std::basic_string<_Elem,_Traits,_Alloc>
&)' : expects 2 arguments - 3 provided

The program will be reading in a .csv file, so I need my program to be able to deal with values separated by commas. Is there a reason why it will not accept that conditional statement?

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Nov 4, 2013

I'm facing a serious problem with udp protocol. I have Master & Slave devices.I did implement the class as the follow pseudo code states

In Master side

while (true)
{
1-send data to slave;
2-get data from slave;
3-apply force;
}

In Slave side

while(true)
{
1-get data from master;
2-if (collision happnes)
send force to the master
}

the problem is in line 2 in Master side. Once I include the line I can't send or receive data. What do you think the problem is?

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Jan 31, 2014

I want to know if it's valid to use and/or when using the conditional operator.

Example:

value = textBox1.Text;
decimal? qty = (value.Equals("0") || value.Equals("0.0")) ? null : (decimal?)decimal.Parse(value);

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How can I force the redrawing of the control to show the updated selection via the view

TextEditView::OnUpdateFontBox(CCmdUI *pCmdUI) routine?

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Nov 16, 2014

I'm playing with my final year project, building a game boy emulator in C, and I wanted to try out something to streamline my code base. I'm building against Win32, GNU C and Googles Native Client.There are no platform specific headers or functions in use. What I'm trying to do is have a file that conditionally includes the entry point (so _tmain for Windows etc) based on a preprocessor directive being set/not-set.

[note] I realise I could write both entry point classes in one file and use the preprocessor directive in there, but it's not as neat as a single file calling in one or the other. I figure this should work because I can conditionally include headers for Win/NaCl (providing the signatures match, of course).

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Jan 22, 2014

I am looking for a way to declare variables at run time which being a static language shouldn't happen. I will explain my situation.

I am upgrading a legacy program that modifies executables (non malicious). I am trying to add 64bit support.

It is a huge project and I understand the majority of it but my issues with how it handles the input data.

It has a struct that certain parameters of the input file is loaded into:

Code:
typedef struct DATA {
DWORD Size;
IMAGE_NT_HEADERS32 Headers;
} _DATA; *PDATA
etc, etc its a huge list.

My problem lies in the fact that I need to change IMAGE_NT_HEADERS_32 to IMAGE_NT_HEADERS64 at runtime.

That DATA struct gets called at least 110 times during runtime.

How I might tackle this? Having a conditional statement repeated that many times seems ridiculous.

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C++ :: Newline Character Not Being Picked Up In A Conditional Statement

Jan 15, 2014

I have the following code:

Code:

while (lineread != "
")
{
getline(ifs,lineread);
}

In essence, it reads an input file, line by line until it hits a line only containing a newline character. So if the input text file is:

27
GC0123456
102905908801170--
2034068010201360
3039077011601400
4043086012901400
504709401400
6051010101400

[code]....

It should exit the while loop after hitting line 6. What happens however is that it goes into a perpetual loop and doesnt exit the while loop upon reading line 6.

What I did was changed the code to:

Code: while (lineread != "*")
{
getline(ifs,lineread);
} and the input file to:
27
GC0123456
102905908801170--
2034068010201360
3039077011601400
4043086012901400

[code]....

and finally it stops after line 6. In this case, merely changing the " " conditional character to a simple asterisk character "*" fixes the problem.

However I wish to keep the input text file as is with the newlines, so how do I make it exit the while loop when detecting a as a line?

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C/C++ :: Conditional Jump Or Move Depends On Uninitialized Value(s)

Nov 24, 2014

I am getting this message from Valgrind, As far as I can see what it points to is initialized. The memory it is referring to is freed in unload and I was not getting this error until after I added the check function. Valgrind was happy. Here is the code and the error message from Valgrind. I am trying to create a spell checker for an assignment for a online class I am taking. I just want to get this table working correctly before I add it to the rest of the program. The code seems to run fine but I have come to see that dos not mean much in C.

#include "hashTable.h"
#include <stdbool.h>
table_node hash_table[TABLE_LENGTH];
bool loaded = true;
//assigning letters a-z to table nodes for buckets
void key_hash_t( )

[Code] ....

Valgrind error:

arortell@gentoo ~/Development/Projects/C_Projects/Data_Structures/HashTable $ valgrind --leak-check=full --track-origins=yes ./hashTable
==11360== Memcheck, a memory error detector
==11360== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==11360== Using Valgrind-3.9.0 and LibVEX; rerun with -h for copyright info
==11360== Command: ./hashTable

[Code] ....

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Apr 10, 2013

I want to do conditional compilation based on whether it is windows 7 or windows 8. Here is the code below.

#if (_WIN32_WINNT >= 0x0602) //Condition to check whether it windows 7 or 8 .Based on this we can load msxml 3 or 6.
#import <msxml6.dll>
#else
#import <msxml3.dll>
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Im building the above code in windows 8 machine.

Issue here is _WIN32_WINNT should have a value 0x0602, it means it is running in windows 8 machine.Instead it has a value 0x0601 (Means it is taking windows version as windows 7 defined in sdkddkver.h).Im not sure after installing windows 8 sdk im not able to see any include or lib files in the path below C:Program Files (x86)Microsoft SDKsWindowsv8.0A . but i can see all include and lib files of sdk version v7.0A available although i did not installed it.

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C++ :: Conditional Jump Depends On Uninitialized Value Valgrind

Jan 10, 2013

I have airport class which should navigate planes, in its list to runways, with method move, theres a method prepare which changes the direction of flight to all planes, always before move is called, move just increments decrement x and y of plane in its list. But after calling two times in row airport->move(), I get screwed and I really dont know wheres the problem. Have I badly initiazed something? Iterator gets invalidated.

Valgrind Stacktrace
Conditional jump or move depends on uninitialised value(s)
==26207== at 0x409601: plane::move() (in /home/xnovak11/Downloads/airport/main)
==26207== by 0x401FBD: airport::move() (in /home/xnovak11/Downloads/airport/main)
==26207== by 0x405FE1: io::start(std::istream&, std:stream&, std:stream&) (in /home/xnovak11/Downloads/airport/main)

This is how I add planes into list in airport

Code:
list<plane*> planes;
list<plane*>::const_iterator planeIterator;
list<plane*>::iterator planeIteratorMoj;
bool airport::addPlane(const plane& p) {

[Code] .....

This is the method where it fails. When I call it once, no problem, after second call I get instead of normal number in cout<<after move<< s1 i get like 8795456 ....

Code:
void airport::move() {
for(planeIteratorMoj = planes.begin(); planeIteratorMoj!= planes.end(); planeIteratorMoj++) {
plane * p1 = (*planeIteratorMoj);
int s,w;
p1->getPosition(s,w);

[Code] .....

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C++ :: Drawing A Map - Tiling In SDL

Jan 18, 2013

I'm in the beginning stages of designing my first video game using SDL, and have run into a bit of an impasse. I attempt to draw the map using a simple tile function and nothing prints to the screen. I am going to attach the function itself.

bool Tile::draw_tiles ( void ) {
GV gv;

//Open the map
std::ifstream map ( "test.map" );
for ( int y = 0; y < GV::MAP_HEIGHT / 64; y++ ) {
for ( int x = 0; x < GV::MAP_WIDTH / 64; x++ ) {

[Code] ....

Extra notes:
1. Compiles fine.
2. No run time errors (this function returns true).
3. Apply surface is a function that takes an x and y value for position on the
map, an image, a screen to print it to, and a rectangle to cut out the image out of.
4. I did some bug testing and added another function to print the image SDLS_tiles by itself (its just a simple sprite map) after the map.close() function, and it worked fine.

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May 3, 2013

i have to make an application called " paint " in c++ . It should facilitate user to draw different shapes using a mouse. Now the biggest hurdle i am facing is the usage of mouse .. what is the header file for usage of mouse ? i am using visual studio 2010 . the syntax is creating problems ..

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Mar 11, 2014

Found a good beginner's tutorial to learn Visual C++: [URL] ....

How to change the drawing so that instead of squares, the game draws circles. Can figure out that using Ellipse in the code results in circle outlines, but the fill remains as square color shapes.

The drawing code from the tutorial is below. How to substitute filled circles for filled squares.

Code:

// CSameGameView drawing
void CSameGameView::OnDraw(CDC* pDC){
// First get a pointer to the document
CSameGameDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if(!pDoc)

[Code] ....

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