C++ :: OpenGL Test Code With GLFW And GLEW Compile Errors

Jul 7, 2013

I'm learning OpenGL 3.2+ with GLFW and GLEW.

I'm learning it through this series of tutorials [URL] but when I run the first code:

#include <iostream>
#include <cstdlib>
#include <GL/glfw.h>
#define GLEW_STATIC
#include <GL/glew.h>
int main() {
glfwInit();
glewExperimental = GL_TRUE;

[code]....

(Then i have the glew.h that is about 17000 lines of code)

I get this errors:

c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|84|error: #error gl.h included before glew.h|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1793|error: 'GLchar' does not name a type|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1804|error: 'GLchar' has not been declared|

[code]....

What I'm doing wrong?

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C++ :: Linear Interpolation Code For X And Y Axis - Compile Errors

Oct 15, 2012

When trying to compile, I am receiving errors which I am assuming are pretty generic and common:

lin_interp.c:21: error: expected '=', ',', ';', 'asm' or '__attribute__' before '{' token
lin_interp.c:100: error: expected '{' at end of input

I am just trying to get the code to work for now. I have created a program similar to this which worked in C++, but the code isn't jiving in C.

Code:
// Lin_Interp.c : Defines the entry point for the console application.
//
#include "PACRXPlc.h" /* Include file applicable for all targets */
#include "ctkInitCBlock.h"
#include "string.h"
#include "math.h"
#include "stdlib.h"
#include <time.h>
#include <ctype.h>
#include <stdio.h>
/* Constants / #defines */
// Print-Out on console "XY LIMIT ARRAY" XYlim

[Code] .....

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Apr 29, 2013

I downloaded glew 1.9.0 files and dragged the lib, include, and bin of the glew into the mingw folder within Code Blocks. I don't know if this is the right thing to do I don't understand how this stuff works. Anyway, I tried to compile my openGL 3.0 program that uses glew and I got this error: The procedure entry point _glewBindArray could not be located in the dynamic link library glew32.dll, How do I install glew properly?

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Aug 15, 2014

I am trying to compile an OpenGL program in Ubuntu.This program opens a blank window.

Code:

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <cstdio>
#include <iostream>
int main(int argc,char* argv[])

[code]....

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C :: Compile And Test Program With Appropriate Use

Apr 30, 2013

I am currently learning C and im in the middle of completing my assignment. It has to calculate parking whilst account for a few values here is the assignment sheet for specifics. Design Specifications Write, compile and test a C program with appropriate use..It's practically error less yet when i compile it doesn't come up with what i need.

Code:
/* Pre-Processor Directive */
#include <stdio.h>
#include <stdbool.h>
#define DISCOUNT_TIME_THREE 3
#define DISCOUNT_TIME_TEN 10
#define DISCOUNT_RATE_TWO 0.2
#define DISCOUNT_RATE_FOUR 0.4

[Code]....

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C++ ::  No Compile Errors But Blank Screen On Execute?

Oct 23, 2013

I'm working on a Hash Table implementation and after fixing all the errors and finally getting it to compile and link correctly, I am met with a black screen upon execute.

main.cpp
#include <stdio.h>
#include <string.h>

[Code]....

I tried inserting a debug statement in the main() function to see, and it wouldn't even print out the message "debug me" on the screen.

I am using Code::Blocks on Windows with the mingw32-g++.exe compiler. Here is my build log:

mingw32-g++.exe -Wall -g -c D:MediaDesktopHashElement.cpp -o objDebugElement.o
mingw32-g++.exe -Wall -g -c D:MediaDesktopHashHashTab.cpp -o objDebugHashTab.o
mingw32-g++.exe -Wall -g -c D:MediaDesktopHashmain.cpp -o objDebugmain.o
mingw32-g++.exe -Wall -g -c D:MediaDesktopHashStudent.cpp -o objDebugStudent.o
mingw32-g++.exe -o binDebugHash.exe objDebugElement.o
objDebugHashTab.o objDebugmain.o objDebugStudent.o -mwindows
Output size is 1.06 MB
Process terminated with status 0 (0 minutes, 2 seconds)
0 errors, 0 warnings (0 minutes, 2 seconds)

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C++ :: Why Is Basic Battle System Failing (no Compile Errors)

Aug 4, 2014

Here's the source code from "battle.h" (which should probably be renamed to "animal.h")

Do you think I made my errors here or in one of the many other headers or cpp?

#include "Identity.h"
#include "stdafx.h"
#ifndef battle_h
#define battle_h
int numbers1 = rand() % 5;
int numbers2 = rand() % 7;
int numbers3 = rand() % 9;
int numbers4 = rand() % 11;

[code].....

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Visual C++ :: Compile Time Errors For OpensSSL In Project

Feb 4, 2014

I am trying to build a VC++ project in Visual Studio 2010. [URL] ....

This project has a dependency on openssl libraries. How can I successfully build this project? How to add third party libs/dlls in a project.

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C++ :: Get OpenGL Working In Code Blocks?

Dec 28, 2013

how to get opengl working in code blocks? I have tried putting in the libraries and such in the correct folder. But I get an error saying that glut32.dll could not be found. I am running a 10.5 code blocks

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C/C++ :: (OpenGL) Drawing Not Updated When There Is Conditional In Code

Aug 1, 2014

I'm making a program to draw a trajectory, was using as a basis the tangent, but when I put 90 degrees, the tangent is very large, so I thought of putting an if (angle == 90) did not use the tangent.

the design is right, but after choosing it 90 degrees it stops to draw.

for example

1-30 degrees - draws
2-45 degrees ---- draws
3 draws -90 degrees ---
4-60 degrees --- not drawing
5 --- 80 degrees --- not drawing
*
*

making routine design is presented below:

void Draw() {
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINES);
convert(graus);
if (ant){
x=xx;
y=yy;

[code]....

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C++ :: How To Criticize Code And Test It For Efficiency

Jan 12, 2015

- When I need to code something, what is the process I should go through to design any algorithm(s), and solve the problem in the most efficient/flexible way? At the moment, I just think up a way of solving it and if it works I will use the code in my current project, but as I have found out from some of my larger projects, this definitely is not the way to go!

- How can I criticize my own code? Again, if I write some code that works I'll keep it. Go through the code and look out for optimizations or refactor the code? Which leads to my last question...

- How can I test my code for efficiency? What are the best ways of testing algorithms (etc) that I have added to see if they are fast enough? Of course, it will probably involve some kind of timer, but how will I be able to tell if X milliseconds is a good enough time?

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Oct 14, 2014

I want to start developing Android apps in C++, but I do not know what I could use to compile the source code into an apk. I know that C++ is probably not the best choice for Android development, but I already know it and I do not want to learn Java.

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Mar 23, 2013

I recently downloaded the ' code:blocks ' file. After I tried some code the compiler stated there was an error with
' #include<iostream> '.

Since I'm not a C++ programmer, right now, I'm confused. This was copied directly from the e-book I downloaded. After I uninstalled this program, I re downloaded it and now it comes up with a new error while opening Code-blocks.

This new error states ' Can't find compiler executable in your configured search path's for GNU GCC compiler '

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Dec 17, 2014

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May 22, 2014

I'm currently just trying C++ with SFML. So I've installe SFML 2.0 for Visual C++ 2010 Express 64 bit, and I get an error while trying to run the debug of my code.

//Libraries
#include <SFML/Graphics.hpp>
#include <iostream>
int main() {
sf::RenderWindow window(sf::VideoMode(1280, 720),"SFML Game1");
return 0;
}

And this is the result I'm getting when trying to run it

1
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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Mar 28, 2013

I've written a simple program that output's my name, course, and a time date stamp.

Having researched the code to do so, I've used the includes for both the ctime and time.h libraries.

I leveraged localtime_s and asctime_s to actually convert to string etc., and the program runs fine when I step through it in Visual Studio.

However, we're working with CGI and this program will ultimately be called up from the cgi-bin directory of a web server. The first thing that needs to be done after copying it to the webserver is to compile it. That's where my problem occurs.

Using the console command: g++ lab5a.cpp -o lab5a.exe the file is supposed to compile and be converted to a .exe.

However, instead I receive errors:

localtime_s was not declared in this scope
asctime_s was not declared in this scope

I "believe" it's because of the included libraries, but not sure.

They are:

HTML Code:
#include <iostream>
#include <ctime>
#include <time.h>

Here's the actual timestamp block of code:

HTML Code:
//Begin date and time instructions
time_t curTime;
struct tm locTime;
const int TimeStrLen = 26;

[Code] ....

Of course, I go on to error check and complete the block, but you get the picture.

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Jun 8, 2013

I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:

Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings (0 minutes, 0 seconds)

Which is not particularly useful for debugging.

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C :: Correct Way To Initialize Typedef Structure In Compile Time (with Code)

Mar 6, 2015

Code:
typedef struct token
{
int tokenType; // what token is that
int tokenCode; // the code of a function if applicable
char *tokenString; // Source token
double tokenValue; // if token is a number

[Code] .....

I got several warnings and erros, is it possible to declare a table like that ? What's the correct way to declare it ?

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Jan 23, 2013

this is my C# code

System.IO.Directory.SetCurrentDirectory
("C:/Users/fahime/Documents/Visual Studio 2010/WebSites/MyWebSite/UserFiles/ProblemAnswers/");
Process.Start("cmd.exe", @"/k ""C:Program Files (x86)Microsoft Visual Studio 10.0VCvcvarsall.bat"" x86");

[Code] .....

I want to compile my cpp code file with visual studio cmd

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Feb 27, 2015

I believe I set up everything correctly. I linked the library folder, the includes, and included the libraries needed. It still comes up with an error that it can't find the functions or something like that.

The error:

Do I need to include the DLL some way? I tried adding it to the build directory and the EXE directory, but it did not work. My code is just a small test.

#include <GLFW/glfw3.h>
#include <cstdio>
#include <cstdlib>
int main() {
if (glfwInit() == false) {

[Code] ....

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Sep 12, 2013

How I can make 2D games in OpenGL. I have sprites, but when I load them in game, they're all big and stuff, not pixel for pixel how I'd like them. How can I do this?

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Feb 6, 2014

I am because I don't know what to use OpenGL or DirectX? I heard some people saying I can use both. How is this? What is better for online games? And when I choose I will need some tutorials too ....

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Jun 22, 2014

This is my first time using opengl and I am experimenting with adding/drawing polygons/points/etc. on top of a PPM image. The image is already loaded when the application runs. My attempt to draw a square is from lines 30 - 35. The program runs but the square is not present. Just the image.

#include<windows.h>
#include <stdio.h>
#include <stdlib.h>
#include<Gl/gl.h>
#include<GL/glut.h>

int n;
int m;
int *image;

[Code] ....

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Jan 3, 2014

i want to draw a 3D snake in opengl.. i can't get nothing out of my search to make a start.. how it is made

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Sep 14, 2013

I've read up on .bmp files on wikipedia and am currently attempting to make a function that can export a .bmp file of the screen of my programs. I've already begun work on it but it isn't working. The code I have so far is:

typedef char Byte;
typedef int Byte4;
typedef short Byte2;
struct BMP_Header {

[Code] ....

My problems are that when less then the required amount of bytes is needed to store a value in the file, the 00 bytes are skipped (Ex. The file will contain 42 instead of 42 00 00 00), and the Pixels are stored as nothing but 0D ( every value intended for storing pixel data is 0D ).

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Nov 17, 2013

I don't know why, but textures in OpenGL are white. One day, I must've change something, and now my textures wont load properly. I tried rewriting my code that loads things multiple times, my textures still are white. Here is my code:

(I switched back to the FF pipeline temporarily, in my other projects I use shaders.)

Sprite.hpp

#include <SDL.h>
#include <SDL_opengl.h>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>

#ifndef _SPRITE_H_
#define _SPRITE_H_

[Code] ....

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