I want to start developing Android apps in C++, but I do not know what I could use to compile the source code into an apk. I know that C++ is probably not the best choice for Android development, but I already know it and I do not want to learn Java.
My program needs to compile various source files at runtime.What is the most elegant way to compile cross platform with g++ from within my program? Is there a gcc-library I can use? I know that I could use popen() to open a Unix pipe and call g++ as command line tool. But first it isn't really cross platform and second it doesn't seem elegant to me.
I am making a game and want to make an updater that grabs the source code from a page on the web. Can this use things that are available to all platforms? It could just be something that grabs the text from the page and executing it (maybe using something like Python's exec() command ?) BTW I'm using mac
I'm trying to write a program that prompts the user to enter a math expression (i.e 2*x + x*x) and a value of x. Then generate the value of y. My real question is: Is there a way to put the content of a string into the source code?
For example, if one researched how to deep copy a map container and paraphrased a solution from a website, what is the proper format? Are there standards for citing works in code?
I am currently only citing the link to the source in my personal code and explaining what algorithm the source contains.
I use a programming language called layout which nobody here has probably ever heard of. It was discontinued over 15 years years ago but it was a very visual & easy to use piece of software - no coding required. In fact once you name all the variables on cards (forms) from then on it's just mouse clicking & occassionaly typing a number if required. It used blackboxes in a flowchart arrangement which were pre-done code for doing just about anything. i.e opening windows, handling numbers & text, files etc. I have written many programs with it including database management, quoting software & currently use it in my business to track my jobs & do invoicing & ordering. It's a pity it wasn't updated & still around today.
[URL]
Back to the problem. Being a 16 bit program it was written to run on Windows 3.1 but still works on Windows 7!! as long as it is the 32 bit version. I need to write a program that will run on 64 bit W7 without resorting to using a virtual PC solution. I have tried to find something similar that I might be able to use instead but so far nothing comes close to Layout. I just remembered today that layout can produce not only .exe programs but also various versions of C/C++ including visual c++. So I got this idea that if I could get those files I might be able to stick them into a C compiler program to re-make a "modern" exe file.
I could just do a simple sample program & send the source code to them to see if it works on a 64 bit version of Windows 7. how I can do this myself to produce a working exe file.
I know it sounds strange but I've seen things that have files which contain source code (usually in something in Python or such) and how this is read on run-time?
I am working on VS2008. I have two separate projects which have almost same functionality along with same file names but few are different. So I decided to use the same .cpp and .h files for both the projects. Both are Dialog based applications.
So what I did is I merged the source code changes to one by using #ifdef XXXX in all the common .cpp and header(.h) files.
I also moved the .rc file and .vcproj file to other project (As they were of different name).
The problem is with the resource.h file, as it is the file with the same name in both the project. By using #ifdef XXXX in .cpp files the compilation is working file but here in resource.h the resource is getting corrupted and the diglogs are not getting displayed.
I recently downloaded the ' code:blocks ' file. After I tried some code the compiler stated there was an error with ' #include<iostream> '.
Since I'm not a C++ programmer, right now, I'm confused. This was copied directly from the e-book I downloaded. After I uninstalled this program, I re downloaded it and now it comes up with a new error while opening Code-blocks.
This new error states ' Can't find compiler executable in your configured search path's for GNU GCC compiler '
I am stress testing my webservers and I need to code or port a C++ HTTP GET flood onto this C++ bot sourcecode. I believe I will need GetTickCount so I can specify the duration of the flood as well. I already have the C++ HTTP Flood .cpp and .h files but have no clue how to put it together onto this source. This will be easier to do over Teamviewer as I'm already using C++ 6.0 and have been with no issues.
I have been working on the same problem as mp252 from an earlier thread and 4 days later, I appear to have it working. Mine only goes from 0-9999 though as I must move on!
Code: #include <iostream> #include <string> int getThousands(int number); int getHundreds(int number); int getTens(int number); int getUnits(int number); void printNumber(int number);
[Code]......
I had a scrap of paper like a mad scientist trying to find relationships between numbers and the values that they would return through my functions. This is how I arrived at the conditions of my if statements in 'void printNumber'.
I have seen other code that allows a greater range but I can't quite follow it (yet):
Code: typedef struct token { int tokenType; // what token is that int tokenCode; // the code of a function if applicable char *tokenString; // Source token double tokenValue; // if token is a number
[Code] .....
I got several warnings and erros, is it possible to declare a table like that ? What's the correct way to declare it ?
(Then i have the glew.h that is about 17000 lines of code)
I get this errors:
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|84|error: #error gl.h included before glew.h| c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1793|error: 'GLchar' does not name a type| c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1804|error: 'GLchar' has not been declared|
im trying to write a source code that find the smallest, largest and average of numbers in array. the code runs fine, but it is not giving the highest number and the the average should include only four number excluding highest and smallest number from the array.
void OlympicJudging() // Olympic Judging { int numbers [6]; double average, sum = 0; int temp; for(int i = 0; i < 6; i++){ cout << "Please type a value for scores: "; cin >> numbers[i];
I am lost trying to find a C2143 missing ; before using Error in all of my cpp files.
///// main.cpp/////// #include <iostream> #include <time.h> #include "fight.h" #include "player.h" #include "zombie.h" using namespace std; int direction; player R; //instance of player class combat B; //instance of combat class