C :: Compile Multiple Source Files

Mar 7, 2013

How I can compile multiple source file in visual studio 2012 ???

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C++ :: Program Needs To Compile Various Source Files At Runtime

Oct 30, 2014

My program needs to compile various source files at runtime.What is the most elegant way to compile cross platform with g++ from within my program? Is there a gcc-library I can use? I know that I could use popen() to open a Unix pipe and call g++ as command line tool. But first it isn't really cross platform and second it doesn't seem elegant to me.

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C/C++ :: How To Get Multiple Source Files To Run One After The Other

May 16, 2012

I am trying to run multiple source files but right after the first one finishes running the program closes and doesn't move on ...

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C++ :: Compile Source Code Into APK

Oct 14, 2014

I want to start developing Android apps in C++, but I do not know what I could use to compile the source code into an apk. I know that C++ is probably not the best choice for Android development, but I already know it and I do not want to learn Java.

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Visual C++ :: Should Precompiled Header Files Also Be Included In Source Header Files?

Sep 16, 2013

When including a header file in stdafx.h, should that file still be included in the source file where it is actually used?

If it is included in both places, is the one in the source file ignored?

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C :: Accessing Pointers From Other Source Files

Oct 16, 2013

I've recently been learning GTK (though this question is not specific to GTK), and came across a situation that I was unsure how to best handle. Essentially, I've defined several pointers in one source file, and I want to access those pointers from other source files.

The structure of my GTK programs generally follow this pattern:

- "main.c": Define the main window and run GTK main
- "create_window.c": Create and arrange widget pointers in the main window
- "program_functions.c": All other source code for the project (several source files in reality)

In "create_window.c", I declare and define all my widget pointers (e.g. label). If I need to modify those widgets in "program_functions.c" for any reason (say, to change the value of a label), I need access to the pointers created in "create_window.c".

My first thought was to create a global struct of pointers in "create_window.c", and extern that struct to the other source files that need access to the pointers. The thing I don't like about this approach is spreading globals across my program.

My second idea was to create access functions in "create_window.c" where the necessary pointers are statically stored. The first time I call this function (immediately after creating a widget), a static copy of that pointer is stored in the function. Each time afterwards when I call that function (from other source files), I simply use that static pointer to access the widget of interest.

Example:
Code: void edit_label_1(GtkWidget *label_set, const char *string)
{
static GtkWidget *label = NULL;

[Code].....

Are either one of the approaches considered acceptable by standard practice?

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C++ :: Display Last 1000 Lines From Multiple Text Files (log Files)

Jan 16, 2014

I am writing a piece of code that requires me to display the last 1000 lines from a multiple text files (log files). FYI, I am running on Linux and using g++.

I have a log file from which - if it contains more than 1000 lines, I need to display the last 1000 lines. However, the log file could get rotated. So, in case where the current log file contains less than 1000 lines, I have to go to older log file and display the remaining. For e.g., if log got rotated and new log file contains 20 lines, I have to display the 980 lines from old log file + 20 from current log files.

What is the best way to do this? Even an outline algorithm will work.

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C :: How To Share Imported DLL Functions Between Source Files

Nov 24, 2013

In general, my problem is that I've been trying to reorganize the project I and my group are working on into separate project files. Everything was working perfectly fine before, but now I'm facing the wrath of undefined reference errors when I try to call my DLL functions.

I have them declared and included in the central header file here :

Code:

/* DLL functions */
typedef void ( * t_wait )( int milliseconds, const int frames_per_seconds );
typedef clock_t ( * ft_timer )( int command, t_timer * timer_object ); /* clock_t is usually defined as long */
typedef void ( * t_SDL_errorexit )( const char * message );
typedef SDL_Surface * ( * t_load_image )( char * image_path, unsigned is_transparent );

[Code]...

Then I have them imported here :

Code:
/* ******************************************************** */
/* ********* win_error( char *, bool ) ********* */
/* ******************************************************** */
/* - Displays a GUI for a windows specific error message, */
/* pass true to it to have it exit the program, pass false */
/* to have it continue */
/* ******************************************************** */
extern void win_error( char * message, bool is_exit )
{
/* Note : win_error uses the Win32 Api */
/* ********************************** */
char buffer[BUFSIZ] = { 0 }; /*

[code]...

This doesn't work, as my compiler sees it that I am trying to call invalid functions, whereas I have made sure to import the functions before calling. Obviously my compiler can't tell that, and is trying to protect me from calling them.

The source files are compiled as C++, but I'm using C-style code instead of true C++ code.

Obviously I'm using Windows style DLL linking, but if the only ways to share imported functions are non-standard, only post ways that will work on as low as Windows XP.

I have tried to statically link them before, but that led to a problem that I posted a while back. Which led me to dynamically linking, which was problem-free until I separated my code into separate files.

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C++ :: Reading Source Code From Uncompleted Files?

Jun 9, 2013

I know it sounds strange but I've seen things that have files which contain source code (usually in something in Python or such) and how this is read on run-time?

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C++ :: Including Header Files To Source File?

Jul 10, 2013

For example, I have the below files in a project called Calculate :

Source files : Calculate.cpp , Average.cpp (with out main)
Header files : Calculate.h , Average.h

I knew in general, we have to include Average.h to project header file Calculate.h to make it as part of project.

technical difference between adding header file (Average.h) to either project header file (Calculate.h) or project source file (Calculate.cpp) ?

I found no difference in an output. But, there must be technical difference.

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C++ :: Compile Images (PNG Files) Into Application

Jun 19, 2014

I am currently coding a 2D game in Visual Studio 2013. All of the .png graphics are saved in an absolute directory (for example, "C:/gfx/example.png"). Although this works for testing the application on my own system, I would one day like to release it (although it won't be commercial, as I am just learning). I could put all the of the image files in a relative folder, but I do not like the idea of my graphics being out in the open like that.

Is it possible to compile these images into the application itself? I had been researching resource files on Google, but I am still not completely sure if this is what I need to be using. Even if it is, I am using the express version of VS, so I do not have access to the editor. If resource files are what I am looking for, do I have to purchase an upgraded version of Visual Studio, or can I use another editor?

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C/C++ :: How To Compile Two CPP Files With Header File

Jan 28, 2015

this is my main cpp file:

#include<iostream>
#include<conio.h>
#include "C:UsersAmitDesktopNew foldersum.h"
using namespace std;
int main() {
int a;
int b;

[Code]...

this is my 2nd cpp file add two number

#include<iostream>
#include "C:UsersAmitDesktopNew foldersum.h"
int sum(int x,int y) {
return(x+y);
}

this is my header file used in both cpp file

#ifndef SUM_H
#def SUM_H
int sum(int x,int y);
#endif

error i am getting in main cpp in devc++

[Linker error] undefined reference to `sum(int, int)'
[Linker error] undefined reference to `sum(int, int)'

in 2nd cpp file [Linker error] undefined reference to `WinMain@16' [/code]

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C++ :: Source Files Separation And Inter-related Classes

Feb 11, 2012

I have heard that people should implement their class member functions in files that are different from their class declaration files. But in cases there are multiple classes that are inter-related to each other, how will you review the source code ?

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C++ :: Compile Multiple Programs Stored Under A Single Project

Feb 21, 2015

I have started using code::blocks for practicing ,(was using bloodshed dev C++ til now). The thing is that m not able to compile multiple programs stored under a single project , as i have created project by the name of a topic and have decided to solve all problems related to that topic under that project.

When there was only one .cpp file in the project it compiled successfully ,but as soon as i created a second file and compiled it it says "main can be declared only once"

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Managed C++ And C++/CLI :: Breaking Up Large Class Into Manageable Source Files?

Feb 9, 2015

I'm trying to make sure my code is written in smaller modules, so my first step is to create my initialization process in and external file to load the necessary data from external sources and set up things like the content of drop down list boxes.

My first attempt failed to give me access to the combobox items add function so I moved that code back into the form1.h file:

Code:
public:
Form1(void) {
InitializeComponent();
//
//TODO: Add the constructor code here
//
}
void AddDate(char *date, int ID)
{
this->comboBox1->Items->Add("line 1");
}

It compiles fine, but the call to it in my Initialize.cpp file

Code:
MarketView::Form1::AddDate("abs",1);
Gives error C2352: 'MarketView::Form1::AddDate' : illegal call of non-static member function

OK, so I change "void AddDate" to "static void AddDate" and now get the error that "static member functions do not have 'this' pointers" so I go back to the "MarketView::Form1::comboBox1" situation where there is no legal syntax after "Box1 to get me to Items->Add

I've been an old fashion programmer for over 47 years. It seems as is the concept of programming computers has changed from the concepts of logic to memorization of complex syntax.

There has to be a simple answer to do this other than to write thousands of lines of code in one Form1.h file. I refuse to believe that the new programming concepts will not allow you to write code in smaller more manageable modules.

What is the proper syntax for breaking up the larger file into more manageable chucks?

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C++ ::  Multiple Files Causes (Multiple Definition) Error?

Jul 15, 2013

I'm using multiple C++ files in one project for the first time. Both have need to include a protected (#ifndef) header file. However, when I do that, I get a multiple definition error.

From what I found from research, adding the word inline before the function fixes the error. Is this the right way to do this, and why does it work? Should I make a habbit of just declaring any function that might be used in two .cpp files as inline?

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C++ ::  Headers With Multiple CPP Files

Mar 22, 2013

So I have a rather large (for me) project, requiring me to have two .cpp files and a header. Anyway, both of the .cpp files #include the header file, but I recieve linker errors because the variables and functions in the header are declared and defined twice (once in each .cpp file). How am I supposed to do this?

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C# :: Classes Across Multiple Files?

Sep 24, 2014

We typically don't bother with massive, monolithic code files that get processed from top to bottom. In the Object Oriented world, code files don't mean much. In fact, in C#, I could have multiple classes defined in one file, or have one class split across several files.

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C/C++ :: Using Multiple Files And Includes

Mar 23, 2014

I am struggling with the concept of having different ccp's and header files. I made a really bad example project for representation, but basically my question is are any of the #includes unnecessary that I have? Technically it functions, but if I am doing it wrong I want to prevent myself from starting bad habits in the future. My code just basically uses strings and sets a name and prints it. My code is really bad, but I wanted to just use includes in such a way for a quick example.

//MAIN.CCP
#include "functions.h"
using namespace std;
int main()

[Code]......

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C :: Variable Access Across Multiple Files

Sep 7, 2013

I was trying out programs based on extern and as i understand, this is useful when accessing variables across multiple files having only one definition. But i tried a simple program as below without "extern" and thing seem to work when i expected it would fail during linking process

Code:
file5.c
1 #include <stdio.h>
2 #include "var.h"
3
4 int main() {
5
6 printf("
File5.c a = %d", a);

[Code] .....

As i have included "var.h" in all header files without extern, "int a" would be included in both the .c file and during linking, compiler should have thrown a warning or error message but it compiles file without any issue. Shouldn't var.h have the following "extern int a"?

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C :: Accessing Files From Multiple Processors

Apr 9, 2013

I have a big un-editable program, A, which I need to run for like a 1000 different input files. It takes about 15 minutes for each file, so a little parallelisation wouldn't hurt.

I have installed openmpi and it works fine. I have made a small program, B, which selects an input file, moves it to another directory, calls program A with the path to the selected input file and then - when A is done - selects a new input file etc. It should loop until there are no more files in the initial directory.

The problem is this: When I have several processors they might pick the same file and that leads to errors. I have a working program, but it is not pretty.

Code:

#include <stdio.h>
#include <mpi.h>
#include <dirent.h>
#include <string.h>
#include <stdlib.h>
int main(int argc, char *argv[]) {
int num_procs, procs_id, i, exit;
struct dirent *ent;

[Code]...

Every time a processor tries to move a file that another processor has just moved, the output shows an error message before looping to the next file and trying again. It works, but it is a bit annoying. So my questions are:

1) Can I switch off the error message somehow?

2) Is there a better way to do this?

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C++ :: Using A Header File Across Multiple Files?

Aug 2, 2014

So say I create a header file which contains a list of structs, and I want to use these structs through out my source and some of my classes... how would I accomplish this?

When I try to do it via #include, I get re-definition errors, due to the nature of #pragma once. If I switch to #ifndef then I lack defenitions in files other than the source.

Is there a way to define things such as structs across multiple files, which doesn't lead to re-definition errors, and doesn't involve manually re-created all the structs for each file?

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C++ :: Using Ifstream To Open Multiple Files

Apr 28, 2014

I am currently working on a C++ program for school. I am actually not finding too much difficulty in constructing the functions, enum-types, arrays and structs, however, I am finding great difficulty in using on ifstream variable to open multiple files.

I have posted the entire code that I have so far (even though I have pinpointed the issue to not properly opening the second file in ifstream).

I spent a couple of hours getting rid of certain functions/procedures, loops and variables and I get the same output (if what I removed doesnt crash it). I also get the same output whether I "open" the second file or not (meaning I removed all of the code for it and got the same output).

Here is the code (it's not finished because I am stuck on this file issue). It's a bit messy since I am now in debug mode versus program mode:

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C++ :: Passing In Multiple Text Files

Oct 6, 2014

I have been working on code for quite some time and am able to successfully read in a text document and take certain words and information that I need. The issue is that I need to read in close to 100 plus documents and was wondering how I could read in the multiple documents. I thought about creating a structure of arrays and have each text document be an element and walk through taking each document but I am not sure how this works.

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C++ :: Global Variables For Multiple CPP Files

Jan 19, 2014

I am trying to get variables that are global to multiple files. I have mananged to make constant variables that are global but maybe not in the best way. In the header i have the constant variables being defined:

const int variable_Name = 5;

And the cpp file:

#include <iostream>
using namespace std;
#include "vars.h"
int main ( ) {
cout << variable_Name<< endl;
system ("pause");
return 0;
}

Is there a better way to do this and to make the variables able to be changed within the cpp files.

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C++ :: Creating Multiple Files Using Array?

May 29, 2014

I am trying to create n number of files (n being an integer), by passing the name through a character array (and obviously changing its value at each iteration). But the problem is that the program compiles and executes but not a single file is created.

Here is my code snippet.

void file_phipsi(int m)
{
int a=0,n=0;
char *str1;

[Code].....

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