I use a programming language called layout which nobody here has probably ever heard of. It was discontinued over 15 years years ago but it was a very visual & easy to use piece of software - no coding required. In fact once you name all the variables on cards (forms) from then on it's just mouse clicking & occassionaly typing a number if required. It used blackboxes in a flowchart arrangement which were pre-done code for doing just about anything. i.e opening windows, handling numbers & text, files etc. I have written many programs with it including database management, quoting software & currently use it in my business to track my jobs & do invoicing & ordering. It's a pity it wasn't updated & still around today.
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Back to the problem. Being a 16 bit program it was written to run on Windows 3.1 but still works on Windows 7!! as long as it is the 32 bit version. I need to write a program that will run on 64 bit W7 without resorting to using a virtual PC solution. I have tried to find something similar that I might be able to use instead but so far nothing comes close to Layout. I just remembered today that layout can produce not only .exe programs but also various versions of C/C++ including visual c++. So I got this idea that if I could get those files I might be able to stick them into a C compiler program to re-make a "modern" exe file.
I could just do a simple sample program & send the source code to them to see if it works on a 64 bit version of Windows 7. how I can do this myself to produce a working exe file.
The number of parameters to this function is variable It has all types of variables, function calls, etc.
The code has thousands of these lines
There is now a need for a special version of the compile that will remove a lot of the code, among others is the logging.
Can I somehow #define the "logthis" name into something that'll remove all actual calls to the code. including the actual parameters/expressions to the call.
I can't afford to add #ifdef/#endif around each of the calls because there are too many of them, and because that'll cause some undisired side effects in our code conformance tests.
Code: #define logthis __noop
comes close, that removes the call, but it still causes the compiler to evaluate and validate all the parameters to the logthis function, which doesn't work because in this case, removing the logging headers also removes other members of the class that get used as part of the parameters to logthis()
if I could define logthis into // resulting in all the rest of the line being comments, but that doesn't work.
Preferably I'd like something to be portable, but I'll take a solution that only works on visual studio as well.
I've written a simple program that output's my name, course, and a time date stamp.
Having researched the code to do so, I've used the includes for both the ctime and time.h libraries.
I leveraged localtime_s and asctime_s to actually convert to string etc., and the program runs fine when I step through it in Visual Studio.
However, we're working with CGI and this program will ultimately be called up from the cgi-bin directory of a web server. The first thing that needs to be done after copying it to the webserver is to compile it. That's where my problem occurs.
Using the console command: g++ lab5a.cpp -o lab5a.exe the file is supposed to compile and be converted to a .exe.
However, instead I receive errors:
localtime_s was not declared in this scope asctime_s was not declared in this scope
I "believe" it's because of the included libraries, but not sure.
They are:
HTML Code: #include <iostream> #include <ctime> #include <time.h>
Here's the actual timestamp block of code:
HTML Code: //Begin date and time instructions time_t curTime; struct tm locTime; const int TimeStrLen = 26;
[Code] ....
Of course, I go on to error check and complete the block, but you get the picture.
I'm trying to compile my project, but is not working, the weird thing is if i put all the code in 1 file it compile, but not in a project, source code:
I am making a game and want to make an updater that grabs the source code from a page on the web. Can this use things that are available to all platforms? It could just be something that grabs the text from the page and executing it (maybe using something like Python's exec() command ?) BTW I'm using mac
I want to start developing Android apps in C++, but I do not know what I could use to compile the source code into an apk. I know that C++ is probably not the best choice for Android development, but I already know it and I do not want to learn Java.
I'm trying to write a program that prompts the user to enter a math expression (i.e 2*x + x*x) and a value of x. Then generate the value of y. My real question is: Is there a way to put the content of a string into the source code?
For example, if one researched how to deep copy a map container and paraphrased a solution from a website, what is the proper format? Are there standards for citing works in code?
I am currently only citing the link to the source in my personal code and explaining what algorithm the source contains.
I know it sounds strange but I've seen things that have files which contain source code (usually in something in Python or such) and how this is read on run-time?
I am working on VS2008. I have two separate projects which have almost same functionality along with same file names but few are different. So I decided to use the same .cpp and .h files for both the projects. Both are Dialog based applications.
So what I did is I merged the source code changes to one by using #ifdef XXXX in all the common .cpp and header(.h) files.
I also moved the .rc file and .vcproj file to other project (As they were of different name).
The problem is with the resource.h file, as it is the file with the same name in both the project. By using #ifdef XXXX in .cpp files the compilation is working file but here in resource.h the resource is getting corrupted and the diglogs are not getting displayed.
I am stress testing my webservers and I need to code or port a C++ HTTP GET flood onto this C++ bot sourcecode. I believe I will need GetTickCount so I can specify the duration of the flood as well. I already have the C++ HTTP Flood .cpp and .h files but have no clue how to put it together onto this source. This will be easier to do over Teamviewer as I'm already using C++ 6.0 and have been with no issues.
I have been working on the same problem as mp252 from an earlier thread and 4 days later, I appear to have it working. Mine only goes from 0-9999 though as I must move on!
Code: #include <iostream> #include <string> int getThousands(int number); int getHundreds(int number); int getTens(int number); int getUnits(int number); void printNumber(int number);
[Code]......
I had a scrap of paper like a mad scientist trying to find relationships between numbers and the values that they would return through my functions. This is how I arrived at the conditions of my if statements in 'void printNumber'.
I have seen other code that allows a greater range but I can't quite follow it (yet):
im trying to write a source code that find the smallest, largest and average of numbers in array. the code runs fine, but it is not giving the highest number and the the average should include only four number excluding highest and smallest number from the array.
void OlympicJudging() // Olympic Judging { int numbers [6]; double average, sum = 0; int temp; for(int i = 0; i < 6; i++){ cout << "Please type a value for scores: "; cin >> numbers[i];
i was trying to make a program that will asks the user for 10 numbers.then asks the user to enter integer search key.next,the program should find the value in element.i used linear search.my code is like this:
#include <iostream.h> #include <conio.h> int linearsearch(const int [], int, int);
[Code]...
how should i make a program that will uses binary search instead of linear search?
I have a FTP server, client program and thus I can easily transfer files, however what I want is to modify the program such that server receives a c/c++ file, compiles the output, and sends a text file back to the client containing the output. The program should also take note that errors are also transferred.
Following is the program I wrote it basically takes 9 inputs and then save them into binary file. then print out the data stored in binary data and find inverse of it then print the inverse out. but its stuck in a loop somewhere.
Code: #include <stdio.h> int main() { int a[3][3],i,j; float determinant=0; int x; FILE *fp = fopen ("file.bin", "wb");
I am using windows 64 bit 2007 , codeblocks and ive tried googling on how to strip all symbols to binary so that the people i send it to cannot read the game files but ive not found anything much... How do i do it on codeblocks..? Code: