C++ :: Errors When Trying To Debug The Code (SFML)

May 22, 2014

I'm currently just trying C++ with SFML. So I've installe SFML 2.0 for Visual C++ 2010 Express 64 bit, and I get an error while trying to run the debug of my code.

//Libraries
#include <SFML/Graphics.hpp>
#include <iostream>
int main() {
sf::RenderWindow window(sf::VideoMode(1280, 720),"SFML Game1");
return 0;
}

And this is the result I'm getting when trying to run it

1
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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C++ :: Program Not Working - Debug Exit Code 1073741510 (0xc000013a)

Aug 8, 2013

I'm not sure what I'm missing. It is supposed to input and display player's name and score, calculate the average score, and display the players who scored below average.

It simply doesn't work. All I get is a black screen. Debug spits out an exit code of 1073741510 (0xc000013a).

Code:
#include <iostream>
#include <string>
#include <iomanip>
using namespace std;

const int arSize = 100;
int inputPlayerData (string playerName [], int playerScore [], int &numPlayers);

[Code] ....

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Visual C++ :: How To Make Bit Of Code Compatible With Both Debug And Release Builds

Aug 10, 2014

This code compiles in release mode but I get this compile error in debug mode:

Error1error C2664: 'GetPrivateProfileStringA' : cannot convert parameter 4 from 'wchar_t [255]' to 'LPSTR'g:easywebstoreuploaderini.cpp45

Code:
CString CIniFile::getKeyValue(CString strKey, CString strSection) {
wchar_t ac_Result[255];

// Get the info from the .ini file
m_lRetValue = GetPrivateProfileString(strSection, strKey, _T(""), ac_Result, 255, m_strFileName);

CString strResult(ac_Result);
return strResult;
}

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Dec 17, 2014

i use cygwin and i have a program that was returning an error saying "undefined reference" and i figured out that i misspelled a word. how can i search for the misspelling in the input mode, if ive just completed a very large program and dont want to scroll through possibly 300+ lines of input? im not totally out the loop, but i know i can "vim program.cpp" to open the program, but before clicking "i" to actually edit, there must be a way to search a word

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C++ :: Compiling Errors With Timestamp Code?

Mar 28, 2013

I've written a simple program that output's my name, course, and a time date stamp.

Having researched the code to do so, I've used the includes for both the ctime and time.h libraries.

I leveraged localtime_s and asctime_s to actually convert to string etc., and the program runs fine when I step through it in Visual Studio.

However, we're working with CGI and this program will ultimately be called up from the cgi-bin directory of a web server. The first thing that needs to be done after copying it to the webserver is to compile it. That's where my problem occurs.

Using the console command: g++ lab5a.cpp -o lab5a.exe the file is supposed to compile and be converted to a .exe.

However, instead I receive errors:

localtime_s was not declared in this scope
asctime_s was not declared in this scope

I "believe" it's because of the included libraries, but not sure.

They are:

HTML Code:
#include <iostream>
#include <ctime>
#include <time.h>

Here's the actual timestamp block of code:

HTML Code:
//Begin date and time instructions
time_t curTime;
struct tm locTime;
const int TimeStrLen = 26;

[Code] ....

Of course, I go on to error check and complete the block, but you get the picture.

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C++ :: Code Blocks No Longer Giving Any Useful Errors

Jun 8, 2013

I'm using Code:Blocks 12.11 on windows 7, with the built-in MinGW compiler. When I try and compile a program that has an error in it (misnamed variable, missing include, extra semi-colon somewhere, anything) instead of saying something about what went wrong it just has this:

Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings (0 minutes, 0 seconds)

Which is not particularly useful for debugging.

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C++ :: Linear Interpolation Code For X And Y Axis - Compile Errors

Oct 15, 2012

When trying to compile, I am receiving errors which I am assuming are pretty generic and common:

lin_interp.c:21: error: expected '=', ',', ';', 'asm' or '__attribute__' before '{' token
lin_interp.c:100: error: expected '{' at end of input

I am just trying to get the code to work for now. I have created a program similar to this which worked in C++, but the code isn't jiving in C.

Code:
// Lin_Interp.c : Defines the entry point for the console application.
//
#include "PACRXPlc.h" /* Include file applicable for all targets */
#include "ctkInitCBlock.h"
#include "string.h"
#include "math.h"
#include "stdlib.h"
#include <time.h>
#include <ctype.h>
#include <stdio.h>
/* Constants / #defines */
// Print-Out on console "XY LIMIT ARRAY" XYlim

[Code] .....

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C++ :: OpenGL Test Code With GLFW And GLEW Compile Errors

Jul 7, 2013

I'm learning OpenGL 3.2+ with GLFW and GLEW.

I'm learning it through this series of tutorials [URL] but when I run the first code:

#include <iostream>
#include <cstdlib>
#include <GL/glfw.h>
#define GLEW_STATIC
#include <GL/glew.h>
int main() {
glfwInit();
glewExperimental = GL_TRUE;

[code]....

(Then i have the glew.h that is about 17000 lines of code)

I get this errors:

c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|84|error: #error gl.h included before glew.h|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1793|error: 'GLchar' does not name a type|
c:archivos de programacodeblocksmingwin..libgccmingw324.7.1........includeGLglew.h|1804|error: 'GLchar' has not been declared|

[code]....

What I'm doing wrong?

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C++ :: Coding And Debug Time Per LOC

Mar 23, 2013

I just spent 3 hours writing and debugging 37 lines of code. Is this normal or am I "below average" in coding abilities. I come from a C background and decided to write C++ code that I finally got right as shown below for the specific example:

Code: #include <iostream>
#include <fstream>
#include <string>
#define SPACE_SEARCH 10
using namespace std;

[code].....

I think it was more the learning along the way that consumed atleast 75% of my time for this specific case. But then again, I read that programming always entails learning along the way and so its somehow no excuse for the long time taken in this specific case.

So as a matter of interest, what pace do all of you operate on, on average? i.e. LOC/day, Debugs per day or any other indicator of productivity?

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Apr 26, 2014

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Oct 18, 2013

I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?

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Sep 4, 2013

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Oct 22, 2013

so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?

#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen.");
sf::Font
Font;

[Code].....

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Jun 14, 2013

So I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?

#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <level.h>
int main(){
sf::RenderWindow window(sf::VideoMode(640, 480), "");

[Code] ....

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May 16, 2013

using SFML in visual studio 2012 ... this code gives blinking window.

#include<iostream>
#include<SFMLGraphics.hpp>
using namespace std;
sf::RenderWindow window (sf::VideoMode(800,600),"GAME");

[Code]....

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May 17, 2014

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Dec 10, 2013

So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :

#include "headers.h"
#include "SwordSprite.h"
int top = 0;
int left = 88;
int right = 132;
int bottom = 35;
SwordSprite::SwordSprite() {

[Code] .....

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C/C++ :: Debug Executable That Needs Flags

Mar 20, 2015

I'm trying to step through the machine instructions of a c program. This program needs to be run with a -t flag.

This is what I tried
gdbtui
file prog
layout asm
start
stepi

When I try 'file prog -t' it doesn't work.

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Aug 12, 2013

I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.

When I link my include folder, lib folder and dll's it will not run a simple SFML program.

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C/C++ :: Debug Log Size Restrictions?

Dec 26, 2012

Iam creating one debug log in my c++ application through the below code.

file *log;
log = fopen("C:snmpApplicationlog.txt", "w");  

iam writing the statements in to this log by using fprintf(). As the .exe where i have put this mechanism runs continuously,the size of log file is increasing gradually.

1)If there is any way to restrict the Log file size,if the file reaches the mentioned size,the file should be discarded and logging should be done in another file with the same name.

{OR}

2)Put a time interval,once after that interval is elapsed, a new log file should be created.

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Nov 26, 2013

I wrote some Code with SFML c++ and OGL that should display a rotatable Cube ....... it doesnt .. WHY?

#include<SFML/OpenGL.hpp>
#include<SFML/Graphics.hpp>
#include<iostream>
void display();
void specialKeys();

[code]....

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C++ :: SFML 2.0 Pixel Perfect Collision

Oct 15, 2013

I have the code and it compiles fine but it doesn't work. (i am using the coding made easy sfml 2.0 tutorials)

Code:

#include <SFML/Graphics.hpp>
#include <iostream>
#include <algorithm>
#include <vector>
class Player {
public:
sf::Sprite player;

[Code] ....

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I have screen scrolling working but i want to have text scroll with the screen. because at the moment my player moves and the screen scrolls but the text doesn't.

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Any way in sfml of changing the font style and/or size used in the window title for RenderWindow?

As a secondary point - can the colour and size of the title bar itself be changed?

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C++ :: OpenGL Preserve States (SFML)

Feb 12, 2013

So I did read, however it said also that it was memory intensive and I had a question... I also came across this:

Window.pushGLStates();
Window.draw("Sfml Text");
Window.popGLStates();

The problem here is that none of these commands exist!

Window.draw should exist and even though I have all the proper includes I still get it telling me that 'Draw' is not a member of sf::Window

I have encountered that error many times everywhere across my sfml related code, it's not like they removed all those features in the update (Which they did not) but, why then would it not be a member?

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