C++ :: Red Black Tree - SFML

May 17, 2014

How to make a red and black tree using SFML ....because i really need...I really don't know how to use SFML i only know how to use win32 console.

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C/C++ :: Red Black Tree - App Keeps Crashing

Dec 8, 2014

Red Black Trees. [URL] .....

My app keeps crashing after about the 49th insert.

I tried debugging and it keeps pointing to this area in the Fixup:

if (z->parent == z->parent->parent->left) {
y = z->parent->parent->right;

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C++ :: Detect Colors In The Black Rectangle?

Oct 5, 2013

I want to detect colors that in the black rectangle. [URL] How can I do? What library should I use?

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Visual C++ :: Red / Black Trees Value Deletion

Nov 26, 2013

I've been working on my deletion function for Red and Black trees but can't seem to get it to work. From what I can tell, the remove function, instead of deleting the single value that will my prompt by the user, will delete all the values that are in the red and black tree.

Code:
bool RedBlackTree::remove(int x) {
if(!search(x)){
return false;
} else {
Node* z = new Node(x);
rbremove(z);

[Code] ....

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C :: Creating PPM Image - Black Rectangle With A Circle

Mar 12, 2013

I'm trying to create a PPM image for a class assignment. A black rectangle with a circle at the point 225, 175 with a radius of 75. I have to use certain specific methods, so I can't use like Bresenham's really famous method for creating a circle.

The problem is that it compiles fine, and transfers to an image fine, but always says that I have a negative or zero image size.

Code:

#include "shapes.h"
int main () {
int i, j, x, y;

fprintf(stdout,"P6 width height 255
");

[Code] ....

And my header is:

Code:
#include <stdio.h>#include <math.h>
#define height 480
#define width 640
#define cy 175
#define cx 225
#define radius 75

The circle has to be filled in. I made it white. Also, i and j are unsused so far, so just ignore them.

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C :: Creating Black Bitmap - How To Set Color Of Individual Pixel

Nov 2, 2014

creating a bitmap. Our professor wants us to creat a black 100*100 bitmap.

Code:

#include <stdio.h>
#include <stdlib.h>
#pragma pack(push,2)
typedef struct{

[Code].....

I dont even know where to start. I spend the last 7h infront of my computer and i'm so frustrated cause my professor gave us no information what so ever. At the moment its more of a trial and error process than anything else.

How would i set the color of an individual pixel for examplel or how would i save the file ?

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C :: Calculate Black Body Spectra Over User-entered Range Of Wavelength And Temperatures

Jul 29, 2013

I tried to write a code to calculate black body spectra over an user-entered range of wavelength and temperatures. The equation I'm trying to code is the second one this image (stolen from Wikipedia)The syntax to run it is bbgrid lambda_inic lambda_final temp_inic temp_final inc_T inc_lambda

where bbgrid is the name of the program, lambda_inic and lambda_final are the limits of the wavelenght range (in units of angstroms, 1A=10⁻⁰m), temp_inic and temp_final are the limits of the temperature range (in Kelvins) and inc_T and inc_lambda are the increments. What I want to do is, given the ranges of temperatures and wavelengths, to run the code over the lambdas and the temperatures.

The problem is that the behaviour of the intensities (what I'm calculating) is erratic. Sometimes it is highly positive, sometimes immensely negative and turning between those two. As an example of an output file, I'm getting things like this:

3100 1915076038
3110 -1233496775
3120 1741010116
3130 1229780625
3140 421722788
3150 -1874760945
3160 1654746252
3170 1062468321
3180 -795217626
3190 -1141129750
3200 -1570716956
3210 539385985

While I was trying to debug the code, I found the problem may reside in the exponential factor in the denominator. I wrote some lines to calculate and print on the screen only the exponential, and it was oscillating like crazy. The output file should produce curves like this:

Code:

#include<stdlib.h>
#include<stdio.h>
#include<math.h>
#include<string.h>

[code]....

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C/C++ :: Find Maximum Element From A Tree (not A Binary Tree)

Oct 31, 2014

I want to find maximum element from a tree (not a binary tree ) ???? ...using c language...

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C++ :: Creating Game Using SFML

Apr 26, 2014

I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??

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C++ ::  SFML - How To Put Graphics Into Program

Oct 18, 2013

I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?

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C++ :: SFML 2.0 - Change Cursor

Sep 4, 2013

How to change what the cursor is in sfml 2.0?

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C++ :: Blinking Cursor In SFML?

Oct 22, 2013

so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?

#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen.");
sf::Font
Font;

[Code].....

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C++ :: Tiled Map Loader For SFML

Jun 14, 2013

So I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?

#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <level.h>
int main(){
sf::RenderWindow window(sf::VideoMode(640, 480), "");

[Code] ....

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C++ :: Blinking Window In SFML

May 16, 2013

using SFML in visual studio 2012 ... this code gives blinking window.

#include<iostream>
#include<SFMLGraphics.hpp>
using namespace std;
sf::RenderWindow window (sf::VideoMode(800,600),"GAME");

[Code]....

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C++ :: SFML 2.0 Changing Alpha?

Sep 18, 2013

I want to change the alpha of a sprite without changing any other colours

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C++ :: Getting Sprite To Animate With SFML

Dec 10, 2013

So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :

#include "headers.h"
#include "SwordSprite.h"
int top = 0;
int left = 88;
int right = 132;
int bottom = 35;
SwordSprite::SwordSprite() {

[Code] .....

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C++ :: Setting Up SFML With Eclipse CDT

Aug 12, 2013

I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.

When I link my include folder, lib folder and dll's it will not run a simple SFML program.

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C++ :: SFML And OGL That Should Display A Rotatable Cube

Nov 26, 2013

I wrote some Code with SFML c++ and OGL that should display a rotatable Cube ....... it doesnt .. WHY?

#include<SFML/OpenGL.hpp>
#include<SFML/Graphics.hpp>
#include<iostream>
void display();
void specialKeys();

[code]....

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C++ :: SFML 2.0 Pixel Perfect Collision

Oct 15, 2013

I have the code and it compiles fine but it doesn't work. (i am using the coding made easy sfml 2.0 tutorials)

Code:

#include <SFML/Graphics.hpp>
#include <iostream>
#include <algorithm>
#include <vector>
class Player {
public:
sf::Sprite player;

[Code] ....

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C++ :: SFML 2.0 - Text Scrolling On Screen

Sep 19, 2013

I have screen scrolling working but i want to have text scroll with the screen. because at the moment my player moves and the screen scrolls but the text doesn't.

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C++ :: SFML Window Title Bar Font

May 7, 2013

Any way in sfml of changing the font style and/or size used in the window title for RenderWindow?

As a secondary point - can the colour and size of the title bar itself be changed?

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C++ :: OpenGL Preserve States (SFML)

Feb 12, 2013

So I did read, however it said also that it was memory intensive and I had a question... I also came across this:

Window.pushGLStates();
Window.draw("Sfml Text");
Window.popGLStates();

The problem here is that none of these commands exist!

Window.draw should exist and even though I have all the proper includes I still get it telling me that 'Draw' is not a member of sf::Window

I have encountered that error many times everywhere across my sfml related code, it's not like they removed all those features in the update (Which they did not) but, why then would it not be a member?

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C++ ::  how To Make A Drop Down List In SFML

Sep 5, 2013

How can i made a Drop down list in SFML ? This drop down list contains names of different animals...

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C++ :: Positioning SFML Text Specifically?

Sep 20, 2013

I am trying to position and sf::Text relatively to another sf::Text. Not over, or beneath or anything like that, but after- like so:

theTexts.push_back(UnitOfText(Text(outputstring,defaultFont, 15),theColor));
int i = (theTexts.size() - 1);
std::cout << i;
sf::FloatRect textRect ( theTexts[i].theText.getLocalBounds() );
theTexts[i].theText.setOrigin (textRect.width / 2, textRect.height / 2);
if(theTexts.size() > 1)
{
theTexts[i].theText.setPosition(theTexts[i - 1].theText.getLocalBounds().left,theTexts[i - 1].theText.getLocalBounds().top);
}

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C++ :: Errors When Trying To Debug The Code (SFML)

May 22, 2014

I'm currently just trying C++ with SFML. So I've installe SFML 2.0 for Visual C++ 2010 Express 64 bit, and I get an error while trying to run the debug of my code.

//Libraries
#include <SFML/Graphics.hpp>
#include <iostream>
int main() {
sf::RenderWindow window(sf::VideoMode(1280, 720),"SFML Game1");
return 0;
}

And this is the result I'm getting when trying to run it

1
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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C++ :: Making A Space Game Using SFML 2.0?

Sep 14, 2013

i am making a space game using sfml 2.0. i want it to move depending on its rotation. so if it is rotated 20 degrees it move in the direction it is facing. how do you do it?

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