C++ :: Positioning SFML Text Specifically?

Sep 20, 2013

I am trying to position and sf::Text relatively to another sf::Text. Not over, or beneath or anything like that, but after- like so:

theTexts.push_back(UnitOfText(Text(outputstring,defaultFont, 15),theColor));
int i = (theTexts.size() - 1);
std::cout << i;
sf::FloatRect textRect ( theTexts[i].theText.getLocalBounds() );
theTexts[i].theText.setOrigin (textRect.width / 2, textRect.height / 2);
if(theTexts.size() > 1)
{
theTexts[i].theText.setPosition(theTexts[i - 1].theText.getLocalBounds().left,theTexts[i - 1].theText.getLocalBounds().top);
}

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C++ :: SFML 2.0 - Text Scrolling On Screen

Sep 19, 2013

I have screen scrolling working but i want to have text scroll with the screen. because at the moment my player moves and the screen scrolls but the text doesn't.

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C++ :: SFML - Writing Text To Screen?

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I'm trying to output text to a window using sfml, but I don't know where to start. Using version 1.6 of sfml.

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Visual C++ :: Positioning Of Window On Desktop

Jul 10, 2013

I have a CFormView derived window which I would like to position at run time. In particular when the user clicks a button I would like to shfit the CFormView window and open up a new Dialog window so that the two do not overlap.

I have created the CFormView window and the dialog window - how to shfit the CFormView window?

I shift the Dialog window as follows in OnInitDialog: SetWindowPos(NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOZORDER);

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C++ :: Can't Get Specifically Ordered List To Print Properly

Dec 21, 2014

I'm writing a program where the user inputs a number of rows, and that many rows of @ symbols are printed, where the first row has the same number of columns as rows, and each next row decrements the number of columns by 1. It prints out a totally wrong output and whatever I try it won't print the right thing- currently when I input 4 it prints out 5 @ symbols on the first row, and then 3 on all the other rows.

Code:

#include <iostream>
using namespace std;
int main ( ) {
int rows;
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[Code] .....

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Visual C++ :: MFC MDI Tabbed Child Window Positioning

Jul 18, 2013

Is it possible to specify the size/position of tabs in an MFC MDI tabbed application?

I am trying to save the open tabs when exiting the program and restoring them when the application is relaunched. I have come up with a method of saving and reloading the tabs, but I cannot restore their position.

I have seen SaveMDIState and LoadMDIState but I can't make it do anything and I'm also not sure if it's what I need.

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Jul 29, 2014

I'm working on my first own project which is to collect some info from a save game file and then parse it to a website. Skyrim uses a .ess file extension, which to my knowledge is a binary file. I know how to open a file for reading but how to extract the info I need from there. Do all games use a standardized serialization or can the format of this file be anything?

If reading the binary file turns out to be too difficult, would it be possible to hook the game and retrieve info that way? If so, where would you recommend to start learning that stuff?

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Apr 26, 2014

I'm currently working on a 2D space shooter game in C++ using SFML library. What I need to know is how make an object (ex:laser) fire up from object (ex:player) when a user press button??

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C++ ::  SFML - How To Put Graphics Into Program

Oct 18, 2013

I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?

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Sep 4, 2013

How to change what the cursor is in sfml 2.0?

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C++ :: Blinking Cursor In SFML?

Oct 22, 2013

so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?

#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen.");
sf::Font
Font;

[Code].....

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C++ :: Tiled Map Loader For SFML

Jun 14, 2013

So I have the following code using [URL] ..... It compiles correctly, but does not display the map on the screen. Is it an issue with my code or an issue with the map file itself?

#include <SFML/Graphics.hpp>
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int main(){
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[Code] ....

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C++ :: Blinking Window In SFML

May 16, 2013

using SFML in visual studio 2012 ... this code gives blinking window.

#include<iostream>
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[Code]....

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C++ :: Red Black Tree - SFML

May 17, 2014

How to make a red and black tree using SFML ....because i really need...I really don't know how to use SFML i only know how to use win32 console.

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Sep 18, 2013

I want to change the alpha of a sprite without changing any other colours

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C++ :: Getting Sprite To Animate With SFML

Dec 10, 2013

So this is my first try animating on my own, without a reference right in front of me. It's not working, I did check some of the projects I've made in the past, but for one those were done with Allegro, and really it should be able to move over to SFML quite easily, but it's not. It does display on the window in the correct place, but there are 3 pictures in the file and I want it to cycle through them, but it shows all three at the same time, and it only works once. if I press space a second time, only one of the pictures shows up, and it doesn't cycle at all. Here is my .cpp file :

#include "headers.h"
#include "SwordSprite.h"
int top = 0;
int left = 88;
int right = 132;
int bottom = 35;
SwordSprite::SwordSprite() {

[Code] .....

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C++ :: Setting Up SFML With Eclipse CDT

Aug 12, 2013

I am having trouble setting up SFML 2.1 to run with the eclipse IDE for c++ development. I use MinGW for my compiler.

When I link my include folder, lib folder and dll's it will not run a simple SFML program.

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C++ :: SFML And OGL That Should Display A Rotatable Cube

Nov 26, 2013

I wrote some Code with SFML c++ and OGL that should display a rotatable Cube ....... it doesnt .. WHY?

#include<SFML/OpenGL.hpp>
#include<SFML/Graphics.hpp>
#include<iostream>
void display();
void specialKeys();

[code]....

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C++ :: SFML 2.0 Pixel Perfect Collision

Oct 15, 2013

I have the code and it compiles fine but it doesn't work. (i am using the coding made easy sfml 2.0 tutorials)

Code:

#include <SFML/Graphics.hpp>
#include <iostream>
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class Player {
public:
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[Code] ....

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C++ :: SFML Window Title Bar Font

May 7, 2013

Any way in sfml of changing the font style and/or size used in the window title for RenderWindow?

As a secondary point - can the colour and size of the title bar itself be changed?

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C++ :: OpenGL Preserve States (SFML)

Feb 12, 2013

So I did read, however it said also that it was memory intensive and I had a question... I also came across this:

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Window.popGLStates();

The problem here is that none of these commands exist!

Window.draw should exist and even though I have all the proper includes I still get it telling me that 'Draw' is not a member of sf::Window

I have encountered that error many times everywhere across my sfml related code, it's not like they removed all those features in the update (Which they did not) but, why then would it not be a member?

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Sep 5, 2013

How can i made a Drop down list in SFML ? This drop down list contains names of different animals...

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C++ :: Errors When Trying To Debug The Code (SFML)

May 22, 2014

I'm currently just trying C++ with SFML. So I've installe SFML 2.0 for Visual C++ 2010 Express 64 bit, and I get an error while trying to run the debug of my code.

//Libraries
#include <SFML/Graphics.hpp>
#include <iostream>
int main() {
sf::RenderWindow window(sf::VideoMode(1280, 720),"SFML Game1");
return 0;
}

And this is the result I'm getting when trying to run it

1
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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C++ :: Map Generation Algorithm - SFML Array Of Sprites

Jun 7, 2014

So I am writing a map generation algorithm (with SFML), and it seems the problem is in here:

Sprite sprites[32][32];
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Texture grasstiletex;
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[Code] .....

But when I run it I get: Unhandled exception at 0x69791f34 in sfmlproject.exe: 0xC0000005: Access violation reading location 0x001b5000.

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C++ :: SFML - Relative Position In Different Sized Windows

Apr 27, 2013

Is there any way in sfml version 2 that I can get objects in a graphics window to retain there relative positions and sizes when the window is resized? I have tried looking in the documentation for version 2 but with no luck.

As an example suppose the window is 800x600 and there is a line running right across the window at 3/4 of the way down (i.e at y=450). If the window is then made larger say 1280x1024 how would I keep the line in the same relative position (i.e all the way across 1280 and 3/4 of the y setting down).

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