C/C++ :: How To Deserialize Save Game Data (specifically Skyrim)

Jul 29, 2014

I'm working on my first own project which is to collect some info from a save game file and then parse it to a website. Skyrim uses a .ess file extension, which to my knowledge is a binary file. I know how to open a file for reading but how to extract the info I need from there. Do all games use a standardized serialization or can the format of this file be anything?

If reading the binary file turns out to be too difficult, would it be possible to hook the game and retrieve info that way? If so, where would you recommend to start learning that stuff?

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C# :: Deserialize Returned XML Data From Web Service

May 16, 2014

I'm trying to read a data returned from a web service. How i could extract the juice of this document in c#?

Here's the code

<?php
require_once("nuSOAP/lib/nusoap.php");
//require_once("Classes/Connection.class.php");
//require_once("Classes/Customer.class.php");
require_once("includes/config.php");

[Code] ....

How will i extract the result from the Array Customer?

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C Sharp :: Data Save But 2nd Record Doesn't Save

Jan 28, 2015

1st when i fill the things on form then saved in database after saving record when i want add another record it shows an error. after saving it saves new record refresh doesn't work

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C :: Save And Load Game

Nov 26, 2013

I am trying to put my Save and Load function in my game, this is what i have:

Code:
/* Save game */
void GuardarJuego() {
FILE *fsave;
char turno;
fsave=fopen("SAVE.txt", "w");
fputs(*****, fsave);

[Code] .....

My game code is this: [C] GameCode - Pastebin.com

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C++ :: Video Game - How To Set Up Save System

May 20, 2013

I would like to create a video game. It would be text based. How could I set up a save system? Also, how would I load it?

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C++ :: Correct Guesses Before Game Was Over - Save To A Text File

Feb 12, 2013

cout << "You've made 3 mistakes ! Game is now over !" << endl;
cout << "You had " << correctGuesses << " correct guesses before the game was over" << endl;
this info into a text file...

example of a guessing game code...

#include <iostream>
#include <time.h>
using namespace std;
int main() {

cout << "This is a very simple number guessing game. Each time you will be given a number of the range 0-10." << endl;
cout << "The objective of the game is to guess whether the next number is going to be higher or not. As simple as that." << endl;

[Code] ....

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C++ :: Save Top 10 Scores In Simon Game - Filling Array Not Working Correctly

May 17, 2013

I wrote a Simon game, and wanted to save the top 10 scores. I was working right, until I decided I wanted to still be able to read the file if someone enters a name containing spaces. Now, the results aren't right.

void FillScoreList(string Simon_Names[], int Simon_Scores[]) {
ifstream Simon_HiScores("Simon_Data.txt");

if (Simon_HiScores.is_open()) {
for( int x=0;x<10;x++){

[Code] ....

Even without trying to read names with spaces, I'm getting

dad 1
0
340176
0
... either a long number or a zero. No names

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Visual C++ :: Puzzle Game - Implement A Way To Save Board State Throughout User Inputted Path

Mar 16, 2013

I've been trying to figure out how to implement a way to save this board state throughout a user's inputted path. At the end, I need the output to print out the board states (user's path) of how he or she got the puzzle solved. This puzzle is the 15 Puzzle; but we have it to change by the user's input on what size they want to play (3x3 to 5x5). How to save the board state of each user input, then print those out in order from beginning to solved puzzle state. Subsequently, I would also need transferring the board state to change with using a vector to store the size based on user input. How to proceed, using a first search to solve the puzzle from the current board's state.

calculations.h

Code:
/*Calculations set as a header to keep compiling simple and faster*/

#ifndef calculations
#define calculations
int solved[5][5];
void initialize(int board[][5], int);
void slide(int board[][5],int move,int);
bool isBoardSolved(int board[][5],int);

[Code] .....

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C++ :: Serialize And Deserialize Graphic Objects

Oct 30, 2013

I'm trying to serialize and deserialize graphic objects, but it doesen't work. What exactly is wrong? Here you can find the code (.cpp and .h):

void zeichenFeld::serialize(QFile &file)
{
vector<struct myDrawingObject *>::iterator pos;
QTextStream out(&file);

[Code].....

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C++ :: Positioning SFML Text Specifically?

Sep 20, 2013

I am trying to position and sf::Text relatively to another sf::Text. Not over, or beneath or anything like that, but after- like so:

theTexts.push_back(UnitOfText(Text(outputstring,defaultFont, 15),theColor));
int i = (theTexts.size() - 1);
std::cout << i;
sf::FloatRect textRect ( theTexts[i].theText.getLocalBounds() );
theTexts[i].theText.setOrigin (textRect.width / 2, textRect.height / 2);
if(theTexts.size() > 1)
{
theTexts[i].theText.setPosition(theTexts[i - 1].theText.getLocalBounds().left,theTexts[i - 1].theText.getLocalBounds().top);
}

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C++ :: Can't Get Specifically Ordered List To Print Properly

Dec 21, 2014

I'm writing a program where the user inputs a number of rows, and that many rows of @ symbols are printed, where the first row has the same number of columns as rows, and each next row decrements the number of columns by 1. It prints out a totally wrong output and whatever I try it won't print the right thing- currently when I input 4 it prints out 5 @ symbols on the first row, and then 3 on all the other rows.

Code:

#include <iostream>
using namespace std;
int main ( ) {
int rows;
cout << "How many rows? ";
cin >> rows;

[Code] .....

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C++ :: How To Save Data To File

Sep 28, 2013

what are the codes that will save the data then it will appear in a file (.txt).

I typed the name "SpongeBob SquarePants"

SpongeBob SquarePants

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C# :: Add / Save Data In Database

Apr 8, 2015

I had assign to do a project using c# window form.Now I am doing a smart part of coding which is let the data in textbox and using keypress function with a enter,the data will save in database and show on datagridview.I had searching how to do it online but all of them using mysql or sqlcommand something to do it! But my project is using the code that already done and can access without mysql or sql coding... Using this code to connect and show in datagridview...

using (TMPB_attn_DAL dalObj = new TMPB_attn_DAL())
{
dataGridView1.DataSource = dalObj.GetRecords().Cast<TMPB_attn>().ToList();
dataGridView1.Refresh();
}

This is the function code for me to add data inside database,it can run but just still cant save.

private void txt_proximity_KeyPress(object sender, KeyPressEventArgs e) {
if (e.KeyChar == (char)13) {
if (BusinessLogicLayer.TMS_GET_PROXIMITY_VALID_TO_USE(txt_proximity.Text) == true) {
TMPB_attn row_tmpb_attn = new TMPB_attn();

[code] ....

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C++ :: Create Save File For A Game That Is Not A Separate File?

Oct 10, 2014

How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.

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C++ :: Program Save Input Data?

Feb 14, 2014

Can any C++ or C program save input data?

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C :: Manually Save Data In Individual Bits

Mar 18, 2013

I'm a C beginner. I have questions, let say if I have a structure of message containing of Id, Length, and 3 bytes of data, and I want to manually saved in individual bits of data, how can I do that? I confused on how to use typedef struct and union. Below is the sample code:

typedef struct {
uint8_t Id;
uint8_t Length;
uint8_t DataField[3];
}AA;

[Code] .....

By the way, the DataField is declared as above. It's not necessary for a data to be 24 bits. It can be bit 0 - bit 8, it can be bit 10 - bit 15 and so on. So, for each case, I want to ignore the other bits.

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C++ :: How To Read Data Of Particular Student And Save It After Modifying

Jun 21, 2014

I have to read a particular student data from file using his Roll no and modify it and then save it to file again

This is the File
24 salman 98 97 96 95 94 A ;
21 faizan 88 87 86 83 85 B ;
35 Gohar 99 98 97 96 90 B ;
45 sibghat 91 92 78 85 88 C ;
009 john 89 87 91 78 95 C ;

how can i read data of roll no 35 and modify it and save it again to the file

this is my program

int r = 0 ;
while ( ar[j]!="0" ) {
//cout << "Salman majid is
" ;
if ( ar[j]==k ) {
r = j ;
getdata() ;

[Code] .....

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C :: Save Data To Arrays Defined In Main Using Their Addresses

Dec 30, 2013

so i have two classes ( main and another one ask ) in main i have defined 3 arrays (char drivers[250] ,offences[250] , owners[250]) and also included their pointers ( char *drivers_ptr,*offences_ptr,8owners_ptr)my problem is that i need to set values (actually 1 string of 250 chars to each of these arrays BUT from the class ask without making these arrays global -as this is prohibited by my university exercise !- )

so my question is how will i manage to save data to the arrays that i have defined in main using their addresses(through the pointers of each one that i have passed to the ask class) from the ask class ?

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C :: Save Data From Global Variable Into Linked List

Jul 6, 2013

I'm trying to run so called student-administration program.I got functions that can read and write student data, but the one saving the data from about 30 students has some problem that I can't figure. (warning: I'm quite new to C programming)so this is the code:..I guess I can't use global variables as function arguments?

Code:

//global variables
static char ReturnName[31];
static char ReturnFirstName[31];
static float ReturnAverage;
}

[code]....

incompatible types when assigning to type 'char[31]' from type 'int'

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C++ :: Scanning A Header File To Save Image Data

Jun 11, 2013

I'm trying to read from a header file to take the image dimensions and other variables but I don't understand how to iterate through the "key" so it saves each line.

This is what the header file will always look like:

!INTERFILE :=
!imaging modality := nucmed
!version of keys := 3.3
;
!GENERAL DATA :=

[Code].....

Ideally it would just skip the keys that aren't wanted and keep moving through the lines. Should there be a for loop for the key (and if so, how does that work with pointers?) or should this method just be scratched...

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C# :: Save And Upload Data Table From A Text File

Jul 12, 2014

I am having a lot of trouble trying to save and upload a data table from a text file ,the data table which is bound to a datagrid, creates its own columns at the formloading event, and everytime a user clicks a button row is added to the data table. With the loading i put this code which i thought would read a text file and put all the content my datatable however a exception pops up saying Duplicate Name exeption. Heres the loading piece of code :

{
string filePath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\DG1.txt ";
if(File.Exists(filePath))
{
StreamReader reader = new StreamReader(filePath);
string line = reader.ReadLine();

[Code] ....

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Visual C++ :: Unable To Save File Using Cfiledialog Save As In MFC

Nov 5, 2013

I am trying to develop a GUI using MFC, but I am having trouble using CFiledialog to save a file. The problem is, the file is not getting saved to the folder when I use the CFiledialog. Below is the code I am using.

Code:

CString szFilter = "XNRep Files (*.xnrep)|*.xnrep||";
CString s = "xnrep";
CString t = "";
CFileDialog fileDlg(FALSE, s, t, NULL, szFilter);
if(fileDlg.DoModal() == IDOK)
{
std::ofstream file;

[Code]....

After the file dialog opens up, I enter the name of the file and select OK button. But the file does not show up in the directory I am saving to.

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C++ :: Data Structure In Sudoku Game

May 23, 2014

I want to know if you have made Sudoku game in c++, which kind of data structure did you use? shortly, which part of the game did you use for? [Array, Stack, Queue, Linked List, Binary Search Tree]

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C++ :: Game Design Practice For Accessing Container Of Game Objects

Dec 21, 2014

I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.

The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.

How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?

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C++ :: Program For Calculating Total Price Of Game Station And Game

Sep 13, 2014

I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.

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C++ :: How To Save A Matrix And Be Able To Reopen It

May 11, 2013

I have this simple code:

#include<stdio.h>
int main(void) {
int mat[10][10],i,j;
printf("Enter your matrix

[code]....

This program ends up having a matrix made by the user ( in this case a 4x4). So my question is:

How do I save the user-made matrix in a text file? And how will i be able to reopen it?

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