I have been trying to figure this out for a text based game. Lets say your money is 500. Then you save your game, but when you start the game the starting is 50, so when you load it, you still have 500 money, I tried lots of test, and im having trouble?
I've been working on a battle simulator, and using it as a learning experience. So far, I've been able to debug the program, and learn some stuff, and it's been running smoothly. It's still runnable, but I've been trying to make it so the player can save his character, and continue the game later. However, I'm not sure whether it's the save or load function that's not working, because even if i save to a txt file, it's just a bunch of random characters. I don't know if that means it's not saving correctly, or if it's just supposed to be like that. Anyway, here are the two functions I'm speaking of:
I am programming an application in c# that allows the user to edit images. The user can use a Pen to write on the image, and the user can also use a highlighter (a big semi-transparent Pen) to highlight what they've written. I need the user to be able to erase only the highlighting without erasing the pen drawings.
My solution was to have the user draw on one graphics window when the pen is selected and draw on the other graphics window when the highlighter is selected. I will then enable the eraser on either graphics window depending on what the user wants to erase.
My program will let the user save the image and then load it into the program again for later editing. When I save the image, I have to compress the layers (different graphics windows) into one bitmap. When I load the bitmap back into my application, I lose my layers and cannot erase just the highlighting without also erasing the pen as well.
How can I save an image file with layers, and then recover the layers when my program starts up again?
I am not opposed to saving two images - one with the pen graphics window and the other with the highlighting. If I do that, how can I merge the two images into one layer when I load the images back into my program?
cout << "You've made 3 mistakes ! Game is now over !" << endl; cout << "You had " << correctGuesses << " correct guesses before the game was over" << endl; this info into a text file...
example of a guessing game code...
#include <iostream> #include <time.h> using namespace std; int main() {
cout << "This is a very simple number guessing game. Each time you will be given a number of the range 0-10." << endl; cout << "The objective of the game is to guess whether the next number is going to be higher or not. As simple as that." << endl;
I'm working on my first own project which is to collect some info from a save game file and then parse it to a website. Skyrim uses a .ess file extension, which to my knowledge is a binary file. I know how to open a file for reading but how to extract the info I need from there. Do all games use a standardized serialization or can the format of this file be anything?
If reading the binary file turns out to be too difficult, would it be possible to hook the game and retrieve info that way? If so, where would you recommend to start learning that stuff?
I wrote a Simon game, and wanted to save the top 10 scores. I was working right, until I decided I wanted to still be able to read the file if someone enters a name containing spaces. Now, the results aren't right.
void FillScoreList(string Simon_Names[], int Simon_Scores[]) { ifstream Simon_HiScores("Simon_Data.txt");
if (Simon_HiScores.is_open()) { for( int x=0;x<10;x++){
[Code] ....
Even without trying to read names with spaces, I'm getting
dad 1 0 340176 0 ... either a long number or a zero. No names
I've been trying to figure out how to implement a way to save this board state throughout a user's inputted path. At the end, I need the output to print out the board states (user's path) of how he or she got the puzzle solved. This puzzle is the 15 Puzzle; but we have it to change by the user's input on what size they want to play (3x3 to 5x5). How to save the board state of each user input, then print those out in order from beginning to solved puzzle state. Subsequently, I would also need transferring the board state to change with using a vector to store the size based on user input. How to proceed, using a first search to solve the puzzle from the current board's state.
calculations.h
Code: /*Calculations set as a header to keep compiling simple and faster*/
How do you create a save file for a game, that is not a separate file? Specifically I am using code::blocks and sfml 2.1 to make a game and it saves to a text file at the moment. My problem is that it is very easy to modify the text file, and it is annoying to have to copy and paste several files if you want to use a copy of the game. I have a feeling that it may be to do with resource files, but I'm not exactly sure how to get these to work or whether you can modify them dynamically.
1st when i fill the things on form then saved in database after saving record when i want add another record it shows an error. after saving it saves new record refresh doesn't work
I am trying to develop a GUI using MFC, but I am having trouble using CFiledialog to save a file. The problem is, the file is not getting saved to the folder when I use the CFiledialog. Below is the code I am using.
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
Let's say I create a small program or just want to open any kind of file on my computer, but I want to run a program that forces the user to enter a password or something (I already know this part). How does one create the code that would open the file?
I'm trying to load a PNG image to use as texture, but when I compile the sdl window closes. I'm sure the error is in the function of generating the png texture, because when i don“t use this function, the sdl window does not close. So debugging using cout i found that the cout above glTexImage2D function, shows in console, but the cout in below of glTexImage2D does not work. Does not reading this image?
i have made this first level in this ascii game, and i realized that if i want to continue, i must rewrite the switch statement and write thousands of lines of code. how can i load a map from a txt file?
#include <iostream> #include <windows.h> using namespace std;
I have a Visual C++ workspace that has 2 projects (1 exe & 1 DLL). I used Serge Wautier's tutorial [URL] .... to create (multi-language) resource DLLs (satellite DLLs) branching off the exe.
Now I have a collection of strings in the DLL that are shared in other projects. I created a satellite DLL for that DLL but can't figure out how to load it on-demand just like the exe's satellite DLL.
He used: HINSTANCE hDll = LoadLibrary(szFilename); AfxSetResourceHandle(hDll); void CLanguageSupport::UnloadResourceDll() { if (m_hDll!=NULL) { SetResourceHandle(AfxGetApp()->m_hInstance); // Restores the EXE as the resource container. FreeLibrary(m_hDll); m_hDll= NULL; } }
etc etc ... for the unloading/loading satellite DLLs for the exe. But how to do the same for the DLL?
I'm working on a project, and I'm trying to fill in various vectors from a given input file. The input file looks like:
<catalog> <book id ="bk101"> <author>O'Brien, Tim</author> ....etc
My load vectors function looks like this: void load_vectors(vector<string>&id, vector<string>& author...etc)
I can't assume a limit on the number of books etc listed in this catalog, so I'm using the eof() function. However, I don't know how to write the loop to gather the correct strings and place them in the vectors.
Code: while(in.eof()) { string text; int index, index2; getline(in, text); int index = text.find("<author>"); int index2 = text.find("</author>"); a = index.lenght(); author.pushback[i] = text.substr(index + a, index2); }
How to load .wav files. Say there are several .wav files in a folder called "sounds" in "My Documents", what would be the steps on loading them in a vector or array. I'm thinking I should use a vector type of array to not worry for a fixed size.
Ive used a similar approach to extract data from a txt file before, however now it seems to crash when i get to the load, below is the code with a NOTE next to where it crashes. This is homework so no code but just information on why it was working for one dataset but not his new one.
/* The purpose of this program is to read in data and sort with selection and insertion sort. It will read data from file and write to a new file the sorted data */ #include <iostream> #include <fstream> using namespace std; bool openFile(ifstream&);