C# :: Save Image In Layers And Then Load Layers Separately
Oct 4, 2013
I am programming an application in c# that allows the user to edit images. The user can use a Pen to write on the image, and the user can also use a highlighter (a big semi-transparent Pen) to highlight what they've written. I need the user to be able to erase only the highlighting without erasing the pen drawings.
My solution was to have the user draw on one graphics window when the pen is selected and draw on the other graphics window when the highlighter is selected. I will then enable the eraser on either graphics window depending on what the user wants to erase.
My program will let the user save the image and then load it into the program again for later editing. When I save the image, I have to compress the layers (different graphics windows) into one bitmap. When I load the bitmap back into my application, I lose my layers and cannot erase just the highlighting without also erasing the pen as well.
How can I save an image file with layers, and then recover the layers when my program starts up again?
I am not opposed to saving two images - one with the pen graphics window and the other with the highlighting. If I do that, how can I merge the two images into one layer when I load the images back into my program?
I have been trying to figure this out for a text based game. Lets say your money is 500. Then you save your game, but when you start the game the starting is 50, so when you load it, you still have 500 money, I tried lots of test, and im having trouble?
I've been working on a battle simulator, and using it as a learning experience. So far, I've been able to debug the program, and learn some stuff, and it's been running smoothly. It's still runnable, but I've been trying to make it so the player can save his character, and continue the game later. However, I'm not sure whether it's the save or load function that's not working, because even if i save to a txt file, it's just a bunch of random characters. I don't know if that means it's not saving correctly, or if it's just supposed to be like that. Anyway, here are the two functions I'm speaking of:
I'm trying to load a PNG image to use as texture, but when I compile the sdl window closes. I'm sure the error is in the function of generating the png texture, because when i donĀ“t use this function, the sdl window does not close. So debugging using cout i found that the cout above glTexImage2D function, shows in console, but the cout in below of glTexImage2D does not work. Does not reading this image?
Is it possible to save web page as image with web application? if yes then how?.I searched and searched and searched but all examples i found were for windows application and i'm facing lot of trouble while converting it for web application.
I'm trying to read from a header file to take the image dimensions and other variables but I don't understand how to iterate through the "key" so it saves each line.
This is what the header file will always look like:
!INTERFILE := !imaging modality := nucmed !version of keys := 3.3 ; !GENERAL DATA :=
[Code].....
Ideally it would just skip the keys that aren't wanted and keep moving through the lines. Should there be a for loop for the key (and if so, how does that work with pointers?) or should this method just be scratched...
I was trying to capture entire web screen and save as .jpeg format.
So far I have done this using C# Windows Application.
Same thing I am willing to do in 'VC++ 2010 Win32. In my C++ project I have created a Toolbar with a button on IE 9 browser. And on Toolbar button click I can print current window.
But I don't know how to take a snapshot and save to specified directory in .jpeg format using VC++ 2010. I have Windows 7.
I am trying to automatically(periodically) print screen a custom area of the screen, save it as an image file (the image will have the same format always), and then use OCR to get the text in the image as usable string variables. Is this doable? I was looking into tesseract OCR but I find it a bit unclear.
I am trying to write a program that prints a 2d array to the screen and then compares each row and column to see if there is any pairs of letters. basically something that looks like this:
--------------------------- V T A Y U C B D F W Q Q C R D A L Y M F G O A S S D T I
Number of horizontal pairs: 2 Number of vertical pairs: 3 ---------------------------
so far this is my code below, but i dont know how to approach the comparisons
Code:
#include<stdio.h> #include<stdlib.h> #include<time.h> int main( void )
How can i count total number of each topic separately? For example total number of topic 1 between all nodes. To begin enter 10 and 7 to initial node number and number of topic.
Add a square root function to the rational class. Have your program print the square root of any rational number. I want to find the square root for numerator and denominator separatetly. divide the answer to get decimals and convert the decimal to fractions. i got till geting the decimal but i want to convert it back to a simplified fraction
// finding greatest common factor int gcd(int a, int b) { if (b == 0) return a; else return gcd(b, a % b); }
1st when i fill the things on form then saved in database after saving record when i want add another record it shows an error. after saving it saves new record refresh doesn't work
I am trying to develop a GUI using MFC, but I am having trouble using CFiledialog to save a file. The problem is, the file is not getting saved to the folder when I use the CFiledialog. Below is the code I am using.
btnStatusPlr1.Image SHOULD come back as True.Then I realized it might not be the same as setting the buttons image in the properties (Which is what i did to get the original image (the one being compared to))
I do have a feeling ive done something wrong here (Yes im a noob /> )
Variable active, is the same image as the buttons default (Well should be)
Let's say I create a small program or just want to open any kind of file on my computer, but I want to run a program that forces the user to enter a password or something (I already know this part). How does one create the code that would open the file?
i have made this first level in this ascii game, and i realized that if i want to continue, i must rewrite the switch statement and write thousands of lines of code. how can i load a map from a txt file?
#include <iostream> #include <windows.h> using namespace std;
I have a Visual C++ workspace that has 2 projects (1 exe & 1 DLL). I used Serge Wautier's tutorial [URL] .... to create (multi-language) resource DLLs (satellite DLLs) branching off the exe.
Now I have a collection of strings in the DLL that are shared in other projects. I created a satellite DLL for that DLL but can't figure out how to load it on-demand just like the exe's satellite DLL.
He used: HINSTANCE hDll = LoadLibrary(szFilename); AfxSetResourceHandle(hDll); void CLanguageSupport::UnloadResourceDll() { if (m_hDll!=NULL) { SetResourceHandle(AfxGetApp()->m_hInstance); // Restores the EXE as the resource container. FreeLibrary(m_hDll); m_hDll= NULL; } }
etc etc ... for the unloading/loading satellite DLLs for the exe. But how to do the same for the DLL?